Intel Arc Pro B390 vs Intel UHD Graphics 710 Mobile Comparison
Intel Arc Pro B390
UHD Graphics 710 Mobile
Analysis: Intel Arc Pro B390 vs Intel UHD Graphics 710 Mobile
Head-to-Head Benchmarks
The recorded data shows no direct head-to-head benchmark entries between the Intel Arc Pro B390 and the Intel UHD Graphics 710 Mobile. Both products have an empty benchmark array in the database, and the win count for each side is zero. Consequently, no empirical score deltas can be drawn from direct comparisons, as no matching test runs exist.
However, the theoretical throughput figures provide a clear mathematical separation. The Arc Pro B390 delivers 7.680 TFLOPS of FP32 compute, while the UHD Graphics 710 Mobile delivers 307.2 GFLOPS. This represents a 25x difference in raw floating-point throughput. Pixel throughput shows a similar gap: 60.00 GPixel/s versus 4.800 GPixel/s, a 12.5x advantage. Texture rate stands at 120.0 GTexel/s versus 9.600 GTexel/s, again a 12.5x margin. These figures indicate that in any workload that scales with raw shader output, the Arc Pro B390 will outpace the UHD Graphics 710 Mobile by an order of magnitude.
The absence of recorded benchmark scores means percentile rankings are identical at 50 for both parts. The average benchmark score is 0 for each, reflecting the lack of submitted test data rather than actual performance. The database currently cannot confirm real-world application deltas, but the architectural specifications point to a decisive advantage for the Arc Pro B390 in compute-bound tasks. For memory-bound workloads, both parts rely on System Shared memory with System Dependent bandwidth, so the memory subsystem does not differentiate them in the recorded data.
Architecture Differences
The two GPUs come from different architectural generations. The Arc Pro B390 uses the Xe3-LPG architecture on the Panther Lake chip, fabricated on Intel's 3 nm process. The UHD Graphics 710 Mobile uses Generation 12.2 architecture on the Raptor Lake chip, fabricated on Intel's 10 nm process. The process node difference alone represents a significant generational step, with the 3 nm node offering higher transistor density and efficiency per the recorded specifications.
Execution resources differ substantially. The Arc Pro B390 has 1536 shading units, 48 texture mapping units, and 24 raster operation units. The UHD Graphics 710 Mobile has 128 shading units, 8 TMUs, and 4 ROPs. The Arc Pro B390 also includes 12 ray tracing cores, while the UHD Graphics 710 Mobile has none. This means the Arc Pro B390 can execute hardware-accelerated ray tracing workloads, whereas the UHD part cannot.
Clock behavior shows a different operating envelope. The Arc Pro B390 has a base clock of 300 MHz and a boost clock of 2500 MHz. The UHD Graphics 710 Mobile also starts at 300 MHz base but boosts to only 1200 MHz. The higher boost ceiling on the Arc Pro B390 contributes directly to its throughput advantages.
API support separates the two as well. The Arc Pro B390 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The DirectX 12 Ultimate tier on the Arc Pro B390 enables feature sets such as hardware ray tracing and mesh shaders, which are unavailable on the UHD part.
The bus interface differs: the Arc Pro B390 uses an IGP interface, while the UHD Graphics 710 Mobile uses a Ring Bus interface. Both are integrated graphics with Portable Device Dependent display outputs. The power envelope is also different: the Arc Pro B390 has a TDP of 80 W, while the UHD Graphics 710 Mobile has a TDP of 15 W. The Arc Pro B390 lists no power connectors, consistent with its integrated nature.
Release dates place the two in different market windows. The UHD Graphics 710 Mobile was released on 2023-01-03, while the Arc Pro B390 was released on 2026-01-26. The UHD part lists its successor as Arc Graphics-M, while the Arc Pro B390 lists its predecessor as HD Graphics-WM.
Where Each One Wins
The Arc Pro B390 wins decisively in compute-heavy scenarios. Its 1536 shading units and 7.680 TFLOPS FP32 throughput make it suitable for tasks such as rendering, image processing, and any workload that can utilize parallel shader execution. The 12 ray tracing cores enable hardware-accelerated ray tracing, which is absent on the UHD Graphics 710 Mobile. The 25x FP32 advantage means that even poorly optimized compute workloads will see a substantial margin over the UHD part.
The Arc Pro B390 also wins in pixel and texture throughput. With 60.00 GPixel/s and 120.0 GTexel/s, it can drive higher resolutions and more detailed textures than the UHD Graphics 710 Mobile, which offers 4.800 GPixel/s and 9.600 GTexel/s. Rasterization-heavy applications, such as games or CAD viewports, will benefit from the 12.5x fill rate advantage.
The UHD Graphics 710 Mobile wins in power efficiency by design. Its 15 W TDP is significantly lower than the 80 W TDP of the Arc Pro B390. For systems with strict thermal budgets or battery-powered operation, the UHD part consumes a fraction of the power. However, the efficiency ratio must be weighed against the massive performance gap; the Arc Pro B390 delivers 25x the FP32 throughput at roughly 5.3x the power draw, indicating superior performance per watt in the recorded specifications.
The UHD Graphics 710 Mobile also holds an advantage in integration simplicity. It uses a Ring Bus interface and has a lower clock ceiling, which likely simplifies thermal management in thin-and-light designs. The Arc Pro B390, with its 80 W TDP and 2500 MHz boost, requires more substantial cooling despite being an integrated part.
For legacy compatibility, the UHD Graphics 710 Mobile supports DirectX 12 (12_1), which covers most existing titles and applications. The Arc Pro B390's DirectX 12 Ultimate (12_2) support is backward compatible but adds newer features that the UHD part cannot access.
FAQ
Q: Which GPU has higher raw compute throughput?
A: The Intel Arc Pro B390 delivers 7.680 TFLOPS FP32, while the Intel UHD Graphics 710 Mobile delivers 307.2 GFLOPS, a 25x difference in favor of the Arc Pro B390.
Q: Does the Intel UHD Graphics 710 Mobile support ray tracing?
A: No. The UHD Graphics 710 Mobile has no ray tracing cores, while the Arc Pro B390 includes 12 ray tracing cores.
Q: What are the DirectX versions supported by each GPU?
A: The Arc Pro B390 supports DirectX 12 Ultimate (12_2), while the UHD Graphics 710 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Q: How do the power requirements compare?
A: The Arc Pro B390 has a TDP of 80 W, while the UHD Graphics 710 Mobile has a TDP of 15 W. Neither uses external power connectors.
Q: Which process node is used for each chip?
A: The Arc Pro B390 uses Intel's 3 nm process on the Panther Lake chip. The UHD Graphics 710 Mobile uses Intel's 10 nm process on the Raptor Lake chip.
Q: What is the boost clock difference?
A: The Arc Pro B390 boosts to 2500 MHz, while the UHD Graphics 710 Mobile boosts to 1200 MHz. Both have a base clock of 300 MHz.
Specification Differences
| Specification | Intel Arc Pro B390 | Intel UHD Graphics 710 Mobile |
|----------------|-------------------|-------------------------------|
| Architecture | Xe3-LPG | Generation 12.2 |
| Chip | Panther Lake | Raptor Lake |
| Process Node | 3 nm | 10 nm |
| Boost Clock | 2500 MHz | 1200 MHz |
| Shading Units | 1536 | 128 |
| TMUs | 48 | 8 |
| ROPs | 24 | 4 |
| Ray Tracing Cores | 12 | None |
| Pixel Rate | 60.00 GPixel/s | 4.800 GPixel/s |
| Texture Rate | 120.0 GTexel/s | 9.600 GTexel/s |
| FP32 Performance | 7.680 TFLOPS | 307.2 GFLOPS |
| FP16 Performance | 15.36 TFLOPS (2:1) | 614.4 GFLOPS (2:1) |
| TDP | 80 W | 15 W |
| Bus Interface | IGP | Ring Bus |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Release Date | 2026-01-26 | 2023-01-03 |
| Predecessor | HD Graphics-WM | None |
| Successor | None | Arc Graphics-M |
Both GPUs share the same base clock of 300 MHz, use System Shared memory with System Dependent bandwidth, have Portable Device Dependent display outputs, and are classified as IGP slot width. Neither has a launch MSRP recorded in the database.