Intel Arc Graphics 32EU vs NVIDIA H20 Comparison

Intel
GPU

Intel Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A

Analysis: Intel Arc Graphics 32EU vs NVIDIA H20

The Intel Arc Graphics 32EU and the NVIDIA H20 represent two vastly different corners of the graphics hardware market. The Arc Graphics 32EU is an integrated graphics processor embedded within Intel’s Arrow Lake-S desktop chips, designed for everyday display output and light rendering tasks. The NVIDIA H20 is a server-class accelerator built on the Hopper architecture, engineered for high-throughput compute environments. The recorded data shows that these two products share almost nothing in terms of physical design, memory subsystem, or intended workload, making a direct comparison less about head-to-head competition and more about contrasting design philosophies.

Head-to-Head Benchmarks

The benchmark database contains a single recorded 3DMark Steel Nomad DX12 test for the Intel Arc Graphics 32EU, producing a score of 733. This places the integrated GPU at the 3rd percentile among all GPUs tracked in the database. The NVIDIA H20 has no benchmark entries in the database, with an average benchmark score of zero. The absence of recorded gaming or graphics benchmarks for the H20 reflects its server-oriented design, where standard consumer graphics tests are not applicable.

When examining the nearest rivals for the Intel Arc Graphics 32EU, the data shows a tightly clustered set of scores. The Intel Arc Graphics 24EU and the Intel Arc Graphics 64EU both record an average score of 733, resulting in a performance difference of 0 percent. The AMD Radeon HD 6470M scores 723, which is 1.4 percent lower than the Arc Graphics 32EU. The NVIDIA GeForce GT 415M scores 751, placing it 2.4 percent higher. These figures indicate that the Arc Graphics 32EU sits within a narrow performance band of older and lower-end mobile GPUs, all delivering similar 3DMark Steel Nomad results. The Arc Graphics 32EU outperforms the AMD Radeon HD 6470M by roughly one and a half percent, while trailing the NVIDIA GeForce GT 415M by slightly more than two percent. The benchmark results indicate that the integrated GPU’s performance is competitive with these legacy discrete mobile parts, but the margin of difference is small enough to be considered negligible in practical use. The NVIDIA H20, by contrast, has no comparable benchmark data, so no direct numerical comparison can be made between the two products in this section.

FAQ

Q: What is the recorded benchmark score for the Intel Arc Graphics 32EU?

A: The database records a single 3DMark Steel Nomad DX12 score of 733 for the Intel Arc Graphics 32EU, placing it at the 3rd percentile among all GPUs.

Q: Does the NVIDIA H20 have any benchmark scores in the database?

A: No. The NVIDIA H20 has an empty benchmark list, an average benchmark score of zero, and no nearest rivals listed.

Q: How does the Intel Arc Graphics 32EU compare to its closest rivals?

A: The Intel Arc Graphics 24EU and 64EU both score 733, matching the Arc Graphics 32EU exactly. The AMD Radeon HD 6470M scores 723, which is 1.4 percent lower, while the NVIDIA GeForce GT 415M scores 751, which is 2.4 percent higher.

Q: What memory configuration does the NVIDIA H20 use?

A: The NVIDIA H20 uses 96 GB of HBM3 memory with a 6144-bit bus width and a bandwidth of 4.03 TB/s.

Q: What memory configuration does the Intel Arc Graphics 32EU use?

A: The Intel Arc Graphics 32EU uses system shared memory, with the type, bus width, and bandwidth all listed as system dependent.

Q: What is the process node for each product?

A: The Intel Arc Graphics 32EU is built on a 3 nm process at TSMC, while the NVIDIA H20 uses a 5 nm process, also at TSMC.

Architecture Differences

The Intel Arc Graphics 32EU is built on the Xe-LPG architecture, which is part of the Arc Graphics-M generation for Arrow Lake. It is fabricated by TSMC on a 3 nm process node. The chip contains 17,800 million transistors on a die size of 243 mm², yielding a transistor density of 73.3 million transistors per square millimeter. The NVIDIA H20 uses the Hopper architecture with the GH100 chip, fabricated by TSMC on a 5 nm process. The H20 packs 80,000 million transistors onto a die size of 814 mm², resulting in a transistor density of 98.3 million transistors per square millimeter. The data shows that the NVIDIA chip has a substantially larger physical die, more than three times the area of the Intel chip, and carries more than four times the transistor count. The transistor density of the H20 is also higher, indicating a more tightly packed design despite the older process node.

The Intel Arc Graphics 32EU features 256 shading units, 16 texture mapping units, and 8 render output units. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA H20, in contrast, contains 9,984 shading units, 312 texture mapping units, and 24 render output units. It also includes 312 tensor cores. The H20’s shading unit count is roughly 39 times higher than the Intel part. The integrated GPU’s clock speeds are listed as a base of 300 MHz and a boost of 1950 MHz. The H20 runs at a base clock of 1830 MHz and a boost of 1980 MHz. While the boost clocks are similar, the H20’s base clock is substantially higher, which contributes to sustained compute throughput.

The Intel Arc Graphics 32EU supports DirectX 12 Ultimate with feature level 12_2, OpenGL 4.6, and Vulkan 1.4. The NVIDIA H20 lists all API support as not applicable, which aligns with its role as a compute accelerator without a display output path. The H20 has no display outputs, while the Arc Graphics 32EU’s display outputs are motherboard dependent, as expected for an integrated graphics processor. The memory architecture differs completely. The Arc Graphics 32EU relies on system shared memory, making its bandwidth dependent on the host system. The H20 uses 96 GB of HBM3 memory on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. The H20’s memory clock is listed as 1313 MHz with 5.3 Gbps effective transfer rate. This memory subsystem is orders of magnitude beyond what an integrated GPU can access.

Specification Differences

The two products differ across nearly every specification field recorded in the database. The Intel Arc Graphics 32EU is an integrated graphics processor with an IGP slot width, while the NVIDIA H20 is an SXM module. The Intel part uses a Ring Bus interface, whereas the H20 uses PCIe 5.0 x16. The power requirements diverge sharply: the Arc Graphics 32EU has a TDP of 65 W, while the H20 draws 500 W with a suggested power supply of 900 W. The Intel product has no power connectors listed, and the H20 also has no power connectors listed, but the SXM form factor typically receives power through the host system.

The shading resources differ as noted: 256 shading units, 16 TMUs, and 8 ROPs for the Intel part versus 9,984 shading units, 312 TMUs, and 24 ROPs for the NVIDIA part. The pixel rate for the Arc Graphics 32EU is 15.60 GPixel/s, while the H20 achieves 47.52 GPixel/s. The texture rate is 31.20 GTexel/s for the Intel part and 617.8 GTexel/s for the H20. The FP32 compute output is 998.4 GFLOPS for the Arc Graphics 32EU and 39.54 TFLOPS for the H20. The FP16 figures are 1.997 TFLOPS for the Intel part and 79.07 TFLOPS for the NVIDIA part. The H20’s FP32 output is roughly 39.6 times higher than the Intel integrated GPU, and its FP16 output is about 39.6 times higher as well.

The release dates differ. The Intel Arc Graphics 32EU was released on 2024-10-23, while the NVIDIA H20 was released earlier on 2024-01-31. The Intel product’s predecessor is listed as HD Graphics-M, and the H20’s predecessor is Server Ada. The H20’s successor is Server Blackwell, while the Intel part has no successor listed. Both products are currently listed as active in production. Neither product has a launch MSRP recorded in the database. The Intel part’s memory size, type, and bus width are all listed as system shared, while the H20’s memory specifications are fully specified.

Where Each One Wins

The Intel Arc Graphics 32EU wins in the domain of integrated graphics convenience. It operates within a 65 W TDP, which is a fraction of the H20’s 500 W draw. It supports modern graphics APIs including DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it suitable for standard desktop operating systems and consumer applications. Its display outputs are motherboard dependent, meaning it can drive displays when paired with a compatible motherboard. The recorded 3DMark Steel Nomad score of 733, while modest at the 3rd percentile, confirms that it can execute basic 3D rendering workloads. The Intel part also uses system shared memory, which eliminates the need for dedicated video memory and simplifies system design. Its 3 nm process node and smaller die size of 243 mm² contribute to a lower physical footprint and reduced manufacturing complexity relative to the H20.

The NVIDIA H20 wins decisively in raw compute capacity. Its FP32 throughput of 39.54 TFLOPS and FP16 throughput of 79.07 TFLOPS place it in an entirely different performance class. The 4.03 TB/s memory bandwidth, enabled by 96 GB of HBM3 on a 6144-bit bus, provides data movement capabilities that the Intel part cannot approach. The 312 tensor cores give the H20 dedicated hardware for matrix operations, which is absent from the Intel integrated GPU. The 500 W TDP and suggested 900 W power supply indicate a design optimized for sustained, high-intensity workloads in server environments. The H20’s lack of display outputs confirms that it is not intended for graphics presentation but for compute acceleration. Its 80,000 million transistors and 814 mm² die size demonstrate the scale of the hardware. The H20 also holds a higher percentile ranking of 50 among all GPUs in the database, compared to the Intel part’s 3rd percentile, although this ranking is based on the database’s overall distribution rather than direct benchmark scores.

The Verdict

The data indicates that these two products should not be viewed as alternatives for the same task. The Intel Arc Graphics 32EU is an integrated solution for consumer desktop processors, delivering basic 3D acceleration with modern API support and a low 65 W power envelope. Its benchmark score of 733 places it near older discrete mobile GPUs such as the NVIDIA GeForce GT 415M, which scores 751. The NVIDIA H20 is a server accelerator with no recorded graphics benchmarks, no display outputs, and no consumer API support. Its strengths lie in massive parallel compute, with 9,984 shading units, 312 tensor cores, and 4.03 TB/s of memory bandwidth. The H20’s 39.54 TFLOPS FP32 performance and 79.07 TFLOPS FP16 performance are orders of magnitude above the Intel part’s 998.4 GFLOPS and 1.997 TFLOPS, respectively.

The selection between these products depends entirely on the workload. Systems requiring integrated graphics for standard desktop use, light gaming, or office productivity would align with the Intel Arc Graphics 32EU, given its API support and motherboard-dependent display outputs. Data center deployments focused on compute-intensive tasks, particularly those leveraging tensor operations, would align with the NVIDIA H20, given its HBM3 memory, tensor cores, and high-throughput design. The database records no head-to-head benchmarks between the two, and the wins counters show zero for both sides. The recorded data supports the conclusion that the Intel Arc Graphics 32EU serves the integrated graphics segment, while the NVIDIA H20 serves the server compute segment, with no meaningful overlap in their respective performance envelopes.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 32EU
H20
Core Specs
Shading Units
256
9,984 +3800.0%
Shaders
256
9,984 +3800.0%
TMUs
16
312 +1850.0%
ROPs
8
24 +200.0%
SM Count
78
Execution Units
32
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
1950 MHz
1980 MHz
Memory Clock
System Shared
1313 MHz 5.3 Gbps effective
Memory
Memory Size
System Shared
96 GB
VRAM (MB)
98,304
Memory Type
System Shared
HBM3
Memory Bus
System Shared
6144 bit
Bandwidth
System Dependent
4.03 TB/s
Cache
L1 Cache
256 KB (per SM)
L2 Cache
60 MB
Performance
Pixel Rate
15.60 GPixel/s
47.52 GPixel/s
Texture Rate
31.20 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
998.4 GFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
1.997 TFLOPS (2:1)
79.07 TFLOPS (2:1)
AI/RT
Tensor Cores
312
Power
TDP
65 W
500 W
TDP (W)
65
500 +669.2%
Suggested PSU
900 W
Architecture
Architecture
Xe-LPG
Hopper
GPU Name
Arrow Lake-S
GH100
Generation
Arc Graphics-M (Arrow Lake)
Server Hopper (Hxx)
Process Size
3 nm
5 nm
Transistors
17,800 million
80,000 million
Die Size
243 mm²
814 mm²
Foundry
TSMC
TSMC
Density
73.3M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
9.0
Shader Model
6.8
Physical
Slot Width
IGP
SXM Module
Outputs
Motherboard Dependent
No outputs
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Server Ada
Successor
Server Blackwell
View Arc Graphics 32EU Details View H20 Details