Intel Arc B570 vs NVIDIA Quadro RTX 5000 Comparison

Intel
GPU

Intel Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro RTX 5000

CORE STATE TU104
VRAM 16 GB
CLOCK SPEED 1815 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,649
N/A
geekbench_opencl
83,514
78,999
geekbench_vulkan
96,844
92,309
passmark_directx_10
65
113
passmark_directx_11
118
140
passmark_directx_12
72
59
passmark_directx_9
164
195
passmark_g2d
661
709
passmark_g3d
14,195
15,616
passmark_gpu_compute
7,281
6,525

Analysis: Intel Arc B570 vs NVIDIA Quadro RTX 5000

The NVIDIA Quadro RTX 5000 and Intel Arc B570 are two very different GPUs separated by over six years of technology, yet benchmark results place them in a surprisingly close fight. The data shows a 5-4 split in benchmark wins, with the Quadro taking DirectX 9, 10, and 11 titles plus 2D and 3D tests, while the Arc B570 counters in DirectX 12, OpenCL, Vulkan, and compute workloads. Neither card is a clear knockout winner; instead, the choice comes down to which API, workload, and era of software you prioritize.

Where Each One Wins

The NVIDIA Quadro RTX 5000 dominates in legacy and rasterization-focused benchmarks. Its largest victory comes in PassMark DirectX 10, where it scores 113 versus the Arc B570's 65 — a massive 73.8% margin. It also wins DirectX 11 by 18.6% (140 vs 118), DirectX 9 by 18.9% (195 vs 164), and the PassMark G3D test by 10% (15616 vs 14195). The 2D test also goes to NVIDIA, with a 709 vs 661 result (7.3% ahead). These results indicate the Quadro’s Turing architecture handles older DirectX pipelines with far greater efficiency than Intel’s Xe2-HPG design, which appears to sacrifice backward compatibility for modern feature support.

The Intel Arc B570 wins the forward-looking tests. It takes Geekbench OpenCL with 83514 vs 78999 (5.4% ahead) and Geekbench Vulkan with 96844 vs 92309 (4.7% ahead). In PassMark DirectX 12, the Arc wins 72 vs 59, a 18.1% advantage. The compute test also favors Intel, with 7281 vs 6525 (10.4% ahead). This pattern suggests the Arc B570 is built for modern APIs and general-purpose compute, while the Quadro’s strength lies in older, fixed-function-heavy workloads. If your software stack is from the DirectX 9-11 era, the Quadro is the pick; if you're running DirectX 12 or Vulkan titles or compute tasks, the Arc pulls ahead.

Architecture Differences

The two GPUs could hardly be more different under the hood. The Quadro RTX 5000 uses NVIDIA’s Turing architecture on a 12 nm TSMC process, packaging 13,600 million transistors on a 545 mm² die. That translates to a transistor density of 25.0M per mm². The Arc B570, by contrast, uses Intel’s Xe2-HPG architecture on a 5 nm TSMC node, with 19,600 million transistors squeezed into a much smaller 272 mm² die, giving a density of 72.1M per mm². The Arc's newer process gives it a 2.9x density advantage, which explains how it fits more transistors in half the silicon area.

Core counts also differ substantially. The Quadro has 3072 shading units, 192 TMUs, and 64 ROPs, plus 48 RT cores and 384 tensor cores. The Arc B570 has 2304 shading units, 144 TMUs, and 80 ROPs, with only 18 RT cores and no tensor cores listed. Despite fewer shaders, the Arc achieves slightly higher FP32 throughput at 11.52 TFLOPS versus the Quadro's 11.15 TFLOPS, thanks to its much higher clock speeds. The Quadro boosts to 1815 MHz, while the Arc runs at a constant 2500 MHz — a 685 MHz advantage. The Arc also wins on pixel rate (200.0 GPixel/s vs 116.2 GPixel/s) and texture rate (360.0 GTexel/s vs 348.5 GTexel/s), while the Quadro counters with its tensor cores, which Intel does not provide.

Memory configurations are equally divergent. The Quadro offers 16 GB of GDDR6 on a 256-bit bus, yielding 448.0 GB/s of bandwidth. The Arc B570 has 10 GB on a 160-bit bus, with 380.0 GB/s. The Quadro's larger capacity and wider bus favor high-resolution texture-heavy workloads, while the Arc's narrower setup is compensated by faster effective memory speed (19 Gbps vs 14 Gbps). Power requirements also favor Intel: the Arc draws 150 W TDP with a 450 W suggested PSU and a single 8-pin connector, while the Quadro demands 230 W, a 550 W PSU, and both 6-pin and 8-pin connectors.

Head-to-Head Benchmarks

The biggest win for the Quadro RTX 5000 is in PassMark DirectX 10, where it beats the Arc B570 by 73.8% (113 vs 65). This is a decisive, almost generational gap, suggesting the Turing architecture's geometry and rasterization engines are far more optimized for the DirectX 10 feature set. The DirectX 9 test shows a similar story, with the Quadro leading 195 vs 164 (18.9%). These two results alone would make the Quadro the obvious choice for anyone running older games or legacy CAD applications that rely on pre-DirectX 12 pipelines.

The DirectX 11 result is closer but still favors NVIDIA: 140 vs 118, an 18.6% margin. This indicates the Quadro retains its advantage even into the early-mid 2010s API era. The PassMark G3D test, which aggregates many 3D workloads, gives the Quadro a 10% win (15616 vs 14195). The 2D test is also NVIDIA's, at 709 vs 661, though the margin is smaller at 7.3%.

The Arc B570's victories are concentrated in newer and compute-oriented tests. Its DirectX 12 win is substantial: 72 vs 59, an 18.1% margin. This is notable because DirectX 12 is the standard for modern games and professional applications. The compute test also goes to Intel, with 7281 vs 6525, a 10.4% advantage. Geekbench results show the Arc ahead in both OpenCL (83514 vs 78999, 5.4%) and Vulkan (96844 vs 92309, 4.7%). While these Geekbench margins are modest, they indicate the Arc B570's Xe2-HPG architecture is better optimized for modern, low-level APIs and parallel compute workloads.

Notably, the two cards trade blows in a way that mirrors their architectural philosophies. The Quadro wins every test that relies on mature, driver-optimized legacy paths, while the Arc wins every test that leverages newer API features or raw compute throughput. The overall average benchmark scores reflect this: the Quadro averages 21629, while the Arc averages 20556, a difference of about 5%. The Quadro sits at the 67th percentile of all GPUs, while the Arc sits at the 65th.

FAQ

Q: Which card is faster in DirectX 12?

A: The Intel Arc B570 wins the PassMark DirectX 12 test with a score of 72 versus the Quadro RTX 5000's 59, a margin of 18.1%.

Q: Which card has more memory bandwidth?

A: The NVIDIA Quadro RTX 5000 has 448.0 GB/s of bandwidth from its 256-bit bus and 14 Gbps GDDR6, compared to the Arc B570's 380.0 GB/s from a 160-bit bus and 19 Gbps memory.

Q: How do their compute performances compare?

A: The Arc B570 wins the PassMark GPU Compute test with 7281 versus 6525 (10.4% ahead) and also leads Geekbench OpenCL with 83514 vs 78999 (5.4% ahead).

Q: Which card has more shading units?

A: The Quadro RTX 5000 has 3072 shading units, while the Arc B570 has 2304. Despite this, the Arc produces slightly higher FP32 throughput at 11.52 TFLOPS vs 11.15 TFLOPS.

Q: What is the difference in power consumption?

A: The Quadro RTX 5000 has a 230 W TDP and suggests a 550 W PSU, while the Arc B570 has a 150 W TDP and suggests a 450 W PSU.

Q: Does the Quadro support tensor cores?

A: Yes, the Quadro RTX 5000 has 384 tensor cores. The Intel Arc B570 does not list any tensor cores in its specifications.

Specification Differences

| Specification | NVIDIA Quadro RTX 5000 | Intel Arc B570 |

|---|---|---|

| Process Node | 12 nm | 5 nm |

| Transistors | 13,600 million | 19,600 million |

| Die Size | 545 mm² | 272 mm² |

| Transistor Density | 25.0M / mm² | 72.1M / mm² |

| Base / Boost Clock | 1620 MHz / 1815 MHz | 2500 MHz / 2500 MHz |

| Memory Size | 16 GB GDDR6 | 10 GB GDDR6 |

| Memory Bus Width | 256 bit | 160 bit |

| Memory Bandwidth | 448.0 GB/s | 380.0 GB/s |

| Shading Units | 3072 | 2304 |

| TMUs | 192 | 144 |

| ROPs | 64 | 80 |

| RT Cores | 48 | 18 |

| Tensor Cores | 384 | Not listed |

| Pixel Rate | 116.2 GPixel/s | 200.0 GPixel/s |

| Texture Rate | 348.5 GTexel/s | 360.0 GTexel/s |

| FP32 Performance | 11.15 TFLOPS | 11.52 TFLOPS |

| TDP | 230 W | 150 W |

| Power Connectors | 1x 6-pin + 1x 8-pin | 1x 8-pin |

| Suggested PSU | 550 W | 450 W |

| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |

| Display Outputs | 4x DisplayPort 1.4a, 1x USB Type-C | 1x HDMI 2.1a, 3x DisplayPort 2.1 |

| Release Date | 2018-08-12 | 2025-01-15 |

| Production Status | End-of-life | Active |

The Verdict

The data paints a clear picture for specific use cases. Choose the NVIDIA Quadro RTX 5000 if your primary workloads are built on DirectX 9, 10, or 11, or if you need large memory capacity (16 GB) and tensor core acceleration. Its 73.8% lead in DirectX 10 and 18.6% lead in DirectX 11 are decisive, and it also wins the overall PassMark G3D test by 10%. The Quadro's 256-bit memory bus and 448.0 GB/s bandwidth make it better suited for large texture sets, and its 384 tensor cores provide capabilities the Arc simply lacks. This card is for legacy software compatibility and AI-adjacent tasks.

Choose the Intel Arc B570 if you're working with DirectX 12, Vulkan, or compute-heavy applications. Its 18.1% DirectX 12 win and 10.4% compute win show it's the more future-proof option. It also uses dramatically less power (150 W vs 230 W) and requires a smaller PSU (450 W vs 550 W). The Arc's 5 nm process and 2500 MHz clock speed deliver higher FP32 throughput (11.52 TFLOPS) despite fewer cores, and its PCIe 4.0 x8 interface is newer than the Quadro's PCIe 3.0 x16. If you're building a new system today for modern games or GPU compute, the Arc B570 is the better investment. The Quadro's end-of-life status and 2018 release date mean it has no future driver optimization, while the Arc is active and current. The average benchmark scores are close (21629 vs 20556), but the direction of software development strongly favors Intel's architecture.

DETAILED SPECIFICATIONS

SPECIFICATION
B570
Quadro RTX 5000
Core Specs
Shading Units
2,304
3,072 +33.3%
Shaders
2,304
3,072 +33.3%
TMUs
144
192 +33.3%
ROPs
80
64 -20.0%
SM Count
48
Execution Units
18
Clocks
Base Clock
2500 MHz
1620 MHz
Boost Clock
2500 MHz
1815 MHz
Memory Clock
2375 MHz 19 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
10 GB
16 GB
VRAM (MB)
10,240
16,384 +60.0%
Memory Type
GDDR6
GDDR6
Memory Bus
160 bit
256 bit
Bandwidth
380.0 GB/s
448.0 GB/s
Cache
L1 Cache
256 KB (per EU)
64 KB (per SM)
L2 Cache
13.5 MB
4 MB
Performance
Pixel Rate
200.0 GPixel/s
116.2 GPixel/s
Texture Rate
360.0 GTexel/s
348.5 GTexel/s
FP32 (TFLOPS)
11.52 TFLOPS
11.15 TFLOPS
FP64 (TFLOPS)
720.0 GFLOPS (1:16)
348.5 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (2:1)
22.30 TFLOPS (2:1)
AI/RT
RT Cores
18
48 +166.7%
Tensor Cores
384
XMX Cores
144
Power
TDP
150 W
230 W
TDP (W)
150
230 +53.3%
Suggested PSU
450 W
550 W
Power Connectors
1x 8-pin
1x 6-pin + 1x 8-pin
Architecture
Architecture
Xe2-HPG
Turing
GPU Name
BMG-G21
TU104
Generation
Battlemage (Arc 5)
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
19,600 million
13,600 million
Die Size
272 mm²
545 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
25.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
Shader Model
6.6
6.8
Physical
Slot Width
Dual-slot
Dual-slot
Length
272 mm 10.7 inches
267 mm 10.5 inches
Height
115 mm 4.5 inches
111 mm 4.4 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
4x DisplayPort 1.4a1x USB Type-C
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Launch Price
219 USD
2,299 USD
Production
Active
End-of-life
Predecessor
Alchemist
Quadro Volta
Successor
Workstation Ampere
View Arc B570 Details View Quadro RTX 5000 Details