Intel Arc Pro B65 vs NVIDIA GeForce RTX 5050 Comparison

Intel
GPU

Intel Arc Pro B65

CORE STATE BMG-G21
VRAM 32 GB
CLOCK SPEED 2400 MHz
TDP 200 W
BUS WIDTH 256 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,502
geekbench_opencl
N/A
90,334
geekbench_vulkan
N/A
89,381
passmark_directx_10
N/A
103
passmark_directx_11
N/A
150
passmark_directx_12
N/A
66
passmark_directx_9
N/A
186
passmark_g2d
N/A
1,113
passmark_g3d
N/A
17,326
passmark_gpu_compute
N/A
9,184

Analysis: Intel Arc Pro B65 vs NVIDIA GeForce RTX 5050

Intel Arc Pro B65 vs NVIDIA GeForce RTX 5050

The database records a clear split in performance characteristics between these two active GPUs. The NVIDIA GeForce RTX 5050 holds the only benchmark scores listed, yet the Intel Arc Pro B65’s specification sheet reveals a design aimed at a different workload profile. The RTX 5050 achieves an average benchmark score of 21,035, placing it in the 66th percentile of all GPUs, while the Arc Pro B65 sits at the 50th percentile with an average score of 0, indicating no recorded benchmark data in the database. This absence of direct head-to-head measurements means the comparison rests on architectural specifications and the RTX 5050’s available test results.

Head-to-Head Benchmarks

The RTX 5050’s benchmark results show a range of performance across different APIs and workloads. In 3DMark Steel Nomad DX12, it scores 2,502, a modest result for a modern GPU. Geekbench OpenCL returns 90,334, and Geekbench Vulkan returns 89,381, showing strong compute capabilities in those frameworks. Passmark results paint a mixed picture: DirectX 10 scores 103, DirectX 11 scores 150, DirectX 12 scores 66, and DirectX 9 scores 186. The Passmark G3D score of 17,326 and GPU Compute score of 9,184 indicate substantial raw graphics and compute throughput, while the G2D score of 1,113 covers 2D operations.

Since the Arc Pro B65 has no benchmark entries, the nearest rivals for the RTX 5050 provide context. The AMD Radeon RX Vega M GL scores 21,153, which is 0.6% above the RTX 5050, and the AMD Radeon HD 8970M scores 21,237, 1% higher. The AMD Radeon RX 5600 XT trails by 1.6% with 20,713, and the NVIDIA RTX A4000 Mobile leads by 1.6% with 21,379. These deltas are small, indicating the RTX 5050 performs in a narrow band around these older and mobile parts, despite its newer architecture. The data suggests the RTX 5050 is not a top-tier performer but rather a mid-range card that competes closely with several generations-old GPUs.

Architecture Differences

The two GPUs share a 5 nm process node at TSMC but diverge in nearly every other architectural aspect. The Intel Arc Pro B65 uses the Xe2-HPG architecture on the BMG-G21 chip, belonging to the Battlemage (Pro Series) generation. It integrates 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1 million per mm². The NVIDIA GeForce RTX 5050 uses Blackwell 2.0 on the GB207 chip from the GeForce 50 generation. It packs 16,900 million transistors onto a smaller 149 mm² die, achieving a higher density of 113.4 million per mm². This means NVIDIA fits nearly the same transistor count into 55% of the silicon area, indicating a more compact design.

Memory configurations differ significantly. The Arc Pro B65 offers 32 GB of GDDR6 on a 256-bit bus, delivering 608.0 GB/s of bandwidth. The RTX 5050 has 8 GB of GDDR6 on a 128-bit bus, providing 320.0 GB/s. The Intel card has four times the memory capacity and nearly double the bandwidth. Clock speeds also differ: the Arc Pro B65 runs at a flat 2400 MHz base and boost, while the RTX 5050 has a 2317 MHz base and 2572 MHz boost. Memory clocks see the RTX 5050 at 2500 MHz (20 Gbps effective) versus 2375 MHz (19 Gbps effective) for the Intel card. Both use the same shading unit count of 2,560, but the RTX 5050 has 80 tensor cores, a feature absent from the Arc Pro B65’s specification sheet. The RTX 5050 also has 20 RT cores, matching the Intel card’s 20, but the NVIDIA card’s architecture supports Tensor operations, which the Intel card does not list.

FAQ

Q: Which GPU has more memory bandwidth?

A: The Intel Arc Pro B65 delivers 608.0 GB/s over a 256-bit bus, while the NVIDIA GeForce RTX 5050 provides 320.0 GB/s over a 128-bit bus. The Intel card’s bandwidth is 90% higher.

Q: How do the shading unit counts compare?

A: Both GPUs have 2,560 shading units. The Intel Arc Pro B65 also has 160 TMUs and 80 ROPs, while the RTX 5050 has 80 TMUs and 32 ROPs.

Q: What is the difference in FP32 performance?

A: The RTX 5050 achieves 13.17 TFLOPS, slightly above the Arc Pro B65’s 12.29 TFLOPS. The Intel card doubles its FP16 rate to 24.58 TFLOPS with a 2:1 ratio, while the RTX 5050 keeps FP16 at 13.17 TFLOPS with a 1:1 ratio.

Q: Do both GPUs support the same APIs?

A: Yes, both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5050 adds tensor cores, which the Arc Pro B65 does not list, but the API support is identical.

Q: How do their power requirements compare?

A: The Intel Arc Pro B65 has a 200 W TDP and suggests a 550 W PSU, while the RTX 5050 has a 130 W TDP and suggests a 300 W PSU. Both use dual-slot designs and a single 8-pin power connector.

Q: What are the display output differences?

A: The Arc Pro B65 offers 4x DisplayPort 2.1 outputs. The RTX 5050 provides 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Specification Differences

The two GPUs differ across nearly all listed specifications. The Arc Pro B65 uses a 272 mm² die with 19,600 million transistors, while the RTX 5050 uses a 149 mm² die with 16,900 million transistors. Transistor density is 72.1M per mm² for Intel versus 113.4M per mm² for NVIDIA. Base clocks are 2400 MHz versus 2317 MHz, boost clocks are 2400 MHz versus 2572 MHz, and memory clocks are 2375 MHz (19 Gbps) versus 2500 MHz (20 Gbps). Memory size is 32 GB versus 8 GB, bus width is 256-bit versus 128-bit, and bandwidth is 608.0 GB/s versus 320.0 GB/s. TMU counts are 160 versus 80, ROPs are 80 versus 32, and the RTX 5050 includes 80 tensor cores that the Arc Pro B65 lacks. Pixel rates are 192.0 GPixel/s versus 82.30 GPixel/s, texture rates are 384.0 GTexel/s versus 205.8 GTexel/s, FP32 is 12.29 TFLOPS versus 13.17 TFLOPS, and FP16 is 24.58 TFLOPS versus 13.17 TFLOPS. TDP is 200 W versus 130 W, suggested PSU is 550 W versus 300 W, and the bus interface is PCIe 5.0 x16 versus PCIe 5.0 x8. Display outputs are 4x DisplayPort 2.1 versus 1x HDMI 2.1b plus 3x DisplayPort 2.1b.

Where Each One Wins

The Intel Arc Pro B65 wins decisively in memory capacity and bandwidth, offering 32 GB versus 8 GB and 608.0 GB/s versus 320.0 GB/s. Its texture rate of 384.0 GTexel/s doubles the RTX 5050’s 205.8 GTexel/s, and its pixel rate of 192.0 GPixel/s more than doubles the NVIDIA card’s 82.30 GPixel/s. The Intel card’s FP16 throughput of 24.58 TFLOPS exceeds the RTX 5050’s 13.17 TFLOPS by 86%, indicating stronger compute for workloads that leverage half-precision. The wider PCIe 5.0 x16 interface also provides more host bandwidth than the RTX 5050’s x8 link.

The NVIDIA GeForce RTX 5050 wins in raw FP32 performance, delivering 13.17 TFLOPS versus 12.29 TFLOPS, a 7% advantage. It has a higher boost clock at 2572 MHz versus 2400 MHz and a higher memory clock at 2500 MHz versus 2375 MHz. The inclusion of 80 tensor cores gives it a feature that the Intel card lacks entirely, suggesting an edge in AI-accelerated workloads. Its lower TDP of 130 W and suggested PSU of 300 W make it a more power-efficient option compared to the Intel card’s 200 W and 550 W requirements. The RTX 5050 also carries benchmark data, including an average score of 21,035 and a 66th percentile ranking, while the Arc Pro B65 has no recorded scores.

The Verdict

The data indicates two distinct use cases. The Intel Arc Pro B65 targets workloads demanding large memory pools and high bandwidth, such as professional rendering or data-heavy compute, given its 32 GB capacity and 608.0 GB/s throughput. Its doubled texture and pixel rates support high-resolution texture work, and its superior FP16 performance suits half-precision compute tasks. The RTX 5050, with its 13.17 TFLOPS FP32, tensor cores, and lower power draw, fits general gaming and consumer applications where FP32 matters most and where power efficiency is a priority. Its benchmark scores, while modest, confirm functional performance across DirectX and compute APIs. The Arc Pro B65’s lack of benchmark data and 50th percentile standing versus the RTX 5050’s 66th percentile suggests the NVIDIA card holds a stronger measured position in the database. Buyers requiring massive memory and bandwidth should consider the Intel card, while those needing confirmed benchmark performance, tensor capabilities, or lower power consumption should lean toward the RTX 5050.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B65
RTX 5050
Core Specs
Shading Units
2,560
2,560 0.0%
Shaders
2,560
2,560 0.0%
TMUs
160
80 -50.0%
ROPs
80
32 -60.0%
SM Count
—
20
Execution Units
20
—
Clocks
Base Clock
2400 MHz
2317 MHz
Boost Clock
2400 MHz
2572 MHz
Memory Clock
2375 MHz 19 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
32 GB
8 GB
VRAM (MB)
32,768
8,192 -75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
608.0 GB/s
320.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
10 MB
24 MB
Performance
Pixel Rate
192.0 GPixel/s
82.30 GPixel/s
Texture Rate
384.0 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:16)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
20
20 0.0%
Tensor Cores
—
80
XMX Cores
160
—
Power
TDP
200 W
130 W
TDP (W)
200
130 -35.0%
Suggested PSU
550 W
300 W
Power Connectors
1x 8-pin
1x 8-pin
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB207
Generation
Battlemage (Pro Series)
GeForce 50
Process Size
5 nm
5 nm
Transistors
19,600 million
16,900 million
Die Size
272 mm²
149 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Outputs
4x DisplayPort 2.1
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x8
Other
Launch Price
—
249 USD
Production
Active
Active
Predecessor
—
GeForce 40
Successor
—
GeForce 60
View Arc Pro B65 Details View GeForce RTX 5050 Details