Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc Graphics 128EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2250 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc Graphics 128EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

Where Each One Wins

The Intel Arc Graphics 128EU Mobile and the NVIDIA GeForce RTX 5070 Ti Mobile occupy completely different performance tiers. The RTX 5070 Ti Mobile has an average benchmark score of 35,435, while the Intel Arc Graphics 128EU Mobile has no recorded benchmark scores in the database, leaving its average at zero. The RTX 5070 Ti Mobile sits at the 80th percentile among all GPUs, meaning it outperforms roughly four out of five GPUs in the database. The Intel part holds a 50th percentile placement, which reflects its position as an integrated graphics solution rather than a dedicated mobile GPU.

The RTX 5070 Ti Mobile wins every measurable category where data exists. In Geekbench OpenCL, it scores 143,870 points, and in Geekbench Vulkan it reaches 139,213 points. These are the only two benchmark entries for the NVIDIA part that represent modern, compute-heavy workloads. The PassMark suite shows a different pattern: the DirectX 9 score of 259, the DirectX 10 score of 151, the DirectX 11 score of 237, and the DirectX 12 score of 102. The PassMark G3D score of 24,004 and the GPU compute score of 10,101 round out the picture. The Intel Arc Graphics 128EU Mobile has zero benchmark records, so the database cannot produce a comparative win for it in any test.

Architecture Differences

The architectural gap is substantial. Intel uses the Xe-LPG architecture on a Meteor Lake chip, built on Intel's 10 nm process. NVIDIA uses the Blackwell 2.0 architecture on a GB205 chip, manufactured by TSMC on a 5 nm process. The process node difference alone explains much of the efficiency and density gap between the two.

The NVIDIA chip carries 31,100 million transistors on a 263 mm² die, giving it a transistor density of 118.3 million transistors per square millimeter. The Intel part has no transistor count, die size, or density figures recorded in the database. NVIDIA's memory subsystem uses 12 GB of GDDR7 on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The Intel part shares system memory, with bandwidth listed as "System Dependent." This means the NVIDIA part has dedicated, high-speed VRAM while the Intel part must compete with the CPU for memory bandwidth.

Compute resources differ sharply. The RTX 5070 Ti Mobile has 5,888 shading units, 184 texture mapping units, and 80 render output units. It also includes 46 ray tracing cores and 184 tensor cores. The Intel Arc Graphics 128EU Mobile has 1,024 shading units, 64 TMUs, and 32 ROPs, with no dedicated ray tracing or tensor core counts listed. The NVIDIA part's FP32 throughput reaches 17.04 TFLOPS, while the Intel part manages 4.608 TFLOPS. FP16 performance tells a similar story: the RTX 5070 Ti Mobile delivers 17.04 TFLOPS at a 1:1 ratio, while the Intel part reaches 9.216 TFLOPS at a 2:1 ratio, meaning it halves its throughput for true FP16 workloads.

Pixel and texture rates follow the same trend. The NVIDIA part outputs 115.8 GPixel/s and 266.2 GTexel/s. The Intel part outputs 72.00 GPixel/s and 144.0 GTexel/s. The RTX 5070 Ti Mobile supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Power envelopes differ considerably. The RTX 5070 Ti Mobile carries a 60 W TDP, while the Intel Arc Graphics 128EU Mobile carries a 28 W TDP. The NVIDIA part uses PCIe 5.0 x16 as its bus interface, while the Intel part uses a Ring Bus. The NVIDIA part has no power connectors listed, and both parts use "Portable Device Dependent" display outputs.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two GPUs. The Intel Arc Graphics 128EU Mobile has no benchmark scores at all, so a direct comparison of individual test results is impossible. The RTX 5070 Ti Mobile, however, has a full suite of recorded scores that place it clearly above the Intel integrated solution.

Within the RTX 5070 Ti Mobile's own benchmark data, the strongest results appear in Geekbench OpenCL and Vulkan. The OpenCL score of 143,870 and the Vulkan score of 139,213 indicate strong general-purpose compute and graphics API performance. The PassMark G3D score of 24,004 places the GPU in a range that matches its 80th percentile ranking. The PassMark GPU compute score of 10,101 is notably lower than the Geekbench OpenCL result, which suggests the GPU's compute performance is workload-dependent.

The nearest rival data for the RTX 5070 Ti Mobile shows how tightly grouped its performance class is. The NVIDIA Quadro GV100 averages 35,520 points, a 0.2% difference from the RTX 5070 Ti Mobile's average of 35,435. The AMD Radeon Pro Duo averages 35,860 points, 1.2% higher. The NVIDIA A2 averages 34,690 points, 2.1% lower. The NVIDIA T1000 averages 36,289 points, 2.4% higher. These deltas indicate that the RTX 5070 Ti Mobile sits in a competitive cluster where small percentage differences separate adjacent GPUs.

FAQ

Q: How does the Intel Arc Graphics 128EU Mobile compare to the RTX 5070 Ti Mobile in raw compute?

A: The RTX 5070 Ti Mobile delivers 17.04 TFLOPS FP32 performance, while the Intel Arc Graphics 128EU Mobile delivers 4.608 TFLOPS. The NVIDIA part is roughly 3.7 times faster in FP32 throughput.

Q: What memory configurations do these GPUs use?

A: The RTX 5070 Ti Mobile uses 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth. The Intel Arc Graphics 128EU Mobile uses system shared memory with bus width and bandwidth listed as "System Shared" and "System Dependent."

Q: Which GPU has better ray tracing support?

A: The RTX 5070 Ti Mobile includes 46 ray tracing cores. The Intel Arc Graphics 128EU Mobile has no ray tracing core count listed in the database.

Q: What are the power requirements for each GPU?

A: The RTX 5070 Ti Mobile has a 60 W TDP and no power connectors listed. The Intel Arc Graphics 128EU Mobile has a 28 W TDP. Both are integrated-class parts with "IGP" slot width.

Q: How does the RTX 5070 Ti Mobile rank among all GPUs?

A: It sits at the 80th percentile with an average benchmark score of 35,435. Its nearest rivals include the NVIDIA Quadro GV100 at 35,520 (0.2% higher), the AMD Radeon Pro Duo at 35,860 (1.2% higher), the NVIDIA A2 at 34,690 (2.1% lower), and the NVIDIA T1000 at 36,289 (2.4% higher).

Q: What API levels do these GPUs support?

A: The RTX 5070 Ti Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel Arc Graphics 128EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Specification Differences

| Specification | Intel Arc Graphics 128EU Mobile | NVIDIA GeForce RTX 5070 Ti Mobile |

|---|---|---|

| Architecture | Xe-LPG | Blackwell 2.0 |

| Process node | 10 nm | 5 nm |

| Foundry | Intel | TSMC |

| Transistors | Not recorded | 31,100 million |

| Die size | Not recorded | 263 mm² |

| Transistor density | Not recorded | 118.3M / mm² |

| Base clock | 300 MHz | 847 MHz |

| Boost clock | 2250 MHz | 1447 MHz |

| Memory size | System Shared | 12 GB |

| Memory type | System Shared | GDDR7 |

| Bus width | System Shared | 192 bit |

| Bandwidth | System Dependent | 672.0 GB/s |

| Shading units | 1024 | 5888 |

| TMUs | 64 | 184 |

| ROPs | 32 | 80 |

| RT cores | Not recorded | 46 |

| Tensor cores | Not recorded | 184 |

| Pixel rate | 72.00 GPixel/s | 115.8 GPixel/s |

| Texture rate | 144.0 GTexel/s | 266.2 GTexel/s |

| FP32 | 4.608 TFLOPS | 17.04 TFLOPS |

| FP16 | 9.216 TFLOPS (2:1) | 17.04 TFLOPS (1:1) |

| TDP | 28 W | 60 W |

| Bus interface | Ring Bus | PCIe 5.0 x16 |

| DirectX | 12 (12_1) | 12 Ultimate (12_2) |

| Release date | 2023-12-13 | 2025-02-28 |

| Predecessor | HD Graphics-M | GeForce 40 Mobile |

The release timeline shows a generation gap: the Intel part arrived in December 2023 as a Meteor Lake integrated GPU, while the NVIDIA part shipped in February 2025 as part of the GeForce 50 Mobile generation. The NVIDIA part succeeds the GeForce 40 Mobile line, and the Intel part succeeds HD Graphics-M.

The Verdict

The data supports only one conclusion for performance-sensitive workloads: the RTX 5070 Ti Mobile is the faster GPU by a wide margin. Its 17.04 TFLOPS FP32 throughput, 12 GB of GDDR7 memory with 672.0 GB/s bandwidth, and 46 ray tracing cores place it in a completely different performance class from the Intel Arc Graphics 128EU Mobile. The 80th percentile ranking and average score of 35,435 confirm its position among higher-tier mobile GPUs.

The Intel Arc Graphics 128EU Mobile serves a different role entirely. Its 28 W TDP and system shared memory mark it as an integrated solution for thin-and-light laptops where battery life and thermal constraints take priority over raw performance. Its 50th percentile placement among all GPUs, combined with zero recorded benchmark scores, suggests it handles everyday graphics tasks but does not compete in the same arena as a dedicated Blackwell GPU.

Users who need DirectX 12 Ultimate features, ray tracing acceleration, or high-bandwidth VRAM should select the RTX 5070 Ti Mobile. Users who require an integrated GPU with modest power draw and no dedicated memory allocation should consider the Intel part. The benchmark database shows no scenario where the Intel Arc Graphics 128EU Mobile outperforms the RTX 5070 Ti Mobile, nor does it offer any recorded scores to suggest parity. The choice comes down to performance class versus power efficiency, and the data makes that tradeoff explicit.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 128EU Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
1,024
5,888 +475.0%
Shaders
1,024
5,888 +475.0%
TMUs
64
184 +187.5%
ROPs
32
80 +150.0%
SM Count
—
46
Execution Units
128
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
2250 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
48 MB
Performance
Pixel Rate
72.00 GPixel/s
115.8 GPixel/s
Texture Rate
144.0 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
4.608 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
—
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
9.216 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
28 W
60 W
TDP (W)
28
60 +114.3%
Power Connectors
—
None
Architecture
Architecture
Xe-LPG
Blackwell 2.0
GPU Name
Meteor Lake
GB205
Generation
Arc Graphics-M (Meteor Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
—
31,100 million
Die Size
—
263 mm²
Foundry
Intel
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
GeForce 40 Mobile
View Arc Graphics 128EU Mobile Details View GeForce RTX 5070 Ti Mobile Details