Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 4060 AD106 Comparison

Intel
GPU

Intel Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 4060 AD106

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 2460 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Data Center GPU Max Subsystem vs NVIDIA GeForce RTX 4060 AD106

Head-to-Head Benchmarks

The recorded data shows no direct benchmark comparisons between the Intel Data Center GPU Max Subsystem and the NVIDIA GeForce RTX 4060 AD106. Both entries carry an average benchmark score of zero, and the head-to-head benchmark list is empty. The percentile vs all GPUs for both parts sits at 50, indicating a median standing in the database, though this number is derived from the overall dataset rather than from direct matchups between these two accelerators.

Without measured scores, the comparison rests on the architectural and specification deltas recorded in the database. The Intel part delivers 52.43 TFLOPS of FP32 compute, while the NVIDIA part delivers 15.11 TFLOPS. That places the Intel accelerator at roughly 3.5 times the raw floating-point throughput of the RTX 4060. In FP16, both products show a 1:1 ratio with their FP32 figures, so the Intel part again leads by the same margin. Texture rate tells a similar story: the Intel subsystem reaches 1,638.4 GTexel/s against 236.2 GTexel/s for the NVIDIA card, a factor of about 6.9. Pixel rate, however, flips decisively in favor of the NVIDIA product, with 118.1 GPixel/s versus 0 MPixel/s for the Intel part.

Memory bandwidth is another area of massive divergence. The Intel Data Center GPU Max Subsystem offers 3.21 TB/s of bandwidth across an 8192-bit bus with 128 GB of HBM2e memory. The NVIDIA GeForce RTX 4060 AD106 provides 272.0 GB/s over a 128-bit bus with 8 GB of GDDR6. The Intel part therefore holds a bandwidth advantage of roughly 11.8 times, along with 16 times the memory capacity. These figures indicate that the Intel accelerator is designed for data-scale workloads where memory footprint and sustained throughput dominate, while the NVIDIA part targets conventional graphics rendering tasks that rely on pixel output and rasterization.

The absence of direct benchmark scores means the database does not record a win count for either product. Both entries show zero wins in the head-to-head section. This analysis therefore draws on the recorded specifications and the relative standing of each part in the broader database, not on empirical test results.

Architecture Differences

The Intel Data Center GPU Max Subsystem uses the Ponte Vecchio chip, built on Intel's Generation 12.5 architecture. The process node is listed as 10 nm, with the foundry being Intel itself. The die size is 1280 mm², and the transistor count is 100,000 million. This yields a transistor density of 78.1 million transistors per square millimeter. The NVIDIA GeForce RTX 4060 AD106 uses the AD106 chip, based on the Ada Lovelace architecture. It is fabricated on a 5 nm process at TSMC, with a die size of 188 mm² and 22,900 million transistors. The transistor density reaches 121.8 million per square millimeter, which is higher than the Intel part despite the smaller absolute transistor count.

The Intel subsystem integrates 16,384 shading units, 1,024 texture mapping units, and 128 ray tracing cores. It reports no ROPs and a pixel rate of 0 MPixel/s. The NVIDIA card contains 3,072 shading units, 96 TMUs, 48 ROPs, 24 ray tracing cores, and 96 tensor cores. The Intel part does not list tensor core count, while the NVIDIA part relies on its tensor cores for AI-accelerated features. The Intel accelerator is a compute-oriented device with no display outputs, whereas the NVIDIA card includes 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs.

Clock behavior differs substantially. The Intel part runs at a base clock of 900 MHz and a boost clock of 1600 MHz, with memory clocked at 1565 MHz (3.1 Gbps effective). The NVIDIA part has a base clock of 1830 MHz and a boost clock of 2460 MHz, with memory at 2125 MHz (17 Gbps effective). The NVIDIA clocks are much higher, reflecting a design optimized for latency-sensitive graphics workloads. The Intel part compensates with massive parallel resources and a very wide memory interface.

Memory technology separates the two clearly. Intel uses HBM2e with a total of 128 GB, an 8192-bit bus, and 3.21 TB/s bandwidth. NVIDIA uses GDDR6 with 8 GB, a 128-bit bus, and 272.0 GB/s bandwidth. The Intel memory subsystem is built for high-bandwidth data movement across large datasets, while the NVIDIA memory configuration targets typical consumer graphics workloads with modest capacity requirements.

Power and interface specifications also differ. The Intel part has a TDP of 2400 W, uses a single 16-pin power connector, and requires a suggested PSU of 2800 W. It connects via PCIe 5.0 x16. The NVIDIA part has a TDP of 115 W, uses a single 12-pin power connector, and requires a suggested PSU of 300 W. It connects via PCIe 4.0 x8. The Intel accelerator spans 267 mm (10.5 inches) in length and is dual-slot, while the NVIDIA card is also dual-slot but has no recorded dimensions.

API support shows another split. The Intel part supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan support recorded. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA card also carries a newer DirectX feature level, indicating broader compatibility with modern graphics APIs.

Production status differs as well. The Intel Data Center GPU Max Subsystem is listed as Active, released on 2023-01-09, with a successor named H3C Graphics. The NVIDIA GeForce RTX 4060 AD106 is listed as End-of-life, released on 2024-03-31, with a predecessor of GeForce 30 and a successor of GeForce 50.

FAQ

Q: Which GPU has more FP32 compute power?

A: The Intel Data Center GPU Max Subsystem delivers 52.43 TFLOPS of FP32, while the NVIDIA GeForce RTX 4060 AD106 delivers 15.11 TFLOPS. The Intel part is approximately 3.5 times faster in raw FP32 throughput.

Q: What is the memory capacity difference between the two?

A: The Intel accelerator has 128 GB of HBM2e memory, while the NVIDIA card has 8 GB of GDDR6. The Intel part offers 16 times the memory capacity, along with a much wider 8192-bit bus compared to the NVIDIA card's 128-bit bus.

Q: Does either GPU support ray tracing?

A: Yes. The Intel part has 128 ray tracing cores, while the NVIDIA card has 24 ray tracing cores. The NVIDIA card also supports DirectX 12 Ultimate (12_2), which includes ray tracing features, while the Intel part supports DirectX 12 (12_1).

Q: Which GPU has better pixel throughput?

A: The NVIDIA GeForce RTX 4060 AD106 has a pixel rate of 118.1 GPixel/s, while the Intel Data Center GPU Max Subsystem reports 0 MPixel/s. The NVIDIA card is designed for rasterization output, whereas the Intel part has no pixel rendering capability.

Q: What are the power requirements for each?

A: The Intel part has a TDP of 2400 W and a suggested PSU of 2800 W. The NVIDIA part has a TDP of 115 W and a suggested PSU of 300 W. The Intel accelerator requires substantially more power.

Q: Which GPU is newer in the database?

A: The Intel Data Center GPU Max Subsystem was released on 2023-01-09 and is listed as Active. The NVIDIA GeForce RTX 4060 AD106 was released on 2024-03-31 and is listed as End-of-life.

Specification Differences

The two products differ in nearly every measured category. The Intel Data Center GPU Max Subsystem uses a 10 nm process from Intel, while the NVIDIA GeForce RTX 4060 AD106 uses a 5 nm process from TSMC. Transistor counts are 100,000 million for Intel and 22,900 million for NVIDIA. Die size is 1280 mm² versus 188 mm². Transistor density is 78.1 million per mm² for Intel and 121.8 million per mm² for NVIDIA.

Clock speeds show NVIDIA leading on raw frequency. Intel base clock is 900 MHz, boost is 1600 MHz, and memory clock is 1565 MHz (3.1 Gbps effective). NVIDIA base clock is 1830 MHz, boost is 2460 MHz, and memory clock is 2125 MHz (17 Gbps effective). The NVIDIA part runs at more than double the base clock and roughly 1.5 times the boost clock.

Memory configuration is starkly different. Intel has 128 GB of HBM2e with an 8192-bit bus and 3.21 TB/s bandwidth. NVIDIA has 8 GB of GDDR6 with a 128-bit bus and 272.0 GB/s bandwidth. The Intel memory bus is 64 times wider, and bandwidth is nearly 12 times higher.

Compute resources favor Intel heavily. Intel has 16,384 shading units, 1,024 TMUs, and 128 RT cores. NVIDIA has 3,072 shading units, 96 TMUs, 48 ROPs, 24 RT cores, and 96 tensor cores. Intel has no ROPs and no tensor core count recorded. Pixel rate is 0 MPixel/s for Intel and 118.1 GPixel/s for NVIDIA. Texture rate is 1,638.4 GTexel/s for Intel and 236.2 GTexel/s for NVIDIA.

FP32 and FP16 performance both favor Intel, with 52.43 TFLOPS against NVIDIA's 15.11 TFLOPS. TDP differs by more than an order of magnitude: 2400 W for Intel versus 115 W for NVIDIA. Suggested PSU is 2800 W versus 300 W. Power connectors are 1x 16-pin for Intel and 1x 12-pin for NVIDIA. Bus interface is PCIe 5.0 x16 for Intel and PCIe 4.0 x8 for NVIDIA.

Display outputs are absent on Intel and present on NVIDIA: 1x HDMI 2.1 and 3x DisplayPort 1.4a. API support shows NVIDIA with DirectX 12 Ultimate (12_2) and Vulkan 1.4, while Intel has DirectX 12 (12_1) and no Vulkan. Both support OpenGL 4.6. Intel is dual-slot with a length of 267 mm; NVIDIA is also dual-slot with no recorded dimensions. Production status is Active for Intel and End-of-life for NVIDIA. Release dates are 2023-01-09 for Intel and 2024-03-31 for NVIDIA.

Where Each One Wins

The Intel Data Center GPU Max Subsystem wins decisively in compute throughput, memory bandwidth, and memory capacity. Its 52.43 TFLOPS of FP32 and FP16 performance, 3.21 TB/s of bandwidth, and 128 GB of HBM2e make it suited for workloads that process large datasets or require sustained floating-point math. The texture rate of 1,638.4 GTexel/s further reinforces its strength in compute-heavy tasks that rely on texture sampling. The 128 ray tracing cores and 1,024 TMUs provide substantial parallel execution resources, though the lack of ROPs and display outputs confirms that this is not a graphics-output device.

The NVIDIA GeForce RTX 4060 AD106 wins in pixel throughput, clock speed, and power efficiency. Its 118.1 GPixel/s pixel rate, 2460 MHz boost clock, and 115 W TDP make it a practical choice for rendering to a display. The inclusion of 48 ROPs, 96 tensor cores, and 24 ray tracing cores, along with DirectX 12 Ultimate and Vulkan 1.4 support, positions it for modern graphics applications. The 8 GB of GDDR6 memory and 272.0 GB/s bandwidth are modest compared to the Intel part but sufficient for typical consumer workloads. The higher transistor density of 121.8 million per mm² indicates a more compact, efficient design.

Power requirements separate the use cases sharply. The Intel part demands a 2800 W suggested PSU and a 2400 W TDP, which places it in server or workstation environments with dedicated power infrastructure. The NVIDIA card requires only a 300 W suggested PSU, making it feasible for desktop systems. The Intel part uses PCIe 5.0 x16, while the NVIDIA card uses PCIe 4.0 x8, meaning the Intel accelerator can move data over a newer, wider interface.

The production status also matters. Intel's part is Active, suggesting ongoing availability, while NVIDIA's part is End-of-life, indicating it has been superseded by the GeForce 50 series. The Intel part's successor is listed as H3C Graphics, while the NVIDIA part's predecessor is GeForce 30 and successor is GeForce 50.

The Verdict

The database records two accelerators with fundamentally different design goals. The Intel Data Center GPU Max Subsystem is a high-power, high-throughput compute accelerator with 128 GB of HBM2e, 52.43 TFLOPS of FP32, and 3.21 TB/s of bandwidth. It has no display outputs, no pixel rate, and a TDP of 2400 W. It targets workloads that prioritize memory capacity and raw compute density over rasterization. The NVIDIA GeForce RTX 4060 AD106 is a low-power graphics card with 8 GB of GDDR6, 15.11 TFLOPS of FP32, and 118.1 GPixel/s of pixel throughput. It includes display outputs, tensor cores, and modern API support, with a TDP of 115 W.

A purchaser selecting between these two should base the decision on the workload. For data-center compute tasks that demand large memory footprints and maximum FP32 or FP16 throughput, the Intel part is the clear choice. For rendering to a display, running modern graphics applications with ray tracing, or operating within a standard desktop power envelope, the NVIDIA card is the practical option. The Intel part is active in production, while the NVIDIA card is end-of-life, which may influence long-term availability. The data shows no direct benchmark matchups, so the decision rests on the recorded architectural and specification differences.

DETAILED SPECIFICATIONS

SPECIFICATION
Data Center GPU Max Subsystem
RTX 4060 AD106
Core Specs
Shading Units
16,384
3,072 -81.3%
Shaders
16,384
3,072 -81.3%
TMUs
1,024
96 -90.6%
ROPs
0
48 +∞%
SM Count
24
Execution Units
1,024
Clocks
Base Clock
900 MHz
1830 MHz
Boost Clock
1600 MHz
2460 MHz
Memory Clock
1565 MHz 3.1 Gbps effective
2125 MHz 17 Gbps effective
Memory
Memory Size
128 GB
8 GB
VRAM (MB)
131,072
8,192 -93.8%
Memory Type
HBM2e
GDDR6
Memory Bus
8192 bit
128 bit
Bandwidth
3.21 TB/s
272.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
408 MB
24 MB
Performance
Pixel Rate
0 MPixel/s
118.1 GPixel/s
Texture Rate
1,638.4 GTexel/s
236.2 GTexel/s
FP32 (TFLOPS)
52.43 TFLOPS
15.11 TFLOPS
FP64 (TFLOPS)
52.43 TFLOPS (1:1)
236.2 GFLOPS (1:64)
FP16 (TFLOPS)
52.43 TFLOPS (1:1)
15.11 TFLOPS (1:1)
AI/RT
RT Cores
128
24 -81.3%
Tensor Cores
96
XMX Cores
1,024
Power
TDP
2400 W
115 W
TDP (W)
2,400
115 -95.2%
Suggested PSU
2800 W
300 W
Power Connectors
1x 16-pin
1x 12-pin
Architecture
Architecture
Generation 12.5
Ada Lovelace
GPU Name
Ponte Vecchio
AD106
Generation
Data Center GPU (Ponte Vecchio)
GeForce 40
Process Size
10 nm
5 nm
Transistors
100,000 million
22,900 million
Die Size
1280 mm²
188 mm²
Foundry
Intel
TSMC
Density
78.1M / mm²
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Length
267 mm 10.5 inches
Outputs
No outputs
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
GeForce 30
Successor
H3C Graphics
GeForce 50
View Data Center GPU Max Subsystem Details View GeForce RTX 4060 AD106 Details