Intel Arc Pro B70 vs Intel UHD Graphics 710 Mobile Comparison

Intel
GPU

Intel Arc Pro B70

CORE STATE BMG-G31
VRAM 32 GB
CLOCK SPEED 2800 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
Intel
GPU

UHD Graphics 710 Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1200 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B70 vs Intel UHD Graphics 710 Mobile

The Intel Arc Pro B70 is a discrete, dual-slot graphics card built on the Xe2-HPG architecture, while the Intel UHD Graphics 710 Mobile is an integrated processor graphics solution on the Raptor Lake chip. The database shows a complete performance gulf between these two, with every measurable specification favoring the Arc Pro B70 by a significant margin. The following analysis is based strictly on the recorded data.

Head-to-Head Benchmarks

The recorded data for both GPUs contains no benchmark scores, so the head-to-head comparison relies entirely on the theoretical compute and memory specifications provided. The Arc Pro B70 delivers 22.94 TFLOPS of FP32 compute, while the UHD Graphics 710 Mobile delivers 307.2 GFLOPS. This represents a roughly 75-fold difference in raw floating-point throughput, a gap that places the two products in entirely separate performance classes.

In terms of pixel processing, the Arc Pro B70 achieves a pixel rate of 358.4 GPixel/s, compared to 4.800 GPixel/s for the UHD Graphics 710 Mobile. The texture rate shows a similar disparity: 716.8 GTexel/s versus 9.600 GTexel/s. These numbers indicate that the discrete card can handle high-resolution rendering and complex texture workloads, whereas the integrated solution is limited to basic desktop composition and low-resolution output.

Memory bandwidth is another decisive factor. The Arc Pro B70 uses 32 GB of GDDR6 memory on a 256-bit bus, yielding 608.0 GB/s of bandwidth. The UHD Graphics 710 Mobile relies on System Shared memory, with bandwidth listed as System Dependent, meaning it shares the system's main memory and is constrained by the CPU's memory controller. The discrete card's dedicated 608.0 GB/s is orders of magnitude higher than any shared-memory configuration can provide, particularly given the integrated GPU's 128 shading units versus the Arc Pro B70's 4096 shading units.

Clock speeds also favor the discrete card. The Arc Pro B70 has a base clock of 2280 MHz and a boost clock of 2800 MHz, while the UHD Graphics 710 Mobile operates at a base of 300 MHz and boosts to 1200 MHz. Even at maximum boost, the integrated GPU runs at less than half the base clock of the discrete card.

The Arc Pro B70 also includes 32 ray tracing cores, whereas the UHD Graphics 710 Mobile has no ray tracing cores listed. This makes hardware-accelerated ray tracing available only on the discrete card. The DirectX support reflects this: the Arc Pro B70 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile is limited to DirectX 12 (12_1).

Where Each One Wins

The Arc Pro B70 wins every category where a discrete GPU is required. Its 22.94 TFLOPS FP32 performance, 358.4 GPixel/s pixel rate, and 716.8 GTexel/s texture rate make it suitable for demanding rendering workloads, professional 3D applications, and high-end gaming. The 32 GB GDDR6 memory with 608.0 GB/s bandwidth supports large textures, complex scenes, and multi-monitor setups. The 32 ray tracing cores enable hardware-accelerated ray tracing, a feature absent from the integrated solution.

The UHD Graphics 710 Mobile wins only in the context of power efficiency and system integration. Its 15 W TDP is dramatically lower than the Arc Pro B70's 230 W TDP. This makes the integrated GPU suitable for basic tasks such as desktop rendering, video playback, and lightweight productivity applications. Its Ring Bus interface means it requires no additional power connectors and no dedicated cooling solution, fitting into any Raptor Lake mobile system without modification. The UHD Graphics 710 Mobile also has a production status of Active, released on 2023-01-03, whereas the Arc Pro B70's production status is not listed.

The Arc Pro B70 is built on a 5 nm process at TSMC, while the UHD Graphics 710 Mobile uses a 10 nm process at Intel. The smaller process node allows for the discrete card's 368 mm² die size and 4096 shading units. The integrated GPU's shading unit count is 128, with 8 TMUs and 4 ROPs, versus the Arc Pro B70's 256 TMUs and 128 ROPs.

In practical terms, the UHD Graphics 710 Mobile is limited to scenarios where the system's CPU does the heavy lifting. Its 307.2 GFLOPS FP32 output is sufficient for 2D interfaces and basic video decode, but it cannot sustain modern 3D workloads. The Arc Pro B70, with its 22.94 TFLOPS, is designed for tasks that require sustained GPU throughput.

The Verdict

The data indicates that the Intel Arc Pro B70 is the only viable option for any workload involving 3D rendering, ray tracing, or high-resolution texture processing. Its 22.94 TFLOPS FP32 output, 32 ray tracing cores, and 32 GB GDDR6 memory with 608.0 GB/s bandwidth are specification categories that the UHD Graphics 710 Mobile cannot approach. The UHD Graphics 710 Mobile's 307.2 GFLOPS and shared memory architecture place it in the entry-level integrated segment, suitable only for basic display output and light acceleration.

For a builder assembling a workstation or gaming rig, the Arc Pro B70's 230 W TDP requires a proper power supply and cooling, but its performance headroom justifies the power draw. The UHD Graphics 710 Mobile, with its 15 W TDP and Ring Bus interface, is appropriate for laptops and compact systems where power consumption is the primary constraint. The Arc Pro B70's launch MSRP is 949 USD, a figure that reflects its discrete, high-performance positioning.

The Arc Pro B70 supports PCIe 5.0 x16, while the UHD Graphics 710 Mobile uses Ring Bus, which is tied to the CPU's memory controller. This means the discrete card can transfer data to and from the CPU at higher rates, further widening the performance gap in data-intensive applications.

FAQ

Q: Does the Intel Arc Pro B70 support ray tracing?

A: Yes, the Arc Pro B70 includes 32 ray tracing cores. The Intel UHD Graphics 710 Mobile has no ray tracing cores listed.

Q: What is the memory configuration of each GPU?

A: The Arc Pro B70 has 32 GB of GDDR6 memory on a 256-bit bus with 608.0 GB/s bandwidth. The UHD Graphics 710 Mobile uses System Shared memory, with bandwidth listed as System Dependent.

Q: Which GPU has a higher FP32 performance?

A: The Arc Pro B70 delivers 22.94 TFLOPS of FP32 compute, while the UHD Graphics 710 Mobile delivers 307.2 GFLOPS.

Q: Are both GPUs compatible with the same DirectX version?

A: No. The Arc Pro B70 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile supports DirectX 12 (12_1).

Q: What is the power consumption difference?

A: The Arc Pro B70 has a TDP of 230 W, while the UHD Graphics 710 Mobile has a TDP of 15 W.

Q: When was each GPU released?

A: The Arc Pro B70 was released on 2026-03-25, and the UHD Graphics 710 Mobile was released on 2023-01-03.

Architecture Differences

The Arc Pro B70 uses the Xe2-HPG architecture, part of the Battlemage (Pro Series) generation, built on a 5 nm process at TSMC with a die size of 368 mm². The UHD Graphics 710 Mobile uses the Generation 12.2 architecture, part of the HD Graphics-M (Raptor Lake) generation, built on a 10 nm process at Intel. The Arc Pro B70's architecture supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile is limited to DirectX 12 (12_1).

The Arc Pro B70 has 4096 shading units, 256 TMUs, 128 ROPs, and 32 ray tracing cores. The UHD Graphics 710 Mobile has 128 shading units, 8 TMUs, 4 ROPs, and no ray tracing cores. The Arc Pro B70's larger shader count and dedicated ray tracing hardware are direct consequences of its discrete design and larger die. The UHD Graphics 710 Mobile, integrated into the Raptor Lake chip, shares the CPU's power and thermal budget, limiting its compute resources.

The Arc Pro B70 uses PCIe 5.0 x16 for its bus interface, allowing high-bandwidth communication with the host system. The UHD Graphics 710 Mobile uses a Ring Bus interface, which is an internal interconnect within the CPU package. This architectural difference affects data transfer rates and scalability. The Arc Pro B70 also has a dual-slot cooler and requires a 1x 8-pin power connector, with a suggested PSU of 550 W. The UHD Graphics 710 Mobile requires no external power and has no slot width, being an IGP.

Specification Differences

The Arc Pro B70 has a base clock of 2280 MHz and a boost clock of 2800 MHz, while the UHD Graphics 710 Mobile has a base clock of 300 MHz and a boost clock of 1200 MHz. The memory clock differs as well: the Arc Pro B70 runs at 2375 MHz with 19 Gbps effective, while the UHD Graphics 710 Mobile has no dedicated memory clock, using System Shared memory.

The Arc Pro B70 has a TDP of 230 W, a dual-slot width, and dimensions of 267 mm in length, 110 mm in height, and 39 mm in width. The UHD Graphics 710 Mobile has a TDP of 15 W and no listed dimensions, being integrated into the processor. The Arc Pro B70's display outputs are 1x HDMI 2.1a and 3x DisplayPort 2.1, while the UHD Graphics 710 Mobile's display outputs are listed as Portable Device Dependent.

The Arc Pro B70 supports PCIe 5.0 x16, while the UHD Graphics 710 Mobile supports Ring Bus. The Arc Pro B70 has a launch MSRP of 949 USD, while the UHD Graphics 710 Mobile has no launch MSRP listed. The UHD Graphics 710 Mobile is marked as Active in production and has a successor, Arc Graphics-M, while the Arc Pro B70 has no listed production status or successor.

Both GPUs support OpenGL 4.6 and Vulkan 1.4, so those API levels are identical. The key differences are the process node (5 nm versus 10 nm), the foundry (TSMC versus Intel), the memory subsystem (dedicated GDDR6 versus shared system memory), the shading unit count (4096 versus 128), and the presence of ray tracing cores (32 versus none). The Arc Pro B70 also has a larger die size at 368 mm², while the UHD Graphics 710 Mobile has no die size listed. These specification differences explain the performance gap observed in the theoretical compute rates.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B70
UHD Graphics 710 Mobile
Core Specs
Shading Units
4,096
128 -96.9%
Shaders
4,096
128 -96.9%
TMUs
256
8 -96.9%
ROPs
128
4 -96.9%
Execution Units
32
16 -50.0%
Clocks
Base Clock
2280 MHz
300 MHz
Boost Clock
2800 MHz
1200 MHz
Memory Clock
2375 MHz 19 Gbps effective
System Shared
Memory
Memory Size
32 GB
System Shared
VRAM (MB)
32,768
Memory Type
GDDR6
System Shared
Memory Bus
256 bit
System Shared
Bandwidth
608.0 GB/s
System Dependent
Cache
L2 Cache
24 MB
1024 KB
L3 Cache
8 MB
Performance
Pixel Rate
358.4 GPixel/s
4.800 GPixel/s
Texture Rate
716.8 GTexel/s
9.600 GTexel/s
FP32 (TFLOPS)
22.94 TFLOPS
307.2 GFLOPS
FP64 (TFLOPS)
2.867 TFLOPS (1:8)
76.80 GFLOPS (1:4)
FP16 (TFLOPS)
45.88 TFLOPS (2:1)
614.4 GFLOPS (2:1)
AI/RT
RT Cores
32
XMX Cores
256
Power
TDP
230 W
15 W
TDP (W)
230
15 -93.5%
Suggested PSU
550 W
Power Connectors
1x 8-pin
Architecture
Architecture
Xe2-HPG
Generation 12.2
GPU Name
BMG-G31
Raptor Lake
Generation
Battlemage (Pro Series)
HD Graphics-M (Raptor Lake)
Process Size
5 nm
10 nm
Transistors
unknown
Die Size
368 mm²
Foundry
TSMC
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Dual-slot
IGP
Length
267 mm 10.5 inches
Height
110 mm 4.3 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Ring Bus
Other
Launch Price
949 USD
Production
Active
Successor
Arc Graphics-M
View Arc Pro B70 Details View UHD Graphics 710 Mobile Details