Intel Extreme Graphics
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Extreme Graphics Specifications
GPU Core
Shader units and compute resources
The Intel Extreme Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Extreme Graphics Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Extreme Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Extreme Graphics by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Extreme Graphics Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Extreme Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Extreme Graphics Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Extreme Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 2.0 Architecture & Process
Manufacturing and design details
The Intel Extreme Graphics is built on Intel's Generation 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Extreme Graphics will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Extreme Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Extreme Graphics to maintain boost clocks without throttling.
Extreme Graphics by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Extreme Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Extreme Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Extreme Graphics Product Information
Release and pricing details
The Intel Extreme Graphics is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Extreme Graphics by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Extreme Graphics
The Intel Extreme Graphics processor, built on the Brookdale chip and Generation 2.0 architecture, represents a foundational integrated graphics solution from Intel. With a 150 nm process node and a 50th percentile ranking among all GPUs, this end-of-life part serves as a baseline for understanding the capabilities of early 2000s IGP designs. The data shows a product defined by its simplicity: a single texture mapping unit, a single render output unit, and a pixel rate of 200.0 MPixel/s alongside a texture rate of 200.0 MTexel/s.
Benchmark Performance
The benchmark data for the Intel Extreme Graphics is stark: it has an average benchmark score of 0, and its nearestRivals list is empty. This means there are no direct comparison points within the FACT PACK to chart its performance against other discrete or integrated solutions. The 50th percentile ranking offers a neutral position, but without any rival scores or deltaPct values, the data cannot substantiate any claim of superiority or inferiority to a specific named product.
Given the absence of benchmark scores, the only measurable performance indicators are the pixel and texture fill rates. The 200.0 MPixel/s pixel rate and 200.0 MTexel/s texture rate are the sole quantitative output for rendering throughput. These figures, when viewed in isolation, indicate a design that prioritizes minimal rendering overhead rather than high-fidelity output. The lack of a dedicated FP32 or FP16 compute value further underscores that this is not a compute-oriented part; its role is strictly limited to basic framebuffer operations for 2D desktop environments and very early 3D applications.
The memory configuration, listed as "System Shared" for size, type, and bus width, means that performance is entirely dependent on the host system's main memory bandwidth. The FACT PACK notes that bandwidth is "System Dependent," which introduces a variable that cannot be quantified in a controlled benchmark scenario. Consequently, any analysis of frame rates or workload handling must account for the fact that the same IGP could perform differently across two systems with different memory speeds. The benchmark score of 0, therefore, is not a measure of failure but a data artifact of having no standardized test results to aggregate.
Ray Tracing and Feature Set
The Intel Extreme Graphics is not equipped with any ray tracing cores or tensor cores. The FACT PACK lists both fields as null, meaning there is no hardware acceleration for real-time ray tracing or AI-based upscaling techniques. This places the product firmly in an era before these features existed in consumer hardware.
The API support is limited to DirectX 7.0 and OpenGL 1.3. There is no Vulkan support. DirectX 7.0 implies support for hardware transform and lighting, a feature that was introduced in that API revision, but it lacks the shader model capabilities introduced in later DirectX versions. OpenGL 1.3 similarly provides a baseline feature set without modern shader language support. The display outputs are "Motherboard Dependent," meaning the IGP relies on the motherboard's integrated video connectors for signal output, and the bus interface is FSB (Front-Side Bus), which ties data transfer to the system's main bus speed rather than a dedicated PCIe connection.
The absence of tensor and RT cores means that any modern feature set—such as DLSS, ray-traced shadows, or AI-accelerated post-processing—is entirely out of the question. The architecture, Generation 2.0, is the only descriptor for the underlying design, and with one TMU and one ROP, the pipeline is exceptionally narrow. For a user, the feature set is strictly limited to what DirectX 7.0 and OpenGL 1.3 applications could offer at the turn of the millennium.
How It Compares
Since the nearestRivals array is empty, there are no direct competitor comparisons to draw from the FACT PACK. The product stands alone in the data set, with no named rival to position against. This absence is itself a data point: it suggests that the Intel Extreme Graphics was not benchmarked against peers, or that its performance was so divergent that no meaningful percentile delta could be calculated.
When considering its position in the broader GPU landscape, the 50th percentile ranking indicates a median placement across all GPUs in the database. However, this ranking is likely skewed by the inclusion of modern parts; a 50th percentile position does not imply parity with a modern mid-range card. The lack of any deltaPct values means the data cannot support statements like "30% ahead of X" or "behind Y by 20%." The only verifiable comparison is against the product's own historical context, where its pixel rate of 200.0 MPixel/s and texture rate of 200.0 MTexel/s serve as the baseline for its generation.
In practical terms, the empty rival list forces the analysis to conclude that the Intel Extreme Graphics is a product without a direct performance competitor in the current database. Its role is as a historical reference point for integrated graphics, not as a participant in modern performance comparisons.
FAQ
Q: What is the average benchmark score for the Intel Extreme Graphics?
A: The average benchmark score is 0, based on the FACT PACK data.
Q: Does the Intel Extreme Graphics support ray tracing?
A: No, the FACT PACK lists rtCores as null, indicating no ray tracing core support.
Q: What is the maximum pixel fill rate of this processor?
A: The pixel rate is 200.0 MPixel/s.
Q: What API versions are supported?
A: The supported APIs are DirectX 7.0 and OpenGL 1.3, with no Vulkan support.
Q: What type of memory does the Intel Extreme Graphics use?
A: It uses System Shared memory, with the bus width also listed as System Shared.
Q: How many texture mapping units does it have?
A: It has 1 TMU, according to the FACT PACK.
Q: What is the production status?
A: The production status is End-of-life.
Who Should Consider It
The Intel Extreme Graphics is not a product for modern gaming or productivity workloads. With a DirectX 7.0 API ceiling and a pixel rate of 200.0 MPixel/s, it is only suitable for running applications from the era when that API was current. The data suggests that this is a solution for basic 2D desktop tasks, legacy software compatibility, or as a diagnostic fallback for systems where a discrete GPU has failed. The single TMU and single ROP configuration restrict it to very low resolutions and simple textures.
For users seeking to run 3D games, the benchmark indicators show that the hardware is fundamentally limited. The lack of shader support beyond DirectX 7.0 and OpenGL 1.3 means that any game requiring vertex or pixel shaders will not run. The "System Dependent" memory bandwidth further compounds this, as performance will vary unpredictably based on the host system's RAM speed. Resolution and settings recommendations cannot be grounded in benchmark scores because none exist; the only recommendation is to use this for 2D applications or as a display output for basic text and spreadsheet work.
The 50th percentile ranking, while median, is misleading in a modern context. It does not suggest that this IGP can handle modern titles at medium settings. Instead, it reflects a statistical position that is likely meaningless given the age of the architecture. The product is best considered for retro computing enthusiasts who have software that requires the exact feature set of DirectX 7.0 and OpenGL 1.3, and who do not require high frame rates or advanced visual effects.
Power and Cooling
The FACT PACK does not provide a TDP value for the Intel Extreme Graphics, nor does it list a suggested PSU or power connector requirements. As an IGP (Integrated Graphics Processor), the slot width is listed as "IGP," which indicates that it is not a separate card but rather a chip embedded on the motherboard. This form factor inherently means that it draws power from the motherboard's chipset power delivery, not from a dedicated PCIe power connector.
The absence of power connector data confirms that no external power is required. The cooling solution is likewise not specified, but given the 150 nm process node and the minimal transistor count implied by one TMU and one ROP, the thermal load is negligible. A passive heatsink or even the motherboard's general airflow would be sufficient to cool this component. The data shows no peak power consumption figure, so any statement about wattage would be speculative and is not included here.
Because there is no dedicated power connector, the system's power supply requirements are dictated entirely by the CPU and other system components, not by the IGP itself. The "System Shared" memory architecture also means that the IGP does not have its own VRAM power plane. In summary, the Intel Extreme Graphics imposes no special power supply or cooling requirements on a system; it operates within the motherboard's default power envelope and thermal design.
Detailed benchmark scores and charts for the Intel Extreme Graphics are below.
Benchmark Scores
No benchmark data available for this GPU.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs