GPU Comparison
GPU
Intel Extreme Graphics
CORE STATE
Brookdale
VRAM
System Shared
CLOCK SPEED
—
TDP
—
BUS WIDTH
System Shared
ARCHITECTURE
Generation 2.0
PROCESS
150 nm
LAUNCH DATE
—
VS
GEFORCE
GeForce RTX 5080 Mobile
CORE STATE
GB203
VRAM
16 GB
CLOCK SPEED
1500 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
Extreme Graphics
RTX 5080 Mobile
Core Specs
Shading Units
—
7,680
Shaders
—
7,680
TMUs
1
240
+23900.0%
ROPs
1
96
+9500.0%
SM Count
—
60
Clocks
Base Clock
—
975 MHz
Boost Clock
—
1500 MHz
GPU Clock
200 MHz
—
Memory Clock
System Shared
1750 MHz
28 Gbps effective
Memory
Memory Size
System Shared
16 GB
VRAM (MB)
—
16,384
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
64 MB
Performance
Pixel Rate
200.0 MPixel/s
144.0 GPixel/s
Texture Rate
200.0 MTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
—
23.04 TFLOPS
FP64 (TFLOPS)
—
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
23.04 TFLOPS (1:1)
AI/RT
RT Cores
—
60
Tensor Cores
—
240
Power
TDP
—
80 W
TDP (W)
—
80
Power Connectors
—
None
Architecture
Architecture
Generation 2.0
Blackwell 2.0
GPU Name
Brookdale
GB203
Generation
Extreme Graphics
(IGP)
GeForce 50 Mobile
Process Size
150 nm
5 nm
Transistors
—
45,600 million
Die Size
—
378 mm²
Foundry
Intel
TSMC
Density
—
120.6M / mm²
API Support
DirectX
7.0
12 Ultimate (12_2)
OpenGL
1.3
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
12.0
Shader Model
—
6.8
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
FSB
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
—
GeForce 40 Mobile