Intel Arc Pro B70 vs NVIDIA N1X 48SM Comparison

Intel
GPU

Intel Arc Pro B70

CORE STATE BMG-G31
VRAM 32 GB
CLOCK SPEED 2800 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

N1X 48SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc Pro B70 vs NVIDIA N1X 48SM

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results between the Intel Arc Pro B70 and the NVIDIA N1X 48SM. Both entries show zero benchmark scores, zero wins for either part, and an identical 50th percentile ranking against all GPUs. This means the comparative analysis must rely entirely on the specification sheets and architectural characteristics rather than measured performance deltas.

The absence of benchmark data is notable given the substantial differences in their compute configurations. The Intel Arc Pro B70 delivers 22.94 TFLOPS of FP32 performance from 4096 shading units, while the NVIDIA N1X 48SM reaches 28.83 TFLOPS from 6144 shading units. That places the NVIDIA part approximately 25.7% ahead in raw single-precision throughput based on the specification-derived figures. In FP16 workloads, the relationship flips dramatically: the Intel card achieves 45.88 TFLOPS through a 2:1 ratio, while the NVIDIA part produces 28.83 TFLOPS at a 1:1 ratio. The Intel advantage in half-precision compute is roughly 59.1%.

Texture throughput tells a different story. The NVIDIA N1X 48SM processes 900.9 GTexel/s from its 384 texture mapping units, compared to 716.8 GTexel/s from the Intel Arc Pro B70's 256 TMUs. That is a 25.7% advantage for NVIDIA in texture fill rate. Conversely, pixel fill rate strongly favors Intel: the Arc Pro B70 outputs 358.4 GPixel/s from 128 ROPs, while the N1X 48SM manages only 112.6 GPixel/s from 48 ROPs. The Intel part is 218.3% faster in rasterization throughput.

Memory bandwidth shows the largest single-specification gap. The Intel Arc Pro B70 uses 32 GB of GDDR6 across a 256-bit bus, producing 608.0 GB/s of bandwidth. The NVIDIA N1X 48SM pairs 128 GB of LPDDR5X with the same 256-bit bus width but achieves only 273.2 GB/s. Intel holds a 122.5% bandwidth advantage. Clock behavior also differs substantially: the Intel card runs at a 2280 MHz base and 2800 MHz boost, while the NVIDIA part operates at 741 MHz base and 2346 MHz boost.

Where Each One Wins

The Intel Arc Pro B70 is positioned for workloads that depend on rasterization throughput and memory bandwidth. Its 358.4 GPixel/s pixel rate represents a decisive advantage for high-resolution rendering, multisample anti-aliasing, and any compute that stresses the ROP pipeline. The 608.0 GB/s bandwidth supports large textures, high-resolution framebuffers, and data-heavy workloads such as machine learning inference with large batch sizes. The 32 GB GDDR6 frame buffer is substantial for professional visualization, though the NVIDIA part offers four times the capacity.

The NVIDIA N1X 48SM wins in compute-heavy scenarios that leverage its larger shader array. With 6144 shading units and 384 TMUs, the part is built for geometry processing, vertex throughput, and general-purpose FP32 compute. Its 28.83 TFLOPS makes it the stronger choice for physics simulation, scientific computing, and any FP32-optimized code. The 192 tensor cores provide dedicated hardware for AI acceleration, a feature the Intel part lacks entirely in the specification sheet. The 48 ray tracing cores also outnumber Intel's 32, suggesting stronger ray tracing throughput per clock, though the Intel card's higher clock speeds could offset some of that advantage.

Memory capacity is a clear NVIDIA win: 128 GB of LPDDR5X versus 32 GB of GDDR6. For large language model inference, in-memory databases, or massive dataset processing, the NVIDIA part can hold significantly more data on-card. The trade-off is bandwidth, where Intel's 608.0 GB/s is more than double the NVIDIA part's 273.2 GB/s. Applications that stream data sequentially may prefer the Intel card, while those that need large working sets may prefer the NVIDIA part.

Architecture Differences

The Intel Arc Pro B70 uses the Xe2-HPG architecture on the BMG-G31 chip, part of the Battlemage Pro Series generation. It is built on a 5 nm TSMC process with a die size of 368 mm². The NVIDIA N1X 48SM uses the Blackwell 2.0 architecture on the GB20B chip, from the Blackwell IGP generation, also on a 5 nm TSMC process but with a slightly larger die at 382 mm². Both parts share the same foundry and process node, so architectural efficiency rather than manufacturing differences separates them.

The Intel architecture implements 4096 shading units, 256 TMUs, 128 ROPs, and 32 ray tracing cores. It has no tensor core count listed. The NVIDIA architecture fields 6144 shading units, 384 TMUs, 48 ROPs, 48 ray tracing cores, and 192 tensor cores. The NVIDIA part has 50% more shading units, 50% more TMUs, and 50% more ray tracing cores, but only 37.5% of Intel's ROP count. The tensor core presence is the most significant architectural split: NVIDIA dedicates hardware to matrix operations, while Intel does not list any equivalent.

FP16 processing differs by design philosophy. Intel achieves 45.88 TFLOPS through a 2:1 ratio, meaning the FP16 units run at twice the rate of FP32. NVIDIA runs FP16 at 1:1, matching its FP32 throughput at 28.83 TFLOPS. This suggests Intel's architecture is optimized for half-precision workloads, while NVIDIA prioritizes consistent performance across precisions. The NVIDIA part includes 192 tensor cores, which typically handle mixed-precision and FP16 AI workloads more efficiently than general-purpose shader units.

API support also diverges. The Intel Arc Pro B70 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA N1X 48SM lists N/A for DirectX, OpenGL, and Vulkan. This indicates the NVIDIA part is an integrated graphics processor (IGP) with limited or proprietary API support, whereas the Intel card is a full discrete GPU with standard graphics APIs.

Specification Differences

| Specification | Intel Arc Pro B70 | NVIDIA N1X 48SM |

|---|---|---|

| Architecture | Xe2-HPG | Blackwell 2.0 |

| Chip | BMG-G31 | GB20B |

| Generation | Battlemage (Pro Series) | Blackwell IGP (N1x) |

| Die Size | 368 mm² | 382 mm² |

| Base Clock | 2280 MHz | 741 MHz |

| Boost Clock | 2800 MHz | 2346 MHz |

| Memory Size | 32 GB | 128 GB |

| Memory Type | GDDR6 | LPDDR5X |

| Memory Clock | 2375 MHz (19 Gbps effective) | 1067 MHz (8.5 Gbps effective) |

| Memory Bandwidth | 608.0 GB/s | 273.2 GB/s |

| Shading Units | 4096 | 6144 |

| TMUs | 256 | 384 |

| ROPs | 128 | 48 |

| Ray Tracing Cores | 32 | 48 |

| Tensor Cores | Not listed | 192 |

| FP32 Performance | 22.94 TFLOPS | 28.83 TFLOPS |

| FP16 Performance | 45.88 TFLOPS (2:1) | 28.83 TFLOPS (1:1) |

| Pixel Rate | 358.4 GPixel/s | 112.6 GPixel/s |

| Texture Rate | 716.8 GTexel/s | 900.9 GTexel/s |

| TDP | 230 W | Not listed |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Suggested PSU | 550 W | Not listed |

| Display Outputs | 1x HDMI 2.1a, 3x DisplayPort 2.1 | 1x HDMI |

| DirectX | 12 Ultimate (12_2) | N/A |

| OpenGL | 4.6 | N/A |

| Vulkan | 1.4 | N/A |

| Dimensions | 267 mm length, 110 mm height, 39 mm width | Not listed |

| Release Date | 2026-03-25 | 2026-05-31 |

| Launch MSRP | 949 USD | Not listed |

FAQ

Q: Which card has higher raw FP32 compute?

A: The NVIDIA N1X 48SM delivers 28.83 TFLOPS, which is 25.7% higher than the Intel Arc Pro B70's 22.94 TFLOPS.

Q: How do their memory systems compare?

A: The Intel card uses 32 GB of GDDR6 with 608.0 GB/s bandwidth, while the NVIDIA part uses 128 GB of LPDDR5X with 273.2 GB/s. Intel has 122.5% more bandwidth, but NVIDIA has 300% more capacity.

Q: Does either card have tensor cores?

A: The NVIDIA N1X 48SM lists 192 tensor cores. The Intel Arc Pro B70 specification sheet does not list any tensor cores.

Q: What is the pixel fill rate difference?

A: The Intel Arc Pro B70 outputs 358.4 GPixel/s, which is 218.3% faster than the NVIDIA N1X 48SM's 112.6 GPixel/s.

Q: Are these cards the same physical form factor?

A: No. The Intel Arc Pro B70 is a dual-slot discrete card measuring 267 mm by 110 mm by 39 mm with a 1x 8-pin power connector. The NVIDIA N1X 48SM is an IGP with no power connectors and no listed dimensions.

Q: Which card supports standard graphics APIs?

A: Only the Intel Arc Pro B70 lists DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support. The NVIDIA N1X 48SM lists N/A for all three APIs.

The Verdict

The data presents two fundamentally different products. The Intel Arc Pro B70 is a conventional discrete graphics card with a 230 W TDP, dual-slot cooler, standard display outputs, and full modern API support. It is designed for rasterization-heavy workloads and bandwidth-sensitive applications, evidenced by its 358.4 GPixel/s pixel rate and 608.0 GB/s memory bandwidth. Its 32 GB GDDR6 frame buffer, while smaller than the NVIDIA part's, is paired with a much faster memory subsystem.

The NVIDIA N1X 48SM is an integrated graphics processor with no power connector, no listed TDP, and no standard graphics API support. It is not a drop-in replacement for a discrete GPU in traditional gaming or professional graphics workflows. Its strengths lie in compute density: 6144 shading units, 28.83 TFLOPS FP32, 192 tensor cores, and 128 GB of memory capacity. The 48 ROPs and 112.6 GPixel/s pixel rate suggest rasterization is not its primary function.

Benchmark data is absent for both parts, so the verdict rests on the specification sheet. A builder assembling a workstation for AI inference or large-scale data processing would look at the NVIDIA part's 128 GB capacity and tensor core count. A user needing a discrete GPU for rendering, CAD, or gaming would choose the Intel Arc Pro B70, which supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, and offers more than double the memory bandwidth. The NVIDIA part's N/A API status makes it unsuitable for standard graphics applications, while the Intel card's 230 W TDP and 550 W suggested PSU indicate a conventional power profile.

The release dates are separated by roughly two months, with the Intel card arriving 2026-03-25 and the NVIDIA part on 2026-05-31. The Intel card carries a launch MSRP of 949 USD. The NVIDIA part has no launch MSRP listed. For a system builder, the choice depends on whether the workload is graphics-oriented or compute-oriented. The data does not support a single universal recommendation.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B70
N1X 48SM
Core Specs
Shading Units
4,096
6,144 +50.0%
Shaders
4,096
6,144 +50.0%
TMUs
256
384 +50.0%
ROPs
128
48 -62.5%
SM Count
48
Execution Units
32
Clocks
Base Clock
2280 MHz
741 MHz
Boost Clock
2800 MHz
2346 MHz
Memory Clock
2375 MHz 19 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
32 GB
128 GB
VRAM (MB)
32,768
131,072 +300.0%
Memory Type
GDDR6
LPDDR5X
Memory Bus
256 bit
256 bit
Bandwidth
608.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
24 MB
50 MB
Performance
Pixel Rate
358.4 GPixel/s
112.6 GPixel/s
Texture Rate
716.8 GTexel/s
900.9 GTexel/s
FP32 (TFLOPS)
22.94 TFLOPS
28.83 TFLOPS
FP64 (TFLOPS)
2.867 TFLOPS (1:8)
450.4 GFLOPS (1:64)
FP16 (TFLOPS)
45.88 TFLOPS (2:1)
28.83 TFLOPS (1:1)
AI/RT
RT Cores
32
48 +50.0%
Tensor Cores
192
XMX Cores
256
Power
TDP
230 W
unknown
TDP (W)
230
Suggested PSU
550 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G31
GB20B
Generation
Battlemage (Pro Series)
Blackwell IGP (N1x)
Process Size
5 nm
5 nm
Transistors
unknown
unknown
Die Size
368 mm²
382 mm²
Foundry
TSMC
TSMC
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.1
Shader Model
6.6
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Height
110 mm 4.3 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
1x HDMI
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Launch Price
949 USD
Production
Active
View Arc Pro B70 Details View N1X 48SM Details