Intel Arc Graphics 128EU Mobile vs NVIDIA N1 16SM Comparison
Intel Arc Graphics 128EU Mobile
N1 16SM
Analysis: Intel Arc Graphics 128EU Mobile vs NVIDIA N1 16SM
Intel Arc Graphics 128EU Mobile and NVIDIA N1 16SM are both integrated graphics parts, but they target very different segments and design philosophies. The database shows no direct head-to-head benchmark scores for these two parts, and both hold a percentile rank of 50 among all GPUs. With no recorded wins for either side and no nearest rivals listed, the analysis must rely entirely on the architectural and specification data available.
Head-to-Head Benchmarks
The database does not contain any direct benchmark results comparing the Intel Arc Graphics 128EU Mobile against the NVIDIA N1 16SM. There are no recorded wins for either product in this matchup. As such, there are no exact performance scores, frame rates, or composite benchmark indices to compare. The average benchmark score for both entries is 0, and the percentile rank for both is 50, indicating no measured data points differentiate them in this pairing.
What can be derived from the recorded data is the theoretical compute ceiling. The Intel part delivers a peak FP32 throughput of 4.608 TFLOPS, while the NVIDIA part reaches 9.609 TFLOPS. That means the NVIDIA N1 16SM has exactly double the FP32 throughput of the Intel Arc Graphics 128EU Mobile. In FP16 workloads, the Intel part scales to 9.216 TFLOPS using a 2:1 ratio, while the NVIDIA part maintains 9.609 TFLOPS at a 1:1 ratio, meaning the NVIDIA part is slightly ahead in FP16 as well, by a margin of 0.393 TFLOPS.
Texture throughput also favors the NVIDIA part. The Intel Arc Graphics 128EU Mobile achieves a texture rate of 144.0 GTexel/s, while the NVIDIA N1 16SM reaches 300.3 GTexel/s. That is more than double the texture fill rate. Pixel rate is the exception where Intel leads: the Intel part renders 72.00 GPixel/s, while the NVIDIA part renders 56.30 GPixel/s. This indicates the Intel architecture, with its 32 ROPs, is configured for higher fill-rate-bound scenarios, while the NVIDIA part, with only 24 ROPs but far more shading units and texture units, is built for shader-heavy and texture-heavy workloads.
The recorded clock speeds show the NVIDIA part boosts to 2346 MHz, slightly above the Intel part's boost of 2250 MHz. The base clocks differ more substantially, with Intel at 300 MHz and NVIDIA at 741 MHz. The absence of benchmark data means these figures cannot be translated into real-world game or application performance, but they establish the NVIDIA part as the higher-throughput device on paper.
Architecture Differences
The two GPUs come from entirely different architectural lineages. The Intel Arc Graphics 128EU Mobile is built on the Xe-LPG architecture, part of the Meteor Lake chip, fabricated on a 10 nm process by Intel. The NVIDIA N1 16SM uses the Blackwell 2.0 architecture on the GB20B chip, fabricated on a 5 nm process by TSMC. The process node difference alone is significant, with the NVIDIA part using a smaller node, which typically allows for higher clock speeds and better power efficiency.
The Intel part is an integrated GPU with a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16. The NVIDIA part also has a much larger die size at 382 mm², whereas the Intel die size is not recorded. The NVIDIA chip is built by TSMC, while the Intel chip is built in-house at Intel.
The memory subsystem is another major divider. The Intel Arc Graphics 128EU Mobile uses System Shared memory, meaning its size, type, and bus width are all dependent on the host system. The NVIDIA N1 16SM has a dedicated 128 GB of LPDDR5X memory on a 256-bit bus, delivering 273.2 GB/s of bandwidth. The Intel part's bandwidth is listed as System Dependent, so no fixed figure exists. The NVIDIA memory clock is recorded at 1067 MHz with 8.5 Gbps effective speed.
Compute resources differ sharply. The Intel part has 1024 shading units, 64 texture mapping units, and 32 ROPs. The NVIDIA part has 2048 shading units, 128 texture mapping units, and 24 ROPs. The NVIDIA part also includes 16 ray tracing cores and 64 tensor cores, while the Intel part lists no dedicated RT or tensor core counts. This makes the NVIDIA part a more feature-complete device for ray-traced and AI-accelerated workloads.
API support also diverges. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for DirectX, OpenGL, and Vulkan, indicating its software stack is not aligned with the standard desktop graphics APIs recorded in the database. The Intel part has a release date of 2023-12-13, while the NVIDIA part is dated 2026-05-31, placing them about two and a half years apart in release timing.
Power draw is recorded only for the Intel part at 28 W TDP, while the NVIDIA TDP is listed as unknown. The NVIDIA part uses no power connectors, and the Intel part also lists no power connectors. Both are IGP slot width devices, meaning they are integrated into a host package.
FAQ
Q: Which GPU has higher raw FP32 compute?
A: The NVIDIA N1 16SM delivers 9.609 TFLOPS, which is exactly double the 4.608 TFLOPS of the Intel Arc Graphics 128EU Mobile.
Q: Does the Intel part have any performance advantage?
A: Yes, the Intel Arc Graphics 128EU Mobile achieves a pixel rate of 72.00 GPixel/s, which is higher than the NVIDIA N1 16SM's 56.30 GPixel/s.
Q: What memory does each GPU use?
A: The Intel part uses System Shared memory with System Dependent bandwidth. The NVIDIA part uses 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth.
Q: Which GPU includes ray tracing and tensor cores?
A: The NVIDIA N1 16SM includes 16 ray tracing cores and 64 tensor cores. The Intel Arc Graphics 128EU Mobile lists no dedicated ray tracing or tensor core counts.
Q: What is the process node for each chip?
A: The Intel chip uses a 10 nm process, while the NVIDIA chip uses a 5 nm process fabricated by TSMC.
Q: Which GPU supports standard desktop graphics APIs?
A: The Intel Arc Graphics 128EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA N1 16SM lists N/A for all three APIs.
Specification Differences
The two GPUs differ across nearly every recorded specification field.
- Process Node: Intel is 10 nm; NVIDIA is 5 nm.
- Foundry: Intel is Intel; NVIDIA is TSMC.
- Die Size: Intel is not recorded; NVIDIA is 382 mm².
- Base Clock: Intel is 300 MHz; NVIDIA is 741 MHz.
- Boost Clock: Intel is 2250 MHz; NVIDIA is 2346 MHz.
- Memory Size: Intel is System Shared; NVIDIA is 128 GB.
- Memory Type: Intel is System Shared; NVIDIA is LPDDR5X.
- Memory Bus Width: Intel is System Shared; NVIDIA is 256 bit.
- Memory Bandwidth: Intel is System Dependent; NVIDIA is 273.2 GB/s.
- Memory Clock: Intel is System Shared; NVIDIA is 1067 MHz with 8.5 Gbps effective.
- Shading Units: Intel is 1024; NVIDIA is 2048.
- Texture Mapping Units: Intel is 64; NVIDIA is 128.
- ROPs: Intel is 32; NVIDIA is 24.
- Ray Tracing Cores: Intel is not listed; NVIDIA is 16.
- Tensor Cores: Intel is not listed; NVIDIA is 64.
- Pixel Rate: Intel is 72.00 GPixel/s; NVIDIA is 56.30 GPixel/s.
- Texture Rate: Intel is 144.0 GTexel/s; NVIDIA is 300.3 GTexel/s.
- FP32 Performance: Intel is 4.608 TFLOPS; NVIDIA is 9.609 TFLOPS.
- FP16 Performance: Intel is 9.216 TFLOPS (2:1); NVIDIA is 9.609 TFLOPS (1:1).
- TDP: Intel is 28 W; NVIDIA is unknown.
- Bus Interface: Intel is Ring Bus; NVIDIA is PCIe 5.0 x16.
- Display Outputs: Intel is Portable Device Dependent; NVIDIA is 1x HDMI.
- API Support: Intel supports DirectX 12 (12_1), OpenGL 4.6, Vulkan 1.4; NVIDIA lists N/A for all three.
- Release Date: Intel is 2023-12-13; NVIDIA is 2026-05-31.
- Power Connectors: Intel lists none; NVIDIA lists none.
The Verdict
The data indicates the NVIDIA N1 16SM is the higher-compute device. It has double the shading units, double the texture mapping units, double the FP32 throughput, a larger memory pool with dedicated bandwidth, ray tracing cores, tensor cores, a smaller process node, and a higher boost clock. The Intel Arc Graphics 128EU Mobile counters with a higher pixel rate, higher ROP count, lower base clock, and a 28 W TDP that is explicitly recorded.
The NVIDIA part is positioned for workloads that demand raw shader throughput, texture fill, AI acceleration, and ray tracing. Its 9.609 TFLOPS FP32 and 300.3 GTexel/s texture rate make it the stronger candidate for compute-heavy tasks. The Intel part, with 72.00 GPixel/s and 32 ROPs, is better suited for fill-rate-limited scenarios, but its overall compute ceiling is half that of the NVIDIA part.
The lack of API support for the NVIDIA part in the recorded data (N/A for DirectX, OpenGL, Vulkan) suggests it is not a general-purpose desktop GPU in the same sense as the Intel part, which supports the full modern API stack. The Intel part also has a much earlier release date and a known power draw, while the NVIDIA part's power draw is unrecorded.
Where Each One Wins
The Intel Arc Graphics 128EU Mobile wins in pixel throughput. Its 72.00 GPixel/s is higher than the NVIDIA's 56.30 GPixel/s, which indicates an advantage in scenarios dominated by pixel fill, such as certain rasterization-heavy tasks at lower resolutions.
The NVIDIA N1 16SM wins in every other measured compute category. It leads in FP32 with 9.609 TFLOPS versus 4.608 TFLOPS, in FP16 with 9.609 TFLOPS versus 9.216 TFLOPS, in texture rate with 300.3 GTexel/s versus 144.0 GTexel/s, and in shading units with 2048 versus 1024. It also has dedicated memory bandwidth of 273.2 GB/s, whereas the Intel part depends on system memory.
The NVIDIA part also has the architectural features for ray tracing and tensor operations, with 16 RT cores and 64 tensor cores, while the Intel part lists none. For any workload involving ray-traced rendering or machine learning inference, the NVIDIA part is the only one with dedicated hardware.
The Intel part wins on integration simplicity and confirmed power envelope at 28 W. Its Ring Bus interface and System Shared memory make it a straightforward integrated solution for portable devices, and its release date of 2023-12-13 shows it is an established product. The NVIDIA part, with a release date of 2026-05-31, is a newer design with a larger die and a PCIe 5.0 x16 interface, but its power requirements are not recorded.
In summary, the NVIDIA N1 16SM is the dominant compute performer across nearly all metrics, but the Intel Arc Graphics 128EU Mobile holds a specific lead in pixel fill rate and offers a confirmed low-power integrated design.