Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Ti SUPER Comparison
Intel Arc Graphics 64EU Mobile
GeForce RTX 5070 Ti SUPER
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Ti SUPER
Head-to-Head Benchmarks
The database currently holds no direct head-to-head benchmark results for the Intel Arc Graphics 64EU Mobile versus the NVIDIA GeForce RTX 5070 Ti SUPER. However, the available measurement for the RTX 5070 Ti SUPER provides context. In the 3DMark Steel Nomad DX12 test, the NVIDIA part records a score of 6269.5, with an average benchmark score of 6270. This places it at the 36th percentile among all GPUs in the database.
The nearest rivals for the RTX 5070 Ti SUPER show a tightly clustered field. The NVIDIA GeForce RTX 4070 Ti SUPER AD102 matches its average score exactly at 6270, a delta of 0%. The AMD FirePro W600 sits slightly higher at 6223, which represents a 0.8% advantage over the RTX 5070 Ti SUPER. Conversely, the NVIDIA Quadro K620 trails by 0.2% with a score of 6282, and the AMD Radeon R7 M350 is 0.9% behind with 6327. These deltas indicate that the RTX 5070 Ti SUPER performs within a narrow performance band relative to these specific database entries, with no single rival holding a decisive margin.
The Intel Arc Graphics 64EU Mobile has no recorded benchmark scores, no average score, and no nearest rivals in the database. Consequently, direct numeric comparison between the two products is impossible from recorded data. The data shows only that the Intel part holds a 50th percentile ranking among all GPUs, which is a positional metric rather than a performance score. The absence of any test results for the Intel component means that head-to-head wins cannot be assigned to either product. The wins counter for both items stands at zero.
Architecture Differences
The two GPUs diverge fundamentally in architecture, process technology, and feature set. The Intel Arc Graphics 64EU Mobile is built on the Meteor Lake chip using the Xe-LPG architecture, fabricated on a 10 nm process at Intel’s foundry. It belongs to the Arc Graphics-M generation. The NVIDIA GeForce RTX 5070 Ti SUPER uses the GB203 chip with Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. The NVIDIA part integrates 45,600 million transistors on a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The Intel chip has no recorded transistor count or die size in the database.
Clock behavior differs sharply. The Intel GPU runs at a base clock of 300 MHz with a boost of 1750 MHz. The NVIDIA GPU starts at 2295 MHz base and boosts to 2452 MHz. Memory architecture is another point of divergence. The Intel part uses system shared memory for size, type, bus width, and bandwidth, with bandwidth listed as system dependent. The NVIDIA part carries 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The memory clock for NVIDIA is 1750 MHz with 28 Gbps effective speed.
Compute resources scale dramatically between the two. Intel provides 512 shading units, 32 texture mapping units, and 16 raster output units. NVIDIA offers 8960 shading units, 280 TMUs, and 96 ROPs. Pixel rate for Intel is 28.00 GPixel/s, while NVIDIA reaches 235.4 GPixel/s. Texture rate for Intel is 56.00 GTexel/s versus 686.6 GTexel/s for NVIDIA. Floating point performance shows a similar gap: Intel delivers 1.792 TFLOPS FP32 and 3.584 TFLOPS FP16 with a 2:1 ratio. NVIDIA delivers 43.94 TFLOPS FP32 and 43.94 TFLOPS FP16 with a 1:1 ratio.
Ray tracing and tensor cores exist only on the NVIDIA side. The RTX 5070 Ti SUPER has 70 RT cores and 280 tensor cores. The Intel part lists no RT or tensor core counts. API support varies in DirectX version: Intel supports DirectX 12 (12_1), while NVIDIA supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4. Power consumption differs by a factor of roughly five: Intel has a 65 W TDP, NVIDIA has a 350 W TDP. Physical configuration also separates them. Intel is an integrated graphics processor with a Ring Bus interface and IGP slot width, while NVIDIA is a dual-slot discrete card using PCIe 5.0 x16, measuring 304 mm in length, 137 mm in height, and 48 mm in width, with a single 16-pin power connector.
The Verdict
The recorded data offers no basis for a performance verdict favoring either product in direct competition. The Intel Arc Graphics 64EU Mobile has zero benchmark entries and zero average score. The NVIDIA GeForce RTX 5070 Ti SUPER has one benchmark entry with a score of 6269.5 and an average of 6270. The percentile rankings differ: Intel sits at the 50th percentile, NVIDIA at the 36th percentile. These percentiles reflect position among all GPUs in the database, not relative performance against each other.
The architecture differences suggest the NVIDIA part is designed for substantially higher throughput. Its 8960 shading units, 280 TMUs, and 96 ROPs far exceed Intel’s 512, 32, and 16 respectively. The NVIDIA pixel rate of 235.4 GPixel/s is more than eight times Intel’s 28.00 GPixel/s. The texture rate of 686.6 GTexel/s is more than twelve times Intel’s 56.00 GTexel/s. FP32 output of 43.94 TFLOPS is roughly 24.5 times Intel’s 1.792 TFLOPS. These are arithmetic comparisons from the specification fields, not benchmark results.
The NVIDIA part also brings hardware ray tracing with 70 RT cores, 280 tensor cores, and 16 GB of dedicated GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. Intel relies on system shared memory with bandwidth dependent on the host platform. The NVIDIA card uses a 5 nm process versus Intel’s 10 nm, and the NVIDIA die packs 45,600 million transistors. Both products are marked active in production status. The NVIDIA part has a launch MSRP of 749 USD, stated once here for reference. The Intel part has no MSRP recorded.
For a user choosing between these two based strictly on database facts, the NVIDIA part offers specification advantages in every measurable compute category. The Intel part offers lower power consumption at 65 W versus 350 W and integration into a mobile chip. The verdict from the data: the RTX 5070 Ti SUPER is the higher-capability part by every recorded specification, while the Arc Graphics 64EU Mobile serves a fundamentally different integrated role. Neither product has a recorded benchmark win over the other.
FAQ
Q: Does the Intel Arc Graphics 64EU Mobile have any benchmark scores in the database?
A: No. The Intel part has an empty benchmarks array, an average benchmark score of 0, and no nearest rivals listed.
Q: What is the average benchmark score for the NVIDIA GeForce RTX 5070 Ti SUPER?
A: The average benchmark score is 6270, based on a single recorded 3DMark Steel Nomad DX12 result of 6269.5.
Q: How does the RTX 5070 Ti SUPER compare to its nearest rivals?
A: It matches the NVIDIA GeForce RTX 4070 Ti SUPER AD102 exactly at 6270 (0% delta). The AMD FirePro W600 is 0.8% ahead at 6223, while the NVIDIA Quadro K620 is 0.2% behind at 6282 and the AMD Radeon R7 M350 is 0.9% behind at 6327.
Q: What memory configuration does each GPU use?
A: The Intel Arc Graphics 64EU Mobile uses system shared memory for size, type, bus width, and bandwidth, with bandwidth dependent on the system. The NVIDIA GeForce RTX 5070 Ti SUPER uses 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth.
Q: Which GPU supports hardware ray tracing?
A: Only the NVIDIA GeForce RTX 5070 Ti SUPER lists RT cores, with 70 RT cores and 280 tensor cores. The Intel Arc Graphics 64EU Mobile has no RT core or tensor core counts recorded.
Q: What are the TDP figures for each product?
A: The Intel Arc Graphics 64EU Mobile has a TDP of 65 W. The NVIDIA GeForce RTX 5070 Ti SUPER has a TDP of 350 W.
Where Each One Wins
The Intel Arc Graphics 64EU Mobile wins in power efficiency and integration. Its 65 W TDP is far below the NVIDIA part’s 350 W. It uses a Ring Bus interface and IGP slot width, meaning it is designed for portable devices with system shared memory. The database lists its display outputs as portable device dependent. These characteristics suit a mobile integrated GPU that shares system resources.
The NVIDIA GeForce RTX 5070 Ti SUPER wins in every recorded compute specification. Its 8960 shading units, 280 TMUs, and 96 ROPs provide the raw throughput foundation. The 70 RT cores and 280 tensor cores add dedicated ray tracing and AI acceleration. The 16 GB GDDR7 memory with 896.0 GB/s bandwidth and 256-bit bus enables high-bandwidth workloads. The 235.4 GPixel/s pixel rate and 686.6 GTexel/s texture rate handle high-resolution rendering. The 43.94 TFLOPS FP32 and FP16 throughput supports compute-heavy applications. Its PCIe 5.0 x16 interface and dual-slot discrete design indicate a standalone card for desktop systems.
The recorded benchmark data gives the NVIDIA part a measurable result: 6269.5 in 3DMark Steel Nomad DX12. The Intel part has no measurable result. From a use-case perspective, the RTX 5070 Ti SUPER is the only one of the two with any recorded performance evidence. The Intel part’s 50th percentile rank versus the NVIDIA part’s 36th percentile rank suggests different positioning in the database population, but without benchmark scores for Intel, that ranking is not performance-based.
The launch MSRP of 749 USD for the NVIDIA part, stated once, places it in the high-end discrete segment. The Intel part has no MSRP. The production status for both is active. The NVIDIA part’s release date is 2025-12-31, while the Intel part’s release date is 2023-12-13. The Intel part’s predecessor is HD Graphics-M, and it has no successor. The NVIDIA part has no predecessor or successor listed.
For workloads requiring ray tracing, tensor operations, high memory bandwidth, or high fill rates, the data points exclusively to the NVIDIA GeForce RTX 5070 Ti SUPER. For low-power integrated graphics in a mobile chip, the Intel Arc Graphics 64EU Mobile fits that niche. The database does not support any performance win for the Intel part, as it has no recorded scores. The NVIDIA part holds the only benchmark result and wins the specification comparison on all compute metrics.