Intel Arc Graphics 24EU vs Intel Arc Graphics 4 Xe Mobile Comparison
Intel Arc Graphics 24EU
Arc Graphics 4 Xe Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 24EU vs Intel Arc Graphics 4 Xe Mobile
Head-to-Head Benchmarks
The recorded data presents an unusual comparison: the Intel Arc Graphics 24EU has a single benchmark result, while the Intel Arc Graphics 4 Xe Mobile has none. The 24EU scores 733 points in 3DMark Steel Nomad DX12, placing it in the 3rd percentile of all GPUs in the database. The 4 Xe Mobile, by contrast, has no recorded benchmark scores and sits at the 50th percentile based on its specifications rather than measured results. This makes a direct head-to-head numerical comparison impossible, but the architectural and specification differences provide clear analytical direction.
The 24EU's score of 733 puts it in a narrow performance band. Its nearest rivals include the Intel Arc Graphics 32EU and 64EU, both with identical average scores of 733 and a delta of 0 percent. The AMD Radeon HD 6470M trails at 723, a 1.4 percent deficit, while the NVIDIA GeForce GT 415M leads at 751, a 2.4 percent advantage. These deltas indicate that the 24EU sits in a tightly clustered low-performance tier where small architectural variations produce minimal measurable differences. A 2.4 percent gap against the GT 415M is the largest spread in this group, showing that even the closest competitor only edges ahead by a small margin.
The 4 Xe Mobile has no benchmark entries in the database, so its performance cannot be quantified against the 24EU or any other GPU. The absence of measured data means the comparison must rely on theoretical throughput figures derived from its architecture. Its 512 shading units, 32 texture mapping units, and 16 raster output pipelines indicate a substantially higher compute ceiling than the 24EU's 192 shading units, 12 TMUs, and 6 ROPs. The FP32 throughput difference is stark: the 4 Xe Mobile delivers 2.355 TFLOPS versus 768.0 GFLOPS for the 24EU, a threefold raw compute advantage. The pixel rate of 36.80 GPixel/s and texture rate of 73.60 GTexel/s for the 4 Xe Mobile dwarf the 24EU's 12.00 GPixel/s and 24.00 GTexel/s.
Where Each One Wins
The 24EU wins in the only measured benchmark category, simply because it has a recorded result. Its 733 score in 3DMark Steel Nomad DX12 establishes a real-world baseline, even if that baseline places it in the 3rd percentile. The 24EU also carries a 65 W TDP, which is higher than the 4 Xe Mobile's 25 W, suggesting it is designed for desktop integration where power draw is less constrained. Its Ring Bus interface and Arrow Lake-S chip indicate a desktop-oriented IGP, and its release date of 2024-10-23 places it in an earlier generation than the 4 Xe Mobile.
The 4 Xe Mobile wins on every theoretical specification that matters for graphics throughput. Its 512 shading units represent a 2.67x increase over the 24EU's 192. Its 32 TMUs and 16 ROPs are 2.67x and 2.67x higher respectively. The FP32 performance of 2.355 TFLOPS is 3.07x higher than 768.0 GFLOPS. FP16 performance reaches 4.710 TFLOPS versus 1.536 TFLOPS, a 3.07x advantage. The 4 Xe Mobile also adds 4 ray tracing cores, which the 24EU lacks entirely. Its boost clock of 2300 MHz exceeds the 24EU's 2000 MHz, and its base clock is identical at 300 MHz. The 4 Xe Mobile's Xe3-LPG architecture on Panther Lake represents a newer design generation than the Xe-LPG architecture on Arrow Lake-S. Its 25 W TDP indicates higher efficiency per watt, though the database does not provide efficiency ratios to confirm this directly.
Architecture Differences
The two GPUs come from different architectural lineages. The 24EU uses Xe-LPG architecture on the Arrow Lake-S chip, part of the Arc Graphics (Arrow Lake) generation, fabricated on a 3 nm process at TSMC. The 4 Xe Mobile uses Xe3-LPG architecture on the Panther Lake chip, part of the Arc Graphics-M (Panther Lake) generation, also fabricated on a 3 nm process but at Intel's own foundry. Both use 3 nm process nodes, but the foundries differ, which affects manufacturing characteristics even if the database does not provide comparative yield or efficiency metrics.
Transistor data reveals a significant asymmetry. The 24EU integrates 17,800 million transistors on a 243 mm² die, yielding a density of 73.3M per mm². The 4 Xe Mobile's transistor count and die size are listed as unknown, so no density figure exists. The 24EU's high transistor count for an IGP reflects the full Arrow Lake-S die, which includes CPU cores and other components beyond the graphics block. The 4 Xe Mobile's Panther Lake chip also integrates multiple components, but its graphics-specific transistor allocation cannot be determined from the available data.
Memory architecture is shared in concept but identical in practice. Both use system shared memory with a system shared bus width, and both report bandwidth as system dependent. Neither has dedicated VRAM. The 4 Xe Mobile's display outputs are portable device dependent, while the 24EU's are motherboard dependent, reflecting their respective desktop and mobile positioning. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical.
The 4 Xe Mobile introduces 4 ray tracing cores, a feature entirely absent from the 24EU. This is a hardware-level difference that affects rendering capabilities in ray-traced workloads. Neither GPU lists tensor cores, so AI acceleration features remain unspecified in the database. The 4 Xe Mobile also has a higher boost clock and a much lower TDP, suggesting architectural efficiency improvements in the newer Xe3-LPG design. The bus interface differs as well: the 24EU uses Ring Bus while the 4 Xe Mobile uses IGP, which reflects their integration strategies.
FAQ
Q: Which GPU has a higher benchmark score?
A: The Intel Arc Graphics 24EU has a recorded 3DMark Steel Nomad DX12 score of 733. The Intel Arc Graphics 4 Xe Mobile has no benchmark scores in the database, so no direct comparison is possible.
Q: How does the 24EU compare to its nearest rivals?
A: The 24EU scores 733, matching the Intel Arc Graphics 32EU and 64EU exactly with a 0 percent delta. It is 1.4 percent ahead of the AMD Radeon HD 6470M's 723 and 2.4 percent behind the NVIDIA GeForce GT 415M's 751.
Q: Does the 4 Xe Mobile support ray tracing?
A: Yes, the 4 Xe Mobile includes 4 ray tracing cores. The 24EU does not list any ray tracing cores.
Q: What are the clock speeds of each GPU?
A: Both have a 300 MHz base clock. The 24EU boosts to 2000 MHz, while the 4 Xe Mobile boosts to 2300 MHz.
Q: Which GPU has higher FP32 performance?
A: The 4 Xe Mobile delivers 2.355 TFLOPS, which is 3.07 times the 24EU's 768.0 GFLOPS.
Q: What process nodes do these GPUs use?
A: Both use a 3 nm process, but the 24EU is fabricated by TSMC while the 4 Xe Mobile is fabricated by Intel.
The Verdict
The data supports different conclusions for different workloads. The 24EU is the only one with measured performance, scoring 733 in 3DMark Steel Nomad DX12 and ranking in the 3rd percentile of all GPUs. That score places it in a low-performance tier, roughly equivalent to the Arc Graphics 32EU and 64EU, slightly ahead of the Radeon HD 6470M, and slightly behind the GeForce GT 415M. Desktop users with an Arrow Lake-S platform get a functional IGP with a 65 W TDP and Ring Bus integration, suitable for basic graphics tasks but clearly not designed for demanding workloads.
The 4 Xe Mobile, despite having no benchmark scores, presents a compelling theoretical case based on its specifications. Its 512 shading units, 32 TMUs, 16 ROPs, and 4 ray tracing cores represent a substantial architectural step forward. The 2.355 TFLOPS FP32 throughput and 4.710 TFLOPS FP16 throughput indicate roughly three times the raw compute of the 24EU. Its 25 W TDP at a higher 2300 MHz boost clock suggests better performance per watt, even though the database does not provide direct efficiency measurements. The Xe3-LPG architecture on Panther Lake, released later on 2026-01-26, incorporates ray tracing support that the older Xe-LPG design lacks.
For users relying on measured data, the 24EU is the only choice with a verified score, though that score is modest. For users prioritizing theoretical capability and architectural features, the 4 Xe Mobile is the stronger design on paper, with higher throughput, newer architecture, and dedicated ray tracing hardware. The 50th percentile ranking for the 4 Xe Mobile, despite zero benchmark entries, reflects its specification-based standing in the database, suggesting it is positioned far above the 24EU's 3rd percentile placement. The recorded data cannot confirm real-world performance for the 4 Xe Mobile, but every specification point favors it over the 24EU.
Specification Differences
| Specification | Intel Arc Graphics 24EU | Intel Arc Graphics 4 Xe Mobile |
|---|---|---|
| Chip | Arrow Lake-S | Panther Lake |
| Architecture | Xe-LPG | Xe3-LPG |
| Generation | Arc Graphics (Arrow Lake) | Arc Graphics-M (Panther Lake) |
| Foundry | TSMC | Intel |
| Transistors | 17,800 million | unknown |
| Die Size | 243 mm² | unknown |
| Transistor Density | 73.3M / mm² | null |
| Boost Clock | 2000 MHz | 2300 MHz |
| Shading Units | 192 | 512 |
| TMUs | 12 | 32 |
| ROPs | 6 | 16 |
| Ray Tracing Cores | null | 4 |
| Pixel Rate | 12.00 GPixel/s | 36.80 GPixel/s |
| Texture Rate | 24.00 GTexel/s | 73.60 GTexel/s |
| FP32 | 768.0 GFLOPS | 2.355 TFLOPS |
| FP16 | 1.536 TFLOPS (2:1) | 4.710 TFLOPS (2:1) |
| TDP | 65 W | 25 W |
| Power Connectors | null | None |
| Bus Interface | Ring Bus | IGP |
| Display Outputs | Motherboard Dependent | Portable Device Dependent |
| Release Date | 2024-10-23 | 2026-01-26 |
| Benchmark Score | 733 | None |
| Percentile | 3 | 50 |
The specification table confirms the core differences: the 4 Xe Mobile doubles or triples the 24EU's execution resources, adds ray tracing, clocks higher, and consumes less power. The 24EU retains advantages only in transistor count and die size, which reflect the larger Arrow Lake-S package rather than graphics-specific capability. The 4 Xe Mobile's unknown transistor and die data prevent a density comparison, but its higher shading unit count and lower TDP indicate a more efficient graphics design. The release dates show a generational gap, with the 24EU arriving in 2024 and the 4 Xe Mobile in 2026, aligning with the architectural progression from Xe-LPG to Xe3-LPG.