Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
Intel Arc Graphics 64EU Mobile
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile
FAQ
Q: What is the core architectural difference between the Intel Arc Graphics 64EU Mobile and the NVIDIA GeForce RTX 5070 Ti Mobile?
A: The Intel part uses the Xe-LPG architecture on Intel's 10 nm process, while the NVIDIA part uses Blackwell 2.0 on TSMC's 5 nm process. The NVIDIA chip has 31,100 million transistors on a 263 mm² die, giving a transistor density of 118.3M per mm².
Q: How do the shading unit counts compare?
A: The Intel GPU has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA GPU has 5,888 shading units, 184 TMUs, and 80 ROPs. That is roughly 11.5 times more shading units on the NVIDIA side.
Q: What are the memory configurations?
A: The Intel Arc Graphics 64EU Mobile uses system shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth.
Q: Which GPU has higher clock speeds?
A: The Intel GPU has a base clock of 300 MHz and a boost clock of 1750 MHz. The NVIDIA GPU has a base clock of 847 MHz and a boost clock of 1447 MHz. Intel runs higher boost clocks, but NVIDIA starts from a much higher base.
Q: What is the TDP of each GPU?
A: The Intel Arc Graphics 64EU Mobile is rated at 65 W. The NVIDIA GeForce RTX 5070 Ti Mobile is rated at 60 W. The NVIDIA part delivers far more performance within a slightly lower power envelope.
Q: How do the recorded benchmark scores compare?
A: The database contains benchmark results only for the NVIDIA GPU. Its average benchmark score is 35,435, placing it at the 80th percentile of all GPUs. The Intel GPU has no recorded benchmark scores and sits at the 50th percentile.
Specification Differences
The two GPUs differ in nearly every measurable specification. The Intel Arc Graphics 64EU Mobile uses an Intel 10 nm process, while the NVIDIA GeForce RTX 5070 Ti Mobile uses TSMC 5 nm. The NVIDIA chip integrates 31,100 million transistors on a 263 mm² die, with a density of 118.3M per mm². The Intel chip has no recorded transistor count or die size in the database.
Clocks diverge sharply. Intel runs 300 MHz base and 1750 MHz boost. NVIDIA runs 847 MHz base and 1447 MHz boost. The Intel boost clock is 303 MHz higher, but the NVIDIA base clock is 547 MHz higher.
Memory is a system-shared configuration on the Intel side, with type, bus width, and bandwidth all listed as system dependent. The NVIDIA side has 12 GB of GDDR7, a 192-bit bus, and 672.0 GB/s of bandwidth. Memory clock on NVIDIA is 1750 MHz, listed as 28 Gbps effective.
Compute resources differ by an order of magnitude. Intel has 512 shading units, 32 TMUs, and 16 ROPs. NVIDIA has 5,888 shading units, 184 TMUs, and 80 ROPs. Pixel rate is 28.00 GPixel/s on Intel versus 115.8 GPixel/s on NVIDIA. Texture rate is 56.00 GTexel/s versus 266.2 GTexel/s. FP32 throughput is 1.792 TFLOPS versus 17.04 TFLOPS. FP16 is 3.584 TFLOPS (2:1) on Intel versus 17.04 TFLOPS (1:1) on NVIDIA.
The bus interface differs: Intel uses a Ring Bus, NVIDIA uses PCIe 5.0 x16. NVIDIA lists 46 RT cores and 184 tensor cores; Intel lists none. NVIDIA supports DirectX 12 Ultimate (12_2), while Intel supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. TDP is 65 W for Intel and 60 W for NVIDIA. Both are integrated GPUs with portable-device-dependent display outputs. NVIDIA has no power connectors listed; Intel has none listed either.
Architecture Differences
The Intel Arc Graphics 64EU Mobile is built on Meteor Lake silicon using the Xe-LPG architecture. It belongs to the Arc Graphics-M (Meteor Lake) generation and is the successor to HD Graphics-M. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip with Blackwell 2.0 architecture, part of the GeForce 50 Mobile generation, replacing GeForce 40 Mobile.
Process technology separates these two designs fundamentally. Intel uses its own 10 nm node. NVIDIA uses TSMC 5 nm. The transistor density advantage on the NVIDIA side is substantial: 118.3M transistors per mm² across a 263 mm² die. The database does not list transistor counts or die dimensions for the Intel chip, so a direct density comparison is not possible from the recorded data.
The compute pipelines are structurally different. NVIDIA integrates dedicated ray tracing cores and tensor cores, 46 and 184 respectively. Intel does not list any RT or tensor core counts. FP16 execution also differs: Intel uses a 2:1 ratio relative to FP32, while NVIDIA uses 1:1, meaning NVIDIA's FP16 throughput equals its FP32 throughput at 17.04 TFLOPS.
NVIDIA's memory subsystem is a dedicated GDDR7 array with a 192-bit interface. Intel's memory is entirely system shared, with bandwidth dependent on the host platform. This architectural choice means Intel's performance scales with system memory speed, while NVIDIA has a fixed 672.0 GB/s budget.
The API support differs in DirectX tier. NVIDIA reaches DirectX 12 Ultimate (12_2), which includes features that Intel's DirectX 12 (12_1) tier does not. Both GPUs support Vulkan 1.4 and OpenGL 4.6.
The Verdict
The recorded data separates these two GPUs into entirely different performance classes. The NVIDIA GeForce RTX 5070 Ti Mobile holds an average benchmark score of 35,435 and ranks at the 80th percentile of all GPUs. The Intel Arc Graphics 64EU Mobile has no recorded benchmark scores and ranks at the 50th percentile. The NVIDIA part delivers 17.04 TFLOPS of FP32 compute, 115.8 GPixel/s of pixel throughput, and 266.2 GTexel/s of texture throughput. The Intel part delivers 1.792 TFLOPS, 28.00 GPixel/s, and 56.00 GTexel/s.
The RTX 5070 Ti Mobile is the clear choice for any workload that relies on raw GPU compute, dedicated ray tracing hardware, tensor core acceleration, or high-bandwidth dedicated memory. It does all of this within a 60 W TDP, which is 5 W lower than the Intel part's 65 W TDP. The Intel Arc Graphics 64EU Mobile is a Meteor Lake integrated solution with no dedicated memory, no RT cores, and no tensor cores. It is suited to basic graphics output and light compute tasks where a discrete-class GPU is unnecessary.
The nearest rivals to the RTX 5070 Ti Mobile confirm its position. The NVIDIA Quadro GV100 scores 35,520, which is 0.2% higher. The AMD Radeon Pro Duo scores 35,860, which is 1.2% higher. The NVIDIA A2 scores 34,690, which is 2.1% lower. The NVIDIA T1000 scores 36,289, which is 2.4% higher. The RTX 5070 Ti Mobile sits in a tightly contested band around 35,000 to 36,000 points, trading small margins with professional workstation GPUs.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between these two GPUs. However, the RTX 5070 Ti Mobile has nine individual benchmark results recorded. The Intel Arc Graphics 64EU Mobile has none. This absence of Intel scores in the database means every quantitative comparison relies on the NVIDIA side's recorded data and the specification sheet.
The RTX 5070 Ti Mobile's strongest recorded result is in Geekbench OpenCL with a score of 143,870. Its Geekbench Vulkan score is 139,213. Both indicate strong general-purpose compute and graphics API performance. In Passmark tests, the G3D score is 24,004, while the GPU compute score is 10,101. The DirectX 9 score is 259, DirectX 11 is 237, DirectX 10 is 151, and DirectX 12 is 102. The G2D score is 981.
The delta percentages against nearest rivals show a tight competitive field. The RTX 5070 Ti Mobile trails the Quadro GV100 by 0.2%, trails the Radeon Pro Duo by 1.2%, trails the T1000 by 2.4%, and leads the A2 by 2.1%. These margins are small in absolute terms, but they place the RTX 5070 Ti Mobile in the upper tier of mobile GPUs as measured by the database.
The Intel side has no benchmark scores to compare directly. Its FP32 throughput of 1.792 TFLOPS is less than one-tenth of the NVIDIA part's 17.04 TFLOPS. Its pixel rate of 28.00 GPixel/s is roughly one-quarter of NVIDIA's 115.8 GPixel/s. Its texture rate of 56.00 GTexel/s is roughly one-fifth of NVIDIA's 266.2 GTexel/s.
Where Each One Wins
The NVIDIA GeForce RTX 5070 Ti Mobile wins in every measured category where data exists. It has higher raw compute, higher pixel throughput, higher texture throughput, dedicated memory bandwidth, RT cores, tensor cores, a higher percentile rank, and a higher average benchmark score. It also does this at 60 W TDP, which is lower than the Intel part's 65 W TDP. For any application that stresses the GPU, the RTX 5070 Ti Mobile is the superior part.
The Intel Arc Graphics 64EU Mobile wins in two narrow specification areas. Its boost clock of 1750 MHz is higher than NVIDIA's 1447 MHz. It also uses a Ring Bus interface, which may be simpler to integrate in certain system designs than a PCIe 5.0 x16 connection. Neither of these advantages translates into a performance win in the recorded data.
The use case split follows the hardware capabilities. The Intel part is an integrated GPU on Meteor Lake, suited to systems where the CPU and GPU share the same package and memory pool. It has no dedicated VRAM, no ray tracing hardware, and no tensor cores. Its role is basic display output and light compute. The NVIDIA part is a mobile discrete GPU with 12 GB of GDDR7, 46 RT cores, 184 tensor cores, and a 192-bit memory bus. It targets gaming, content creation, and compute workloads that demand high throughput.
The percentile data reinforces the split. The RTX 5070 Ti Mobile sits at the 80th percentile of all GPUs in the database. The Intel Arc Graphics 64EU Mobile sits at the 50th percentile with zero recorded benchmark scores. In a database context, the NVIDIA part is a high-tier mobile GPU, while the Intel part is a mid-tier integrated solution without verified performance data. Buyers who need GPU horsepower should select the RTX 5070 Ti Mobile. Buyers who need only integrated graphics on a Meteor Lake platform will find the Intel part adequate for basic tasks.