Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc Graphics 2 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2500 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc Graphics 2 Xe Mobile vs NVIDIA GeForce RTX 5070 Mobile

Architecture Differences

The Intel Arc Graphics 2 Xe Mobile and NVIDIA GeForce RTX 5070 Mobile represent two fundamentally different approaches to integrated-class graphics. Intel's part is built on the Wildcat Lake chip using the Xe3-LPG architecture, manufactured on Intel's 3 nm process. The NVIDIA solution uses the GB206 chip with Blackwell 2.0 architecture, fabricated on TSMC's 5 nm process. The transistor counts tell a stark story: NVIDIA packs 21,900 million transistors into a 181 mm² die, giving a density of 121.0M per mm², while Intel does not disclose transistor count or die size. The foundries differ as well, with Intel using its own fabrication and NVIDIA employing TSMC.

The compute resources are heavily skewed toward NVIDIA. The RTX 5070 Mobile has 4,608 shading units, 144 texture mapping units, and 48 raster operation pipelines. Intel's Xe part has 256 shading units, 16 TMUs, and 8 ROPs. Ray tracing hardware follows the same pattern: NVIDIA includes 36 RT cores and 144 tensor cores, while Intel has just 2 RT cores and no dedicated tensor cores. The raw throughput numbers reflect these disparities. NVIDIA achieves 13.13 TFLOPS of FP32 performance and the same 13.13 TFLOPS for FP16 at a 1:1 ratio. Intel manages 1,280.0 GFLOPS of FP32 and 2.560 TFLOPS of FP16 at a 2:1 ratio. Pixel and texture rates reinforce the gap: NVIDIA delivers 68.40 GPixel/s and 205.2 GTexel/s, while Intel produces 20.00 GPixel/s and 40.00 GTexel/s.

Clock behavior also differs. Intel runs a 300 MHz base clock with a 2500 MHz boost, while NVIDIA operates at 907 MHz base and 1425 MHz boost. The memory subsystems are entirely different classes. NVIDIA uses 8 GB of GDDR7 on a 128-bit bus, with 1500 MHz memory at 24 Gbps effective and 384.0 GB/s of bandwidth. Intel shares system memory with no dedicated allocation, no fixed bus width, and bandwidth that the database lists as system dependent. Power envelopes separate the two as well: Intel is rated at 25 W, NVIDIA at 50 W. Both use IGP slot widths with no power connectors, and both are marked as portable device dependent for display outputs. API support is identical on paper: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 for both.

The Verdict

The recorded data makes the positioning clear. The NVIDIA GeForce RTX 5070 Mobile sits at the 75th percentile of all GPUs in the database, with an average benchmark score of 29,928. Intel's Arc Graphics 2 Xe Mobile has no recorded benchmark scores and a 50th percentile ranking. The RTX 5070 Mobile matches desktop-class parts from the previous generation: it trails the RTX 3070 Ti by 0.1%, leads the RTX 2080 Ti by 0.5%, trails the Radeon RX 6800 by 0.6%, and trails the Radeon RX 6700 by 1.7%. That places NVIDIA's mobile part in established high-end territory.

The Intel Xe solution is a low-power integrated graphics processor for compact systems. Its 25 W TDP, shared memory, and system dependent bandwidth point to a design focused on basic rendering and efficiency rather than high-end gaming or compute workloads. The NVIDIA part, with 50 W TDP, dedicated GDDR7, and 36 RT cores, is built for demanding applications. The database shows no head-to-head benchmark wins for either part, but the feature set and measured scores indicate that any comparison between them is a comparison of capability tiers, not close competitors.

Users who need ray tracing, tensor core acceleration, and sustained high-FP32 throughput should select the RTX 5070 Mobile. Users who prioritize minimal power draw and integrated simplicity should select the Intel Arc Graphics 2 Xe Mobile. The data does not support the Intel part competing with NVIDIA's discrete-class mobile GPU in raw performance.

Where Each One Wins

The RTX 5070 Mobile wins in every measured category where data exists. Its Geekbench OpenCL score of 122,238 and Vulkan score of 116,960 demonstrate strong compute and graphics API performance. Passmark results show 20,355 in G3D, 8,279 in GPU compute, 896 in G2D, 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12. The Intel part has no recorded benchmark scores in the database, so no direct wins can be assigned to it.

The Intel Xe part wins on power efficiency targets. At 25 W versus 50 W, it draws half the power budget. It also wins on integration simplicity: system shared memory means no dedicated VRAM allocation, and the IGP bus interface means no PCIe link requirement. For thin-and-light systems where sustained load is minimal, the Intel part's lower TDP is an advantage. For every performance-sensitive workload, the NVIDIA part holds the advantage. The RTX 5070 Mobile's 13.13 TFLOPS FP32 is roughly 10 times the Intel part's 1,280.0 GFLOPS. Its 384.0 GB/s dedicated bandwidth stands against system dependent shared memory. Its 36 RT cores and 144 tensor cores enable feature sets the Intel part cannot match with 2 RT cores and no tensor cores.

FAQ

Q: Which GPU has higher FP32 performance?

A: The NVIDIA GeForce RTX 5070 Mobile delivers 13.13 TFLOPS of FP32, while the Intel Arc Graphics 2 Xe Mobile delivers 1,280.0 GFLOPS.

Q: How much memory bandwidth does each GPU have?

A: The RTX 5070 Mobile has 384.0 GB/s from 8 GB of GDDR7 on a 128-bit bus. The Intel part uses system shared memory with bandwidth listed as system dependent.

Q: What are the power requirements?

A: The Intel Arc Graphics 2 Xe Mobile is rated at 25 W TDP. The NVIDIA GeForce RTX 5070 Mobile is rated at 50 W TDP. Neither requires external power connectors.

Q: How does the RTX 5070 Mobile compare to desktop GPUs in the database?

A: The RTX 5070 Mobile's average benchmark score of 29,928 places it 0.1% behind the RTX 3070 Ti, 0.5% ahead of the RTX 2080 Ti, 0.6% behind the RX 6800, and 1.7% behind the RX 6700.

Q: Does the Intel part support ray tracing?

A: Yes, the Intel Arc Graphics 2 Xe Mobile includes 2 RT cores, but the NVIDIA part includes 36 RT cores.

Q: Which GPU has a higher percentile ranking?

A: The NVIDIA GeForce RTX 5070 Mobile ranks at the 75th percentile of all GPUs. The Intel Arc Graphics 2 Xe Mobile ranks at the 50th percentile.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries between these two parts, and the Intel part has no individual benchmark scores recorded. The comparison therefore rests on the NVIDIA part's measured results and the architectural specifications of both. The Geekbench OpenCL score of 122,238 and Vulkan score of 116,960 for the RTX 5070 Mobile establish a performance baseline that the Intel part's specifications cannot approach. The FP32 delta is the clearest indicator: 13.13 TFLOPS versus 1,280.0 GFLOPS, a difference of roughly an order of magnitude.

The texture rate spread is equally decisive. NVIDIA's 205.2 GTexel/s versus Intel's 40.00 GTexel/s means the RTX 5070 Mobile can feed shader work over five times faster. Pixel throughput shows 68.40 GPixel/s against 20.00 GPixel/s. The RT core count, 36 versus 2, indicates a substantial advantage in ray-traced workloads. Tensor cores exist only on the NVIDIA side, with 144 of them, which matters for AI-accelerated features. The memory bandwidth of 384.0 GB/s versus system dependent shared memory means the NVIDIA part does not compete with other processes for memory access.

The nearest rival comparisons for the RTX 5070 Mobile give context for its standing. Its 29,928 average score is essentially tied with the RTX 3070 Ti at 29,945, a 0.1% deficit. It beats the RTX 2080 Ti's 29,783 by 0.5%. It trails the RX 6800's 30,095 by 0.6% and the RX 6700's 30,433 by 1.7%. These deltas are all within a narrow band, meaning the RTX 5070 Mobile performs at the level of previous high-end desktop parts. The Intel part has no nearest rivals listed and no average score, which reflects its status as a new integrated solution without a comparable performance footprint.

Passmark sub-tests for the RTX 5070 Mobile show where its strengths concentrate. The G3D score of 20,355 and GPU compute score of 8,279 are the headline results. The older DirectX 9 score of 214 and DirectX 11 score of 192 indicate strong legacy API performance. The DirectX 10 score of 129 and DirectX 12 score of 93 are lower, but DirectX 12 results often vary with driver optimization. The G2D score of 896 covers 2D workloads, which are less relevant to 3D gaming but still part of the overall profile. The Intel part's lack of any recorded scores means every one of these categories goes to NVIDIA by default in the database.

Specification Differences

The two parts differ in nearly every specification field. Intel uses a 3 nm process from its own foundry; NVIDIA uses a 5 nm process from TSMC. Intel does not disclose transistor count or die size; NVIDIA lists 21,900 million transistors on a 181 mm² die with 121.0M per mm² density. Base clocks are 300 MHz for Intel and 907 MHz for NVIDIA. Boost clocks are 2500 MHz for Intel and 1425 MHz for NVIDIA. Memory configuration: Intel uses system shared memory with no size, type, bus width, or fixed bandwidth; NVIDIA uses 8 GB GDDR7 on a 128-bit bus at 1500 MHz with 24 Gbps effective speed and 384.0 GB/s bandwidth. Shading units: 256 versus 4,608. TMUs: 16 versus 144. ROPs: 8 versus 48. RT cores: 2 versus 36. Tensor cores: none versus 144. Pixel rate: 20.00 GPixel/s versus 68.40 GPixel/s. Texture rate: 40.00 GTexel/s versus 205.2 GTexel/s. FP32: 1,280.0 GFLOPS versus 13.13 TFLOPS. FP16: 2.560 TFLOPS at 2:1 versus 13.13 TFLOPS at 1:1. TDP: 25 W versus 50 W. Bus interface: IGP versus PCIe 5.0 x16. Release dates differ by roughly a year: Intel's part released on 2026-04-15, NVIDIA's on 2025-04-14. Predecessors are HD Graphics-M for Intel and GeForce 40 Mobile for NVIDIA. Both are active in production, both use IGP slot width, both have no power connectors, and both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither part has a launch MSRP recorded in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 2 Xe Mobile
RTX 5070 Mobile
Core Specs
Shading Units
256
4,608 +1700.0%
Shaders
256
4,608 +1700.0%
TMUs
16
144 +800.0%
ROPs
8
48 +500.0%
SM Count
36
Execution Units
4
Clocks
Base Clock
300 MHz
907 MHz
Boost Clock
2500 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
64 KB (per EU)
128 KB (per SM)
L2 Cache
16 MB
32 MB
Performance
Pixel Rate
20.00 GPixel/s
68.40 GPixel/s
Texture Rate
40.00 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
1,280.0 GFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
160.0 GFLOPS (1:8)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
2.560 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
2
36 +1700.0%
Tensor Cores
144
XMX Cores
32
Power
TDP
25 W
50 W
TDP (W)
25
50 +100.0%
Power Connectors
None
None
Architecture
Architecture
Xe3-LPG
Blackwell 2.0
GPU Name
Wildcat Lake
GB206
Generation
Arc Graphics-M (Wildcat Lake)
GeForce 50 Mobile
Process Size
3 nm
5 nm
Transistors
unknown
21,900 million
Die Size
unknown
181 mm²
Foundry
Intel
TSMC
Density
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 2 Xe Mobile Details View GeForce RTX 5070 Mobile Details