Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 5080 Mobile Comparison

Intel
GPU

Intel Arc Pro B60 Dual

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 400 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
4,952
geekbench_opencl
N/A
166,986
geekbench_vulkan
N/A
169,754
passmark_directx_10
N/A
171
passmark_directx_11
N/A
253
passmark_directx_12
N/A
116
passmark_directx_9
N/A
314
passmark_g2d
N/A
1,095
passmark_g3d
N/A
27,711
passmark_gpu_compute
N/A
12,134

Analysis: Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 5080 Mobile

Where Each One Wins

The recorded data presents an unusual comparison: the Intel Arc Pro B60 Dual is a desktop workstation GPU with no benchmark entries in the database, while the NVIDIA GeForce RTX 5080 Mobile has ten recorded test scores. Consequently, the NVIDIA part claims every benchmark win in this matchup, as the Intel card has zero recorded measurements. The RTX 5080 Mobile sits at the 81st percentile among all GPUs, whereas the Arc Pro B60 Dual sits at the 50th percentile, indicating that the NVIDIA part occupies a higher overall performance tier in the database's rankings.

The RTX 5080 Mobile's strongest recorded results come from compute and API-level tests. Its Geekbench OpenCL score of 166,986 and Vulkan score of 169,754 represent the two highest individual figures in its benchmark set. The PassMark G3D score of 27,711 shows strong rasterization performance, while the PassMark GPU Compute score of 12,134 indicates capable general-purpose compute throughput. The 3DMark Steel Nomad DX12 score of 4,952 reflects modern DirectX 12 workload performance.

The Intel Arc Pro B60 Dual, despite having no benchmarks, carries specifications that suggest its intended role. Its 24 GB memory capacity, dual-slot cooling, and 400 W TDP point toward workstation and AI inference tasks where memory capacity matters more than raw frame rates. The database records no wins for this card because no benchmark scores exist for it, so its performance profile must be inferred from architecture and specification data rather than measured results.

FAQ

Q: Which GPU has the higher overall benchmark score in the database?

A: The NVIDIA GeForce RTX 5080 Mobile has an average benchmark score of 38,349 across ten recorded tests. The Intel Arc Pro B60 Dual has no recorded benchmark scores, so its average is zero.

Q: How does the RTX 5080 Mobile compare to its nearest rivals?

A: The RTX 5080 Mobile is 0.1% ahead of the NVIDIA GeForce MX570, 0.6% ahead of the NVIDIA GeForce RTX 4080 Mobile, 0.9% behind the NVIDIA GeForce MX570 A, and 0.9% behind the AMD Radeon Pro 580X.

Q: Which GPU has more memory bandwidth?

A: The RTX 5080 Mobile delivers 896.0 GB/s using a 256-bit GDDR7 interface, while the Arc Pro B60 Dual delivers 456.0 GB/s using a 192-bit GDDR6 interface. The NVIDIA part has nearly double the bandwidth.

Q: What are the memory capacity differences?

A: The Arc Pro B60 Dual has 24 GB of GDDR6 memory, while the RTX 5080 Mobile has 16 GB of GDDR7 memory. The Intel card offers 8 GB more capacity, but the NVIDIA card uses a faster memory type.

Q: Which GPU has a higher transistor count?

A: The RTX 5080 Mobile contains 45,600 million transistors on a 378 mm² die, while the Arc Pro B60 Dual contains 19,600 million transistors on a 272 mm² die. The NVIDIA chip has more than double the transistor count.

Q: What is the power consumption difference?

A: The Arc Pro B60 Dual has a 400 W TDP and requires an 800 W suggested power supply, while the RTX 5080 Mobile has an 80 W TDP and no suggested PSU, as it is an integrated graphics package for portable devices.

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark results between these two GPUs. The RTX 5080 Mobile's individual scores, however, provide a reference point for its performance tier. Its 3DMark Steel Nomad DX12 score of 4,952 indicates modern DirectX 12 rendering capability. The Geekbench OpenCL score of 166,986 and Vulkan score of 169,754 demonstrate strong compute and graphics API performance across different interfaces.

The PassMark suite offers a more granular view. The DirectX 9 score of 314, DirectX 10 score of 171, DirectX 11 score of 253, and DirectX 12 score of 116 show varying performance across legacy and modern APIs. The G2D score of 1,095 and G3D score of 27,711 separate 2D and 3D workloads, with the 3D score dominating. The GPU Compute score of 12,134 rounds out the compute picture.

Since the Arc Pro B60 Dual has no recorded scores, quantitative comparisons are impossible. The specification data, however, provides a basis for qualitative assessment. The Intel card's 12.29 TFLOPS FP32 throughput is roughly half of the RTX 5080 Mobile's 23.04 TFLOPS, suggesting the NVIDIA part should outperform in raw shader work. The Intel card's texture rate of 384.0 GTexel/s exceeds the NVIDIA part's 360.0 GTexel/s, while the Intel pixel rate of 192.0 GPixel/s exceeds the NVIDIA's 144.0 GPixel/s. These fill-rate advantages could give the Intel card an edge in certain rendering workloads.

The RTX 5080 Mobile's nearest rival comparisons show it clusters tightly with the MX570, RTX 4080 Mobile, MX570 A, and Radeon Pro 580X, all within a 0.9% delta. This indicates the database places the RTX 5080 Mobile in a specific performance band where small score differences separate adjacent products.

Specification Differences

The two GPUs differ across nearly every specification category. The Arc Pro B60 Dual uses the BMG-G21 chip based on Xe2-HPG architecture from the Battlemage Pro Series generation. The RTX 5080 Mobile uses the GB203 chip based on Blackwell 2.0 architecture from the GeForce 50 Mobile generation.

Clock speeds diverge substantially. The Intel card operates at a 2000 MHz base and 2400 MHz boost, while the NVIDIA card runs at 975 MHz base and 1500 MHz boost. The Intel part's higher clocks compensate for its lower shader count. Memory clocks also differ: the Intel card uses 2375 MHz with 19 Gbps effective data rate, while the NVIDIA card uses 1750 MHz with 28 Gbps effective data rate.

Shading resources favor NVIDIA heavily. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, and 240 tensor cores. The Arc Pro B60 Dual has 2,560 shading units, 160 TMUs, 80 ROPs, and 20 RT cores, with no tensor core count recorded. The FP32 throughput of 23.04 TFLOPS for NVIDIA versus 12.29 TFLOPS for Intel reflects this shader advantage. FP16 performance is nearly equal at 23.04 TFLOPS for NVIDIA and 24.58 TFLOPS for Intel, though the NVIDIA implementation is 1:1 while Intel uses a 2:1 ratio.

Physical and power characteristics differ completely. The Intel card is a dual-slot desktop card measuring 300 mm by 110 mm by 40 mm, using a single 16-pin power connector. The NVIDIA card is an integrated graphics package with no slot width, no dimensions, and no power connectors. The Intel card has a 400 W TDP and 800 W suggested PSU, while the NVIDIA card has an 80 W TDP and no PSU suggestion.

Memory configuration shows a capacity versus bandwidth trade-off. The Intel card has 24 GB GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth. The NVIDIA card has 16 GB GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth. The bus interface also differs: PCIe 5.0 x8 for Intel versus PCIe 5.0 x16 for NVIDIA.

Display outputs favor the desktop card: the Arc Pro B60 Dual has four mini-DisplayPort 2.1 connectors, while the RTX 5080 Mobile's outputs are portable device dependent. Both support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Release dates and pricing also differ. The Intel card launched on September 4, 2025 with a launch MSRP of 1,199 USD. The NVIDIA card launched on April 1, 2025 with no recorded MSRP. The Intel card has no predecessor or successor recorded, while the NVIDIA card lists the GeForce 40 Mobile as its predecessor.

Architecture Differences

The architectural split between these two GPUs reflects their different design goals. Intel's Xe2-HPG architecture on the BMG-G21 chip targets workstation graphics with a focus on memory capacity and fill rate. NVIDIA's Blackwell 2.0 architecture on the GB203 chip targets mobile performance with a focus on shader throughput and tensor operations.

The manufacturing process is identical at 5 nm from TSMC, but the chip characteristics differ dramatically. The NVIDIA chip contains 45,600 million transistors across a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The Intel chip contains 19,600 million transistors across a 272 mm² die, yielding a density of 72.1 million per square millimeter. The NVIDIA chip uses more than double the transistors in only 39% more die area.

Core composition reflects the architectural priorities. NVIDIA's 7,680 shading units provide massive parallel throughput for compute-heavy workloads. The 240 tensor cores enable AI acceleration, a feature the Intel card lacks entirely in its recorded specifications. The 60 RT cores provide hardware ray tracing support, triple the Intel card's 20 RT cores. Intel compensates with higher clock speeds and fill rates, achieving a texture rate of 384.0 GTexel/s and pixel rate of 192.0 GPixel/s, both exceeding NVIDIA's 360.0 GTexel/s and 144.0 GPixel/s.

Memory architecture shows contrasting strategies. NVIDIA's GDDR7 memory with a 256-bit bus delivers 896.0 GB/s, prioritizing bandwidth for high-resolution textures and compute workloads. Intel's GDDR6 memory with a 192-bit bus delivers 456.0 GB/s but offers 24 GB capacity, prioritizing large datasets and multi-application workflows. Both use PCIe 5.0, but NVIDIA uses a full x16 connection while Intel uses x8.

The FP16 computation approach differs fundamentally. Intel achieves 24.58 TFLOPS using a 2:1 ratio, meaning it pairs two FP32 operations to produce one FP16 result. NVIDIA achieves 23.04 TFLOPS using a 1:1 ratio, meaning FP16 and FP32 throughput are identical. This gives Intel a slight FP16 edge but limits its flexibility for mixed-precision workloads.

Power delivery and thermal design separate the two entirely. The Intel card's 400 W TDP demands robust desktop cooling and an 800 W power supply, while the NVIDIA card's 80 W TDP enables integration into portable devices with no external power connection. This 320 W difference represents a fivefold power gap that shapes every aspect of their deployment scenarios. The Intel card's dual-slot cooler and 40 mm width accommodate its thermal load, while the NVIDIA part's lack of dimensions reflects its embedded design.

Both architectures support the same API level: DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The database records both as active production products, with the Intel card releasing five months after the NVIDIA card. The benchmark data shows the RTX 5080 Mobile performing in the 81st percentile, while the Arc Pro B60 Dual sits at the 50th percentile with no measured performance, leaving its architectural advantages in fill rate and memory capacity unquantified in the database's records.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B60 Dual
RTX 5080 Mobile
Core Specs
Shading Units
2,560
7,680 +200.0%
Shaders
2,560
7,680 +200.0%
TMUs
160
240 +50.0%
ROPs
80
96 +20.0%
SM Count
—
60
Execution Units
20
—
Clocks
Base Clock
2000 MHz
975 MHz
Boost Clock
2400 MHz
1500 MHz
Memory Clock
2375 MHz 19 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
24 GB
16 GB
VRAM (MB)
24,576
16,384 -33.3%
Memory Type
GDDR6
GDDR7
Memory Bus
192 bit
256 bit
Bandwidth
456.0 GB/s
896.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
10 MB
48 MB
Performance
Pixel Rate
192.0 GPixel/s
144.0 GPixel/s
Texture Rate
384.0 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
23.04 TFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
360.0 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
20
60 +200.0%
Tensor Cores
—
240
XMX Cores
160
—
Power
TDP
400 W
80 W
TDP (W)
400
80 -80.0%
Suggested PSU
800 W
—
Power Connectors
1x 16-pin
None
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB203
Generation
Battlemage (Pro Series)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
19,600 million
45,600 million
Die Size
272 mm²
378 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
120.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
300 mm 11.8 inches
—
Height
110 mm 4.3 inches
—
Outputs
4x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x8
PCIe 5.0 x16
Other
Launch Price
1,199 USD
—
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Arc Pro B60 Dual Details View GeForce RTX 5080 Mobile Details