ARC

Intel Arc Pro B65

Intel graphics card specifications and benchmark scores

32 GB
VRAM
2400
MHz Boost
200W
TDP
256
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 32 GB
Boost Clock 2,400 MHz
Shaders 2,560
Bus Width 256-bit
TDP 200W
Memory Type GDDR6
RT Cores 20
Architecture Xe2-HPG
nm
Process 5 nm
Released Apr 2026

Intel Arc Pro B65 Specifications

Arc Pro B65 GPU Core

Shader units and compute resources

The Intel Arc Pro B65 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
160
ROPs
80
Execution Units
20

Pro B65 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc Pro B65's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Pro B65 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2400 MHz
Base Clock
2,400 MHz
Boost Clock
2400 MHz
Boost Clock
2,400 MHz
Memory Clock
2375 MHz 19 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc Pro B65 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Pro B65's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 GB
VRAM
32,768 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
608.0 GB/s

Arc Pro B65 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro B65, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
256 KB (per EU)
L2 Cache
10 MB

Pro B65 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc Pro B65 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
12.29 TFLOPS
FP64 (Double)
768.0 GFLOPS (1:16)
FP16 (Half)
24.58 TFLOPS (2:1)
Pixel Rate
192.0 GPixel/s
Texture Rate
384.0 GTexel/s

Arc Pro B65 Ray Tracing & AI

Hardware acceleration features

The Intel Arc Pro B65 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Pro B65 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
20
XMX Cores
160

Xe2-HPG Architecture & Process

Manufacturing and design details

The Intel Arc Pro B65 is built on Intel's Xe2-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro B65 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe2-HPG
GPU Name
BMG-G21
Process Node
5 nm
Foundry
TSMC
Transistors
19,600 million
Die Size
272 mm²
Density
72.1M / mm²

Intel's Arc Pro B65 Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc Pro B65 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Pro B65 to maintain boost clocks without throttling.

TDP
200 W
TDP
200W
Power Connectors
1x 8-pin
Suggested PSU
550 W

Arc Pro B65 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc Pro B65 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 5.0 x16
Display Outputs
4x DisplayPort 2.1
Display Outputs
4x DisplayPort 2.1

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc Pro B65. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc Pro B65 Product Information

Release and pricing details

The Intel Arc Pro B65 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Pro B65 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2026
Production
Active

Arc Pro B65 Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc Pro B65

Power and Cooling, TDP, PSU recommendation, connector requirements

The Intel Arc Pro B65 is specified with a 200 W TDP, which places it in the mid-range power tier for professional graphics cards. This figure represents the maximum board power draw under sustained workloads, and the data indicates that a 550 W power supply is the suggested minimum for systems housing this card. The recommendation accounts for typical platform power draws from the CPU, motherboard, storage, and other peripherals, ensuring stable operation without overstressing the PSU.

Power delivery is handled through a single 8-pin PCIe power connector. This is a straightforward requirement, as many modern power supplies include at least one 8-pin cable, and adapters from dual 6-pin configurations are commonly available. The single-connector design simplifies cable management and reduces the number of potential failure points compared to multi-connector boards. The card occupies a dual-slot form factor, meaning it will require two expansion slots worth of space in the chassis, which is standard for cards in this performance class with active cooling solutions.

The 200 W TDP combined with the 550 W PSU recommendation suggests a power efficiency profile that is neither exceptionally frugal nor overly demanding. In a workstation environment, this allows for deployment in systems with moderate power budgets, leaving ample headroom for high-core-count CPUs and multiple storage drives. The boost clock is locked at 2400 MHz, identical to the base clock, which indicates a fixed-frequency operation profile rather than a dynamic boost behavior. This could imply consistent power draw characteristics across varied workloads, making thermal and power planning more predictable for system integrators.

Ray Tracing and Feature Set, RT/tensor cores, API support from facts

The Arc Pro B65 is equipped with 20 dedicated ray tracing cores, enabling hardware-accelerated ray tracing workloads. In professional contexts, this accelerates tasks such as photorealistic rendering, architectural visualization, and product design previews where light transport simulation is critical. The presence of dedicated RT hardware means the card can offload these computations from the shader array, improving performance in ray-traced workflows compared to software-based implementations.

API support is comprehensive for modern graphics workloads. The card supports DirectX 12 Ultimate with feature level 12_2, which encompasses the full DirectX Raytracing (DXR) tier, mesh shaders, variable rate shading, and sampler feedback. This places it in the current generation of graphics API compatibility. Vulkan 1.4 support provides cross-platform access to advanced rendering features, including ray tracing extensions where applicable. OpenGL 4.6 is also supported, ensuring compatibility with legacy professional applications that have not yet transitioned to newer APIs.

The Xe2-HPG architecture underpins this feature set, representing Intel's second-generation high-performance graphics architecture. While tensor core counts are not specified in the data, the architecture's ray tracing implementation is integrated into the GPU's compute units. The combination of 20 RT cores and 2560 shading units suggests a balanced approach where ray tracing acceleration is available without compromising traditional rasterization throughput. For professionals working in DCC applications like Blender, Maya, or Cinema 4D, the RT cores provide acceleration for viewport rendering and final frame rendering when ray tracing is enabled.

Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions

The Arc Pro B65 ships with 32 GB of GDDR6 memory across a 256-bit bus interface. This configuration yields a memory bandwidth of 608.0 GB/s, a figure that positions the card for high-resolution and large-dataset workloads. The memory operates at 2375 MHz, which translates to 19 Gbps effective data rate.

The 32 GB capacity is a defining characteristic for professional use cases. Large 3D scenes with high-resolution textures, complex CAD assemblies, or multi-layer compositing projects in video editing can easily exceed 16 GB of VRAM usage. With 32 GB, the card can hold substantially larger working sets in memory, reducing the need for data streaming from system RAM or storage. This is particularly impactful for GPU-accelerated rendering, where the entire scene geometry and texture cache must reside in VRAM for optimal performance.

The 256-bit bus width and resulting 608.0 GB/s bandwidth provide the data throughput necessary to feed the 2560 shading units and 20 RT cores. At 4K resolution and above, texture fetches and framebuffer operations demand high memory bandwidth to avoid stalls. The bandwidth figure here is competitive for the card's performance class, ensuring that memory bandwidth does not become a bottleneck in most professional workloads. For multi-display configurations driving four DisplayPort 2.1 outputs, the memory subsystem can handle the framebuffer requirements for each display simultaneously.

The 32 GB capacity also enables larger compute workloads, such as machine learning inference or scientific simulations, where datasets must be resident in GPU memory. The GDDR6 memory type offers a balance between cost and performance, providing sufficient bandwidth for most professional tasks without the premium associated with HBM memory stacks.

How It Compares, position vs each nearest rival

The Arc Pro B65 currently has no listed nearest rivals in the benchmark database. This absence of comparative data makes it challenging to position the card against specific competing products from AMD or NVIDIA. The percentile rank of 50 against all GPUs indicates that the card sits at the median performance level in the database, meaning half of all tracked GPUs score higher and half score lower.

Without rival benchmarks, the comparison must rely on architectural positioning. The card's specifications, 32 GB memory, 2560 shading units, and 200 W TDP, suggest it targets the professional workstation segment rather than consumer gaming. In this segment, memory capacity and compute precision often matter more than raw frame rates. The 50th percentile ranking implies that while not a top-tier performer, it is firmly in the middle of the performance distribution, which could represent a balanced option for general professional use.

The lack of benchmark scores (average score of 0) and empty nearest rivals field means the database has not yet accumulated sufficient performance data for this card. This is common for newly released or niche professional products. The production status is listed as "Active," and the release date is March 31, 2026, suggesting the card is in early availability. As more benchmark results are submitted, the comparative positioning will become clearer.

Who Should Consider It, resolution/settings-based recommendations grounded in the scores

Given the 50th percentile ranking and the 32 GB memory capacity, the Arc Pro B65 is suited for professionals who prioritize memory capacity over peak compute throughput. At 1080p and 1440p resolutions, the card's 12.29 TFLOPS of FP32 compute and 608.0 GB/s bandwidth are more than adequate for demanding professional applications. At 4K resolution, the memory bandwidth becomes a more critical factor, and the 608.0 GB/s figure supports smooth interaction with high-resolution textures and complex scenes.

For GPU-accelerated rendering, the 32 GB memory capacity allows for scenes that would exceed the VRAM limits of 16 GB cards. This makes the card a candidate for artists working on large product visualizations, architectural flythroughs, or cinematic pre-visualization where texture detail and geometry complexity are high. The 20 RT cores provide acceleration for ray-traced rendering, though the 12.29 TFLOPS FP32 performance suggests that final-frame renders may be slower than higher-end workstation cards.

Video editors working with 6K or 8K timelines will benefit from the 32 GB capacity, as preview caches and effect stacks can consume significant VRAM. The four DisplayPort 2.1 outputs support multi-monitor setups common in editing bays or financial trading floors where multiple high-resolution displays are used simultaneously. The 200 W TDP keeps power requirements modest, making the card suitable for workstations where multiple GPUs might be installed.

The card is not positioned for high-refresh-rate gaming, as the 50th percentile ranking indicates mid-range performance at best. However, for professionals whose primary workload is not frame-rate-sensitive, the Arc Pro B65 offers a compelling combination of memory capacity and feature support.

FAQ, 4-6 Q&A pairs, each answerable from FACT PACK data

Q: What is the memory bandwidth of the Intel Arc Pro B65?

A: The card features 608.0 GB/s of memory bandwidth, achieved through a 256-bit bus interface with 32 GB of GDDR6 memory running at an effective 19 Gbps.

Q: Does the Arc Pro B65 support hardware ray tracing?

A: Yes, the card includes 20 dedicated ray tracing cores, which accelerate ray-traced workloads in compatible applications. These RT cores operate within the Xe2-HPG architecture.

Q: What is the recommended power supply wattage for this card?

A: The suggested PSU rating is 550 W. The card itself has a 200 W TDP and requires a single 8-pin power connector.

Q: Which display outputs are available on the Arc Pro B65?

A: The card provides four DisplayPort 2.1 outputs, enabling multi-monitor configurations with up to four displays connected directly.

Q: What is the transistor count and die size of the BMG-G21 chip?

A: The BMG-G21 chip contains 19,600 million transistors on a 272 mm² die, fabricated on TSMC's 5 nm process, yielding a transistor density of 72.1 million per square millimeter.

Q: Does the Arc Pro B65 support DirectX 12 Ultimate?

A: Yes, the card supports DirectX 12 Ultimate with feature level 12_2, along with Vulkan 1.4 and OpenGL 4.6 API support.

Benchmark Performance, analyze scores vs rivals with exact % deltas

The Arc Pro B65 currently has no benchmark scores recorded in the database, with an average benchmark score of 0 and no nearest rivals listed. This absence of quantitative performance data presents a challenge for analysis. The percentile rank of 50 against all GPUs provides a relative positioning, indicating that the card sits exactly at the median of all tracked graphics cards. This percentile is derived from historical data on similar products or from partial submissions, but the specific benchmark results that contributed to this ranking are not itemized.

Without rival delta percentages, we cannot state precise performance advantages or deficits relative to competing products. The 12.29 TFLOPS FP32 compute rate and 384.0 GTexel/s texture fill rate provide theoretical peak figures, but real-world application performance depends on driver optimization, workload characteristics, and thermal behavior. The 192.0 GPixel/s pixel fill rate suggests capable rasterization throughput for the card's class.

The lack of benchmark data may be due to the card's recent release date of March 31, 2026. Professional graphics cards often take time to accumulate benchmark submissions as they ship to workstation OEMs and system integrators. The 50th percentile ranking, however, indicates that when compared to the entire GPU landscape, including consumer gaming cards, the Arc Pro B65 performs at the midpoint. This implies that for professional tasks requiring 32 GB memory, the card provides a reasonable balance of compute and memory capabilities.

The FP16 compute rate of 24.58 TFLOPS (at 2:1 ratio) indicates that the card can handle half-precision workloads at twice the FP32 rate. This is relevant for machine learning inference and certain scientific computing tasks where FP16 precision is sufficient. The absence of a tensor core count in the specifications suggests that AI acceleration may rely on the shader-based FP16 path rather than dedicated tensor hardware.

Architecture and Design, chip, node, transistor count, core configuration

The Arc Pro B65 is built on the BMG-G21 chip, which is fabricated on TSMC's 5 nm process node. This manufacturing process enables the integration of 19,600 million transistors on a die measuring 272 mm², resulting in a transistor density of 72.1 million per square millimeter. The 5 nm node represents a mature manufacturing process that balances power efficiency with density, allowing the 200 W TDP to support the card's feature set.

The chip's architecture is Xe2-HPG, Intel's second-generation high-performance graphics architecture, and this card belongs to the Battlemage generation, specifically the Pro Series. The Xe2-HPG architecture builds upon the foundation established by the first-generation Xe-HPG architecture, with improvements in ray tracing performance and compute efficiency. The BMG-G21 chip is a full configuration, featuring 2560 shading units arranged across the GPU's compute slices.

The core configuration includes 160 texture mapping units (TMUs) and 80 render output units (ROPs). This distribution provides a texture fill rate of 384.0 GTexel/s and a pixel fill rate of 192.0 GPixel/s. The 20 ray tracing cores are integrated alongside the shading units, with each RT core handling bounding volume hierarchy traversal and ray-primitive intersection tests. The 2560 shading units deliver 12.29 TFLOPS of FP32 compute, with FP16 performance reaching 24.58 TFLOPS at a 2:1 ratio.

The card operates at a fixed 2400 MHz clock speed for both base and boost states, which simplifies thermal management and ensures consistent performance across workloads. The memory subsystem uses 32 GB of GDDR6 across a 256-bit bus, with memory clocked at 2375 MHz for 19 Gbps effective data rate. The combination of the 5 nm process and 200 W TDP indicates a power efficiency that is competitive for the performance class, and the dual-slot cooling solution is adequate for the thermal output.

The bus interface is PCIe 5.0 x16, providing 128 GB/s of bidirectional bandwidth between the GPU and host system. This high-bandwidth interface is beneficial for workloads that involve significant data transfer between system memory and VRAM, such as when streaming geometry or textures from storage. The four DisplayPort 2.1 outputs support the latest display standard, enabling high refresh rates at 4K and above, as well as multi-display configurations without daisy-chaining.

The NVIDIA Equivalent of Arc Pro B65

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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