Intel Arc Pro B390 vs NVIDIA RTX 500 Mobile Ada Generation Comparison

Intel
GPU

Intel Arc Pro B390

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 80 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Pro B390 vs NVIDIA RTX 500 Mobile Ada Generation

The Verdict

The recorded data places both the Intel Arc Pro B390 and the NVIDIA RTX 500 Mobile Ada Generation at the 50th percentile among all GPUs in the database, with no benchmark scores or wins recorded for either part. These are fundamentally different designs for different operating envelopes. The Arc Pro B390 is a 80 W integrated-class part built on Intel's 3 nm process with Panther Lake silicon, while the RTX 500 Mobile Ada is a 35 W discrete-class mobile GPU using TSMC's 5 nm process with the AD107 chip. The RTX 500 Mobile Ada delivers higher absolute compute across every measured metric: FP32 throughput is 8.294 TFLOPS versus 7.680 TFLOPS, pixel rate is 64.80 GPixel/s versus 60.00 GPixel/s, and texture rate is 129.6 GTexel/s versus 120.0 GTexel/s. The NVIDIA part also offers dedicated 4 GB GDDR6 memory with 128.0 GB/s bandwidth, while the Intel part relies entirely on system shared memory with system dependent bandwidth. The RTX 500 Mobile Ada has more shading units (2048 versus 1536), more TMUs (64 versus 48), more ROPs (32 versus 24), more RT cores (16 versus 12), and includes 64 tensor cores while the Intel part lists none. The data indicates the NVIDIA part is the stronger performer on paper, but the Intel part consumes more power (80 W versus 35 W) and uses a newer 3 nm process. The Arc Pro B390 targets systems where the GPU is integrated into the processor package, using the IGP bus interface. The RTX 500 Mobile Ada uses a PCIe 4.0 x8 interface, making it a separate mobile GPU. The Intel part boosts to 2500 MHz versus 2025 MHz for NVIDIA, but the NVIDIA part has a much higher base clock at 1485 MHz versus 300 MHz. The data supports selecting the RTX 500 Mobile Ada for higher absolute performance and dedicated VRAM, while the Arc Pro B390 fits designs requiring an integrated GPU with a newer process node.

Architecture Differences

The Intel Arc Pro B390 uses the Xe3-LPG architecture built on Panther Lake silicon, fabricated on Intel's 3 nm process. The NVIDIA RTX 500 Mobile Ada Generation uses the Ada Lovelace architecture built on the AD107 chip, fabricated on TSMC's 5 nm process. The Intel part belongs to the Arc Graphics-WM (Panther Lake) generation, while the NVIDIA part belongs to the Ada-MW (x000A) generation. The Intel part has a base clock of 300 MHz and a boost clock of 2500 MHz. The NVIDIA part has a base clock of 1485 MHz and a boost clock of 2025 MHz. The Intel part reports its memory as system shared with system dependent bandwidth, meaning the GPU uses the host system's memory. The NVIDIA part uses 4 GB of GDDR6 memory on a 64-bit bus with 128.0 GB/s bandwidth and a 2000 MHz memory clock at 16 Gbps effective.

The Intel part has 1536 shading units, 48 texture mapping units, 24 raster output units, and 12 ray tracing cores. It lists no tensor cores. The NVIDIA part has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores. The Intel part delivers 7.680 TFLOPS of FP32 compute and 15.36 TFLOPS of FP16 compute at a 2:1 ratio. The NVIDIA part delivers 8.294 TFLOPS of FP32 compute and 8.294 TFLOPS of FP16 compute at a 1:1 ratio. The NVIDIA part's transistor count is 18,900 million on a 159 mm² die, giving a transistor density of 118.9M / mm². The Intel part's transistor count and die size are listed as unknown. The Intel part has a TDP of 80 W, while the NVIDIA part has a TDP of 35 W. Both parts use an IGP slot width and no power connectors. The Intel part uses an IGP bus interface, while the NVIDIA part uses PCIe 4.0 x8. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part was released on 2026-01-26, while the NVIDIA part was released on 2024-02-25. The Intel part's predecessor is HD Graphics-WM, and the NVIDIA part's predecessor is Ampere-MW with a successor of Blackwell-MW.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA RTX 500 Mobile Ada Generation delivers 8.294 TFLOPS of FP32 compute, which is higher than the Intel Arc Pro B390's 7.680 TFLOPS.

Q: How do the memory configurations differ?

A: The Intel Arc Pro B390 uses system shared memory with system dependent bandwidth. The NVIDIA RTX 500 Mobile Ada Generation uses 4 GB of GDDR6 memory on a 64-bit bus with 128.0 GB/s bandwidth.

Q: What are the process nodes for each GPU?

A: The Intel Arc Pro B390 is fabricated on Intel's 3 nm process. The NVIDIA RTX 500 Mobile Ada Generation is fabricated on TSMC's 5 nm process.

Q: Which GPU has more ray tracing cores?

A: The NVIDIA RTX 500 Mobile Ada Generation has 16 ray tracing cores, while the Intel Arc Pro B390 has 12 ray tracing cores.

Q: What is the power consumption difference?

A: The Intel Arc Pro B390 has a TDP of 80 W, while the NVIDIA RTX 500 Mobile Ada Generation has a TDP of 35 W.

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

The two parts differ across nearly every specification field recorded. The Intel Arc Pro B390 uses the Panther Lake chip and Xe3-LPG architecture, while the NVIDIA RTX 500 Mobile Ada Generation uses the AD107 chip and Ada Lovelace architecture. The process node differs: Intel uses 3 nm, while NVIDIA uses 5 nm via TSMC. The Intel part has an unknown transistor count and die size, while the NVIDIA part has 18,900 million transistors on a 159 mm² die with a density of 118.9M / mm². Base clocks differ significantly: 300 MHz for Intel versus 1485 MHz for NVIDIA. Boost clocks are 2500 MHz for Intel versus 2025 MHz for NVIDIA. Memory differs completely: system shared for Intel versus 4 GB GDDR6 for NVIDIA. The NVIDIA part has a 64-bit bus and 128.0 GB/s bandwidth, while the Intel part's bus width and bandwidth are system dependent. The memory clock is 2000 MHz at 16 Gbps effective for NVIDIA, while the Intel part reports system shared memory.

Shading units: 1536 for Intel versus 2048 for NVIDIA. TMUs: 48 versus 64. ROPs: 24 versus 32. RT cores: 12 versus 16. Tensor cores: none listed for Intel versus 64 for NVIDIA. Pixel rate: 60.00 GPixel/s for Intel versus 64.80 GPixel/s for NVIDIA. Texture rate: 120.0 GTexel/s for Intel versus 129.6 GTexel/s for NVIDIA. FP32: 7.680 TFLOPS for Intel versus 8.294 TFLOPS for NVIDIA. FP16: 15.36 TFLOPS (2:1) for Intel versus 8.294 TFLOPS (1:1) for NVIDIA. TDP: 80 W for Intel versus 35 W for NVIDIA. Bus interface: IGP for Intel versus PCIe 4.0 x8 for NVIDIA. Release dates: 2026-01-26 for Intel versus 2024-02-25 for NVIDIA. The Intel predecessor is HD Graphics-WM, while the NVIDIA predecessor is Ampere-MW and its successor is Blackwell-MW. Both parts have no launch MSRP recorded in the database.

Head-to-Head Benchmarks

The database records no benchmark scores and no wins for either GPU in a head-to-head comparison, so the analysis relies on the specification-derived performance metrics. The NVIDIA RTX 500 Mobile Ada Generation leads in raw compute throughput. Its FP32 output of 8.294 TFLOPS is 8% higher than the Intel Arc Pro B390's 7.680 TFLOPS. The pixel rate favors NVIDIA at 64.80 GPixel/s versus 60.00 GPixel/s, a 4.80 GPixel/s advantage. Texture rate also favors NVIDIA at 129.6 GTexel/s versus 120.0 GTexel/s, a 9.6 GTexel/s advantage. The NVIDIA part has 512 more shading units, 16 more TMUs, 8 more ROPs, 4 more RT cores, and 64 tensor cores where Intel lists none. The NVIDIA part's dedicated 4 GB GDDR6 memory with 128.0 GB/s bandwidth provides a fixed memory performance ceiling, while the Intel part's system shared memory has system dependent bandwidth, meaning its memory performance varies with the host platform.

The Intel Arc Pro B390 counters in clock speed and FP16 throughput. Its boost clock of 2500 MHz is 475 MHz higher than NVIDIA's 2025 MHz. Its FP16 output of 15.36 TFLOPS at a 2:1 ratio is nearly double the NVIDIA part's 8.294 TFLOPS at a 1:1 ratio. The Intel part uses a newer 3 nm process versus NVIDIA's 5 nm process, which indicates a denser manufacturing technology. The Intel part's 80 W TDP is higher than NVIDIA's 35 W TDP, meaning the NVIDIA part delivers its higher FP32, pixel, and texture rates at less than half the power draw. The NVIDIA part also has a much higher base clock of 1485 MHz versus 300 MHz, indicating it sustains performance at idle-to-moderate loads far better than the Intel part. The Intel part's 300 MHz base clock is very low, suggesting it relies heavily on boost behavior for performance.

The data shows NVIDIA holds the advantage in every performance metric that matters for real-time graphics and compute workloads: FP32 throughput, pixel fill, texture fill, ray tracing core count, and tensor core availability. The Intel part's FP16 advantage is useful for mixed-precision workloads that can use 2:1 ratio throughput, but the 1:1 ratio on NVIDIA means its FP16 performance equals its FP32 performance, which is a different design tradeoff. The NVIDIA part's transistor count of 18,900 million on 159 mm² gives it a density of 118.9M / mm², while the Intel part's transistor count is unknown, so density comparisons cannot be made. The RTX 500 Mobile Ada Generation's PCIe 4.0 x8 interface allows it to be a discrete GPU, while the Arc Pro B390's IGP interface means it is integrated into the processor. The NVIDIA part's earlier release date of 2024-02-25 versus Intel's 2026-01-26 suggests the NVIDIA design is earlier in its lifecycle. Both parts are listed as Active in production status. The database shows both at the 50th percentile, but with no recorded benchmark scores, the percentile ranking does not differentiate them. The specification data indicates the NVIDIA RTX 500 Mobile Ada Generation is the higher-performing part across the majority of measured metrics.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro B390
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
1,536
2,048 +33.3%
Shaders
1,536
2,048 +33.3%
TMUs
48
64 +33.3%
ROPs
24
32 +33.3%
SM Count
16
Execution Units
12
Clocks
Base Clock
300 MHz
1485 MHz
Boost Clock
2500 MHz
2025 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
128.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
12 MB
Performance
Pixel Rate
60.00 GPixel/s
64.80 GPixel/s
Texture Rate
120.0 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
960.0 GFLOPS (1:8)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
15.36 TFLOPS (2:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
12
16 +33.3%
Tensor Cores
64
XMX Cores
96
Power
TDP
80 W
35 W
TDP (W)
80
35 -56.3%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Ada Lovelace
GPU Name
Panther Lake
AD107
Generation
Arc Graphics-WM (Panther Lake)
Ada-MW (x000A)
Process Size
3 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
HD Graphics-WM
Ampere-MW
Successor
Blackwell-MW
View Arc Pro B390 Details View RTX 500 Mobile Ada Generation Details