Intel Arc Pro B60 Dual vs NVIDIA RTX 3000 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Pro B60 Dual

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 400 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 3000 Mobile Ada Generation

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B60 Dual vs NVIDIA RTX 3000 Mobile Ada Generation

Head-to-Head Benchmarks

The database contains no recorded benchmark scores for either the Intel Arc Pro B60 Dual or the NVIDIA RTX 3000 Mobile Ada Generation. Both GPUs have an average benchmark score of zero and a percentile ranking of 50 against all GPUs in the database. With no head-to-head benchmark entries, the wins count stands at zero for each product. This absence of recorded data means the comparison must rely entirely on the architectural and specification differences documented in the database.

The Intel Arc Pro B60 Dual delivers a FP32 compute rating of 12.29 TFLOPS, while the NVIDIA RTX 3000 Mobile Ada Generation is rated at 15.62 TFLOPS. In raw single-precision throughput, the NVIDIA part leads by 3.33 TFLOPS, a 27% advantage. However, the Intel card counters with a FP16 rating of 24.58 TFLOPS using a 2:1 ratio, compared to the NVIDIA part's 15.62 TFLOPS at a 1:1 ratio. The Intel GPU's FP16 capability exceeds the NVIDIA part by 8.96 TFLOPS, a 57% margin, which matters for workloads that can exploit reduced precision.

Texture fill rates further separate the two. The Intel Arc Pro B60 Dual reaches 384.0 GTexel/s, while the NVIDIA RTX 3000 Mobile Ada Generation achieves 244.1 GTexel/s. The Intel part leads by 139.9 GTexel/s, a 57% advantage in texture throughput. Pixel fill rates reverse the trend: the Intel card outputs 192.0 GPixel/s versus the NVIDIA part's 81.36 GPixel/s, giving Intel a 110.64 GPixel/s lead, or 136% higher pixel throughput.

Memory bandwidth heavily favors the Intel card. The Arc Pro B60 Dual uses a 192-bit bus with 24 GB of GDDR6 memory and reaches 456.0 GB/s. The RTX 3000 Mobile Ada Generation uses a 128-bit bus with 8 GB of GDDR6 memory and delivers 256.0 GB/s. The Intel part provides 200.0 GB/s more bandwidth, a 78% advantage. The NVIDIA part's memory operates at 16 Gbps effective, while the Intel part's memory runs at 19 Gbps effective, a 3 Gbps difference in favor of Intel.

Clock speeds also differ substantially. The Intel card has a base clock of 2000 MHz and a boost clock of 2400 MHz. The NVIDIA part has a base clock of 1395 MHz and a boost clock of 1695 MHz. The Intel GPU's base clock is 605 MHz higher, and its boost clock is 705 MHz higher. These clock advantages contribute to the Intel part's higher pixel and texture rates despite having fewer shading units.

Where Each One Wins

The Intel Arc Pro B60 Dual wins in memory capacity, memory bandwidth, texture fill rate, pixel fill rate, FP16 compute, and clock speeds. Its 24 GB frame buffer doubles the NVIDIA part's 8 GB, and its 456.0 GB/s bandwidth exceeds the NVIDIA part's 256.0 GB/s. This combination suits workloads with large datasets, high-resolution textures, or compute tasks that require frequent memory access. The 384.0 GTexel/s texture rate and 192.0 GPixel/s pixel rate position the Intel card for rasterization-heavy scenes where texture sampling and pixel output dominate.

The NVIDIA RTX 3000 Mobile Ada Generation wins in FP32 compute, shading unit count, ray tracing core count, and tensor core count. Its 15.62 TFLOPS FP32 rating exceeds the Intel part's 12.29 TFLOPS. The NVIDIA GPU contains 4608 shading units versus 2560 on the Intel card, a difference of 2048 units. It also has 36 ray tracing cores versus 20 on the Intel part, and 144 tensor cores, a feature the Intel card lacks entirely (the database lists tensor cores as null). These resources favor workloads that rely on single-precision math, ray-traced rendering, and AI-accelerated operations.

The NVIDIA part operates at a 115 W TDP, while the Intel card is rated at 400 W. The NVIDIA GPU is an integrated mobile processor (IGP slot width) with no power connectors, whereas the Intel card is a dual-slot discrete design requiring a single 16-pin power connector and a suggested 800 W power supply. For mobile platforms where power and space are constrained, the NVIDIA part's lower power envelope and integrated form factor are clear advantages. The Intel card's dimensions of 300 mm length, 110 mm height, and 40 mm width confirm its desktop-oriented design.

Architecture Differences

The Intel Arc Pro B60 Dual uses the BMG-G21 chip built on the Xe2-HPG architecture, part of the Battlemage (Pro Series) generation. The NVIDIA RTX 3000 Mobile Ada Generation uses the AD106 chip based on Ada Lovelace architecture, belonging to the Ada-MW generation. Both are fabricated on a 5 nm process at TSMC, but they differ in transistor counts and die sizes. The Intel chip contains 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1 million transistors per mm². The NVIDIA chip contains 22,900 million transistors on a 188 mm² die, achieving a density of 121.8 million per mm². The NVIDIA die is 84 mm² smaller but packs 3,300 million more transistors.

The Intel GPU's memory subsystem uses a 192-bit bus with 24 GB of GDDR6 memory. The NVIDIA GPU uses a 128-bit bus with 8 GB of GDDR6 memory. The Intel card's memory clock is 2375 MHz with 19 Gbps effective data rate, while the NVIDIA part's memory clock is 2000 MHz with 16 Gbps effective. The bus width difference directly drives the bandwidth gap: 456.0 GB/s versus 256.0 GB/s.

Compute resource allocation differs significantly. The Intel card has 2560 shading units, 160 texture mapping units, and 80 raster output units. The NVIDIA card has 4608 shading units, 144 texture mapping units, and 48 raster output units. The Intel part leads in TMUs by 16 and ROPs by 32, while the NVIDIA part leads in shading units by 2048. Ray tracing hardware also differs: 20 RT cores on the Intel part versus 36 on the NVIDIA part. Tensor cores exist only on the NVIDIA part, with 144 units; the Intel card's tensor core field is null.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface differs: the Intel card uses PCIe 5.0 x8, while the NVIDIA part uses PCIe 4.0 x16. Display outputs also vary: the Intel card provides 4x mini-DisplayPort 2.1, while the NVIDIA part's outputs are listed as portable device dependent. The Intel card is a dual-slot design with a 300 mm length, 110 mm height, and 40 mm width. The NVIDIA part is an IGP (integrated graphics processor) with no listed dimensions.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The Intel Arc Pro B60 Dual uses the BMG-G21 chip with Xe2-HPG architecture from the Battlemage (Pro Series) generation. The NVIDIA RTX 3000 Mobile Ada Generation uses the AD106 chip with Ada Lovelace architecture from the Ada-MW generation. Transistor counts differ: 19,600 million on Intel versus 22,900 million on NVIDIA. Die size differs: 272 mm² on Intel versus 188 mm² on NVIDIA. Transistor density differs: 72.1 million per mm² on Intel versus 121.8 million per mm² on NVIDIA.

Clock speeds differ in both base and boost: 2000 MHz base and 2400 MHz boost on Intel versus 1395 MHz base and 1695 MHz boost on NVIDIA. Memory clocks differ: 2375 MHz with 19 Gbps effective on Intel versus 2000 MHz with 16 Gbps effective on NVIDIA. Memory capacity differs: 24 GB on Intel versus 8 GB on NVIDIA. Memory bus width differs: 192-bit on Intel versus 128-bit on NVIDIA. Memory bandwidth differs: 456.0 GB/s on Intel versus 256.0 GB/s on NVIDIA.

Compute unit counts differ across the board. Shading units: 2560 on Intel versus 4608 on NVIDIA. TMUs: 160 on Intel versus 144 on NVIDIA. ROPs: 80 on Intel versus 48 on NVIDIA. RT cores: 20 on Intel versus 36 on NVIDIA. Tensor cores: null on Intel versus 144 on NVIDIA. Pixel rate: 192.0 GPixel/s on Intel versus 81.36 GPixel/s on NVIDIA. Texture rate: 384.0 GTexel/s on Intel versus 244.1 GTexel/s on NVIDIA. FP32: 12.29 TFLOPS on Intel versus 15.62 TFLOPS on NVIDIA. FP16: 24.58 TFLOPS (2:1) on Intel versus 15.62 TFLOPS (1:1) on NVIDIA.

Power and physical specifications differ sharply. TDP: 400 W on Intel versus 115 W on NVIDIA. Slot width: dual-slot on Intel versus IGP on NVIDIA. Power connectors: 1x 16-pin on Intel versus none on NVIDIA. Suggested PSU: 800 W on Intel versus null on NVIDIA. Bus interface: PCIe 5.0 x8 on Intel versus PCIe 4.0 x16 on NVIDIA. Display outputs: 4x mini-DisplayPort 2.1 on Intel versus portable device dependent on NVIDIA. Dimensions: 300 mm length, 110 mm height, 40 mm width on Intel versus null fields on NVIDIA. Release dates differ: 2025-09-04 for Intel versus 2023-03-20 for NVIDIA. The NVIDIA part has a predecessor (Ampere-MW) and successor (Blackwell-MW), while the Intel part has neither. The Intel card has a launch MSRP of 1,199 USD; the NVIDIA part has no launch MSRP recorded.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA RTX 3000 Mobile Ada Generation is rated at 15.62 TFLOPS FP32, which is 3.33 TFLOPS higher than the Intel Arc Pro B60 Dual's 12.29 TFLOPS.

Q: How do the memory configurations compare?

A: The Intel Arc Pro B60 Dual has 24 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth. The NVIDIA RTX 3000 Mobile Ada Generation has 8 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth.

Q: Does the Intel GPU have tensor cores?

A: No. The database lists tensor cores as null for the Intel Arc Pro B60 Dual. The NVIDIA RTX 3000 Mobile Ada Generation has 144 tensor cores.

Q: What are the power requirements for each GPU?

A: The Intel Arc Pro B60 Dual has a 400 W TDP, uses a single 16-pin power connector, and requires a suggested 800 W power supply. The NVIDIA RTX 3000 Mobile Ada Generation has a 115 W TDP and uses no power connectors.

Q: Which GPU has higher ray tracing core counts?

A: The NVIDIA RTX 3000 Mobile Ada Generation has 36 ray tracing cores. The Intel Arc Pro B60 Dual has 20 ray tracing cores.

Q: What is the release date difference between the two GPUs?

A: The NVIDIA RTX 3000 Mobile Ada Generation was released on 2023-03-20. The Intel Arc Pro B60 Dual was released on 2025-09-04.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B60 Dual
RTX 3000 Mobile Ada Generation
Core Specs
Shading Units
2,560
4,608 +80.0%
Shaders
2,560
4,608 +80.0%
TMUs
160
144 -10.0%
ROPs
80
48 -40.0%
SM Count
—
36
Execution Units
20
—
Clocks
Base Clock
2000 MHz
1395 MHz
Boost Clock
2400 MHz
1695 MHz
Memory Clock
2375 MHz 19 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
24 GB
8 GB
VRAM (MB)
24,576
8,192 -66.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
456.0 GB/s
256.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
10 MB
32 MB
Performance
Pixel Rate
192.0 GPixel/s
81.36 GPixel/s
Texture Rate
384.0 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
20
36 +80.0%
Tensor Cores
—
144
XMX Cores
160
—
Power
TDP
400 W
115 W
TDP (W)
400
115 -71.3%
Suggested PSU
800 W
—
Power Connectors
1x 16-pin
None
Architecture
Architecture
Xe2-HPG
Ada Lovelace
GPU Name
BMG-G21
AD106
Generation
Battlemage (Pro Series)
Ada-MW (x000A)
Process Size
5 nm
5 nm
Transistors
19,600 million
22,900 million
Die Size
272 mm²
188 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
IGP
Length
300 mm 11.8 inches
—
Height
110 mm 4.3 inches
—
Outputs
4x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x8
PCIe 4.0 x16
Other
Launch Price
1,199 USD
—
Production
Active
Active
Predecessor
—
Ampere-MW
Successor
—
Blackwell-MW
View Arc Pro B60 Dual Details View RTX 3000 Mobile Ada Generation Details