Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Graphics 24EU
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 24EU vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded data shows a decisive performance gap between these two mobile graphics solutions. The Intel Arc Graphics 24EU returns a single benchmark result: 733 points in the 3DMark Steel Nomad DX12 test. The NVIDIA GeForce RTX 3050 A Mobile, by contrast, has a much broader set of measurements, with its strongest result arriving in Geekbench OpenCL at 52,998 points. The average benchmark score for the NVIDIA part is 8,746, placing it in the 44th percentile of all GPUs. The Intel part averages 733 points and sits in the 3rd percentile.
Direct head-to-head tests are not present in the database, so comparison relies on the average scores and the nearest rival sets. The Intel Arc Graphics 24EU is effectively tied with the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both at 733 points with a delta of 0%. It edges out the AMD Radeon HD 6470M by 1.4%, while the NVIDIA GeForce GT 415M is 2.4% faster. These are all very low-end results. The NVIDIA RTX 3050 A Mobile, with an average score of 8,746, lands next to the NVIDIA GeForce GTX 460 v2, which scores 8,743, a delta of 0%. The NVIDIA Quadro P2200 trails by 0.7% at 8,686, while the AMD Radeon R9 M265X and AMD Radeon Pro WX 5100 are 1.2% and 1.3% faster respectively.
The scale of the gap is enormous. The NVIDIA part delivers roughly 11.9 times the average benchmark score of the Intel part. Even the weakest recorded NVIDIA subtest, PassMark DirectX 12 at 55 points, is not directly comparable to the Intel 3DMark result, but the overall spread confirms the RTX 3050 A Mobile operates in a different performance class entirely. The Intel part matches only the slowest legacy mobile GPUs from over a decade ago, while the NVIDIA part competes with desktop GPUs from the GTX 460 generation.
Architecture Differences
The two processors come from fundamentally different design philosophies. Intel uses the Xe-LPG architecture on the Arrow Lake-S chip, built on a 3 nm process at TSMC. The chip contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3 million per square millimeter. NVIDIA uses the Ampere architecture on the GA106 chip, fabricated on Samsung's 8 nm node. That die measures 276 mm² with 12,000 million transistors, for a density of 43.5 million per square millimeter. The Intel process is denser, but the NVIDIA die is physically larger.
Compute resources differ sharply. The Intel Arc Graphics 24EU has 192 shading units, 12 texture mapping units, and 6 raster output pipelines. The NVIDIA RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, and 32 ROPs. That is roughly 9.3 times the shading units, 4.7 times the TMUs, and 5.3 times the ROPs. The NVIDIA part also includes 14 ray tracing cores and 56 tensor cores, while the Intel integrated solution lists no dedicated RT or tensor cores in the database.
Clock behavior follows the typical split between integrated and discrete parts. Intel runs at a 300 MHz base with a 2,000 MHz boost. NVIDIA runs at 1,065 MHz base and 1,343 MHz boost. Despite the lower boost clock, the NVIDIA part's much wider execution resources produce far higher throughput. Pixel rate for NVIDIA is 42.98 GPixel/s versus 12.00 GPixel/s for Intel. Texture rate is 75.21 GTexel/s versus 24.00 GTexel/s. FP32 compute is 4.813 TFLOPS versus 768.0 GFLOPS, a 6.3 times advantage. FP16 on Intel is 1.536 TFLOPS with a 2:1 ratio, while NVIDIA delivers 4.813 TFLOPS at 1:1, meaning NVIDIA handles FP16 at full rate.
Memory configuration is another major divider. The Intel part uses system shared memory with bandwidth described as system dependent. The NVIDIA part has 4 GB of dedicated GDDR6 on a 128-bit bus, delivering 192.0 GB/s at 1,500 MHz with 12 Gbps effective speed. This dedicated memory removes the contention with CPU workloads that shared memory imposes.
Power and interface details also differ. Intel is rated at 65 W TDP and connects through a Ring Bus. NVIDIA is rated at 45 W TDP, uses PCIe 4.0 x8, and lists no power connectors. Both are marked as IGP slot width, meaning neither is a standard add-in card. Display outputs for Intel are motherboard dependent, while NVIDIA outputs are portable device dependent.
The API feature sets are identical: both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Production status differs, with Intel listed as Active and NVIDIA as End-of-life. Intel released on 2024-10-23, while NVIDIA's release date is recorded as 2023-12-31.
Where Each One Wins
The Intel Arc Graphics 24EU wins only in areas outside raw rasterization. It draws less power in the sense of being an integrated solution, though its 65 W TDP is actually higher than the NVIDIA part's 45 W. The Intel chip's 3 nm process gives it a transistor density advantage, 73.3M per mm² versus 43.5M per mm². That density is a manufacturing achievement, not a performance one.
The NVIDIA RTX 3050 A Mobile wins in every measurable performance category. It has a higher pixel rate, higher texture rate, higher FP32 throughput, and higher FP16 throughput. It has dedicated GDDR6 memory with 192.0 GB/s bandwidth, versus system shared memory with dependent bandwidth. It has 14 ray tracing cores and 56 tensor cores, features absent from the Intel part's specification list. Its 44th percentile ranking versus the Intel 3rd percentile places it far above in the overall distribution of all GPUs.
For real-world workload splits, the NVIDIA part handles compute-heavy tasks, ray-traced content, and higher-resolution texture work. The Intel part is suited for basic display output and light 2D workloads, given its PassMark G2D peers are legacy parts. The Intel solution's 3 nm node suggests efficiency potential, but the benchmark data does not include power efficiency measurements to confirm that.
The Verdict
The data is unambiguous. The NVIDIA GeForce RTX 3050 A Mobile outperforms the Intel Arc Graphics 24EU by an order of magnitude in average benchmark score. The Intel part ties with other Intel Arc variants of 32EU and 64EU, all at 733 points, which indicates the 24EU configuration is not meaningfully differentiated from its larger siblings in this test. The NVIDIA part sits in a peer group that includes the GTX 460 v2, a desktop card from an earlier era, and outperforms the Quadro P2200.
Picking between these two depends entirely on the platform. The Intel Arc Graphics 24EU is an integrated processor graphics solution on the Arrow Lake-S chip. It requires no discrete card and is used where the CPU's IGP is the only option. The NVIDIA RTX 3050 A Mobile is a discrete mobile GPU with its own 4 GB GDDR6 memory, ray tracing cores, and tensor cores. It is the clear choice for any workload where 3D performance matters.
The NVIDIA part is end-of-life per the database, while the Intel part is active. That status does not change the performance relationship. Any system that can accommodate the NVIDIA mobile GPU will deliver dramatically better frame rates and compute throughput. Any system limited to the Intel IGP will accept the 3rd percentile performance class of the 24EU. The verdict from the recorded measurements: the RTX 3050 A Mobile is the superior GPU by a wide margin, and the Intel Arc Graphics 24EU is only appropriate for basic graphics duties.
FAQ
Q: How much faster is the NVIDIA GeForce RTX 3050 A Mobile than the Intel Arc Graphics 24EU?
A: The NVIDIA part has an average benchmark score of 8,746, while the Intel part scores 733. This gives the NVIDIA GPU roughly 11.9 times the average score of the Intel GPU.
Q: Do both GPUs support the same graphics APIs?
A: Yes. Both the Intel Arc Graphics 24EU and the NVIDIA GeForce RTX 3050 A Mobile support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What memory does each GPU use?
A: The Intel Arc Graphics 24EU uses system shared memory with system dependent bandwidth. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.
Q: Which GPU has ray tracing capabilities?
A: The NVIDIA GeForce RTX 3050 A Mobile has 14 ray tracing cores. The Intel Arc Graphics 24EU does not list any dedicated ray tracing cores in the database.
Q: What is the production status of each GPU?
A: The Intel Arc Graphics 24EU is listed as Active. The NVIDIA GeForce RTX 3050 A Mobile is listed as End-of-life.
Q: How do the nearest rivals compare for each GPU?
A: The Intel Arc Graphics 24EU is tied with the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU at 733 points, is 1.4% ahead of the AMD Radeon HD 6470M, and is 2.4% behind the NVIDIA GeForce GT 415M. The NVIDIA RTX 3050 A Mobile is tied with the NVIDIA GeForce GTX 460 v2 at 8,743 points, is 0.7% ahead of the NVIDIA Quadro P2200, and is 1.2% and 1.3% behind the AMD Radeon R9 M265X and AMD Radeon Pro WX 5100 respectively.