Intel Arc Graphics 1 Xe Mobile vs Intel Data Center GPU Max Subsystem Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs Intel Data Center GPU Max Subsystem

The Verdict

The database places both parts at the 50th percentile among all GPUs, but they occupy opposite ends of Intel's design spectrum. The Intel Arc Graphics 1 Xe Mobile is an integrated graphics processor for thin-and-light systems, built around a 128-shader implementation of the Xe3-LPG architecture. The Intel Data Center GPU Max Subsystem is a dual-slot accelerator with 16,384 shading units, 128 GB of HBM2e memory, and a 2,400 W power envelope. The data shows no benchmark overlap, so the choice is dictated entirely by workload and platform. The Arc Graphics 1 Xe Mobile suits portable devices where system memory is shared and power is limited to 25 W. The Data Center GPU Max Subsystem targets compute environments needing 3.21 TB/s of memory bandwidth and 52.43 TFLOPS of FP32 throughput. Users with a PCIe 5.0 x16 slot and a 2,800 W power supply requirement should select the subsystem; anyone relying on an integrated processor should take the mobile part.

Architecture Differences

The Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip on a 3 nm process from Intel, employing the Xe3-LPG architecture. It has 128 shading units, 8 texture mapping units, 4 raster operation pipelines, and 1 ray tracing core. The clock speeds range from a 300 MHz base to a 2,300 MHz boost. Memory is system shared, with a system dependent bandwidth. The Data Center GPU Max Subsystem uses the Ponte Vecchio chip on a 10 nm process, also from Intel, with the Generation 12.5 architecture. It has 16,384 shading units, 1,024 TMUs, no ROPs, and 128 ray tracing cores. The base clock is 900 MHz with a 1,600 MHz boost. Memory is 128 GB of HBM2e across an 8,192-bit bus, delivering 3.21 TB/s. The transistor count for Ponte Vecchio is 100,000 million on a 1,280 mm² die, resulting in 78.1 million transistors per square millimeter. The mobile part does not list transistor or die size data.

The API support differs. The mobile GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The subsystem supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan entry. The subsystem has no display outputs, while the mobile part's outputs depend on the portable device. The mobile GPU is an integrated processor (IGP) with no power connectors and a 25 W TDP. The subsystem is dual-slot, uses one 16-pin power connector, and has a 2,400 W TDP with a suggested power supply of 2,800 W.

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark results, so the comparison rests on the specification fields and the derived throughput numbers. The FP32 compute rates show the scale of the gap: the subsystem delivers 52.43 TFLOPS while the mobile part delivers 588.8 GFLOPS. That is roughly 89 times higher FP32 throughput for the data center card. FP16 performance follows a different ratio. The subsystem offers 52.43 TFLOPS with a 1:1 FP16 to FP32 ratio. The mobile part offers 1,177.6 GFLOPS with a 2:1 ratio, meaning FP16 is double its FP32 rate. The subsystem still holds a large advantage in raw FP16 work, but the 2:1 ratio on the mobile part shows it can accelerate half-precision tasks relative to its own FP32.

Texture rate is another major differentiator. The subsystem reaches 1,638.4 GTexel/s versus 18.40 GTexel/s for the mobile part. Pixel rate is a reversal: the mobile part records 9.200 GPixel/s, while the subsystem lists 0 MPixel/s because it has no ROPs. The subsystem is not designed for rasterization output; it focuses on compute and memory throughput. The memory bandwidth comparison is similarly one-sided: 3.21 TB/s for the subsystem versus system dependent bandwidth for the mobile part. Clock behavior also differs. The mobile part has a 2,300 MHz boost, which is higher than the subsystem's 1,600 MHz boost, but the mobile part's much smaller shader count limits its total throughput despite the higher clock. The mobile part's base clock is 300 MHz, while the subsystem's base clock is 900 MHz.

FAQ

Q: Which GPU has higher FP32 performance?

A: The Intel Data Center GPU Max Subsystem has 52.43 TFLOPS FP32, while the Intel Arc Graphics 1 Xe Mobile has 588.8 GFLOPS FP32.

Q: What is the memory configuration for each part?

A: The Data Center GPU Max Subsystem has 128 GB of HBM2e with an 8,192-bit bus and 3.21 TB/s bandwidth. The Arc Graphics 1 Xe Mobile uses system shared memory with system dependent bandwidth.

Q: Do both GPUs support ray tracing?

A: Yes. The mobile part has 1 ray tracing core, and the subsystem has 128 ray tracing cores.

Q: What is the power requirement for the data center card?

A: The Data Center GPU Max Subsystem has a 2,400 W TDP and a suggested power supply of 2,800 W. It uses one 16-pin power connector.

Q: What is the process node for each chip?

A: The Arc Graphics 1 Xe Mobile uses a 3 nm process. The Data Center GPU Max Subsystem uses a 10 nm process. Both are manufactured by Intel.

Q: Does the data center card have display outputs?

A: No. The Data Center GPU Max Subsystem lists no display outputs. The mobile part's display outputs are portable device dependent.

Where Each One Wins

The Intel Arc Graphics 1 Xe Mobile wins in integrated scenarios. It is an IGP with a 25 W TDP, no power connectors, and no slot width. The 3 nm process and 2,300 MHz boost clock indicate a design focused on efficiency within a portable device. The pixel rate of 9.200 GPixel/s, while modest, is a real output capability, which matters for display-driven workloads. The 2:1 FP16 ratio means it can handle half-precision tasks at twice its FP32 rate, useful for lightweight AI or media workloads on a laptop or handheld.

The Intel Data Center GPU Max Subsystem wins in compute-heavy environments. Its 128 GB HBM2e pool with 3.21 TB/s bandwidth is built for large datasets. The 16,384 shading units and 1,024 TMUs drive the 1,638.4 GTexel/s texture rate. The 52.43 TFLOPS FP32 and 52.43 TFLOPS FP16 (1:1) provide balanced precision performance. The PCIe 5.0 x16 interface and dual-slot form factor suit a server or workstation chassis. The 128 ray tracing cores and 100,000 million transistors on a 1,280 mm² die show the scale of the compute investment.

The subsystem also wins on transistor density, at 78.1 million per mm², though the mobile part's density is not listed. The mobile part wins on architecture generation, using Xe3-LPG versus Generation 12.5 for the subsystem. The release dates differ by over three years, with the subsystem released in early 2023 and the mobile part released in 2026. The subsystem has a listed successor, H3C Graphics, while the mobile part lists its predecessor as HD Graphics-M.

Specification Differences

The two parts differ on every measured physical and performance field. The mobile GPU uses a 3 nm process; the subsystem uses 10 nm. The subsystem has 100,000 million transistors and a 1,280 mm² die; the mobile part lists neither. The subsystem's transistor density is 78.1 million per mm²; the mobile part has no density figure. Clock speeds: mobile base 300 MHz and boost 2,300 MHz; subsystem base 900 MHz and boost 1,600 MHz. The subsystem's memory clock is 1565 MHz with 3.1 Gbps effective, while the mobile part uses system shared memory. Memory size: 128 GB HBM2e for the subsystem, system shared for the mobile. Bus width: 8,192 bit for the subsystem, system shared for the mobile. Bandwidth: 3.21 TB/s versus system dependent.

Shading units: 16,384 versus 128. TMUs: 1,024 versus 8. ROPs: 0 versus 4. Ray tracing cores: 128 versus 1. Pixel rate: 0 MPixel/s versus 9.200 GPixel/s. Texture rate: 1,638.4 GTexel/s versus 18.40 GTexel/s. FP32: 52.43 TFLOPS versus 588.8 GFLOPS. FP16: 52.43 TFLOPS (1:1) versus 1,177.6 GFLOPS (2:1). TDP: 2,400 W versus 25 W. Slot width: dual-slot versus IGP. Power connectors: one 16-pin versus none. Suggested PSU: 2,800 W versus none listed. Bus interface: PCIe 5.0 x16 versus IGP. Display outputs: no outputs versus portable device dependent. DirectX support: 12 (12_1) versus 12 Ultimate (12_2). OpenGL is 4.6 for both. Vulkan: none listed for the subsystem, 1.4 for the mobile. Length: 267 mm (10.5 inches) for the subsystem, none listed for the mobile. Release date: 2023-01-09 for the subsystem, 2026-04-15 for the mobile. Production status is active for both, and neither lists a launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
Data Center GPU Max Subsystem
Core Specs
Shading Units
128
16,384 +12700.0%
Shaders
128
16,384 +12700.0%
TMUs
8
1,024 +12700.0%
ROPs
4
0 -100.0%
Execution Units
2
1,024 +51100.0%
Clocks
Base Clock
300 MHz
900 MHz
Boost Clock
2300 MHz
1600 MHz
Memory Clock
System Shared
1565 MHz 3.1 Gbps effective
Memory
Memory Size
System Shared
128 GB
VRAM (MB)
131,072
Memory Type
System Shared
HBM2e
Memory Bus
System Shared
8192 bit
Bandwidth
System Dependent
3.21 TB/s
Cache
L1 Cache
64 KB (per EU)
64 KB (per EU)
L2 Cache
16 MB
408 MB
Performance
Pixel Rate
9.200 GPixel/s
0 MPixel/s
Texture Rate
18.40 GTexel/s
1,638.4 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
52.43 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
52.43 TFLOPS (1:1)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
52.43 TFLOPS (1:1)
AI/RT
RT Cores
1
128 +12700.0%
XMX Cores
32
1,024 +3100.0%
Power
TDP
25 W
2400 W
TDP (W)
25
2,400 +9500.0%
Suggested PSU
2800 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe3-LPG
Generation 12.5
GPU Name
Wildcat Lake
Ponte Vecchio
Generation
Arc Graphics-M (Wildcat Lake)
Data Center GPU (Ponte Vecchio)
Process Size
3 nm
10 nm
Transistors
unknown
100,000 million
Die Size
unknown
1280 mm²
Foundry
Intel
Intel
Density
78.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
IGP
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
HD Graphics-M
Successor
H3C Graphics
View Arc Graphics 1 Xe Mobile Details View Data Center GPU Max Subsystem Details