GPU Comparison

Intel
GPU

Intel Arc A550M

CORE STATE DG2-512
VRAM 8 GB
CLOCK SPEED 2050 MHz
TDP 60 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
49,894
84,171
geekbench_vulkan
49,580
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
2,365

Analysis: Intel Arc A550M vs NVIDIA GeForce RTX 5050 Mobile

The Verdict

The data presents a clear but nuanced picture. In the single available head-to-head benchmark, the NVIDIA GeForce RTX 5050 Mobile decisively outperforms the Intel Arc A550M, posting a Geekbench OpenCL score of 84,171 versus 49,894, a 40.7% lead for NVIDIA. However, the aggregate benchmark averages tell a different story: the Intel Arc A550M holds an average score of 49,737 across its tested workloads, placing it in the 86th percentile of all GPUs, while the RTX 5050 Mobile averages 43,268 and sits in the 83rd percentile. This discrepancy suggests the RTX 5050 Mobile's OpenCL result is its strongest showing, whereas the Arc A550M delivers more consistent performance across a broader benchmark suite. The Intel part also ranks higher against its nearest rivals: it sits within 2.6% of the AMD Radeon RX 6800 XT (48,477) and 2.4% of the RX 6900 XT (50,951), while the RTX 5050 Mobile trades blows with the Quadro M6000 (43,262) and RTX 4090 Mobile (43,667), with deltas of 0% and -0.9% respectively.

For users prioritizing raw compute in OpenCL-heavy workloads, the RTX 5050 Mobile is the clear choice, its 40.7% advantage in that specific test is substantial. Yet for those who value overall consistency and higher percentile ranking against the broader GPU landscape, the Arc A550M's 86th percentile placement and superior average score make it the more balanced option. The RTX 5050 Mobile is an active product with a 2025 release date, while the Arc A550M is end-of-life, which may factor into long-term support considerations, though the data itself does not quantify driver maturity or software longevity. Benchmark results indicate that NVIDIA wins the head-to-head compute test outright, but the Intel part holds its own in the wider field, suggesting the choice hinges on whether the workload is OpenCL-centric or varied.

FAQ

Q: Which GPU wins the only benchmark where both are tested?

A: The NVIDIA GeForce RTX 5050 Mobile wins the Geekbench OpenCL test with a score of 84,171 against the Intel Arc A550M's 49,894, a margin of 40.7%.

Q: How do their overall benchmark averages compare?

A: The Intel Arc A550M has a higher average benchmark score of 49,737 across its tested workloads, while the NVIDIA GeForce RTX 5050 Mobile averages 43,268. The Intel part also ranks higher in the 86th percentile of all GPUs versus NVIDIA's 83rd.

Q: What are the closest rivals for each GPU based on average scores?

A: The Arc A550M's nearest rival is the NVIDIA GeForce RTX 5070 Ti (49,957, -0.4% delta), while the RTX 5050 Mobile's closest competitor is the NVIDIA Quadro M6000 24 GB (43,262, 0% delta).

Q: Which GPU has the higher memory bandwidth?

A: The NVIDIA GeForce RTX 5050 Mobile has significantly higher memory bandwidth at 384.0 GB/s using GDDR7, compared to the Intel Arc A550M's 224.0 GB/s over GDDR6. Both use an 8 GB frame buffer on a 128-bit bus.

Q: How do the two GPUs differ in transistor density despite similar process nodes?

A: Despite the RTX 5050 Mobile being on a 5 nm process versus the Arc A550M's 6 nm, the NVIDIA part achieves 113.4M transistors per mm² on a 149 mm² die, while Intel's 406 mm² die yields 53.4M per mm². The RTX 5050 Mobile has fewer total transistors (16,900 million vs 21,700 million).

Q: Which GPU offers higher raw FP32 compute throughput?

A: The Intel Arc A550M leads in FP32 compute with 8.397 TFLOPS versus the NVIDIA GeForce RTX 5050 Mobile's 7.680 TFLOPS, despite NVIDIA's advantage in the OpenCL benchmark.

Architecture Differences

The two GPUs represent fundamentally different architectural generations and design philosophies. The Intel Arc A550M is built on the Xe-HPG architecture with the DG2-512 chip, belonging to the Alchemist generation of Arc 5 Mobile parts. It is fabricated on a 6 nm process at TSMC, housing 21,700 million transistors across a substantial 406 mm² die. In contrast, the NVIDIA GeForce RTX 5050 Mobile uses the Blackwell 2.0 architecture with the GB207 chip, part of the GeForce 50 Mobile generation, manufactured on a more advanced 5 nm process at the same foundry. NVIDIA's die is far smaller at 149 mm² and packs 16,900 million transistors, resulting in a transistor density of 113.4M per mm², more than double Intel's 53.4M per mm². This density disparity highlights NVIDIA's more compact and efficient design approach, though Intel's larger die allows for a higher absolute transistor count.

The core configurations diverge significantly. Intel's Arc A550M contains 2,048 shading units, 128 texture mapping units, and 64 raster output pipelines, along with 16 ray tracing cores but no dedicated tensor cores. NVIDIA's RTX 5050 Mobile counters with 2,560 shading units, 80 TMUs, and only 32 ROPs, yet it includes 20 RT cores and 80 tensor cores. This configuration suggests NVIDIA emphasizes shader and tensor throughput while Intel allocates more resources to texture and pixel processing. The FP16 compute ratio also differs: Intel achieves 16.79 TFLOPS FP16 via a 2:1 ratio relative to FP32, while NVIDIA delivers 7.680 TFLOPS FP16 at a 1:1 ratio, indicating Intel's architecture is optimized for mixed-precision workloads while NVIDIA maintains symmetrical performance.

Memory architecture presents another clear split. Both use 8 GB frame buffers on 128-bit buses, but the RTX 5050 Mobile employs GDDR7 at 1500 MHz with 24 Gbps effective speed, yielding 384.0 GB/s bandwidth. The Arc A550M uses GDDR6 at 1750 MHz with 14 Gbps effective, delivering 224.0 GB/s, a 71.4% bandwidth deficit for Intel. This memory bandwidth gap likely contributes to NVIDIA's OpenCL advantage. The bus interface also differs: Intel uses PCIe 4.0 x16 while NVIDIA has moved to PCIe 5.0 x16, though both are classified as IGP slot width and portable-device-dependent for display outputs. Power characteristics show the Arc A550M rated at 60 W TDP versus the RTX 5050 Mobile's 50 W, while NVIDIA lists no power connectors and Intel lists none either. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical.

Specification Differences

| Specification | Intel Arc A550M | NVIDIA GeForce RTX 5050 Mobile |

|---|---|---|

| Process Node | 6 nm | 5 nm |

| Transistors | 21,700 million | 16,900 million |

| Die Size | 406 mm² | 149 mm² |

| Transistor Density | 53.4M / mm² | 113.4M / mm² |

| Base Clock | 900 MHz | 1020 MHz |

| Boost Clock | 2050 MHz | 1500 MHz |

| Memory Clock | 1750 MHz (14 Gbps effective) | 1500 MHz (24 Gbps effective) |

| Memory Type | GDDR6 | GDDR7 |

| Memory Bandwidth | 224.0 GB/s | 384.0 GB/s |

| Shading Units | 2048 | 2560 |

| TMUs | 128 | 80 |

| ROPs | 64 | 32 |

| RT Cores | 16 | 20 |

| Tensor Cores | None | 80 |

| Pixel Rate | 131.2 GPixel/s | 48.00 GPixel/s |

| Texture Rate | 262.4 GTexel/s | 120.0 GTexel/s |

| FP32 Compute | 8.397 TFLOPS | 7.680 TFLOPS |

| FP16 Compute | 16.79 TFLOPS (2:1) | 7.680 TFLOPS (1:1) |

| TDP | 60 W | 50 W |

| Bus Interface | PCIe 4.0 x16 | PCIe 5.0 x16 |

| Production Status | End-of-life | Active |

The specification table reveals that Intel's Arc A550M leads in raw throughput metrics like pixel rate (131.2 vs 48.00 GPixel/s), texture rate (262.4 vs 120.0 GTexel/s), and FP32 compute (8.397 vs 7.680 TFLOPS), despite having fewer shading units. NVIDIA compensates with higher clocks on the base (1020 vs 900 MHz) but a lower boost (1500 vs 2050 MHz), suggesting Intel's boost behavior is more aggressive. The RTX 5050 Mobile's GDDR7 memory at 24 Gbps effective provides a 71.4% bandwidth advantage, which is critical for memory-bound workloads. NVIDIA also includes 80 tensor cores that Intel lacks entirely, while Intel's 64 ROPs versus NVIDIA's 32 suggests Intel is designed for higher fill-rate scenarios. The production statuses differ sharply: Intel lists the part as end-of-life, whereas NVIDIA's is active with a release date of June 2025.

Head-to-Head Benchmarks

The only direct comparison available in the data is the Geekbench OpenCL test, and it is a decisive victory for NVIDIA. The RTX 5050 Mobile scores 84,171 against the Arc A550M's 49,894, a delta of -40.7% for the Intel part. This result is striking because it inverts the theoretical compute hierarchy: the Arc A550M has higher FP32 throughput (8.397 TFLOPS vs 7.680 TFLOPS) and nearly double the pixel rate, yet it trails by over 40% in this OpenCL workload. The 71.4% memory bandwidth advantage of the RTX 5050 Mobile (384.0 GB/s vs 224.0 GB/s) likely explains much of this gap, as OpenCL compute kernels often scale with memory throughput. Additionally, NVIDIA's 80 tensor cores may accelerate certain OpenCL paths, while Intel's lack of tensor hardware leaves it reliant on shader-based execution.

Contextualizing this result against each GPU's broader benchmark landscape is instructive. The Arc A550M's average score of 49,737 places it within 2.6% of the AMD Radeon RX 6800 XT (48,477) and within 0.4% of the RTX 5070 Ti (49,957), indicating its OpenCL score of 49,894 is essentially representative of its overall performance. In contrast, the RTX 5050 Mobile's OpenCL score of 84,171 is nearly double its average of 43,268, suggesting this particular test is an outlier in its favor. The NVIDIA part's nearest rivals, Quadro M6000 24 GB (43,262) and RTX 4090 Mobile (43,667), all cluster near its average, implying the 84,171 OpenCL result is not typical of its mixed-workload behavior. This discrepancy suggests that while NVIDIA wins the head-to-head outright, the Intel part may be more consistent across diverse rendering and compute scenarios.

The percentile rankings reinforce this interpretation. The Arc A550M's 86th percentile placement means it outperforms 86% of all GPUs in the database, while the RTX 5050 Mobile's 83rd percentile is three points lower. When comparing their nearest rivals, the Arc A550M's delta to the RTX 5070 Ti is -0.4%, while the RTX 5050 Mobile's delta to the RTX 4070 SUPER is +0.1%, both margins are within noise. However, the Intel part's position relative to the RX 6800 XT (+2.6%) and RX 6900 XT (-2.4%) brackets it in territory typically occupied by high-end desktop cards, whereas the RTX 5050 Mobile's rivals are a mix of professional Quadro parts and the RTX 4090 Mobile. The data shows a single head-to-head win for NVIDIA, but the aggregate metrics favor Intel's consistency, making the verdict depend heavily on whether the target workload resembles the OpenCL test or a more varied profile.

DETAILED SPECIFICATIONS

SPECIFICATION
A550M
RTX 5050 Mobile
Core Specs
Shading Units
2,048
2,560 +25.0%
Shaders
2,048
2,560 +25.0%
TMUs
128
80 -37.5%
ROPs
64
32 -50.0%
SM Count
20
Execution Units
256
Clocks
Base Clock
900 MHz
1020 MHz
Boost Clock
2050 MHz
1500 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
32 MB
Performance
Pixel Rate
131.2 GPixel/s
48.00 GPixel/s
Texture Rate
262.4 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
8.397 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
16.79 TFLOPS (2:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
16
20 +25.0%
Tensor Cores
80
XMX Cores
256
Power
TDP
60 W
50 W
TDP (W)
60
50 -16.7%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-512
GB207
Generation
Alchemist (Arc 5 Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
21,700 million
16,900 million
Die Size
406 mm²
149 mm²
Foundry
TSMC
TSMC
Density
53.4M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Arc A550M Details View GeForce RTX 5050 Mobile Details