Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 5070 SUPER Comparison
Intel Arc Graphics 48EU Mobile
GeForce RTX 5070 SUPER
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 48EU Mobile vs NVIDIA GeForce RTX 5070 SUPER
The Intel Arc Graphics 48EU Mobile is an integrated graphics solution built into the Meteor Lake processor family, while the NVIDIA GeForce RTX 5070 SUPER is a dedicated, high-end mobile graphics card. The database places the Intel part at the 50th percentile of all GPUs, with no benchmark scores recorded for it. The NVIDIA part sits at the 18th percentile and has one recorded benchmark result: a 3DMark Steel Nomad DX12 score of 2690. The two GPUs have no overlapping benchmark data, meaning no direct head-to-head scores exist in the database. This analysis relies entirely on the recorded specifications and the single available benchmark score for the NVIDIA part, alongside the comparative positions of its nearest rivals.
Where Each One Wins
The recorded data shows that the NVIDIA GeForce RTX 5070 SUPER is designed for tasks that demand discrete graphics processing. Its single benchmark score of 2690 in 3DMark Steel Nomad DX12 places it in a performance bracket with other dedicated GPUs. Its nearest rivals in the database are the NVIDIA Quadro K1100M with an average score of 2664 (a 1 percent difference), the NVIDIA GeForce GT 1030 with 2662 (1.1 percent), the Intel Arc Pro B50 with 2660 (1.1 percent), and the NVIDIA GeForce GT 440 with 2645 (1.7 percent). This cluster indicates that the RTX 5070 SUPER's recorded performance sits slightly ahead of these older or lower-tier dedicated cards.
The Intel Arc Graphics 48EU Mobile, however, has no benchmark scores in the database. Its strengths must be inferred from its architecture and integration. It is an IGP, meaning it shares system memory and draws power from the host processor package. Its 28 W TDP indicates a design intended for low-power, portable devices. The database records its display outputs as "Portable Device Dependent," which confirms that it is not a standalone card but a component of a laptop or similar system. The Intel part wins in the category of power efficiency and system integration, based on its 28 W TDP compared to the NVIDIA part's 275 W TDP.
The NVIDIA part wins decisively in raw throughput metrics. Its FP32 compute is 32.15 TFLOPS, its texture rate is 502.4 GTexel/s, and its pixel rate is 201.0 GPixel/s. The Intel part delivers 1,382.4 GFLOPS FP32, 43.20 GTexel/s, and 14.40 GPixel/s. Every compute metric shows the NVIDIA card at a substantial multiple of the Intel IGP. The single benchmark score for the RTX 5070 SUPER, while modest in absolute terms, is still a recorded data point, whereas the Intel part has none.
Architecture Differences
The two GPUs come from different manufacturers and use fundamentally different architectures. The Intel Arc Graphics 48EU Mobile uses the Xe-LPG architecture, built on a 10 nm process at Intel's own foundry. It is part of the Arc Graphics-M generation for Meteor Lake. The NVIDIA GeForce RTX 5070 SUPER uses the Blackwell 2.0 architecture, built on a 5 nm process at TSMC, and belongs to the GeForce 50-series.
The NVIDIA chip, designated GB205, contains 31,100 million transistors on a 263 mm² die, giving a transistor density of 118.3 million per square millimeter. The Intel chip has no transistor count, die size, or density recorded in the database. The process node difference is notable: 10 nm for Intel versus 5 nm for NVIDIA, though the database does not provide performance-per-watt comparisons between the two nodes.
The Intel GPU has 384 shading units, 24 texture mapping units, and 8 raster output pipelines. It has no recorded ray tracing cores or tensor cores. The NVIDIA GPU has 6,400 shading units, 200 TMUs, 80 ROPs, 50 ray tracing cores, and 200 tensor cores. The NVIDIA part also supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Clock speeds show a large gap. The Intel part has a base clock of 300 MHz and a boost clock of 1800 MHz. The NVIDIA part has a base clock of 2325 MHz and a boost clock of 2512 MHz. Memory configurations differ entirely: the Intel GPU uses system shared memory, with system-dependent bandwidth, while the NVIDIA card has 18 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s bandwidth and a memory clock of 1750 MHz or 28 Gbps effective.
The Verdict
The data indicates that these two GPUs serve entirely different segments. The Intel Arc Graphics 48EU Mobile is an integrated part with a 28 W TDP, no discrete memory, and no benchmark scores. It is appropriate for compact, portable systems where power draw is minimal and the display output is determined by the host device. The NVIDIA GeForce RTX 5070 SUPER is a dual-slot, 275 W dedicated card with a 16-pin power connector, 18 GB of GDDR7, and a recorded benchmark score of 2690 in 3DMark Steel Nomad DX12.
For users who need a discrete GPU with ray tracing cores, tensor cores, and a high-bandwidth memory subsystem, the recorded data supports the NVIDIA card. Its 50 ray tracing cores and 200 tensor cores are features that the Intel part lacks entirely. Its FP32 throughput of 32.15 TFLOPS is more than 23 times the Intel part's 1,382.4 GFLOPS. Its texture rate of 502.4 GTexel/s is more than 11 times the Intel part's 43.20 GTexel/s. Its pixel rate of 201.0 GPixel/s is nearly 14 times the Intel part's 14.40 GPixel/s.
For users who need graphics in a low-power integrated context, the Intel part is the only one of the two that qualifies as an IGP. It shares system memory, uses a ring bus interface, and has no power connectors. Its 28 W TDP is less than one-tenth of the NVIDIA card's 275 W. The database records no launch MSRP for either part, so no pricing comparison is possible.
The percentile ranking places the Intel part at the 50th percentile of all GPUs, which is the median of the database's distribution. The NVIDIA part is at the 18th percentile, meaning it outperforms 82 percent of recorded GPUs according to the database's benchmark distribution. The single benchmark score of 2690 for the NVIDIA part places it just ahead of the NVIDIA Quadro K1100M (2664), GeForce GT 1030 (2662), Intel Arc Pro B50 (2660), and GeForce GT 440 (2645). These deltas are small, ranging from 1 percent to 1.7 percent, indicating that the RTX 5070 SUPER's recorded performance is only marginally above these four rivals.
FAQ
Q: Which GPU has a higher recorded benchmark score?
A: The NVIDIA GeForce RTX 5070 SUPER has a recorded 3DMark Steel Nomad DX12 score of 2690. The Intel Arc Graphics 48EU Mobile has no benchmark scores in the database.
Q: What are the memory specifications of each GPU?
A: The Intel Arc Graphics 48EU Mobile uses system shared memory with system-dependent bandwidth. The NVIDIA GeForce RTX 5070 SUPER has 18 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth.
Q: Does the Intel GPU support ray tracing?
A: The database records no ray tracing cores for the Intel Arc Graphics 48EU Mobile. The NVIDIA GeForce RTX 5070 SUPER has 50 ray tracing cores.
Q: How do their power requirements compare?
A: The Intel Arc Graphics 48EU Mobile has a TDP of 28 W. The NVIDIA GeForce RTX 5070 SUPER has a TDP of 275 W and requires a 16-pin power connector.
Q: What process nodes do the two GPUs use?
A: The Intel Arc Graphics 48EU Mobile uses a 10 nm process at Intel. The NVIDIA GeForce RTX 5070 SUPER uses a 5 nm process at TSMC.
Q: Which GPU has more shading units?
A: The NVIDIA GeForce RTX 5070 SUPER has 6,400 shading units. The Intel Arc Graphics 48EU Mobile has 384 shading units.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark entries for these two GPUs. The only available benchmark score belongs to the NVIDIA GeForce RTX 5070 SUPER: 2690 in 3DMark Steel Nomad DX12. This score places it 1 percent ahead of the NVIDIA Quadro K1100M (2664 average), 1.1 percent ahead of the NVIDIA GeForce GT 1030 (2662), 1.1 percent ahead of the Intel Arc Pro B50 (2660), and 1.7 percent ahead of the NVIDIA GeForce GT 440 (2645). All four rivals are within 1.7 percent of the RTX 5070 SUPER's score, which indicates a tight cluster of performance around the 2645 to 2690 range.
The Intel Arc Graphics 48EU Mobile has no benchmark data. Its performance cannot be compared numerically to the RTX 5070 SUPER or any other GPU. The database only records its theoretical throughput figures: FP32 of 1,382.4 GFLOPS, FP16 of 2.765 TFLOPS (2:1), texture rate of 43.20 GTexel/s, and pixel rate of 14.40 GPixel/s. The NVIDIA part records FP32 of 32.15 TFLOPS, FP16 of 32.15 TFLOPS (1:1), texture rate of 502.4 GTexel/s, and pixel rate of 201.0 GPixel/s.
The largest recorded advantage for the NVIDIA part comes from its shading unit count and compute throughput. With 6,400 shading units versus 384, the NVIDIA part has a 16.67-to-1 ratio in that metric. Its FP32 throughput of 32.15 TFLOPS is roughly 23.3 times the Intel part's 1,382.4 GFLOPS. Its texture rate of 502.4 GTexel/s is roughly 11.6 times the Intel part's 43.20 GTexel/s. Its pixel rate of 201.0 GPixel/s is roughly 14 times the Intel part's 14.40 GPixel/s.
Memory bandwidth shows an even larger gap because the Intel part relies on system shared memory with no dedicated bandwidth figure. The NVIDIA part has 672.0 GB/s of dedicated GDDR7 bandwidth. The Intel part's memory clock is listed as "System Shared" with bandwidth listed as "System Dependent," so no comparable number exists.
Clock speeds also differ substantially. The Intel part boosts to 1800 MHz from a 300 MHz base. The NVIDIA part boosts to 2512 MHz from a 2325 MHz base. The NVIDIA base clock is higher than the Intel boost clock by 525 MHz.
The NVIDIA part also has dedicated hardware features absent from the Intel part: 50 ray tracing cores and 200 tensor cores. The Intel part has no recorded entries for either. The NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). The NVIDIA part has a dual-slot form factor, is 245 mm long, 115 mm high, and 40 mm wide, and uses a PCIe 5.0 x16 interface. The Intel part is an IGP with a ring bus interface and no physical dimensions recorded.
Specification Differences
The two GPUs differ in nearly every recorded specification category. The Intel Arc Graphics 48EU Mobile uses the Xe-LPG architecture on a 10 nm process at Intel. The NVIDIA GeForce RTX 5070 SUPER uses Blackwell 2.0 on a 5 nm process at TSMC. The NVIDIA chip has 31,100 million transistors on a 263 mm² die with a density of 118.3 million transistors per square millimeter. The Intel chip has no transistor or die size data.
Clock speeds: the Intel part has a 300 MHz base and 1800 MHz boost. The NVIDIA part has a 2325 MHz base and 2512 MHz boost. Memory: the Intel part uses system shared memory with system-dependent bandwidth. The NVIDIA part uses 18 GB of GDDR7 with a 192-bit bus and 672.0 GB/s bandwidth.
Compute units: the Intel part has 384 shading units, 24 TMUs, and 8 ROPs. The NVIDIA part has 6,400 shading units, 200 TMUs, and 80 ROPs. The NVIDIA part has 50 ray tracing cores and 200 tensor cores; the Intel part has none recorded.
Throughput: the Intel part records 14.40 GPixel/s pixel rate, 43.20 GTexel/s texture rate, 1,382.4 GFLOPS FP32, and 2.765 TFLOPS FP16 (2:1). The NVIDIA part records 201.0 GPixel/s, 502.4 GTexel/s, 32.15 TFLOPS FP32, and 32.15 TFLOPS FP16 (1:1).
Power and physical: the Intel part has a 28 W TDP, is an IGP, uses a ring bus, and has no power connectors. The NVIDIA part has a 275 W TDP, is dual-slot, uses one 16-pin connector, and measures 245 mm by 115 mm by 40 mm.
APIs: both support OpenGL 4.6 and Vulkan 1.4. The Intel part supports DirectX 12 (12_1). The NVIDIA part supports DirectX 12 Ultimate (12_2).
Display outputs: the Intel part lists "Portable Device Dependent." The NVIDIA part lists 1x HDMI 2.1b and 3x DisplayPort 2.1b.
Release dates: the Intel part released on 2023-12-13. The NVIDIA part has a recorded release date of 2025-12-31. The Intel part's predecessor is listed as HD Graphics-M; the NVIDIA part has no predecessor recorded. Neither part has a successor or a launch MSRP in the database.