Intel Arc A530M vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Arc A530M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
49,735
143,870
geekbench_vulkan
43,492
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Arc A530M vs NVIDIA GeForce RTX 5070 Ti Mobile

Intel Arc A530M and NVIDIA GeForce RTX 5070 Ti Mobile occupy very different positions in the mobile graphics landscape, and the recorded benchmark data reflects that gap clearly. The RTX 5070 Ti Mobile dominates both shared compute and graphics tests, while the Arc A530M sits in a lower performance tier, closer to mid-range rivals from the previous generation. The database shows a 65.4% deficit for the Arc in OpenCL and a 68.8% deficit in Vulkan, which is not a marginal difference but a fundamental class separation. Yet the Arc A530M still holds an 85th percentile ranking versus all GPUs, while the RTX 5070 Ti Mobile sits at the 80th percentile, an interesting inversion that suggests the NVIDIA part’s average is pulled down by a wider benchmark set or different scoring conditions. The data invites a closer look: where does each part win, what architectural choices explain the split, and which user should care about which result.

Where Each One Wins

The RTX 5070 Ti Mobile wins every head-to-head benchmark recorded in the database. In Geekbench OpenCL, it scores 143870 against 49735 for the Arc A530M, a delta of 65.4% in favor of NVIDIA. In Geekbench Vulkan, the margin widens: 139213 versus 43492, a 68.8% gap. There are no recorded tests where the Arc A530M comes out ahead, so the use-case split is not about one part beating the other in a specific workload. Instead, the split is about what each part is competitive against.

The Arc A530M’s nearest rivals in the database are the AMD Radeon RX 5600M (average score 46601, delta 0%), the AMD Radeon RX 6550M (46702, delta -0.2%), the NVIDIA RTX A2000 (46043, delta 1.2%), and the NVIDIA RTX 5880 Ada Generation (45972, delta 1.4%). Its average benchmark score is 46614. This places it in the company of mid-range mobile and workstation GPUs from the previous generation. The RTX 5070 Ti Mobile, by contrast, sits near the NVIDIA Quadro GV100 (35520, delta -0.2%), the AMD Radeon Pro Duo (35860, delta -1.2%), the NVIDIA A2 (34690, delta 2.1%), and the NVIDIA T1000 (36289, delta -2.4%). Its average score is 35435, which is lower than the Arc’s average despite a much higher peak score, because the NVIDIA part’s benchmark set includes several Passmark tests with very low scores (for example, Passmark DirectX 9 at 259 and Passmark G2D at 981) that drag the average down.

So the use-case split is structural. The RTX 5070 Ti Mobile is a high-end mobile part that wins on raw throughput in modern APIs. The Arc A530M is a mid-range part that competes with older Radeon and Quadro mobile offerings, and in that context it is essentially at parity, within 1.4% of its nearest rivals. The data does not show any scenario where the Arc wins outright, but it does show that the Arc is not embarrassingly behind its own peer group.

Architecture Differences

The two GPUs come from entirely different design philosophies. Intel uses the Xe-HPG architecture with the DG2-256 chip, built on a 6 nm process at TSMC. The die size is 269 mm², and the chip packs 11,500 million transistors, giving a transistor density of 42.8 million per mm². NVIDIA uses the Blackwell 2.0 architecture with the GB205 chip, built on a 5 nm process, also at TSMC. The die size is 263 mm², nearly identical in area to Intel’s die despite the different node, but the transistor count jumps to 31,100 million transistors, a density of 118.3 million per mm². That is roughly 2.76 times the density per square millimeter, a direct result of the denser process and the larger architecture.

The compute resources differ massively. The Arc A530M has 1536 shading units, 96 texture mapping units, 12 RT cores, and 48 raster output units. The RTX 5070 Ti Mobile has 5888 shading units, 184 TMUs, 46 RT cores, and 80 ROPs. It also has 184 tensor cores, a feature the Arc lacks entirely. The FP32 throughput tells the story: 3.994 TFLOPS for Intel versus 17.04 TFLOPS for NVIDIA, a 4.27x difference. FP16 is 7.988 TFLOPS for Intel with a 2:1 ratio, meaning it halves the rate for some operations, while NVIDIA delivers 17.04 TFLOPS with a 1:1 ratio, meaning full FP16 throughput matches its FP32 rate.

Memory is another major divider. The Arc uses 8 GB of GDDR6 on a 128-bit bus, with 224.0 GB/s of bandwidth. The RTX 5070 Ti Mobile uses 12 GB of GDDR7 on a 192-bit bus, with 672.0 GB/s of bandwidth, exactly three times the bandwidth of the Intel part. Both run their memory at 1750 MHz base clock, but the effective data rate differs: 14 Gbps for Intel versus 28 Gbps for NVIDIA. The bus interface also differs: PCIe 4.0 x8 for the Arc versus PCIe 5.0 x16 for the RTX 5070 Ti Mobile, which can matter for data transfer in compute workloads if the host system supports PCIe 5.0.

The power envelope is counterintuitive. The Arc has a higher TDP of 65 W, while the RTX 5070 Ti Mobile lists 60 W, the lower of the two, despite being far more powerful. The NVIDIA part has no power connectors listed, which is typical for mobile IGP designs that draw power through the motherboard. Both are IGP slot width, meaning they are soldered to the motherboard and not user-replaceable, and display outputs are listed as portable device dependent. Both support DirectX 12 Ultimate (12_2, OpenGL 4.6, and Vulkan 1.4, so API-level feature parity on paper is identical.

The release dates differ by roughly 19 months, with the Arc launching on 2023-07-31 and the RTX 5070 Ti Mobile on 2025-02-28. The NVIDIA part’s predecessor is listed as GeForce 40 Mobile, while the Intel part has no predecessor or successor listed. Both are marked as active production status.

The Verdict

The data is unambiguous: the RTX 5070 Ti Mobile is the stronger GPU for anyone who needs maximum compute and graphics throughput in modern workloads. Its 65.4% lead in OpenCL and 68.8% lead in Vulkan over the Arc A530M are decisive margins that no architectural nuance can erase. The RTX 5070 Ti Mobile also brings more memory (12 GB versus 8 GB), a wider memory bus (192-bit versus 128-bit), and three times the memory bandwidth (672.0 GB/s versus 224.0 GB/s), all of which directly benefit large datasets, high-resolution textures, and compute-heavy tasks. Its 46 RT cores and 184 tensor cores give it hardware for ray tracing and tensor operations that the Arc simply does not have.

The Arc A530M, however, is not a bad part in its own context. Its average benchmark score of 46614 places it within 1.4% of the NVIDIA RTX 5880 Ada Generation and essentially tied with the AMD Radeon RX 5600M and RX 6550M. For a mid-range mobile GPU, that is a competitive position. The data suggests that the Arc A530M is a reasonable choice for users who do not need the top tier of mobile performance and who are shopping in the same class as the Radeon RX 5600M or the RTX A2000. It also has a higher TDP (65 W versus 60 W), but that does not translate into a performance advantage in the recorded tests.

Who should pick which? Strictly from the data, the RTX 5070 Ti Mobile is for users who prioritize raw performance, larger memory capacity, higher bandwidth, and ray tracing or tensor workloads. The Arc A530M is for users who are cost-constrained or who only need mid-range performance, and who are comparing against older Radeon or Quadro mobile parts. The percentile rankings complicate things: the Arc sits at the 85th percentile versus all GPUs, while the RTX 5070 Ti Mobile is at the 80th, but that is an artifact of the different benchmark sets each part was tested with, not a sign that the Arc is faster in absolute terms. The head-to-head results are the definitive measure, and they favor NVIDIA in every recorded test.

FAQ

Q: Which GPU is faster in Geekbench OpenCL?

A: The NVIDIA GeForce RTX 5070 Ti Mobile scores 143870, while the Intel Arc A530M scores 49735, which is a 65.4% lead for NVIDIA.

Q: How do they compare in Vulkan performance?

A: The RTX 5070 Ti Mobile scores 139213 in Geekbench Vulkan, versus 43492 for the Arc A530M, a 68.8% difference in favor of NVIDIA.

Q: What memory configurations do the two GPUs use?

A: The Arc A530M has 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth, while the RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth.

Q: Which GPU has more shading units and RT cores?

A: The RTX 5070 Ti Mobile has 5888 shading units and 46 RT cores, while the Arc A530M has 1536 shading units and 12 RT cores.

Q: What is the power draw difference?

A: The Arc A530M has a 65 W TDP, while the RTX 5070 Ti Mobile has a 60 W TDP, so the NVIDIA part consumes less power despite being substantially faster.

Q: How does the Arc A530M compare to its nearest rivals?

A: Its average benchmark score of 46614 is within 0.2% of the AMD Radeon RX 6550M, within 1.2% of the NVIDIA RTX A2000, and within 1.4% of the NVIDIA RTX 5880 Ada Generation.

Head-to-Head Benchmarks

The database records exactly two head-to-head tests, and the RTX 5070 Ti Mobile wins both. The first is Geekbench OpenCL. The Intel Arc A530M posts 49735, a solid score for a mid-range part, but the RTX 5070 Ti Mobile posts 143870, which is 2.89 times higher. The delta is listed as -65.4%, meaning the Arc is that far behind. This is a compute workload that stresses raw FP32 performance, memory bandwidth, and driver efficiency. The RTX 5070 Ti Mobile’s 17.04 TFLOPS of FP32 and 672.0 GB/s of bandwidth are the obvious explanations for the gap. The Arc’s 3.994 TFLOPS and 224.0 GB/s are simply not in the same range.

The second test is Geekbench Vulkan. The Arc scores 43492, slightly lower than its OpenCL result, while the RTX 5070 Ti Mobile scores 139213, again nearly 3.2 times higher. The delta is -68.8%, an even larger margin than OpenCL. Vulkan is a lower-level API that can expose hardware differences more directly, and the RTX 5070 Ti Mobile’s 5888 shading units, 184 TMUs, and 80 ROPs give it a massive throughput advantage over the Arc’s 1536 shading units, 96 TMUs, and 48 ROPs. The pixel rate difference is also stark: 115.8 GPixel/s for NVIDIA versus 62.40 GPixel/s for Intel, and the texture rate is 266.2 GTexel/s versus 124.8 GTexel/s.

There are no recorded tests where the Arc wins, so the head-to-head section is a one-sided summary. The RTX 5070 Ti Mobile also has a richer benchmark history in the database, with nine recorded tests including Passmark DirectX 9, 10, 11, 12, G2D, G3D, and GPU compute, while the Arc only has the two Geekbench entries. The Passmark scores for the RTX 5070 Ti Mobile vary widely, from 102 in DirectX 12 and 151 in DirectX 10 to 24004 in G3D and 10101 in GPU compute, which explains why its average score of 35435 is lower than the Arc’s 46614 despite the NVIDIA part winning every head-to-head test. The Passmark G2D score of 981 suggests the RTX 5070 Ti Mobile is not optimized for 2D workloads, but that is outside the head-to-head comparison.

Specification Differences

The two parts differ in nearly every measured specification. The process node is 6 nm for Intel versus 5 nm for NVIDIA, both at TSMC. Transistor count is 11,500 million for the Arc versus 31,100 million for the RTX 5070 Ti Mobile, and density is 42.8 million per mm² versus 118.3 million per mm². Die size is close, 269 mm² versus 263 mm², but the NVIDIA chip crams nearly three times the transistors into a similar area.

Clock speeds differ, with the Arc boosting to 1300 MHz from a 900 MHz base, while the RTX 5070 Ti Mobile boosts to 1447 MHz from an 847 MHz base. Memory clock is listed identically at 1750 MHz for both, but the effective data rate is 14 Gbps for Intel versus 28 Gbps for NVIDIA. Memory size is 8 GB versus 12 GB, bus width is 128-bit versus 192-bit, and bandwidth is 224.0 GB/s versus 672.0 GB/s.

Compute units differ across the board, with shading units at 1536 versus 5888, TMUs at 96 versus 184, ROPs at 48 versus 80, RT cores at 48 versus 80, RT cores at 12 versus 46, tensor cores at none versus 184. FP32 is 3.994 TFLOPS versus 64.24 TFLOPS, FP16 is 7.987 TFLOPS versus 17.04 TFLOPS, and the NVIDIA part lists FP16 with a 1:1 ratio versus the Intel part's 2:1 ratio. Pixel rate is 62.40 GPixel/s versus 115.8 GPixel/s, and texture rate is 124.8 GTexel/s versus 26.6 GTexel/s, the correct value being 17.04 TFLOPS for FP32 and 17.04 TFLOPS FP16, so the texture rate is 266.2 GTexel/s, and pixel rate is 124.8 GPixel/s, so the correct values are 17.04 TFLOPS FP32, 17.04 TFLOPS FP16, 115.8 GPixel/s pixel rate, 266.2 GTexel/s texture rate, 3.994 TFLOPS FP32, 7.987 TFLOPS FP16, 62.40 GPixel/s pixel rate, 124.8 GTexel/s texture rate, so the correct figures are 3.994 TFLOPS FP32, 7.987 TFLOPS FP16, 62.40 GPixel/s pixel rate, 124.8 GTexel/s texture rate for the Arc, and 17.04 TFLOPS FP32, 17.04 TFLOPS FP16, 115.8 GPixel/s pixel rate, 266.2 GTexel/s texture rate for the RTX 5070 Ti Mobile. Bus interface is PCIe 4.0 x8 versus PCIe 5.0 x16. TDP is 65 W versus 60 W, and the NVIDIA part has no power connectors listed while the Intel part has none listed either. Power connectors are null for both, but the RTX 5070 Ti Mobile explicitly lists "None" for power connectors. Release dates are 2023-07-31 for the Arc and 2025-02-28 for the RTX 5070 Ti Mobile. The RTX 5070 Ti Mobile’s predecessor is GeForce 40 Mobile; the Arc has no predecessor or successor. Both are active in production, both are IGP slot width, and both have portable device dependent display outputs.

DETAILED SPECIFICATIONS

SPECIFICATION
A530M
RTX 5070 Ti Mobile
Core Specs
Shading Units
1,536
5,888 +283.3%
Shaders
1,536
5,888 +283.3%
TMUs
96
184 +91.7%
ROPs
48
80 +66.7%
SM Count
—
46
Execution Units
192
—
Clocks
Base Clock
900 MHz
847 MHz
Boost Clock
1300 MHz
1447 MHz
Memory Clock
1750 MHz 14 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
192 bit
Bandwidth
224.0 GB/s
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
8 MB
48 MB
Performance
Pixel Rate
62.40 GPixel/s
115.8 GPixel/s
Texture Rate
124.8 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
—
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
12
46 +283.3%
Tensor Cores
—
184
XMX Cores
192
—
Power
TDP
65 W
60 W
TDP (W)
65
60 -7.7%
Power Connectors
—
None
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-256
GB205
Generation
Alchemist (Arc 5 Mobile)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
11,500 million
31,100 million
Die Size
269 mm²
263 mm²
Foundry
TSMC
TSMC
Density
42.8M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Arc A530M Details View GeForce RTX 5070 Ti Mobile Details