Intel Arc Graphics 4 Xe Mobile vs Intel Arc Pro B60 Comparison

Intel
GPU

Intel Arc Graphics 4 Xe Mobile

CORE STATE Panther Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Pro B60

CORE STATE BMG-G21
VRAM 24 GB
CLOCK SPEED 2400 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,646
passmark_directx_10
N/A
61
passmark_directx_11
N/A
122
passmark_directx_12
N/A
76
passmark_directx_9
N/A
179
passmark_g2d
N/A
763
passmark_g3d
N/A
14,580
passmark_gpu_compute
N/A
7,029

Analysis: Intel Arc Graphics 4 Xe Mobile vs Intel Arc Pro B60

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark results for the Intel Arc Graphics 4 Xe Mobile versus the Intel Arc Pro B60. Wins cannot be assigned from direct comparisons. What the data does show is a significant performance gap based on the available standalone measurements. The Intel Arc Pro B60 returns an average benchmark score of 3182, placing it in the 20th percentile of all GPUs. The Intel Arc Graphics 4 Xe Mobile has an average benchmark score of 0 and no recorded benchmark entries, placing it in the 50th percentile based on its specifications. The absence of test data for the mobile part makes a quantitative comparison impossible.

The Intel Arc Pro B60 delivers a PassMark G3D score of 14580 and a PassMark GPU Compute score of 7029. Its 3DMark Steel Nomad DX12 score is 2646. The mobile part has no comparable scores in the database. The Pro B60's nearest rivals in the database provide context for its standing. It sits 0.6% above the NVIDIA Quadro P1000, which has an average score of 3163. It trails the NVIDIA GeForce GT 640 by 0.9% and the NVIDIA GeForce 920M by 3.2%. Interestingly, it sits 3.5% above the NVIDIA GeForce RTX 5080 SUPER, which records an average score of 3075. These deltas position the Pro B60 in a narrow band of performance, closely clustered with older and lower-tier discrete GPUs.

Architecture Differences

The two Intel parts come from different product lines and use different foundational designs. The Intel Arc Graphics 4 Xe Mobile uses the Panther Lake chip, built on the Xe3-LPG architecture. It belongs to the Arc Graphics-M (Panther Lake) generation and is manufactured on a 3 nm process node at Intel's own foundry. The Intel Arc Pro B60 uses the BMG-G21 chip, built on the Xe2-HPG architecture. It belongs to the Battlemage (Pro Series) generation and is manufactured on a 5 nm process node at TSMC. The transistor count and die size are only recorded for the Pro B60: 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1 million per mm². The mobile part's transistor count and die size are listed as unknown.

The Pro B60 integrates 2560 shading units, 160 texture mapping units, and 80 raster operation units. It has 20 ray tracing cores. The mobile part integrates 512 shading units, 32 texture mapping units, and 16 raster operation units, with 4 ray tracing cores. The Pro B60 has a base clock of 2000 MHz and a boost clock of 2400 MHz. The mobile part has a base clock of 300 MHz and a boost clock of 2300 MHz. The Pro B60's pixel rate is 192.0 GPixel/s and its texture rate is 384.0 GTexel/s. The mobile part's pixel rate is 36.80 GPixel/s and its texture rate is 73.60 GTexel/s. FP32 compute for the Pro B60 is 12.29 TFLOPS, with FP16 at 24.58 TFLOPS (2:1). The mobile part delivers 2.355 TFLOPS FP32 and 4.710 TFLOPS FP16 (2:1).

Memory subsystems are fundamentally different. The Pro B60 uses 24 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 456.0 GB/s and an effective memory clock of 2375 MHz (19 Gbps). The mobile part uses system shared memory, with a system dependent bandwidth and no dedicated memory clock. The Pro B60 draws up to 200 W and uses a dual-slot cooling solution with a single 8-pin power connector. The mobile part has a 25 W TDP and operates as an integrated graphics processor with no power connectors. The Pro B60 connects via PCIe 5.0 x8 and outputs to 4x mini-DisplayPort 2.1. The mobile part uses an IGP bus interface and its display outputs are portable device dependent. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Where Each One Wins

The Intel Arc Pro B60 wins decisively in every recorded performance metric. Its FP32 compute of 12.29 TFLOPS is more than five times the mobile part's 2.355 TFLOPS. Its texture rate of 384.0 GTexel/s is more than five times the mobile part's 73.60 GTexel/s. Its pixel rate of 192.0 GPixel/s is more than five times the mobile part's 36.80 GPixel/s. The Pro B60 also has five times the shading units, five times the texture units, five times the raster operation units, and five times the ray tracing cores compared to the mobile part.

The mobile part wins in power efficiency and physical integration. Its 25 W TDP is one-eighth of the Pro B60's 200 W TDP. It requires no power connector and fits as an integrated processor, while the Pro B60 requires a dual-slot card with an 8-pin connector. The mobile part also uses a more advanced 3 nm process node compared to the Pro B60's 5 nm node, which contributes to its lower power draw. The mobile part's system shared memory model eliminates the need for dedicated VRAM, though this also means its memory bandwidth is system dependent and cannot be compared directly.

The Pro B60 is the only part with recorded benchmark scores. The mobile part has no benchmark entries, so its real-world performance cannot be validated from the database. The Pro B60's nearest rivals show it competes with older discrete GPUs, not with modern high-end parts. Its 0.6% lead over the Quadro P1000 and 3.5% lead over the RTX 5080 SUPER indicate a narrow performance window. The mobile part's 50th percentile ranking is based on specifications alone, not measured results.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The Intel Arc Pro B60 has an average benchmark score of 3182. The Intel Arc Graphics 4 Xe Mobile has an average benchmark score of 0, with no recorded benchmark entries.

Q: How does the Pro B60 compare to its nearest rival, the NVIDIA Quadro P1000?

A: The Pro B60 is 0.6% ahead of the Quadro P1000, which has an average score of 3163.

Q: What are the memory configurations of each GPU?

A: The Pro B60 uses 24 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth. The mobile part uses system shared memory with system dependent bandwidth.

Q: Which part has more ray tracing cores?

A: The Pro B60 has 20 ray tracing cores. The mobile part has 4 ray tracing cores.

Q: What is the TDP difference between the two parts?

A: The Pro B60 has a 200 W TDP. The mobile part has a 25 W TDP.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The Verdict

The data indicates that the Intel Arc Pro B60 is the performance choice by every measurable margin. It delivers 12.29 TFLOPS FP32 compute, 384.0 GTexel/s texture rate, and 192.0 GPixel/s pixel rate. It has 2560 shading units and 20 ray tracing cores. Its 24 GB GDDR6 memory with 456.0 GB/s bandwidth provides a dedicated memory pool. The mobile part offers 2.355 TFLOPS FP32, 73.60 GTexel/s, 36.80 GPixel/s, 512 shading units, and 4 ray tracing cores with shared system memory. The Pro B60's recorded benchmark scores confirm its capability, while the mobile part has no recorded scores to validate its theoretical specifications.

The Intel Arc Graphics 4 Xe Mobile is the choice for constrained power and space environments. Its 25 W TDP and IGP form factor allow integration into portable devices. Its 3 nm process node provides a modern manufacturing base. Its 50th percentile ranking suggests mid-tier positioning based on specifications, but without benchmark data, its actual performance remains unverified. The Pro B60, with a 200 W TDP and dual-slot design, requires a dedicated power connector and a 550 W suggested PSU, making it unsuitable for power-limited portable designs.

The Pro B60's nearest rival comparisons show it performs in a narrow band around 3163 to 3287 average scores. It is 0.6% above the Quadro P1000 and 3.5% above the RTX 5080 SUPER, but 0.9% below the GT 640 and 3.2% below the GeForce 920M. This cluster indicates the Pro B60 does not dominate its peer group. The mobile part has no rival data for comparison. Users who need discrete graphics performance with dedicated memory and recorded benchmark validation should select the Pro B60. Users who need an integrated solution with low power draw should select the mobile part, accepting that its performance is unmeasured in the database.

Specification Differences

| Specification | Intel Arc Graphics 4 Xe Mobile | Intel Arc Pro B60 |

|---|---|---|

| Chip | Panther Lake | BMG-G21 |

| Architecture | Xe3-LPG | Xe2-HPG |

| Generation | Arc Graphics-M (Panther Lake) | Battlemage (Pro Series) |

| Process Node | 3 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Unknown | 19,600 million |

| Die Size | Unknown | 272 mm² |

| Transistor Density | Not recorded | 72.1M / mm² |

| Base Clock | 300 MHz | 2000 MHz |

| Boost Clock | 2300 MHz | 2400 MHz |

| Memory Clock | System Shared | 2375 MHz (19 Gbps effective) |

| Memory Size | System Shared | 24 GB |

| Memory Type | System Shared | GDDR6 |

| Memory Bus Width | System Shared | 192 bit |

| Memory Bandwidth | System Dependent | 456.0 GB/s |

| Shading Units | 512 | 2560 |

| TMUs | 32 | 160 |

| ROPs | 16 | 80 |

| Ray Tracing Cores | 4 | 20 |

| Pixel Rate | 36.80 GPixel/s | 192.0 GPixel/s |

| Texture Rate | 73.60 GTexel/s | 384.0 GTexel/s |

| FP32 Performance | 2.355 TFLOPS | 12.29 TFLOPS |

| FP16 Performance | 4.710 TFLOPS (2:1) | 24.58 TFLOPS (2:1) |

| TDP | 25 W | 200 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | None | 1x 8-pin |

| Suggested PSU | Not recorded | 550 W |

| Bus Interface | IGP | PCIe 5.0 x8 |

| Display Outputs | Portable Device Dependent | 4x mini-DisplayPort 2.1 |

| Dimensions | Not recorded | 167 mm x 69 mm x 40 mm |

| Release Date | 2026-01-26 | 2025-09-04 |

| Launch MSRP | Not recorded | 499 USD |

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 4 Xe Mobile
Pro B60
Core Specs
Shading Units
512
2,560 +400.0%
Shaders
512
2,560 +400.0%
TMUs
32
160 +400.0%
ROPs
16
80 +400.0%
Execution Units
8
20 +150.0%
Clocks
Base Clock
300 MHz
2000 MHz
Boost Clock
2300 MHz
2400 MHz
Memory Clock
System Shared
2375 MHz 19 Gbps effective
Memory
Memory Size
System Shared
24 GB
VRAM (MB)
24,576
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
456.0 GB/s
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
10 MB
Performance
Pixel Rate
36.80 GPixel/s
192.0 GPixel/s
Texture Rate
73.60 GTexel/s
384.0 GTexel/s
FP32 (TFLOPS)
2.355 TFLOPS
12.29 TFLOPS
FP64 (TFLOPS)
294.4 GFLOPS (1:8)
3.072 TFLOPS (1:4)
FP16 (TFLOPS)
4.710 TFLOPS (2:1)
24.58 TFLOPS (2:1)
AI/RT
RT Cores
4
20 +400.0%
XMX Cores
32
160 +400.0%
Power
TDP
25 W
200 W
TDP (W)
25
200 +700.0%
Suggested PSU
550 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Xe3-LPG
Xe2-HPG
GPU Name
Panther Lake
BMG-G21
Generation
Arc Graphics-M (Panther Lake)
Battlemage (Pro Series)
Process Size
3 nm
5 nm
Transistors
unknown
19,600 million
Die Size
unknown
272 mm²
Foundry
Intel
TSMC
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 2.1
Bus Interface
IGP
PCIe 5.0 x8
Other
Launch Price
499 USD
Production
Active
Active
View Arc Graphics 4 Xe Mobile Details View Arc Pro B60 Details