Intel Arc Graphics 1 Xe Mobile vs Intel Arc Graphics 128EU Mobile Comparison

Intel
GPU

Intel Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Graphics 128EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2250 MHz
TDP 28 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc Graphics 1 Xe Mobile vs Intel Arc Graphics 128EU Mobile

Head-to-Head Benchmarks

The recorded data contains no direct head-to-head benchmark comparisons between the Intel Arc Graphics 1 Xe Mobile and the Intel Arc Graphics 128EU Mobile. The benchmark database lists zero wins for either part, and the average benchmark score for both is 0. This absence of measured performance data makes a direct numerical comparison impossible from the database alone.

What the database does show is a stark contrast in raw compute specifications, which allows for theoretical throughput comparisons. The Intel Arc Graphics 128EU Mobile delivers 4.608 TFLOPS of FP32 compute, while the Intel Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS. That places the 128EU part at roughly 7.8 times the FP32 throughput of the 1 Xe part. Pixel throughput follows a similar pattern: 72.00 GPixel/s versus 9.200 GPixel/s, a factor of about 7.8. Texture rate shows 144.0 GTexel/s against 18.40 GTexel/s, again a near 7.8 times difference.

The boost clocks are close, with the 1 Xe part boosting to 2300 MHz and the 128EU part to 2250 MHz, a difference of only 50 MHz in favor of the smaller GPU. The base clocks are identical at 300 MHz. This indicates the performance gap stems almost entirely from execution resource counts rather than clock speed. The 128EU part uses 1024 shading units, 64 TMUs, and 32 ROPs, while the 1 Xe part uses 128 shading units, 8 TMUs, and 4 ROPs. Every execution resource scales by a factor of 8.

In the absence of measured game or synthetic scores, the specification-derived throughput figures are the only quantitative basis for comparison. The database assigns both parts the same 50th percentile ranking among all GPUs, which reflects the absence of benchmark entries rather than equivalent real-world performance.

Architecture Differences

The two GPUs represent different architecture generations from Intel. The Intel Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture on the Wildcat Lake chip, built on a 3 nm process. The Intel Arc Graphics 128EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip, built on a 10 nm process. Both are manufactured by Intel, but the process node difference is substantial: 3 nm versus 10 nm.

The generation naming also differs. The 1 Xe part belongs to the Arc Graphics-M (Wildcat Lake) generation, while the 128EU part belongs to the Arc Graphics-M (Meteor Lake) generation. Both list HD Graphics-M as their predecessor, and neither has a recorded successor.

Feature support shows a meaningful split. The Intel Arc Graphics 1 Xe Mobile supports DirectX 12 Ultimate (12_2), while the Intel Arc Graphics 128EU Mobile supports DirectX 12 (12_1). This indicates the newer Xe3-LPG architecture carries the full DirectX 12 Ultimate feature set, including hardware ray tracing support. The database confirms this: the 1 Xe part lists 1 ray tracing core, while the 128EU part lists no ray tracing cores. OpenGL 4.6 and Vulkan 1.4 are supported by both.

The bus interface differs as well. The 1 Xe part uses an IGP interface, while the 128EU part uses a Ring Bus interface. Both are integrated graphics solutions with a slot width of IGP. The 128EU part carries a higher TDP of 28 W versus 25 W for the 1 Xe part, a 3 W difference.

Memory architecture is effectively identical in configuration: both use system shared memory with a system shared bus width and system dependent bandwidth. Neither has dedicated VRAM. The display outputs are portable device dependent for both. Power connectors are listed as none for the 1 Xe part, while the 128EU part has no connector data recorded.

Where Each One Wins

The Intel Arc Graphics 128EU Mobile wins decisively on raw computational throughput. Its 4.608 TFLOPS FP32 performance, 72.00 GPixel/s pixel rate, and 144.0 GTexel/s texture rate represent roughly 7.8 times the corresponding figures of the Intel Arc Graphics 1 Xe Mobile. For any workload that scales with shader count, texture units, or ROPs, the 128EU part holds a commanding advantage. The 1024 shading units versus 128, 64 TMUs versus 8, and 32 ROPs versus 4 make this a substantially more capable compute device.

The Intel Arc Graphics 1 Xe Mobile wins on architectural modernity and efficiency per watt. The 3 nm process node versus 10 nm gives it a significant manufacturing advantage. It also carries the Xe3-LPG architecture with DirectX 12 Ultimate (12_2) support and 1 ray tracing core, features absent from the 128EU part. The 1 Xe part operates at a lower 25 W TDP while boosting 50 MHz higher (2300 MHz versus 2250 MHz). For ray tracing workloads, the 1 Xe part has hardware support that the 128EU part lacks entirely.

The boost clock advantage, though small, favors the 1 Xe part. The 50 MHz difference suggests the newer architecture can reach slightly higher frequencies despite the lower TDP. This could benefit lightly threaded or latency-sensitive workloads where clock speed matters more than raw throughput. The identical base clock of 300 MHz means both parts idle at the same frequency.

In terms of API support, the 1 Xe part offers the more complete DirectX feature set with 12 Ultimate (12_2). The 128EU part stops at DirectX 12 (12_1). Games or applications that require DirectX 12 Ultimate features, particularly hardware ray tracing, would only run on the 1 Xe part. The 128EU part would need to fall back to software or alternative rendering paths.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Arc Graphics 128EU Mobile delivers 4.608 TFLOPS, compared to 588.8 GFLOPS for the Intel Arc Graphics 1 Xe Mobile. The 128EU part offers approximately 7.8 times the FP32 throughput.

Q: Do both GPUs support hardware ray tracing?

A: No. The Intel Arc Graphics 1 Xe Mobile lists 1 ray tracing core and supports DirectX 12 Ultimate (12_2). The Intel Arc Graphics 128EU Mobile lists no ray tracing cores and supports only DirectX 12 (12_1).

Q: What process nodes do the two GPUs use?

A: The Intel Arc Graphics 1 Xe Mobile uses a 3 nm process on the Wildcat Lake chip. The Intel Arc Graphics 128EU Mobile uses a 10 nm process on the Meteor Lake chip.

Q: How do the boost clocks compare?

A: The Intel Arc Graphics 1 Xe Mobile boosts to 2300 MHz, while the Intel Arc Graphics 128EU Mobile boosts to 2250 MHz. Both have a 300 MHz base clock.

Q: What is the TDP difference between the two?

A: The Intel Arc Graphics 1 Xe Mobile has a 25 W TDP, while the Intel Arc Graphics 128EU Mobile has a 28 W TDP. The difference is 3 W.

Q: Are there any recorded benchmark scores for either GPU?

A: The database lists an average benchmark score of 0 for both GPUs, and neither has nearest rival data. No direct head-to-head benchmark results are recorded.

The Verdict

The database paints a clear split between two very different design philosophies. The Intel Arc Graphics 128EU Mobile is the throughput leader by a wide margin. Its 1024 shading units, 64 TMUs, and 32 ROPs deliver 4.608 TFLOPS FP32, 144.0 GTexel/s, and 72.00 GPixel/s. Any workload that stresses traditional rasterization or general compute will favor this part decisively. The 28 W TDP reflects the cost of that extra execution hardware.

The Intel Arc Graphics 1 Xe Mobile is the architectural leader. The Xe3-LPG architecture on a 3 nm process represents a newer generation with DirectX 12 Ultimate (12_2) support and a hardware ray tracing core. The 128EU part has no ray tracing hardware and stops at DirectX 12 (12_1). The 1 Xe part also boosts 50 MHz higher at a lower 25 W TDP, indicating better frequency efficiency from the newer process node.

Users who prioritize maximum shader throughput, texture fill, or pixel fill should choose the Intel Arc Graphics 128EU Mobile. Users who need DirectX 12 Ultimate features, hardware ray tracing, or the efficiency of a newer architecture on a smaller process node should choose the Intel Arc Graphics 1 Xe Mobile. The data does not support a single winner because the two parts target different capability sets. The 128EU part is the compute powerhouse; the 1 Xe part is the feature-forward design.

Specification Differences

| Field | Intel Arc Graphics 1 Xe Mobile | Intel Arc Graphics 128EU Mobile |

|-------|-------------------------------|--------------------------------|

| Chip | Wildcat Lake | Meteor Lake |

| Architecture | Xe3-LPG | Xe-LPG |

| Generation | Arc Graphics-M (Wildcat Lake) | Arc Graphics-M (Meteor Lake) |

| Process Node | 3 nm | 10 nm |

| Base Clock | 300 MHz | 300 MHz |

| Boost Clock | 2300 MHz | 2250 MHz |

| Shading Units | 128 | 1024 |

| TMUs | 8 | 64 |

| ROPs | 4 | 32 |

| Ray Tracing Cores | 1 | None |

| Pixel Rate | 9.200 GPixel/s | 72.00 GPixel/s |

| Texture Rate | 18.40 GTexel/s | 144.0 GTexel/s |

| FP32 Performance | 588.8 GFLOPS | 4.608 TFLOPS |

| FP16 Performance | 1,177.6 GFLOPS (2:1) | 9.216 TFLOPS (2:1) |

| TDP | 25 W | 28 W |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Bus Interface | IGP | Ring Bus |

| Release Date | 2026-04-15 | 2023-12-13 |

Both GPUs share identical memory specifications: system shared size, type, bus width, and system dependent bandwidth. Both use integrated graphics packaging with portable device dependent display outputs. OpenGL 4.6 and Vulkan 1.4 support are common to both. Neither has a recorded launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 1 Xe Mobile
Graphics 128EU Mobile
Core Specs
Shading Units
128
1,024 +700.0%
Shaders
128
1,024 +700.0%
TMUs
8
64 +700.0%
ROPs
4
32 +700.0%
Execution Units
2
128 +6300.0%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
2300 MHz
2250 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
16 MB
Performance
Pixel Rate
9.200 GPixel/s
72.00 GPixel/s
Texture Rate
18.40 GTexel/s
144.0 GTexel/s
FP32 (TFLOPS)
588.8 GFLOPS
4.608 TFLOPS
FP64 (TFLOPS)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
1,177.6 GFLOPS (2:1)
9.216 TFLOPS (2:1)
AI/RT
RT Cores
1
XMX Cores
32
Power
TDP
25 W
28 W
TDP (W)
25
28 +12.0%
Power Connectors
None
Architecture
Architecture
Xe3-LPG
Xe-LPG
GPU Name
Wildcat Lake
Meteor Lake
Generation
Arc Graphics-M (Wildcat Lake)
Arc Graphics-M (Meteor Lake)
Process Size
3 nm
10 nm
Transistors
unknown
Die Size
unknown
Foundry
Intel
Intel
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
IGP
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-M
HD Graphics-M
View Arc Graphics 1 Xe Mobile Details View Arc Graphics 128EU Mobile Details