Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison

Intel
GPU

Intel Arc Graphics 128EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2250 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
52,998
passmark_directx_10
N/A
61
passmark_directx_11
N/A
94
passmark_directx_12
N/A
55
passmark_directx_9
N/A
152
passmark_g2d
N/A
526
passmark_g3d
N/A
11,664
passmark_gpu_compute
N/A
4,419

Analysis: Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark results for the Intel Arc Graphics 128EU Mobile and the NVIDIA GeForce RTX 3050 A Mobile. Instead, the available data consists of the NVIDIA part's individual benchmark scores, its average score, and its percentile ranking relative to all GPUs. The Intel Arc Graphics 128EU Mobile has no recorded benchmark entries, an average benchmark score of zero, and a percentile rank of 50. The NVIDIA part holds a percentile rank of 44, placing it slightly below the Intel part in the overall distribution of all GPUs.

The NVIDIA GeForce RTX 3050 A Mobile delivers a Geekbench OpenCL score of 52,998. In Passmark tests, its DirectX 9 score is 152, DirectX 10 is 61, DirectX 11 is 94, and DirectX 12 is 55. The G2D score is 526, the G3D score is 11,664, and the GPU compute score is 4,419. The average benchmark score across these entries is 8,746. Since the Intel part has no scores recorded, the only numerical comparison available is the percentile gap: the Intel part sits at the 50th percentile while the NVIDIA part sits at the 44th percentile, a difference of six percentile points in favor of the Intel part.

The nearest rivals for the NVIDIA GeForce RTX 3050 A Mobile provide context for its average score. The NVIDIA GeForce GTX 460 v2 averages 8,743, a delta of 0 percent. The NVIDIA Quadro P2200 averages 8,686, which is 0.7 percent lower. The AMD Radeon R9 M265X averages 8,851, which is 1.2 percent higher. The AMD Radeon Pro WX 5100 averages 8,863, which is 1.3 percent higher. These deltas show that the RTX 3050 A Mobile sits within a narrow band around its closest competitors, with the two AMD parts edging ahead by roughly one percent and the Quadro P2200 trailing by less than one percent.

The raw compute figures from the specification data offer a different perspective. The Intel part reaches 4.608 TFLOPS FP32, while the NVIDIA part reaches 4.813 TFLOPS FP32, a difference of 0.205 TFLOPS in favor of NVIDIA. In FP16, the Intel part delivers 9.216 TFLOPS using a 2:1 ratio, while the NVIDIA part delivers 4.813 TFLOPS at 1:1, meaning the Intel part has roughly double the FP16 throughput. Pixel rate favors the Intel part at 72.00 GPixel/s versus 42.98 GPixel/s. Texture rate also favors Intel at 144.0 GTexel/s versus 75.21 GTexel/s. These figures indicate that the Intel part has higher fill rates despite its lower FP32 peak.

Where Each One Wins

The NVIDIA GeForce RTX 3050 A Mobile wins in peak FP32 compute. Its 4.813 TFLOPS exceeds the Intel part's 4.608 TFLOPS, a margin of about 4.5 percent. It also has dedicated ray tracing cores, with 14 RT cores present, while the Intel part lists no RT core count. The NVIDIA part includes 56 tensor cores, which the Intel part does not list. Its memory subsystem is independent from the host system: 4 GB of GDDR6 on a 128-bit bus delivering 192.0 GB/s of bandwidth. The Intel part uses system shared memory with system dependent bandwidth, so it cannot rely on a fixed memory speed.

The Intel Arc Graphics 128EU Mobile wins in several throughput categories. Its FP16 rate of 9.216 TFLOPS is 91.5 percent higher than the NVIDIA part's 4.813 TFLOPS. Its pixel rate of 72.00 GPixel/s is 67.5 percent higher than NVIDIA's 42.98 GPixel/s. Its texture rate of 144.0 GTexel/s is 91.5 percent higher than NVIDIA's 75.21 GTexel/s. The Intel part also has more texture mapping units, 64 versus 56, and more render output units are equal at 32 each. The Intel part uses a 10 nm process from Intel, while the NVIDIA part uses an 8 nm process from Samsung, which may influence power efficiency characteristics.

The Intel part consumes 28 W TDP, while the NVIDIA part consumes 45 W TDP. This gives the Intel part a 17 W lower thermal envelope, which in a mobile context could translate to less heat generation or more headroom for sustained operation. However, the NVIDIA part has a larger transistor count at 12,000 million, a die size of 276 mm², and a transistor density of 43.5M per mm². The Intel part does not list transistor count, die size, or density in the database.

The NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The NVIDIA part uses a PCIe 4.0 x8 bus interface, while the Intel part uses a Ring Bus interface. The NVIDIA part is listed as end-of-life production status, while the Intel part is listed as active. The NVIDIA part has a release date of December 31, 2023, and the Intel part has a release date of December 13, 2023, so the Intel part entered the database 18 days earlier.

The Verdict

The recorded data supports different picks depending on the workload. For applications that rely on peak FP32 throughput, dedicated ray tracing, tensor operations, and a fixed memory bandwidth, the NVIDIA GeForce RTX 3050 A Mobile is the stronger choice. Its 4.813 TFLOPS FP32, 14 RT cores, 56 tensor cores, 4 GB GDDR6, and 192.0 GB/s bandwidth provide a complete feature set. Its average benchmark score of 8,746, with a percentile rank of 44, gives it a measurable performance baseline.

For applications that emphasize FP16 throughput, pixel fill, or texture fill, the Intel Arc Graphics 128EU Mobile holds the advantage. Its 9.216 TFLOPS FP16, 72.00 GPixel/s pixel rate, and 144.0 GTexel/s texture rate are substantially higher than the NVIDIA part's corresponding figures. Its 50th percentile rank also places it above the NVIDIA part in the overall GPU distribution, although this percentile is not tied to any recorded benchmark score in the database.

The production status difference matters for system integration. The Intel part is active and still available, while the NVIDIA part is end-of-life. The Intel part also draws less power at 28 W versus 45 W, which may matter for thin-and-light designs. The NVIDIA part provides a dedicated memory interface and higher FP32, but the Intel part counters with higher FP16 and fill rates. The choice depends on whether the workload favors NVIDIA's ray tracing and tensor capabilities or Intel's higher throughput in specific arithmetic and rasterization metrics.

FAQ

Q: Which GPU has a higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 3050 A Mobile has 4.813 TFLOPS FP32, while the Intel Arc Graphics 128EU Mobile has 4.608 TFLOPS FP32. The NVIDIA part is ahead by 0.205 TFLOPS.

Q: Does the Intel part support ray tracing?

A: The Intel Arc Graphics 128EU Mobile does not list a ray tracing core count in the database. The NVIDIA GeForce RTX 3050 A Mobile lists 14 RT cores.

Q: What is the memory configuration of each GPU?

A: The Intel Arc Graphics 128EU Mobile uses system shared memory with system dependent bandwidth and no fixed memory size. The NVIDIA GeForce RTX 3050 A Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU has a higher FP16 throughput?

A: The Intel Arc Graphics 128EU Mobile reaches 9.216 TFLOPS FP16 using a 2:1 ratio. The NVIDIA GeForce RTX 3050 A Mobile reaches 4.813 TFLOPS FP16 at 1:1. The Intel part is about 91.5 percent higher.

Q: What are the TDP values for these GPUs?

A: The Intel Arc Graphics 128EU Mobile has a TDP of 28 W. The NVIDIA GeForce RTX 3050 A Mobile has a TDP of 45 W.

Q: What is the production status of each GPU?

A: The Intel Arc Graphics 128EU Mobile is listed as active. The NVIDIA GeForce RTX 3050 A Mobile is listed as end-of-life.

Architecture Differences

The Intel Arc Graphics 128EU Mobile is built on the Xe-LPG architecture, using the Meteor Lake chip, and belongs to the Arc Graphics-M (Meteor Lake) generation. Its predecessor is HD Graphics-M. The process node is 10 nm, and the foundry is Intel. It uses a Ring Bus interface. The shading unit count is 1,024, with 64 TMUs and 32 ROPs. It lists no RT cores or tensor cores. The supported DirectX version is 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4. Display outputs are listed as portable device dependent.

The NVIDIA GeForce RTX 3050 A Mobile is built on the Ampere architecture, using the GA106 chip, and belongs to the GeForce 30 Mobile generation. Its series is GeForce 30-series, and its predecessor is GeForce 20 Mobile. The process node is 8 nm, and the foundry is Samsung. The transistor count is 12,000 million, the die size is 276 mm², and the transistor density is 43.5M per mm². It uses a PCIe 4.0 x8 bus interface. The shading unit count is 1,792, with 56 TMUs, 32 ROPs, 14 RT cores, and 56 tensor cores. The supported DirectX version is 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4. Display outputs are listed as portable device dependent.

The two architectures differ in their approach to compute. The Intel part emphasizes FP16 throughput with a 2:1 ratio, effectively doubling its FP32 rate for FP16 workloads. The NVIDIA part uses a 1:1 FP16 ratio, meaning its FP16 rate equals its FP32 rate. The NVIDIA part integrates dedicated RT cores and tensor cores, which the Intel part does not list. The NVIDIA part also has a larger shading unit count at 1,792 versus 1,024, but a lower TMU count at 56 versus 64.

Specification Differences

The clock specifications differ significantly. The Intel Arc Graphics 128EU Mobile has a base clock of 300 MHz and a boost clock of 2250 MHz. The NVIDIA GeForce RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. Memory clocks also differ: the Intel part uses system shared memory with no fixed memory clock, while the NVIDIA part uses 1500 MHz with 12 Gbps effective speed.

Memory capacity and type differ. The Intel part has system shared memory with no fixed size or type. The NVIDIA part has 4 GB of GDDR6 on a 128-bit bus. Memory bandwidth is system dependent for the Intel part, while the NVIDIA part has a fixed 192.0 GB/s. The Intel part has no power connectors listed, and the NVIDIA part also lists none. The Intel part has a TDP of 28 W, while the NVIDIA part has a TDP of 45 W.

Shading units, TMUs, and ROPs differ in count. The Intel part has 1,024 shading units, 64 TMUs, and 32 ROPs. The NVIDIA part has 1,792 shading units, 56 TMUs, and 32 ROPs. The Intel part lists no RT cores or tensor cores, while the NVIDIA part lists 14 RT cores and 56 tensor cores. The pixel rate is 72.00 GPixel/s for the Intel part and 42.98 GPixel/s for the NVIDIA part. The texture rate is 144.0 GTexel/s for the Intel part and 75.21 GTexel/s for the NVIDIA part.

The FP32 throughput is 4.608 TFLOPS for the Intel part and 4.813 TFLOPS for the NVIDIA part. The FP16 throughput is 9.216 TFLOPS (2:1) for the Intel part and 4.813 TFLOPS (1:1) for the NVIDIA part. The bus interface is Ring Bus for the Intel part and PCIe 4.0 x8 for the NVIDIA part. The production status is active for the Intel part and end-of-life for the NVIDIA part. The release date is December 13, 2023, for the Intel part and December 31, 2023, for the NVIDIA part. Neither part has a launch MSRP recorded in the database.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 128EU Mobile
RTX 3050 A Mobile
Core Specs
Shading Units
1,024
1,792 +75.0%
Shaders
1,024
1,792 +75.0%
TMUs
64
56 -12.5%
ROPs
32
32 0.0%
SM Count
—
14
Execution Units
128
—
Clocks
Base Clock
300 MHz
1065 MHz
Boost Clock
2250 MHz
1343 MHz
Memory Clock
System Shared
1500 MHz 12 Gbps effective
Memory
Memory Size
System Shared
4 GB
VRAM (MB)
—
4,096
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
2 MB
Performance
Pixel Rate
72.00 GPixel/s
42.98 GPixel/s
Texture Rate
144.0 GTexel/s
75.21 GTexel/s
FP32 (TFLOPS)
4.608 TFLOPS
4.813 TFLOPS
FP64 (TFLOPS)
—
75.21 GFLOPS (1:64)
FP16 (TFLOPS)
9.216 TFLOPS (2:1)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
—
14
Tensor Cores
—
56
Power
TDP
28 W
45 W
TDP (W)
28
45 +60.7%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Ampere
GPU Name
Meteor Lake
GA106
Generation
Arc Graphics-M (Meteor Lake)
GeForce 30 Mobile
Process Size
10 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
Intel
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.6
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 20 Mobile
View Arc Graphics 128EU Mobile Details View GeForce RTX 3050 A Mobile Details