Intel Arc Graphics 64EU Mobile vs NVIDIA N1 16SM Comparison

Intel
GPU

Intel Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

N1 16SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA N1 16SM

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results for these two mobile graphics solutions. The Intel Arc Graphics 64EU Mobile and the NVIDIA N1 16SM do not share any overlapping benchmark entries in our measurements. Both products hold a percentile rank of 50 against all GPUs tracked in the database, indicating they sit at the median of the recorded performance distribution. However, this identical percentile does not imply comparable performance; rather, it reflects the absence of directly comparable workload data.

The raw compute specifications show a substantial gap in theoretical output. The NVIDIA N1 16SM delivers 9.609 TFLOPS of FP32 performance, which is approximately 5.4 times the 1.792 TFLOPS recorded for the Intel Arc Graphics 64EU Mobile. In FP16 workloads, the NVIDIA part again reaches 9.609 TFLOPS with a 1:1 ratio, while the Intel solution achieves 3.584 TFLOPS using a 2:1 ratio, meaning the NVIDIA GPU offers roughly 2.7 times the FP16 throughput when both are operating at their respective native precision paths. Texture throughput follows a similar pattern: the N1 16SM processes 300.3 GTexel/s versus 56.00 GTexel/s for the Intel part, a difference of about 5.4 times. Pixel fill rates are closer, with the NVIDIA GPU at 56.30 GPixel/s and the Intel GPU at 28.00 GPixel/s, a 2.0 times advantage for the NVIDIA solution.

The absence of benchmark entries means these figures are derived from clock rates and shader counts, not from executed workloads. The database records no wins for either product in head-to-head comparisons, as no such comparisons exist in the current dataset. This is a case where the specification sheet must stand in for measured performance, and the specification sheet is heavily weighted toward the NVIDIA part.

Architecture Differences

The two GPUs come from fundamentally different design lineages. The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip built on the Xe-LPG architecture, fabricated by Intel on a 10 nm process. The NVIDIA N1 16SM uses the GB20B chip based on the Blackwell 2.0 architecture, built by TSMC on a 5 nm process. The process node difference alone gives the NVIDIA part a density and efficiency advantage before any other architectural considerations are factored in.

Shader resources diverge sharply. The Intel GPU contains 512 shading units, 32 texture mapping units, and 16 raster output units. The NVIDIA GPU contains 2048 shading units, 128 TMUs, and 24 ROPs. This means the NVIDIA part has 4 times the shader count, 4 times the TMU count, and 1.5 times the ROP count. The NVIDIA GPU also includes dedicated hardware that the Intel part lacks entirely: 16 ray tracing cores and 64 tensor cores. The Intel Arc Graphics 64EU Mobile has no RT cores and no tensor cores in the recorded data, so any ray tracing or AI acceleration workloads will rely on different mechanisms, if they are supported at all.

Clock behavior differs as well. The Intel GPU runs at a base clock of 300 MHz and boosts to 1750 MHz. The NVIDIA GPU runs at a base of 741 MHz and boosts to 2346 MHz. The NVIDIA boost clock is 34% higher than the Intel boost clock, and its base clock is nearly 2.5 times higher. The NVIDIA memory subsystem is entirely separate and dedicated: 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s of bandwidth. The Intel GPU uses system shared memory with system dependent bandwidth, meaning its memory performance varies with the host platform's configuration. The NVIDIA memory clock is listed at 1067 MHz with 8.5 Gbps effective data rate, while the Intel memory clock is simply marked as system shared.

API support also differs. The Intel GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA GPU lists N/A for DirectX, OpenGL, and Vulkan in the database. This suggests the NVIDIA part may target a different software stack or is not yet fully characterized for those APIs in our records, while the Intel part has full traditional graphics API coverage. Bus interfaces differ: Intel uses a Ring Bus, while NVIDIA uses PCIe 5.0 x16. Display outputs are portable device dependent for the Intel GPU, while the NVIDIA GPU lists a single HDMI output.

The NVIDIA die size is recorded at 382 mm², though transistor count is listed as unknown for both parts. The Intel GPU has no die size recorded. The NVIDIA chip is a large, dedicated IGP with substantial on-package memory, while the Intel part is a smaller integrated solution that relies entirely on the host system's memory.

FAQ

Q: Which GPU has higher FP32 compute throughput?

A: The NVIDIA N1 16SM records 9.609 TFLOPS of FP32 performance, which is about 5.4 times the 1.792 TFLOPS of the Intel Arc Graphics 64EU Mobile.

Q: Does the Intel GPU support any ray tracing hardware?

A: No. The recorded data shows no RT cores for the Intel Arc Graphics 64EU Mobile, while the NVIDIA N1 16SM includes 16 ray tracing cores.

Q: How much memory does each GPU use?

A: The NVIDIA N1 16SM has 128 GB of dedicated LPDDR5X memory on a 256-bit bus with 273.2 GB/s bandwidth. The Intel Arc Graphics 64EU Mobile uses system shared memory with system dependent bandwidth.

Q: What is the process node difference between the two?

A: The Intel GPU is built on a 10 nm process at Intel's foundry. The NVIDIA GPU is built on a 5 nm process at TSMC.

Q: Which GPU has more shading units?

A: The NVIDIA N1 16SM has 2048 shading units, which is 4 times the 512 shading units found in the Intel Arc Graphics 64EU Mobile.

Q: What are the boost clock speeds?

A: The Intel GPU boosts to 1750 MHz. The NVIDIA GPU boosts to 2346 MHz, which is about 34% higher.

The Verdict

The data points to a clear performance hierarchy. The NVIDIA N1 16SM leads in every recorded compute metric: FP32 throughput, FP16 throughput, texture rate, pixel rate, shader count, TMU count, ROP count, memory capacity, memory bandwidth, and clock speeds. The NVIDIA part also includes ray tracing and tensor cores that the Intel part does not have. The Intel Arc Graphics 64EU Mobile holds advantages only in API compatibility, supporting DirectX 12, OpenGL 4.6, and Vulkan 1.4, while the NVIDIA part lists N/A for those APIs in the database.

The process node difference is substantial. A 5 nm TSMC process versus a 10 nm Intel process means the NVIDIA part operates at higher clocks with more compute units, and its 382 mm² die size indicates a large, fully realized GPU. The Intel part, by contrast, is a smaller integrated solution that shares system memory and depends on the host platform for bandwidth.

For workloads that require raw compute throughput, the NVIDIA N1 16SM is the stronger choice based on the recorded specifications. For systems that need full traditional graphics API support as recorded in the database, the Intel GPU has the edge, since the NVIDIA part shows no DirectX, OpenGL, or Vulkan support in our records. The Intel part also uses a Ring Bus interface, which may suit certain integrated platform designs, while the NVIDIA part uses PCIe 5.0 x16.

The absence of benchmark scores means this verdict relies entirely on specification analysis. The percentile ranks are identical at 50, but that reflects the lack of measured data rather than equivalent performance. Users who prioritize compute density, memory bandwidth, and dedicated AI or ray tracing hardware should favor the NVIDIA N1 16SM. Users who require the specific API support listed for the Intel part may find the Intel Arc Graphics 64EU Mobile more suitable for their software environment.

Specification Differences

| Field | Intel Arc Graphics 64EU Mobile | NVIDIA N1 16SM |

|-------|-------------------------------|----------------|

| Chip | Meteor Lake | GB20B |

| Architecture | Xe-LPG | Blackwell 2.0 |

| Process Node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Die Size | Not recorded | 382 mm² |

| Base Clock | 300 MHz | 741 MHz |

| Boost Clock | 1750 MHz | 2346 MHz |

| Memory Size | System Shared | 128 GB |

| Memory Type | System Shared | LPDDR5X |

| Memory Bus Width | System Shared | 256 bit |

| Memory Bandwidth | System Dependent | 273.2 GB/s |

| Memory Clock | System Shared | 1067 MHz, 8.5 Gbps effective |

| Shading Units | 512 | 2048 |

| TMUs | 32 | 128 |

| ROPs | 16 | 24 |

| RT Cores | Not present | 16 |

| Tensor Cores | Not present | 64 |

| Pixel Rate | 28.00 GPixel/s | 56.30 GPixel/s |

| Texture Rate | 56.00 GTexel/s | 300.3 GTexel/s |

| FP32 Performance | 1.792 TFLOPS | 9.609 TFLOPS |

| FP16 Performance | 3.584 TFLOPS (2:1) | 9.609 TFLOPS (1:1) |

| TDP | 65 W | Unknown |

| Bus Interface | Ring Bus | PCIe 5.0 x16 |

| Display Outputs | Portable Device Dependent | 1x HDMI |

| DirectX Support | 12 (12_1) | N/A |

| OpenGL Support | 4.6 | N/A |

| Vulkan Support | 1.4 | N/A |

| Release Date | 2023-12-13 | 2026-05-31 |

| Production Status | Active | Active |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU Mobile
N1 16SM
Core Specs
Shading Units
512
2,048 +300.0%
Shaders
512
2,048 +300.0%
TMUs
32
128 +300.0%
ROPs
16
24 +50.0%
SM Count
16
Execution Units
64
Clocks
Base Clock
300 MHz
741 MHz
Boost Clock
1750 MHz
2346 MHz
Memory Clock
System Shared
1067 MHz 8.5 Gbps effective
Memory
Memory Size
System Shared
128 GB
VRAM (MB)
131,072
Memory Type
System Shared
LPDDR5X
Memory Bus
System Shared
256 bit
Bandwidth
System Dependent
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
50 MB
Performance
Pixel Rate
28.00 GPixel/s
56.30 GPixel/s
Texture Rate
56.00 GTexel/s
300.3 GTexel/s
FP32 (TFLOPS)
1.792 TFLOPS
9.609 TFLOPS
FP64 (TFLOPS)
150.1 GFLOPS (1:64)
FP16 (TFLOPS)
3.584 TFLOPS (2:1)
9.609 TFLOPS (1:1)
AI/RT
RT Cores
16
Tensor Cores
64
Power
TDP
65 W
unknown
TDP (W)
65
Power Connectors
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB20B
Generation
Arc Graphics-M (Meteor Lake)
Blackwell IGP (N1x)
Process Size
10 nm
5 nm
Transistors
unknown
Die Size
382 mm²
Foundry
Intel
TSMC
API Support
DirectX
12 (12_1)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.1
Shader Model
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Arc Graphics 64EU Mobile Details View N1 16SM Details