Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 4070 AD103 Comparison

Intel
GPU

Intel Arc Graphics 128EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2250 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 4070 AD103

CORE STATE AD103
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 4070 AD103

Head-to-Head Benchmarks

The recorded data contains no benchmark scores for either the Intel Arc Graphics 128EU Mobile or the NVIDIA GeForce RTX 4070 AD103. Both entries show an average benchmark score of zero, and the head-to-head benchmark table is empty. The percentile versus all GPUs is identical at 50 for both parts, which indicates that without measured performance data, the two are statistically indistinguishable in the database. The wins counter shows zero for each side, meaning no direct comparison has been logged. This absence of data is notable because the two products occupy very different segments, one being an integrated graphics solution and the other a discrete add-in board. The database cannot assign a performance leadership position to either product based on the recorded measurements. What the data does provide is a complete set of architectural and specification differences that can inform expectations, even if no benchmark numbers confirm them.

Architecture Differences

The Intel Arc Graphics 128EU Mobile uses the Meteor Lake chip with the Xe-LPG architecture, built on a 10 nm process at Intel's foundry. It integrates 1024 shading units, 64 texture mapping units, and 32 raster output pipelines. Its base clock is 300 MHz with a boost clock of 2250 MHz. The memory subsystem is entirely system shared, meaning the size, type, bus width, and bandwidth are dependent on the host platform. Pixel rate is 72.00 GPixel/s, texture rate is 144.0 GTexel/s, and FP32 compute is 4.608 TFLOPS. FP16 is 9.216 TFLOPS with a 2:1 ratio. The thermal design power is 28 W. The bus interface is Ring Bus, and the slot width is IGP, confirming it is an integrated processor graphics unit. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

The NVIDIA GeForce RTX 4070 AD103 uses the AD103 chip with the Ada Lovelace architecture, built on a 5 nm process at TSMC. Transistor count is 45,900 million, die size is 379 mm², and transistor density is 121.1M per mm². It has 5888 shading units, 184 texture mapping units, 64 raster output pipelines, 46 ray tracing cores, and 184 tensor cores. Base clock is 1920 MHz, boost is 2475 MHz, and memory runs at 1313 MHz with 21 Gbps effective. Memory is 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth. Pixel rate is 158.4 GPixel/s, texture rate is 455.4 GTexel/s, and FP32 compute is 29.15 TFLOPS. FP16 is also 29.15 TFLOPS with a 1:1 ratio, meaning no FP16 acceleration advantage. The TDP is 200 W, it is a dual-slot card requiring a 550 W suggested PSU, and it uses a single 16-pin power connector. The bus interface is PCIe 4.0 x16. Display outputs include 1x HDMI 2.1 and 3x DisplayPort 1.4a. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The architectural gap is substantial. The NVIDIA part has roughly 5.75 times the shading units, 2.88 times the TMUs, and double the ROPs. Clock speeds are far higher on the NVIDIA side, with a base clock over six times the Intel base and a boost clock about 10% higher. The FP32 compute difference is a factor of approximately 6.3, and the pixel rate is about 2.2 times higher. Memory bandwidth is not comparable because the Intel part has no dedicated memory; the NVIDIA part has 504.2 GB/s. The NVIDIA GPU also includes dedicated ray tracing and tensor cores, while the Intel part lists none. Process node advantage goes to NVIDIA at 5 nm versus 10 nm, and the transistor budget is vastly larger on the discrete card.

Where Each One Wins

The Intel Arc Graphics 128EU Mobile wins in power efficiency. Its 28 W TDP is dramatically lower than the 200 W TDP of the RTX 4070 AD103. That difference suggests the integrated part is suited for thin-and-light portable devices where battery life and thermal limits are primary constraints. The Intel part also has no external power connector requirement and occupies no expansion slot, being an IGP. The Ring Bus interface means it works within the CPU's memory architecture without dedicated VRAM allocation. The shared memory approach eliminates the need for a separate memory pool, which simplifies system design.

The NVIDIA GeForce RTX 4070 AD103 wins on raw compute capability. The FP32 throughput of 29.15 TFLOPS is more than six times the Intel part's 4.608 TFLOPS. The texture rate of 455.4 GTexel/s versus 144.0 GTexel/s indicates faster texture-heavy workloads. The pixel rate of 158.4 GPixel/s versus 72.00 GPixel/s points to higher fill-rate performance. The 12 GB GDDR6X memory with 504.2 GB/s bandwidth provides dedicated, high-speed storage for large datasets, which the Intel part cannot match with system shared memory. The inclusion of 46 ray tracing cores and 184 tensor cores gives the NVIDIA part dedicated hardware for ray-traced rendering and AI workloads, features absent from the Intel specification.

The data also shows the NVIDIA part supports DirectX 12 Ultimate (12_2), which includes features beyond the DirectX 12 (12_1) level of the Intel part. This suggests newer graphics features are available only on the discrete GPU. The NVIDIA part is a dual-slot card with dimensions of 240 mm length, 110 mm height, and 40 mm width, making it a physical expansion card. The Intel part has no dimensions listed, as it is integrated.

The Verdict

The database shows two products with no overlapping performance measurements, so the verdict must rest on specification deltas. The Intel Arc Graphics 128EU Mobile is an integrated solution with a 28 W TDP, system shared memory, and modest compute rates. The NVIDIA GeForce RTX 4070 AD103 is a discrete, dual-slot card with a 200 W TDP, 12 GB dedicated GDDR6X memory, and roughly six times the FP32 throughput. Any user requiring high frame rates in modern games, ray tracing, or AI acceleration would rely on the NVIDIA part based on its specification advantages. Any user prioritizing low power consumption and minimal physical footprint in a portable device would choose the Intel part because it requires no separate power connector and fits within the CPU package. The production status differs: the Intel part is listed as Active, while the NVIDIA part is End-of-life. The NVIDIA part has a successor in the GeForce 50 series, while the Intel part has no successor listed. The release dates are also distinct, with the Intel part launching on 2023-12-13 and the NVIDIA part on 2024-02-29. The launch MSRP for the NVIDIA part is 599 USD, stated once here.

FAQ

Q: What are the compute differences between the two GPUs?

A: The Intel Arc Graphics 128EU Mobile delivers 4.608 TFLOPS FP32, while the NVIDIA GeForce RTX 4070 AD103 delivers 29.15 TFLOPS FP32, which is about 6.3 times higher.

Q: How do the memory systems compare?

A: The Intel part uses system shared memory with no dedicated size, type, bus width, or bandwidth. The NVIDIA part has 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s bandwidth.

Q: What is the power consumption difference?

A: The Intel part has a TDP of 28 W, while the NVIDIA part has a TDP of 200 W. The NVIDIA part also requires a 550 W suggested PSU and a 16-pin power connector.

Q: Does either GPU have ray tracing or tensor cores?

A: The NVIDIA part has 46 ray tracing cores and 184 tensor cores. The Intel part lists no ray tracing cores and no tensor cores.

Q: What DirectX versions are supported?

A: The Intel part supports DirectX 12 (12_1). The NVIDIA part supports DirectX 12 Ultimate (12_2).

Q: What are the production statuses and release dates?

A: The Intel part is Active and was released on 2023-12-13. The NVIDIA part is End-of-life and was released on 2024-02-29.

Specification Differences

| Field | Intel Arc Graphics 128EU Mobile | NVIDIA GeForce RTX 4070 AD103 |

|---|---|---|

| Architecture | Xe-LPG | Ada Lovelace |

| Process Node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not listed | 45,900 million |

| Die Size | Not listed | 379 mm² |

| Transistor Density | Not listed | 121.1M / mm² |

| Base Clock | 300 MHz | 1920 MHz |

| Boost Clock | 2250 MHz | 2475 MHz |

| Memory Size | System Shared | 12 GB |

| Memory Type | System Shared | GDDR6X |

| Memory Bus Width | System Shared | 192 bit |

| Memory Bandwidth | System Dependent | 504.2 GB/s |

| Shading Units | 1024 | 5888 |

| TMUs | 64 | 184 |

| ROPs | 32 | 64 |

| RT Cores | Not listed | 46 |

| Tensor Cores | Not listed | 184 |

| Pixel Rate | 72.00 GPixel/s | 158.4 GPixel/s |

| Texture Rate | 144.0 GTexel/s | 455.4 GTexel/s |

| FP32 | 4.608 TFLOPS | 29.15 TFLOPS |

| FP16 | 9.216 TFLOPS (2:1) | 29.15 TFLOPS (1:1) |

| TDP | 28 W | 200 W |

| Slot Width | IGP | Dual-slot |

| Power Connectors | Not listed | 1x 16-pin |

| Suggested PSU | Not listed | 550 W |

| Bus Interface | Ring Bus | PCIe 4.0 x16 |

| Display Outputs | Portable Device Dependent | 1x HDMI 2.1, 3x DisplayPort 1.4a |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Production Status | Active | End-of-life |

| Release Date | 2023-12-13 | 2024-02-29 |

| Predecessor | HD Graphics-M | GeForce 30 |

| Successor | Not listed | GeForce 50 |

| Dimensions | Not listed | 240 mm length, 110 mm height, 40 mm width |

The specification table confirms that the only shared fields are OpenGL 4.6 and Vulkan 1.4, both of which are identical. Every other measurable field shows a divergence, with the NVIDIA part leading in all compute and memory metrics, and the Intel part leading only in lower power consumption and integrated form factor.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 128EU Mobile
RTX 4070 AD103
Core Specs
Shading Units
1,024
5,888 +475.0%
Shaders
1,024
5,888 +475.0%
TMUs
64
184 +187.5%
ROPs
32
64 +100.0%
SM Count
—
46
Execution Units
128
—
Clocks
Base Clock
300 MHz
1920 MHz
Boost Clock
2250 MHz
2475 MHz
Memory Clock
System Shared
1313 MHz 21 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6X
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
504.2 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
36 MB
Performance
Pixel Rate
72.00 GPixel/s
158.4 GPixel/s
Texture Rate
144.0 GTexel/s
455.4 GTexel/s
FP32 (TFLOPS)
4.608 TFLOPS
29.15 TFLOPS
FP64 (TFLOPS)
—
455.4 GFLOPS (1:64)
FP16 (TFLOPS)
9.216 TFLOPS (2:1)
29.15 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
28 W
200 W
TDP (W)
28
200 +614.3%
Suggested PSU
—
550 W
Power Connectors
—
1x 16-pin
Architecture
Architecture
Xe-LPG
Ada Lovelace
GPU Name
Meteor Lake
AD103
Generation
Arc Graphics-M (Meteor Lake)
GeForce 40
Process Size
10 nm
5 nm
Transistors
—
45,900 million
Die Size
—
379 mm²
Foundry
Intel
TSMC
Density
—
121.1M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
240 mm 9.4 inches
Height
—
110 mm 4.3 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Launch Price
—
599 USD
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 30
Successor
—
GeForce 50
View Arc Graphics 128EU Mobile Details View GeForce RTX 4070 AD103 Details