GPU Comparison
Intel Arc Pro B60
HD Graphics 530
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Pro B60 vs Intel HD Graphics 530
Head-to-Head Benchmarks
The benchmark data for the Intel HD Graphics 530 and the Intel Arc Pro B60 presents an unusual comparison, as the two cards do not share a common set of test results. The HD Graphics 530 has scores for Geekbench Metal, OpenCL, and Vulkan, while the Arc Pro B60 has scores for 3DMark Steel Nomad and a series of Passmark tests. Consequently, a direct numerical comparison across identical workloads is not possible from the data provided. Instead, we must analyze each card’s performance in its respective test suite and compare those results to the nearest rivals listed in the database.
The Intel HD Graphics 530’s strongest result is in the Geekbench Metal test, where it scores 5025. This is a significant outlier compared to its other scores, which are 3550 in OpenCL and 1422 in Vulkan. The average benchmark score for the HD Graphics 530 is 3332. In contrast, the Intel Arc Pro B60 shows a much wider spread of results. Its Passmark G3D score is 14580, which is its most impressive figure, while its Passmark DirectX 9 score is 179, DirectX 10 is 61, DirectX 11 is 122, and DirectX 12 is 76. The Arc Pro B60 also scores 7029 in Passmark GPU Compute and 763 in Passmark G2D. Its 3DMark Steel Nomad DX12 score is 2646. However, the Arc Pro B60’s average benchmark score is only 3182, which is actually lower than the HD Graphics 530’s average of 3332.
This discrepancy between the Arc Pro B60’s high individual scores and its low average is striking. The Passmark G3D score of 14580 is a massive number, but it is dragged down by the very low DirectX 10, 11, and 12 scores (61, 122, and 76 respectively). The data suggests that the Arc Pro B60’s performance is highly workload-dependent, with a strong showing in some synthetic tests and a weak showing in others. Looking at the nearest rivals for each card helps contextualize these averages. The HD Graphics 530’s average score of 3332 places it 0.5% above the NVIDIA GeForce GT 730M (3316) and 1.4% above the NVIDIA GeForce 920M (3287). It is 1.7% behind the Intel HD Graphics P4600 (3389) and 2.9% behind the NVIDIA GeForce GT 740 (3431). The Arc Pro B60’s average of 3182 is 0.6% above the NVIDIA Quadro P1000 (3163) and 3.5% above the NVIDIA GeForce RTX 5080 SUPER (3075). It is 0.9% below the NVIDIA GeForce GT 640 (3210) and 3.2% below the NVIDIA GeForce 920M (3287).
These rival comparisons reveal that, based on average scores, both cards occupy a similar performance tier. The HD Graphics 530 is competitive with older NVIDIA mobile and entry-level desktop parts, while the Arc Pro B60, despite its modern architecture and high peak scores, averages out to be comparable to similar low-end parts. The data does not show a clear winner in a head-to-head sense because the benchmark suites are entirely different. The HD Graphics 530 does not have a 3DMark or Passmark score, and the Arc Pro B60 does not have a Geekbench score. Therefore, the biggest wins for each card are only visible within their own benchmark lists. The HD Graphics 530’s Geekbench Metal score of 5025 is over 40% higher than its own OpenCL score and more than triple its Vulkan score. The Arc Pro B60’s Passmark G3D score of 14580 is over double its GPU Compute score and more than 80 times its DirectX 10 score.
Architecture Differences
The architectural gap between these two GPUs is immense, representing nearly a decade of development. The Intel HD Graphics 530 is based on the Skylake GT2 chip, using Intel’s Generation 9.0 architecture. It is manufactured on Intel’s 14 nm+ process node and has a die size of 123 mm². In contrast, the Intel Arc Pro B60 uses the BMG-G21 chip with the Xe2-HPG architecture, built on TSMC’s 5 nm process. The Arc Pro B60’s die is significantly larger at 272 mm² and contains 19,600 million transistors, resulting in a transistor density of 72.1M per mm². The HD Graphics 530’s transistor count and density are not listed in the data.
The compute resources differ by an order of magnitude. The HD Graphics 530 has 192 shading units, 24 texture mapping units (TMUs), and 3 render output units (ROPs). The Arc Pro B60 has 2560 shading units, 160 TMUs, and 80 ROPs. This translates to a massive difference in raw throughput. The HD Graphics 530’s pixel rate is 2.850 GPixel/s, and its texture rate is 22.80 GTexel/s. The Arc Pro B60’s pixel rate is 192.0 GPixel/s, and its texture rate is 384.0 GTexel/s. In terms of floating-point performance, the HD Graphics 530 delivers 364.8 GFLOPS of FP32 and 729.6 GFLOPS of FP16 (2:1). The Arc Pro B60 delivers 12.29 TFLOPS of FP32 and 24.58 TFLOPS of FP16 (2:1), which is over 33 times the FP32 throughput of the older chip.
Memory architecture is another fundamental divider. The HD Graphics 530 uses System Shared memory, with a size, bus width, and type all listed as "System Shared" and bandwidth described as "System Dependent." This means it has no dedicated VRAM. The Arc Pro B60, however, features 24 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 456.0 GB/s. The memory clock is listed as 2375 MHz (19 Gbps effective). The HD Graphics 530’s base clock is 350 MHz with a boost of 950 MHz, while the Arc Pro B60 operates at a base clock of 2000 MHz and a boost of 2400 MHz. The Arc Pro B60 also features 20 ray tracing cores, a feature entirely absent from the HD Graphics 530.
Feature support and connectivity also differ. The HD Graphics 530 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The Arc Pro B60 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Arc Pro B60 uses a PCIe 5.0 x8 bus interface, while the HD Graphics 530 uses a Ring Bus. Display outputs are "Motherboard Dependent" for the HD Graphics 530, whereas the Arc Pro B60 has 4x mini-DisplayPort 2.1. The thermal and power characteristics are also starkly different, with the HD Graphics 530 rated at 15 W and the Arc Pro B60 rated at 200 W, requiring a dual-slot cooler and a 1x 8-pin power connector with a suggested PSU of 550 W.
Where Each One Wins
Based strictly on the benchmark data, the Intel HD Graphics 530 wins in the Geekbench tests it was subjected to. Its Geekbench Metal score of 5025 is a strong result, and its OpenCL score of 3550 is respectable for its class. The HD Graphics 530’s Vulkan score of 1422 is its weakest result. The data indicates that the HD Graphics 530 is a capable part for older API workloads, particularly Metal and OpenCL, which were common in the 2015-2018 era of software. Given its 15 W TDP and IGP form factor, it is clearly designed for basic desktop and laptop tasks where dedicated graphics are not required.
The Intel Arc Pro B60 wins in the Passmark suite, specifically in the G3D and GPU Compute tests. Its Passmark G3D score of 14580 is exceptionally high, and its GPU Compute score of 7029 is also impressive. However, its DirectX 9, 10, 11, and 12 scores are all very low, which is unusual for a modern card. This suggests that the Arc Pro B60 may be optimized for specific compute or professional workloads rather than legacy DirectX gaming. The 3DMark Steel Nomad DX12 score of 2646 is a moderate result for a modern discrete GPU. The Arc Pro B60 is clearly a workstation-class card, given its 24 GB of VRAM, 456.0 GB/s bandwidth, and ray tracing cores.
In terms of use cases, the HD Graphics 530 is a clear choice for basic office productivity, media playback, and light 2D workloads. Its performance is adequate for these tasks, and its low power draw makes it ideal for ultra-portable devices. The Arc Pro B60 is better suited for professional 3D rendering, video editing, and compute-heavy applications. The 24 GB of VRAM is a key advantage for large datasets and high-resolution textures. The ray tracing hardware also positions it for modern rendering workloads that utilize this feature. The Arc Pro B60’s high TDP of 200 W and dual-slot design indicate it is meant for a desktop workstation, not a mobile device.
The benchmark wins are not symmetrical. The HD Graphics 530 does not compete on raw performance, but it wins on efficiency and simplicity. The Arc Pro B60 wins decisively on raw compute power, as evidenced by its G3D score, but its low DirectX scores suggest it is not a gaming card. The data points to a clear split: the HD Graphics 530 is an integrated solution for everyday computing, while the Arc Pro B60 is a professional discrete GPU for specialized tasks.
The Verdict
From the data, the choice between these two GPUs is straightforward. The Intel HD Graphics 530 is for users who need a basic, low-power integrated graphics solution for a general-purpose computer. Its performance, as measured by its average benchmark score of 3332, is competitive with entry-level discrete GPUs like the NVIDIA GeForce GT 730M and the GeForce 920M. It is a legacy part, marked as End-of-life, and its release date is in 2015. It is suitable for systems where space and power are at a premium, and where 3D gaming is not a priority.
The Intel Arc Pro B60 is for professionals who need substantial compute and memory resources. Its 24 GB of GDDR6 memory and 12.29 TFLOPS of FP32 performance are its primary assets. The Passmark G3D score of 14580 indicates strong geometry and fill-rate capabilities. However, its low DirectX 9-12 scores (ranging from 61 to 179) are a cause for concern if legacy API support is required. This card is active and was released in 2025, making it a current-generation product. Its launch MSRP is 499 USD. It is a dual-slot card requiring a 550 W PSU, which means it is not for slim or low-power builds.
The verdict is that these are not competing products. They serve entirely different markets. The HD Graphics 530 is a last-resort option for older systems, while the Arc Pro B60 is a specialized professional tool. The data shows that while the Arc Pro B60 has a lower average benchmark score (3182) than the HD Graphics 530 (3332), this is an artifact of the different benchmark suites. The Arc Pro B60’s peak performance is in a different league, but its inconsistency across tests makes it a niche product. For a consumer looking for a general-purpose GPU, the HD Graphics 530 is sufficient for basic tasks. For a professional running compute or rendering workloads, the Arc Pro B60 is the only viable option between the two, despite its quirks.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The Intel HD Graphics 530 has an average benchmark score of 3332, while the Intel Arc Pro B60 has an average benchmark score of 3182.
Q: What is the memory configuration of each GPU?
A: The Intel HD Graphics 530 uses System Shared memory with system-dependent bandwidth, while the Intel Arc Pro B60 has 24 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth.
Q: Do both GPUs support ray tracing?
A: No. The Intel Arc Pro B60 features 20 ray tracing cores, but the Intel HD Graphics 530 has no ray tracing cores listed in its specifications.
Q: What is the TDP difference between the two cards?
A: The Intel HD Graphics 530 has a TDP of 15 W, whereas the Intel Arc Pro B60 has a TDP of 200 W.
Q: Which GPU has a higher FP32 performance?
A: The Intel Arc Pro B60 has an FP32 performance of 12.29 TFLOPS, which is significantly higher than the Intel HD Graphics 530’s FP32 performance of 364.8 GFLOPS.
Q: What are the production statuses of these GPUs?
A: The Intel HD Graphics 530 is listed as End-of-life, while the Intel Arc Pro B60 is listed as Active.
Specification Differences
The following specifications differ between the two GPUs:
| Specification | Intel HD Graphics 530 | Intel Arc Pro B60 |
|---|---|---|
| Chip | Skylake GT2 | BMG-G21 |
| Architecture | Generation 9.0 | Xe2-HPG |
| Generation | HD Graphics (Skylake) | Battlemage (Pro Series) |
| Process Node | 14 nm+ | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Not Listed | 19,600 million |
| Die Size | 123 mm² | 272 mm² |
| Transistor Density | Not Listed | 72.1M / mm² |
| Base Clock | 350 MHz | 2000 MHz |
| Boost Clock | 950 MHz | 2400 MHz |
| Memory Size | System Shared | 24 GB |
| Memory Type | System Shared | GDDR6 |
| Memory Bus Width | System Shared | 192 bit |
| Memory Bandwidth | System Dependent | 456.0 GB/s |
| Shading Units | 192 | 2560 |
| TMUs | 24 | 160 |
| ROPs | 3 | 80 |
| RT Cores | Not Listed | 20 |
| Pixel Rate | 2.850 GPixel/s | 192.0 GPixel/s |
| Texture Rate | 22.80 GTexel/s | 384.0 GTexel/s |
| FP32 Performance | 364.8 GFLOPS | 12.29 TFLOPS |
| FP16 Performance | 729.6 GFLOPS (2:1) | 24.58 TFLOPS (2:1) |
| TDP | 15 W | 200 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | Not Listed | 1x 8-pin |
| Suggested PSU | Not Listed | 550 W |
| Bus Interface | Ring Bus | PCIe 5.0 x8 |
| Display Outputs | Motherboard Dependent | 4x mini-DisplayPort 2.1 |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Vulkan | 1.3 | 1.4 |
| Dimensions | Not Listed | 167 mm x 69 mm x 40 mm |
| Production Status | End-of-life | Active |
| Release Date | 2015-08-31 | 2025-09-04 |
| Launch MSRP | Not Listed | 499 USD |