Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 4080 Max-Q Comparison

Intel
GPU

Intel Arc Pro B60 Dual

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 400 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4080 Max-Q

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1350 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Arc Pro B60 Dual vs NVIDIA GeForce RTX 4080 Max-Q

Where Each One Wins

The recorded data positions these two GPUs at opposite ends of the mobile and desktop spectrum, with each claiming distinct advantages based on workload characteristics. The Intel Arc Pro B60 Dual, a Battlemage Pro Series part built for professional workstations, delivers its strengths through sheer memory capacity, raw pixel throughput, and a high power envelope. The NVIDIA GeForce RTX 4080 Max-Q, an Ada Lovelace mobile part, counters with a much higher shader count, dedicated tensor cores, and a dramatically lower power draw.

For memory-bound workloads, the Intel Arc Pro B60 Dual wins decisively. It carries 24 GB of GDDR6 across a 192-bit bus, yielding 456.0 GB/s of bandwidth. The NVIDIA part has 12 GB of GDDR6 on the same 192-bit bus, producing 432.0 GB/s. The Intel card offers double the VRAM capacity, which matters for large datasets, high-resolution textures, or multi-application professional workflows. Its pixel rate of 192.0 GPixel/s versus 108.0 GPixel/s on the RTX 4080 Max-Q indicates a clear advantage in fill-rate-bound scenarios, such as high-resolution rasterization or heavy multisampling.

Conversely, the RTX 4080 Max-Q leads in compute-heavy tasks. It houses 7424 shading units, 232 texture mapping units, and 58 RT cores, alongside 232 tensor cores. The Intel part has 2560 shading units, 160 TMUs, 80 ROPs, and 20 RT cores, with no tensor cores listed. The NVIDIA GPU’s FP32 throughput reaches 20.04 TFLOPS, while the Intel card delivers 12.29 TFLOPS. That gap, roughly 63% higher on the RTX 4080 Max-Q, points to a substantial win in general-purpose parallel compute, ray tracing, and any workload that leverages NVIDIA’s tensor core acceleration.

The power and form factor split further defines their use cases. The Intel Arc Pro B60 Dual carries a 400 W TDP, requires an 800 W suggested power supply, uses a 1x 16-pin connector, and occupies a dual-slot, 300 mm length profile. The RTX 4080 Max-Q operates at a 60 W TDP, has no power connectors, and is classified as an IGP (integrated graphics processor) for portable devices. The NVIDIA part suits thin-and-light laptops where power efficiency is paramount, while the Intel card demands a desktop workstation chassis with robust cooling and power delivery.

Architecture Differences

Both GPUs share a 5 nm process node from TSMC, but their underlying designs diverge sharply. The Intel Arc Pro B60 Dual uses the Xe2-HPG architecture, specifically the BMG-G21 chip, part of the Battlemage Pro Series generation. It integrates 19,600 million transistors on a 272 mm² die, resulting in a transistor density of 72.1M per mm². The NVIDIA GeForce RTX 4080 Max-Q uses the Ada Lovelace architecture with the AD104 chip, part of the GeForce 40 Mobile generation. That chip packs 35,800 million transistors on a 294 mm² die, yielding a much higher density of 121.8M per mm².

Clock behavior also contrasts. The Intel card runs a base clock of 2000 MHz and boosts to 2400 MHz, with memory at 2375 MHz (19 Gbps effective). The NVIDIA part runs a base of 795 MHz and boosts to 1350 MHz, with memory at 2250 MHz (18 Gbps effective). The Intel GPU’s higher clocks compensate for its lower core count, while the NVIDIA chip relies on more cores at lower frequencies to achieve its throughput.

Memory differences beyond capacity are minimal in type but notable in bandwidth. Both use GDDR6 on a 192-bit bus. The Intel card’s 456.0 GB/s edges out the NVIDIA part’s 432.0 GB/s. The Intel GPU also uses a PCIe 5.0 x8 interface, while the RTX 4080 Max-Q uses PCIe 4.0 x16. The newer PCIe generation on Intel’s side offers higher per-lane bandwidth, though the NVIDIA part’s wider interface may still provide comparable total throughput for many workloads.

Feature sets show a mixed bag. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel Arc Pro B60 Dual provides four mini-DisplayPort 2.1 outputs, suitable for multi-monitor professional setups. The RTX 4080 Max-Q lists “Portable Device Dependent” display outputs, reflecting its mobile integration. The NVIDIA part includes 232 tensor cores, which the Intel card lacks entirely, indicating a clear advantage for AI inference, DLSS, and similar tensor-accelerated tasks. The Intel GPU counters with a higher pixel rate and texture rate, 192.0 GPixel/s and 384.0 GTexel/s respectively, versus 108.0 GPixel/s and 313.2 GTexel/s on the NVIDIA part.

The RTX 4080 Max-Q’s predecessor is the GeForce 30 Mobile, and its successor is the GeForce 50 Mobile, while the Intel Arc Pro B60 Dual lists no predecessor or successor in the database. The Intel part launched on September 4, 2025, with a launch MSRP of 1,199 USD, while the NVIDIA part released on January 2, 2023, with no launch MSRP recorded.

Head-to-Head Benchmarks

The database records no direct head-to-head benchmark scores for these two GPUs, and neither has an average benchmark score or nearest rivals listed. Both sit at the 50th percentile among all GPUs, with an average benchmark score of 0. This absence of measured data means the comparison rests entirely on architectural specifications and recorded capabilities.

The most significant numerical advantage for the NVIDIA GeForce RTX 4080 Max-Q lies in compute throughput. Its FP32 performance of 20.04 TFLOPS stands 63% above the Intel Arc Pro B60 Dual’s 12.29 TFLOPS. That gap appears even larger in FP16, where the NVIDIA part sustains 20.04 TFLOPS at a 1:1 ratio, while the Intel card reaches 24.58 TFLOPS but only at a 2:1 ratio. In practical terms, the NVIDIA GPU delivers consistent throughput across precision formats, while the Intel card’s FP16 advantage requires specialized workloads that can exploit the 2:1 mode.

Shader core count heavily favors NVIDIA. The RTX 4080 Max-Q has 7424 shading units against 2560 on the Intel part, a 2.9x difference. Texture mapping units follow a similar pattern: 232 versus 160, giving NVIDIA a 45% lead in texture rate of 313.2 GTexel/s, though the Intel card’s higher clocks push its texture rate to 384.0 GTexel/s. That inversion shows how clock speed can offset core-count disadvantages in certain fixed-function pipelines.

Ray tracing resources also favor NVIDIA. The RTX 4080 Max-Q includes 58 RT cores, while the Intel Arc Pro B60 Dual has 20. Combined with the tensor cores and higher FP32, the NVIDIA part likely dominates ray-traced workloads, though no specific RT benchmark scores exist in the database. The Intel card’s 80 ROPs match the NVIDIA part’s 80 ROPs, but the Intel GPU’s higher pixel rate of 192.0 GPixel/s versus 108.0 GPixel/s stems from its elevated clock speeds.

Memory capacity presents the clearest win for Intel. With 24 GB versus 12 GB, the Arc Pro B60 Dual offers double the VRAM, which directly supports larger models, higher-resolution rendering, or more simultaneous applications. Bandwidth also leans Intel, 456.0 GB/s versus 432.0 GB/s, a 5.6% margin. The power draw difference is stark: 400 W versus 60 W. That 340 W gap defines the fundamental trade-off between desktop workstation performance and mobile efficiency.

The Verdict

The data indicates two GPUs built for entirely different environments, with no overlapping benchmark results to reconcile their strengths. The Intel Arc Pro B60 Dual targets desktop workstations where power and space are available. Its 24 GB VRAM, 456.0 GB/s bandwidth, 192.0 GPixel/s pixel rate, and 384.0 GTexel/s texture rate make it suitable for memory-intensive professional tasks, multi-monitor setups with four mini-DisplayPort 2.1 outputs, and workloads that benefit from high fill rates. Its 400 W TDP and 800 W suggested PSU reflect a stationary, high-performance design.

The NVIDIA GeForce RTX 4080 Max-Q targets portable devices where the 60 W TDP and lack of external power connectors are essential. Its 20.04 TFLOPS FP32, 7424 shading units, 58 RT cores, and 232 tensor cores give it a decisive edge in compute-heavy, ray-traced, and AI-accelerated workloads. The 12 GB VRAM and 432.0 GB/s bandwidth are sufficient for mainstream mobile gaming and creative work, though they trail the Intel card’s memory capacity.

Users requiring maximum VRAM and fill-rate performance in a fixed workstation should select the Intel Arc Pro B60 Dual. Users needing portable, energy-efficient compute with strong shader and tensor core counts should select the NVIDIA GeForce RTX 4080 Max-Q. The choice hinges on deployment environment and workload type, not on any single benchmark score, since the database records no direct comparisons.

FAQ

Q: Which GPU has more memory?

A: The Intel Arc Pro B60 Dual has 24 GB of GDDR6, while the NVIDIA GeForce RTX 4080 Max-Q has 12 GB of GDDR6. Both use a 192-bit memory bus.

Q: What is the memory bandwidth difference?

A: The Intel Arc Pro B60 Dual delivers 456.0 GB/s, compared to 432.0 GB/s for the NVIDIA GeForce RTX 4080 Max-Q. The Intel card leads by 24 GB/s.

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA GeForce RTX 4080 Max-Q reaches 20.04 TFLOPS FP32, while the Intel Arc Pro B60 Dual delivers 12.29 TFLOPS. NVIDIA holds a roughly 63% advantage.

Q: Does the Intel Arc Pro B60 Dual have tensor cores?

A: No tensor cores are listed for the Intel Arc Pro B60 Dual. The NVIDIA GeForce RTX 4080 Max-Q includes 232 tensor cores.

Q: What are the power requirements for each GPU?

A: The Intel Arc Pro B60 Dual has a 400 W TDP and a suggested power supply of 800 W. The NVIDIA GeForce RTX 4080 Max-Q has a 60 W TDP and no power connectors.

Q: Which GPU supports more display outputs?

A: The Intel Arc Pro B60 Dual provides four mini-DisplayPort 2.1 outputs. The NVIDIA GeForce RTX 4080 Max-Q lists display outputs as “Portable Device Dependent,” meaning they vary by laptop design.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B60 Dual
RTX 4080 Max-Q
Core Specs
Shading Units
2,560
7,424 +190.0%
Shaders
2,560
7,424 +190.0%
TMUs
160
232 +45.0%
ROPs
80
80 0.0%
SM Count
—
58
Execution Units
20
—
Clocks
Base Clock
2000 MHz
795 MHz
Boost Clock
2400 MHz
1350 MHz
Memory Clock
2375 MHz 19 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
24 GB
12 GB
VRAM (MB)
24,576
12,288 -50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
192 bit
Bandwidth
456.0 GB/s
432.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
10 MB
48 MB
Performance
Pixel Rate
192.0 GPixel/s
108.0 GPixel/s
Texture Rate
384.0 GTexel/s
313.2 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
20.04 TFLOPS
FP64 (TFLOPS)
3.072 TFLOPS (1:4)
313.2 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
20.04 TFLOPS (1:1)
AI/RT
RT Cores
20
58 +190.0%
Tensor Cores
—
232
XMX Cores
160
—
Power
TDP
400 W
60 W
TDP (W)
400
60 -85.0%
Suggested PSU
800 W
—
Power Connectors
1x 16-pin
None
Architecture
Architecture
Xe2-HPG
Ada Lovelace
GPU Name
BMG-G21
AD104
Generation
Battlemage (Pro Series)
GeForce 40 Mobile
Process Size
5 nm
5 nm
Transistors
19,600 million
35,800 million
Die Size
272 mm²
294 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
121.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
IGP
Length
300 mm 11.8 inches
—
Height
110 mm 4.3 inches
—
Outputs
4x mini-DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x8
PCIe 4.0 x16
Other
Launch Price
1,199 USD
—
Production
Active
Active
Predecessor
—
GeForce 30 Mobile
Successor
—
GeForce 50 Mobile
View Arc Pro B60 Dual Details View GeForce RTX 4080 Max-Q Details