Intel Arc Graphics 1 Xe Mobile vs Intel Arc Graphics 64EU Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs Intel Arc Graphics 64EU Mobile

Head-to-Head Benchmarks

The database holds no recorded benchmark scores for either Intel Arc Graphics 1 Xe Mobile or Intel Arc Graphics 64EU Mobile. Both entries show an average benchmark score of zero and no head-to-head comparison results. Consequently, the winsA and winsB counters remain at zero for both parts. This absence of measured data means any performance ranking between the two must be derived entirely from their listed hardware specifications and architectural parameters rather than from direct empirical testing.

Without benchmark figures, the most reliable differentiator available in the recorded data is the shading unit count. The Intel Arc Graphics 64EU Mobile carries 512 shading units, exactly four times the 128 shading units present in the Intel Arc Graphics 1 Xe Mobile. That 4x ratio in execution resources directly translates into the peak FP32 throughput figures: the 64EU part lists 1.792 TFLOPS, while the 1 Xe part lists 588.8 GFLOPS. In percentage terms, the 64EU Mobile delivers approximately three times the raw single-precision compute of the 1 Xe Mobile. Similarly, FP16 performance scales at the same proportion, with 3.584 TFLOPS on the 64EU versus 1,177.6 GFLOPS on the 1 Xe.

Texture and pixel throughput follow the same pattern. The 64EU Mobile records a texture rate of 56.00 GTexel/s and a pixel rate of 28.00 GPixel/s. The 1 Xe Mobile lists 18.40 GTexel/s and 9.200 GPixel/s respectively. The 64EU part therefore holds approximately a 3.04x advantage in texturing and a 3.04x advantage in pixel fill. Those ratios align closely with the TMU and ROP counts: 32 TMUs and 16 ROPs on the 64EU versus 8 TMUs and 4 ROPs on the 1 Xe. Clock speed partially offsets the resource gap. The 1 Xe Mobile boosts to 2300 MHz, while the 64EU Mobile boosts to 1750 MHz. The higher frequency on the smaller part narrows the raw throughput gap from the theoretical 4x resource ratio down to the observed 3x range, but it does not erase the 64EU's decisive lead in every measured rate.

Both GPUs share a base clock of 300 MHz and rely on System Shared memory with System Dependent bandwidth. No benchmark scores exist in the database to confirm real-world gaming or compute performance, so all comparisons here rest on the listed peak rates and architectural specifications. The data indicates a clear theoretical performance hierarchy favoring the 64EU Mobile across every throughput metric.

Architecture Differences

The two GPUs belong to the same Xe-LPG architecture family but are built on different process nodes and different underlying chips. The Intel Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip fabricated on Intel's 3 nm process. The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip fabricated on Intel's 10 nm process. Both share the Xe-LPG architecture generation and the Arc Graphics-M product line, though their generation labels differ slightly: the 1 Xe is listed under Arc Graphics-M (Wildcat Lake), while the 64EU is listed under Arc Graphics-M (Meteor Lake).

The execution resource counts diverge sharply. The 1 Xe Mobile provides 128 shading units, 8 texture mapping units, and 4 raster output pipelines. The 64EU Mobile provides 512 shading units, 32 TMUs, and 16 ROPs. That quadrupling of each resource type is consistent with the naming convention: 1 Xe core versus 64 execution units, with each Xe core containing multiple execution units. The 1 Xe Mobile also lists one ray tracing core, while the 64EU Mobile lists no ray tracing core count in the database.

Memory architecture is identical in form: both use System Shared memory with System Shared bus width and System Dependent bandwidth. Neither part has dedicated VRAM. Both rely on the host system's memory, so actual bandwidth varies by platform. The bus interface differs, however. The 1 Xe Mobile uses IGP, while the 64EU Mobile uses Ring Bus. Both are integrated graphics solutions with a slot width of IGP and display outputs labeled Portable Device Dependent.

API support shows a notable divergence. The 1 Xe Mobile lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The 64EU Mobile lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The difference in DirectX feature level (12_2 versus 12_1) indicates that the 1 Xe Mobile supports additional DirectX 12 Ultimate features, which typically include hardware ray tracing and mesh shaders. The presence of a ray tracing core on the 1 Xe aligns with that higher feature level. The 64EU Mobile's lack of a listed RT core count and its lower DirectX feature level suggest it does not expose the same ray tracing capabilities.

Power characteristics differ substantially. The 1 Xe Mobile carries a 25 W TDP, while the 64EU Mobile carries a 65 W TDP. That 40 W difference reflects the larger execution resource pool on the 64EU part. Both are integrated, so neither requires external power connectors. The 1 Xe Mobile lists power connectors as None; the 64EU Mobile does not list a power connector field value.

Release timing also separates the two. The 64EU Mobile entered production status with a release date of 2023-12-13, while the 1 Xe Mobile carries a release date of 2026-04-15. Both list HD Graphics-M as their predecessor and have no successor recorded. Both hold a 50th percentile position in the database's all-GPU ranking, though that percentile is based on no actual benchmark scores.

FAQ

Q: Which GPU has more shading units?

A: The Intel Arc Graphics 64EU Mobile has 512 shading units, four times the 128 shading units found on the Intel Arc Graphics 1 Xe Mobile.

Q: Do both GPUs use the same process node?

A: No. The 1 Xe Mobile uses Intel's 3 nm process with the Wildcat Lake chip, while the 64EU Mobile uses Intel's 10 nm process with the Meteor Lake chip.

Q: Which GPU supports a higher DirectX version?

A: The 1 Xe Mobile supports DirectX 12 Ultimate (12_2), while the 64EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the TDP difference between the two?

A: The 1 Xe Mobile has a 25 W TDP, and the 64EU Mobile has a 65 W TDP, a difference of 40 W.

Q: Do either of these GPUs have dedicated video memory?

A: No. Both use System Shared memory with System Shared bus width and System Dependent bandwidth, meaning they rely on the host system's memory.

Q: Which GPU has a higher boost clock?

A: The 1 Xe Mobile boosts to 2300 MHz, while the 64EU Mobile boosts to 1750 MHz. Both share a 300 MHz base clock.

Specification Differences

| Specification | Intel Arc Graphics 1 Xe Mobile | Intel Arc Graphics 64EU Mobile |

|----------------|-------------------------------|--------------------------------|

| Chip | Wildcat Lake | Meteor Lake |

| Process Node | 3 nm | 10 nm |

| Generation | Arc Graphics-M (Wildcat Lake) | Arc Graphics-M (Meteor Lake) |

| Boost Clock | 2300 MHz | 1750 MHz |

| Shading Units | 128 | 512 |

| TMUs | 8 | 32 |

| ROPs | 4 | 16 |

| RT Cores | 1 | Not listed |

| Pixel Rate | 9.200 GPixel/s | 28.00 GPixel/s |

| Texture Rate | 18.40 GTexel/s | 56.00 GTexel/s |

| FP32 Performance | 588.8 GFLOPS | 1.792 TFLOPS |

| FP16 Performance | 1,177.6 GFLOPS (2:1) | 3.584 TFLOPS (2:1) |

| TDP | 25 W | 65 W |

| Bus Interface | IGP | Ring Bus |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| Release Date | 2026-04-15 | 2023-12-13 |

Fields that match between the two GPUs include base clock (300 MHz), memory configuration (System Shared for size, type, and bus width, System Dependent for bandwidth), slot width (IGP), display outputs (Portable Device Dependent), OpenGL version (4.6), Vulkan version (1.4), production status (Active), predecessor (HD Graphics-M), and the absence of a launch MSRP.

The Verdict

The recorded data presents an unambiguous specification-level hierarchy. The Intel Arc Graphics 64EU Mobile dominates raw throughput metrics: its 512 shading units, 32 TMUs, and 16 ROPs produce 1.792 TFLOPS FP32, 56.00 GTexel/s, and 28.00 GPixel/s. The Intel Arc Graphics 1 Xe Mobile counters with a 2300 MHz boost clock, a 3 nm process node, DirectX 12 Ultimate support, and a 25 W TDP. No benchmark scores exist in the database to confirm real-world performance, so the verdict rests on the listed specifications alone.

For workloads that scale with shading unit count and memory throughput, the 64EU Mobile is the stronger part on paper. Its 3x lead in FP32, texture rate, and pixel rate is decisive for compute-heavy tasks. The 1 Xe Mobile, however, offers architectural advantages in process efficiency and API support. The 3 nm node and 25 W TDP indicate a significantly more power-efficient design, and the DirectX 12 Ultimate feature level with a dedicated ray tracing core positions it for modern graphics features that the 64EU Mobile cannot expose.

The choice between the two depends on the priority. Players seeking maximum compute throughput in a 65 W envelope should favor the 64EU Mobile. Users prioritizing power efficiency, advanced DirectX features, or a newer fabrication process should favor the 1 Xe Mobile. The database records no empirical wins for either GPU, so these conclusions are strictly specification-based.

Where Each One Wins

The Intel Arc Graphics 64EU Mobile wins in every measured throughput category. Its FP32 compute of 1.792 TFLOPS versus 588.8 GFLOPS gives it a 3.04x advantage for general-purpose GPU compute. Its texture rate of 56.00 GTexel/s versus 18.40 GTexel/s and pixel rate of 28.00 GPixel/s versus 9.200 GPixel/s make it the stronger candidate for fill-rate-bound workloads such as high-resolution rendering. The 512 shading units provide 4x the execution resources of the 128-shading-unit 1 Xe Mobile, which matters for parallel workloads that saturate shader arrays. The 65 W TDP reflects the larger silicon and suggests sustained throughput potential in thermally unconstrained chassis.

The Intel Arc Graphics 1 Xe Mobile wins in efficiency and feature support. Its 25 W TDP represents a 40 W reduction compared to the 64EU Mobile, making it the more appropriate choice for thin-and-light portable devices where thermal headroom is limited. The 3 nm process node versus 10 nm indicates a more modern fabrication approach that likely contributes to that efficiency. DirectX 12 Ultimate (12_2) support exceeds the 64EU Mobile's DirectX 12 (12_1), enabling access to a higher feature set in applications that require it. The single ray tracing core provides hardware acceleration for ray-traced effects that the 64EU Mobile cannot offer. The 2300 MHz boost clock, which is 550 MHz higher than the 64EU's 1750 MHz, helps the smaller part execute single-threaded or lightly threaded graphics tasks with less latency.

The 1 Xe Mobile also carries a later release date (2026-04-15 versus 2023-12-13), which may indicate newer driver maturity or platform integration, though the database does not record driver-specific data. Both GPUs share the same memory model, so neither gains an advantage in memory capacity or bandwidth from the specifications alone. For users who need maximum raw compute in a mobile integrated GPU, the 64EU Mobile is the data-backed pick. For users who need a low-power integrated solution with modern DirectX features and ray tracing support, the 1 Xe Mobile is the specification-backed pick.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
Graphics 64EU Mobile
Core Specs
Shading Units
128
512 +300.0%
Shaders
128
512 +300.0%
TMUs
8
32 +300.0%
ROPs
4
16 +300.0%
Execution Units
2
64 +3100.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2300 MHz
1750 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
—
L2 Cache
16 MB
—
Performance
Pixel Rate
9.200 GPixel/s
28.00 GPixel/s
Texture Rate
18.40 GTexel/s
56.00 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
1.792 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
—
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
3.584 TFLOPS (2:1)
AI/RT
RT Cores
1
—
XMX Cores
32
—
Power
TDP
25 W
65 W
TDP (W)
25
65 +160.0%
Power Connectors
None
—
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Wildcat Lake
Meteor Lake
Generation
Arc Graphics-M (Wildcat Lake)
Arc Graphics-M (Meteor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
—
Die Size
unknown
—
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-M
HD Graphics-M
View Arc Graphics 1 Xe Mobile Details View Arc Graphics 64EU Mobile Details