Intel Arc Graphics 48EU Mobile vs NVIDIA H20 Comparison
Intel Arc Graphics 48EU Mobile
H20
Analysis: Intel Arc Graphics 48EU Mobile vs NVIDIA H20
Head-to-Head Benchmarks
The database contains no recorded benchmark scores for either the Intel Arc Graphics 48EU Mobile or the NVIDIA H20. Both entries show an average benchmark score of zero and no head-to-head comparison results. The wins tally sits at zero for each part, meaning the measured data provides no direct performance comparison between these two accelerators. Without recorded frames per second, compute throughput, or synthetic test results, the only reliable comparisons come from the documented hardware specifications and the architectural parameters listed in the database.
What the data does show is a massive gap in raw compute capability. The NVIDIA H20 delivers 39.54 TFLOPS of FP32 throughput, while the Intel Arc Graphics 48EU Mobile reaches 1,382.4 GFLOPS. That places the H20 roughly 28.6 times higher in single-precision floating-point work per clock cycle, assuming both operate at their respective boost frequencies. The H20 also carries 312 tensor cores, a feature entirely absent from the Intel part, which has no tensor core entry in its specification record. For FP16 workloads, the H20 produces 79.07 TFLOPS (2:1 ratio) versus the Intel chip's 2.765 TFLOPS (2:1 ratio), a difference of approximately 28.6 times again, consistent with the FP32 ratio.
Pixel throughput favors the H20 at 47.52 GPixel/s, compared to 14.40 GPixel/s for the Intel integrated graphics. Texture fill rates show a similar pattern: 617.8 GTexel/s for the H20 versus 43.20 GTexel/s for the Intel part, a margin of about 14.3 times. These numbers reflect the fundamental design intent of each product, one being a server accelerator with dedicated HBM3 memory and the other being an integrated graphics block within a mobile processor.
The percentile ranking for both products sits at 50 against all GPUs in the database, which indicates the percentile field does not differentiate between them in this dataset. Both entries also lack any nearest rival listings, so the database offers no comparative context from other GPUs either. The absence of benchmark data means the head-to-head analysis must rely entirely on specification-derived estimates rather than measured results.
Architecture Differences
The Intel Arc Graphics 48EU Mobile uses the Meteor Lake chip built on Intel's Xe-LPG architecture, fabricated on a 10 nm process at Intel's own foundry. It belongs to the Arc Graphics-M generation specifically for Meteor Lake. The NVIDIA H20 uses the GH100 chip based on the Hopper architecture, manufactured on a 5 nm process at TSMC. The H20 is part of the Server Hopper (Hxx) generation.
The process node difference is significant: 10 nm for Intel versus 5 nm for TSMC. The H20 packs 80,000 million transistors onto an 814 mm² die, achieving a transistor density of 98.3M per mm². The Intel part lists no transistor count or die size in the database, so those figures cannot be compared directly.
Memory architecture separates these two products completely. The Intel Arc Graphics 48EU Mobile uses system shared memory, with the memory type, bus width, and size all listed as "System Shared." Its memory bandwidth is described as "System Dependent," meaning it varies with the host platform's memory configuration. The H20 uses 96 GB of HBM3 memory on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. The clock speed for HBM3 runs at 1313 MHz with 5.3 Gbps effective data rate. The Intel part's memory clock is also system shared, with no dedicated figure recorded.
Compute resources differ by an order of magnitude. The Intel chip contains 384 shading units, 24 texture mapping units, and 8 ROPs. The H20 contains 9984 shading units, 312 TMUs, and 24 ROPs. The H20 also includes 312 tensor cores, while the Intel part records no tensor core count. Neither part lists dedicated ray tracing cores in the database.
Clock speeds show a narrower gap. The Intel Arc Graphics 48EU Mobile runs at a 300 MHz base clock and 1800 MHz boost. The H20 operates at 1830 MHz base and 1980 MHz boost. The Intel part's boost clock is 180 MHz lower than the H20's base clock, but the H20's boost advantage over the Intel part is only 180 MHz, a modest difference relative to the compute resource disparity.
Power and physical configuration diverge sharply. The Intel part consumes 28 W of TDP and is classified as an IGP with a Ring Bus interface. The H20 draws 500 W TDP, uses an SXM Module slot width, and connects via PCIe 5.0 x16. The H20 lists a suggested PSU of 900 W, while the Intel part has no PSU recommendation because it relies on the host system's power delivery. The Intel part has display outputs described as "Portable Device Dependent," while the H20 has no display outputs at all, consistent with its server accelerator role.
API support also differs. The Intel Arc Graphics 48EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA H20 lists DirectX as N/A, OpenGL as N/A, and Vulkan as N/A, meaning the database records no graphics API support for the H20, which aligns with its compute-focused server positioning.
Release timing shows a short gap. The Intel part entered production on December 13, 2023, and the H20 followed on January 31, 2024. The Intel part's predecessor is listed as HD Graphics-M, while the H20's predecessor is Server Ada and its successor is Server Blackwell. Both products remain in Active production status.
FAQ
Q: Which GPU has higher FP32 compute throughput?
A: The NVIDIA H20 delivers 39.54 TFLOPS of FP32 performance, while the Intel Arc Graphics 48EU Mobile provides 1,382.4 GFLOPS. The H20 offers approximately 28.6 times the single-precision throughput.
Q: Do both GPUs support the same graphics APIs?
A: No. The Intel Arc Graphics 48EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA H20 lists all three graphics APIs as N/A in the database, indicating no graphics API support is recorded for the server accelerator.
Q: How do their memory systems compare?
A: The Intel part uses system shared memory with system-dependent bandwidth, meaning it borrows from the host system's RAM. The H20 has 96 GB of dedicated HBM3 memory on a 6144-bit bus with 4.03 TB/s bandwidth.
Q: What are the power requirements for each?
A: The Intel Arc Graphics 48EU Mobile has a 28 W TDP and uses no dedicated power connectors, operating as an integrated part. The H20 has a 500 W TDP and a suggested PSU of 900 W.
Q: Which GPU has tensor cores?
A: The NVIDIA H20 includes 312 tensor cores. The Intel Arc Graphics 48EU Mobile records no tensor core count, so the database indicates it lacks this hardware.
Q: What process nodes do these chips use?
A: The Intel Meteor Lake chip uses a 10 nm process fabricated at Intel. The NVIDIA GH100 uses a 5 nm process fabricated at TSMC.
The Verdict
The database positions these two products at opposite ends of the hardware spectrum. The Intel Arc Graphics 48EU Mobile is an integrated graphics solution for mobile devices, drawing 28 W and relying on system shared memory. The NVIDIA H20 is a server-grade accelerator consuming 500 W with dedicated 96 GB HBM3 memory and 312 tensor cores.
For anyone building a portable system that needs basic graphics output, display connectivity, and DirectX 12 support, the Intel part provides those capabilities within a low power envelope. Its 14.40 GPixel/s pixel rate and 43.20 GTexel/s texture rate are sufficient for lightweight rendering tasks on a laptop or compact device, and its Vulkan 1.4 support adds modern API coverage.
For server workloads involving large-scale compute, particularly FP16 or tensor operations, the H20 dominates. Its 79.07 TFLOPS FP16 throughput and 312 tensor cores target AI inference and training tasks, while 4.03 TB/s of memory bandwidth moves data at a scale the Intel part cannot approach. The H20's lack of display outputs and graphics API support confirms its role as a compute accelerator rather than a rendering solution.
The choice between these two hinges on the workload environment. A mobile device with integrated graphics requirements aligns with the Intel part. A data center server needing dense compute acceleration aligns with the H20. The 500 W TDP and SXM Module form factor of the H20 require server infrastructure, while the 28 W IGP design of the Intel part fits standard mobile platforms.
Specification Differences
| Specification | Intel Arc Graphics 48EU Mobile | NVIDIA H20 |
|---|---|---|
| Chip | Meteor Lake | GH100 |
| Architecture | Xe-LPG | Hopper |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Not listed | 80,000 million |
| Die Size | Not listed | 814 mm² |
| Base Clock | 300 MHz | 1830 MHz |
| Boost Clock | 1800 MHz | 1980 MHz |
| Memory Size | System Shared | 96 GB |
| Memory Type | System Shared | HBM3 |
| Memory Bus Width | System Shared | 6144 bit |
| Memory Bandwidth | System Dependent | 4.03 TB/s |
| Memory Clock | System Shared | 1313 MHz 5.3 Gbps effective |
| Shading Units | 384 | 9984 |
| TMUs | 24 | 312 |
| ROPs | 8 | 24 |
| Tensor Cores | Not listed | 312 |
| Pixel Rate | 14.40 GPixel/s | 47.52 GPixel/s |
| Texture Rate | 43.20 GTexel/s | 617.8 GTexel/s |
| FP32 | 1,382.4 GFLOPS | 39.54 TFLOPS |
| FP16 | 2.765 TFLOPS (2:1) | 79.07 TFLOPS (2:1) |
| TDP | 28 W | 500 W |
| Slot Width | IGP | SXM Module |
| Suggested PSU | Not listed | 900 W |
| Bus Interface | Ring Bus | PCIe 5.0 x16 |
| Display Outputs | Portable Device Dependent | No outputs |
| DirectX | 12 (12_1) | N/A |
| OpenGL | 4.6 | N/A |
| Vulkan | 1.4 | N/A |
| Release Date | 2023-12-13 | 2024-01-31 |
Where Each One Wins
The Intel Arc Graphics 48EU Mobile wins in mobility and integration. Its 28 W TDP allows operation within a laptop's thermal and power budget, and its Ring Bus interface connects directly to the host processor. The "Portable Device Dependent" display output designation means it can drive screens on mobile hardware, supported by DirectX 12, OpenGL 4.6, and Vulkan 1.4 API coverage. Its low clock speeds of 300 MHz base and 1800 MHz boost keep power consumption minimal while still providing 1,382.4 GFLOPS of FP32 throughput for everyday graphics tasks.
The NVIDIA H20 wins decisively in raw compute and memory capacity. Its 9984 shading units and 312 tensor cores process massive parallel workloads, and the 4.03 TB/s memory bandwidth from 96 GB of HBM3 eliminates data movement bottlenecks common in large model inference. The 500 W TDP and 900 W suggested PSU indicate a server-class power delivery system, appropriate for sustained compute loads. The H20's FP16 output of 79.07 TFLOPS more than doubles its FP32 figure, showing a design optimized for mixed-precision AI workloads.
In texture-heavy rendering, the H20's 617.8 GTexel/s rate exceeds the Intel part's 43.20 GTexel/s by a factor of 14.3. In pixel fill, the H20's 47.52 GPixel/s beats the Intel part's 14.40 GPixel/s by 3.3 times. The H20 also leads on clock speed, with an 1830 MHz base clock that exceeds the Intel part's 1800 MHz boost clock.
The Intel part counters with a faster release timeline, entering production on December 13, 2023, versus January 31, 2024, for the H20. The Intel part also inherits from HD Graphics-M, giving it a lineage in integrated graphics, while the H20 follows Server Ada and precedes Server Blackwell, placing it within a server accelerator family.