Intel Arc A580 vs NVIDIA GeForce RTX 5070 Mobile Comparison

Intel
GPU

Intel Arc A580

CORE STATE DG2-512
VRAM 8 GB
CLOCK SPEED 2000 MHz
TDP 175 W
BUS WIDTH 256 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,229
N/A
geekbench_opencl
91,657
122,238
geekbench_vulkan
79,381
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: Intel Arc A580 vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The direct comparison between the Intel Arc A580 and the NVIDIA GeForce RTX 5070 Mobile shows a clear winner in both recorded head-to-head tests. The NVIDIA GeForce RTX 5070 Mobile takes both available benchmark victories, with the largest margin appearing in the Vulkan compute test.

In Geekbench Vulkan, the NVIDIA part scores 116,960 against the Intel Arc A580's 79,381. That represents a 32.1% advantage for the NVIDIA GPU. The gap narrows somewhat in Geekbench OpenCL, where the RTX 5070 Mobile records 122,238 versus 91,657 for the Arc A580, a 25% lead.

The Intel Arc A580 wins zero head-to-head tests in the recorded data. Across the broader benchmark suite, however, the Arc A580 posts an average benchmark score of 57,756, which is substantially higher than the RTX 5070 Mobile's average of 29,928. This discrepancy stems from the different benchmark sets recorded for each GPU. The Arc A580's average draws from three tests: 3DMark Steel Nomad DX12 at 2,229, Geekbench OpenCL at 91,657, and Geekbench Vulkan at 79,381. The RTX 5070 Mobile's average includes nine tests, many of which are Passmark entries with lower absolute scores, such as Passmark G3D at 20,355 and Passmark GPU Compute at 8,279.

The percentile rankings reflect the same pattern. The Arc A580 sits at the 87th percentile among all GPUs in the database, while the RTX 5070 Mobile ranks at the 75th percentile. The Arc A580's nearest rivals include the AMD Radeon RX 5600 OEM at 58,085 average score (0.6% higher than the Arc), the Intel Arc A570M at 58,239 (0.8% higher), the AMD Radeon RX 6950 XT at 58,392 (1.1% higher), and the AMD Radeon RX 9070 GRE at 57,367 (0.7% lower). None of these deltas exceed 1.1%, indicating the Arc A580 sits in a tightly clustered performance band.

The RTX 5070 Mobile's nearest rivals cluster similarly. The NVIDIA GeForce RTX 3070 Ti averages 29,945 (0.1% higher), the RTX 2080 Ti averages 29,783 (0.5% lower), the AMD Radeon RX 6800 averages 30,095 (0.6% higher), and the AMD Radeon RX 6700 averages 30,433 (1.7% higher). The RTX 5070 Mobile's average score sits within 1.7% of all four rivals, showing it occupies a well-established performance tier despite its newer architecture.

Where Each One Wins

The data splits cleanly by workload category. The NVIDIA GeForce RTX 5070 Mobile wins the two compute-oriented Geekbench tests that directly compare the two GPUs. In OpenCL, the RTX 5070 Mobile delivers 122,238 points, a 25% margin over the Arc A580's 91,657. In Vulkan, the RTX 5070 Mobile scores 116,960 versus 79,381, a 32.1% margin. These results indicate the NVIDIA GPU holds a decisive edge in general-purpose compute workloads that leverage OpenCL or Vulkan APIs.

The Intel Arc A580 shows its strength in the 3DMark Steel Nomad DX12 test, where it records 2,229 points. The RTX 5070 Mobile has no recorded 3DMark Steel Nomad result in the database, so no direct comparison exists for that DX12 gaming workload. The Arc A580 also benefits from a broader performance profile in its three recorded benchmarks, with all three scores exceeding 2,000 points in 3DMark and exceeding 79,000 in the Geekbench tests.

The RTX 5070 Mobile's Passmark results provide additional context for its compute and graphics capabilities. It scores 20,355 in Passmark G3D, 8,279 in GPU Compute, 896 in G2D, and lower scores in the DirectX-specific tests: 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12. These Passmark figures suggest the RTX 5070 Mobile performs best in general 3D rendering and compute tasks rather than legacy DirectX API paths.

The architecture differences explain part of this performance split. The RTX 5070 Mobile uses 4,608 shading units, 144 tensor cores, and 36 RT cores, while the Arc A580 uses 3,072 shading units, no tensor cores, and 24 RT cores. The NVIDIA GPU also runs at a lower boost clock of 1,425 MHz versus 2,000 MHz for the Intel part, but compensates with roughly 50% more shading units and a higher FP32 throughput of 13.13 TFLOPS versus 12.29 TFLOPS.

The Verdict

The benchmark data indicates the NVIDIA GeForce RTX 5070 Mobile is the stronger choice for compute-heavy workloads. It leads the Intel Arc A580 by 25% in OpenCL and 32.1% in Vulkan. The NVIDIA GPU's 144 tensor cores and 36 RT cores provide dedicated hardware for AI and ray tracing workloads, features the Arc A580 lacks entirely in the tensor core category.

The Intel Arc A580 holds advantages in other measurable areas. Its average benchmark score of 57,756 is 93% higher than the RTX 5070 Mobile's 29,928, and its 87th percentile ranking beats the NVIDIA GPU's 75th percentile. The Arc A580 also delivers higher memory bandwidth at 512.0 GB/s versus 384.0 GB/s, and a wider 256-bit memory bus compared to 128 bits. Its pixel rate of 192.0 GPixel/s and texture rate of 384.0 GTexel/s exceed the RTX 5070 Mobile's 68.40 GPixel/s and 205.2 GTexel/s respectively.

The form factor difference is substantial. The Arc A580 is a dual-slot desktop card requiring two 8-pin power connectors and a 450 W suggested PSU, drawing 175 W TDP. The RTX 5070 Mobile is an integrated graphics processor with a 50 W TDP, no power connectors, and is portable device dependent for display outputs. The NVIDIA GPU's PCIe 5.0 x16 interface doubles the bandwidth of the Arc A580's PCIe 4.0 x16 connection.

For users prioritizing raw compute throughput in OpenCL or Vulkan workloads, the RTX 5070 Mobile delivers measurably better results. For users needing higher memory bandwidth, faster pixel and texture fill rates, and a stronger overall average benchmark score, the Arc A580 presents the better data profile. The choice depends on which benchmark category matters more: the two head-to-head compute tests favor NVIDIA, while the broader average and memory subsystem favor Intel.

FAQ

Q: Which GPU wins the Geekbench OpenCL test?

A: The NVIDIA GeForce RTX 5070 Mobile scores 122,238 versus the Intel Arc A580's 91,657, a 25% advantage.

Q: How large is the Vulkan performance gap between the two?

A: The RTX 5070 Mobile scores 116,960 in Geekbench Vulkan, while the Arc A580 scores 79,381. The NVIDIA GPU leads by 32.1%.

Q: What is the average benchmark score for each GPU?

A: The Intel Arc A580 averages 57,756 across three tests, while the NVIDIA GeForce RTX 5070 Mobile averages 29,928 across nine tests.

Q: How do the memory subsystems compare?

A: The Arc A580 uses 8 GB of GDDR6 on a 256-bit bus with 512.0 GB/s bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: What are the power requirements for each?

A: The Arc A580 has a 175 W TDP, requires two 8-pin power connectors, and suggests a 450 W PSU. The RTX 5070 Mobile has a 50 W TDP and requires no power connectors.

Q: Which GPU has more shading units?

A: The RTX 5070 Mobile has 4,608 shading units, compared to 3,072 for the Arc A580. The NVIDIA GPU also has 144 tensor cores, which the Intel GPU lacks.

Architecture Differences

The two GPUs represent fundamentally different design philosophies. The Intel Arc A580 uses the DG2-512 chip built on TSMC's 6 nm process, implementing the Xe-HPG architecture from the Alchemist generation. The die measures 406 mm² and contains 21,700 million transistors, giving a transistor density of 53.4 million per square millimeter. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on TSMC's 5 nm process, implementing the Blackwell 2.0 architecture from the GeForce 50 Mobile generation. Its die is much smaller at 181 mm² but packs 21,900 million transistors, yielding a density of 121.0 million per square millimeter.

The clock behavior differs markedly. The Arc A580 runs at a 1,700 MHz base clock and boosts to 2,000 MHz. The RTX 5070 Mobile runs at a 907 MHz base clock and boosts to 1,425 MHz. Despite the lower clocks, the NVIDIA GPU achieves higher FP32 throughput at 13.13 TFLOPS versus 12.29 TFLOPS, thanks to its 4,608 shading units. The Intel GPU's FP16 throughput doubles to 24.58 TFLOPS with a 2:1 ratio, while the NVIDIA GPU maintains a 1:1 ratio at 13.13 TFLOPS.

The compute resources differ substantially. The Arc A580 provides 3,072 shading units, 192 texture mapping units, and 96 raster output units. The RTX 5070 Mobile provides 4,608 shading units, 144 TMUs, and 48 ROPs. The Intel GPU has more TMUs and ROPs, explaining its higher pixel rate of 192.0 GPixel/s and texture rate of 384.0 GTexel/s, versus 68.40 GPixel/s and 205.2 GTexel/s for the NVIDIA part.

Ray tracing and tensor hardware separate the two. The Arc A580 has 24 RT cores and no tensor cores. The RTX 5070 Mobile has 36 RT cores and 144 tensor cores, providing dedicated AI acceleration that the Intel GPU cannot match. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Memory architecture varies significantly. The Arc A580 uses 8 GB of GDDR6 on a 256-bit bus with 2,000 MHz memory clock and 16 Gbps effective speed, achieving 512.0 GB/s bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 1,500 MHz memory clock and 24 Gbps effective speed, achieving 384.0 GB/s bandwidth. The Intel GPU's wider bus provides 33% more bandwidth despite the slower memory type.

Physical and interface differences are pronounced. The Arc A580 is a dual-slot card with two 8-pin power connectors, a 175 W TDP, a suggested 450 W PSU, and PCIe 4.0 x16 connectivity. It offers 1x HDMI 2.1 and 3x DisplayPort 2.0 outputs. The RTX 5070 Mobile is an IGP with a 50 W TDP, no power connectors, PCIe 5.0 x16 connectivity, and portable device dependent display outputs. Release dates differ by roughly 18 months: the Arc A580 launched October 9, 2023, while the RTX 5070 Mobile launched April 14, 2025. The Arc A580's predecessor is Xe Graphics with Battlemage as its successor, while the RTX 5070 Mobile's predecessor is GeForce 40 Mobile with no successor recorded.

DETAILED SPECIFICATIONS

SPECIFICATION
A580
RTX 5070 Mobile
Core Specs
Shading Units
3,072
4,608 +50.0%
Shaders
3,072
4,608 +50.0%
TMUs
192
144 -25.0%
ROPs
96
48 -50.0%
SM Count
36
Execution Units
384
Clocks
Base Clock
1700 MHz
907 MHz
Boost Clock
2000 MHz
1425 MHz
Memory Clock
2000 MHz 16 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
512.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
192.0 GPixel/s
68.40 GPixel/s
Texture Rate
384.0 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
12.29 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
1.536 TFLOPS (1:8)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
24.58 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
24
36 +50.0%
Tensor Cores
144
XMX Cores
384
Power
TDP
175 W
50 W
TDP (W)
175
50 -71.4%
Suggested PSU
450 W
Power Connectors
2x 8-pin
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-512
GB206
Generation
Alchemist (Arc 5)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
21,700 million
21,900 million
Die Size
406 mm²
181 mm²
Foundry
TSMC
TSMC
Density
53.4M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Outputs
1x HDMI 2.13x DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Xe Graphics
GeForce 40 Mobile
Successor
Battlemage
View Arc A580 Details View GeForce RTX 5070 Mobile Details