GPU Comparison
GPU
Intel Arc Graphics 48EU Mobile
CORE STATE
Meteor Lake
VRAM
System Shared
CLOCK SPEED
1800 MHz
TDP
28 W
BUS WIDTH
System Shared
ARCHITECTURE
Xe-LPG
PROCESS
10 nm
LAUNCH DATE
2023
VS
GEFORCE
GeForce GTX 1630
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1785 MHz
TDP
75 W
BUS WIDTH
64 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2022
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
Graphics 48EU Mobile
GTX 1630
Core Specs
Shading Units
384
512
+33.3%
Shaders
384
512
+33.3%
TMUs
24
32
+33.3%
ROPs
8
16
+100.0%
SM Count
—
8
Execution Units
48
—
Clocks
Base Clock
300 MHz
1740 MHz
Boost Clock
1800 MHz
1785 MHz
Memory Clock
System Shared
1500 MHz
12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
64 bit
Bandwidth
System Dependent
96.00 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
14.40 GPixel/s
28.56 GPixel/s
Texture Rate
43.20 GTexel/s
57.12 GTexel/s
FP32 (TFLOPS)
1,382.4 GFLOPS
1.828 TFLOPS
FP64 (TFLOPS)
—
57.12 GFLOPS (1:32)
FP16 (TFLOPS)
2.765 TFLOPS (2:1)
3.656 TFLOPS (2:1)
Power
TDP
28 W
75 W
TDP (W)
28
75
+167.9%
Suggested PSU
—
250 W
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Turing
GPU Name
Meteor Lake
TU117
Generation
Arc Graphics-M
(Meteor Lake)
GeForce 16
Process Size
10 nm
12 nm
Transistors
—
4,700 million
Die Size
—
200 mm²
Foundry
Intel
TSMC
Density
—
23.5M / mm²
API Support
DirectX
12 (12_1)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
7.5
Shader Model
6.6
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
145 mm
5.7 inches
Height
—
69 mm
2.7 inches
Outputs
Portable Device Dependent
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 10
Successor
—
GeForce 20