Intel Arc A530M vs NVIDIA GeForce MX570 Comparison

Intel
GPU

Intel Arc A530M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 65 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce MX570

CORE STATE GA107S
VRAM 2 GB
CLOCK SPEED 1155 MHz
TDP 15 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
49,735
38,299
geekbench_vulkan
43,492
N/A

Analysis: Intel Arc A530M vs NVIDIA GeForce MX570

Head-to-Head Benchmarks

The recorded database contains a single direct comparison between the Intel Arc A530M and the NVIDIA GeForce MX570: the Geekbench OpenCL test. The Intel Arc A530M posts a score of 49,735, while the NVIDIA GeForce MX570 trails at 38,299. This gives the Intel part a decisive 29.9% lead in this workload, which is a substantial margin for any two mobile GPUs competing in the same class.

To frame that result, consider where each card sits relative to its own nearest rivals. The Intel Arc A530M has an average benchmark score of 46,614 across all recorded tests, placing it at the 85th percentile of all GPUs in the database. Its nearest competitor, the AMD Radeon RX 5600M, scores 46,601, which is effectively a tie with a delta of 0%. The AMD Radeon RX 6550M comes in slightly higher at 46,702, putting it 0.2% ahead of the Intel part. The NVIDIA RTX A2000 scores 46,043, which is 1.2% behind, and the NVIDIA RTX 5880 Ada Generation scores 45,972, sitting 1.4% behind. So the Arc A530M is not just beating the MX570; it is performing in a pack with much larger discrete GPUs, and it does so with a single OpenCL score that pushes well above its own average.

The NVIDIA GeForce MX570, by contrast, has only one recorded benchmark result, and its average score is 38,299, placing it at the 81st percentile of all GPUs. Its nearest rivals tell an interesting story about the upper end of the market rather than its own class. The NVIDIA GeForce RTX 5080 Mobile scores 38,349, which is 0.1% ahead of the MX570. The NVIDIA GeForce RTX 4080 Mobile scores 38,135, which is 0.4% behind. The MX570 A variant scores 38,691, putting it 1% ahead of the standard MX570, and the AMD Radeon Pro 580X scores 38,706, which is 1.1% ahead. The MX570 is clearly a lower-tier product, as its performance peers are not other entry-level chips but rather a mix of professional and flagship mobile parts that happen to land in a similar score band. This suggests the MX570's single OpenCL result is not representative of a high-end product, but rather a mid-pack performer that happens to be surrounded by stronger names.

The head-to-head delta of 29.9% is the only recorded comparison, and it is unambiguous. The Intel Arc A530M wins the only benchmark where both are measured. There are no other tests in the database with scores for both cards, so the analysis rests on this one result. Still, the magnitude of the gap is large enough to draw clear conclusions about relative performance in compute-heavy OpenCL workloads.

The Verdict

The data points to one clear choice for raw performance: the Intel Arc A530M. In the only recorded head-to-head test, it beats the NVIDIA GeForce MX570 by 29.9%, a margin that is hard to ignore for anyone comparing these two mobile parts. The Arc A530M also carries a higher percentile ranking, sitting at 85th versus the MX570's 81st, and its average score of 46,614 is far above the MX570's 38,299.

Who should pick the Intel Arc A530M? Anyone who needs stronger compute performance in OpenCL workloads, which often translates to better results in content creation, scientific computing, and general GPGPU tasks. The card sits in the same performance band as the AMD Radeon RX 5600M, the RX 6550M, and the NVIDIA RTX A2000, all of which are more substantial products than the MX570. The Arc A530M also has 8 GB of GDDR6 memory versus 2 GB on the MX570, and it delivers 224.0 GB/s of bandwidth versus 96.00 GB/s. Those are not minor differences; they affect how much data the GPU can hold and how quickly it can move that data.

Who should pick the NVIDIA GeForce MX570? The data does not support choosing it for performance, as it loses the only direct comparison by a wide margin. Its advantage is elsewhere: power consumption. The MX570 has a TDP of 15 W, while the Arc A530M is rated at 65 W. That is a massive difference for laptops, where battery life and thermals are often more important than raw compute. The MX570 is also marked as end-of-life in the database, while the Arc A530M is still active. For a thin-and-light laptop where the GPU is only used for occasional acceleration and power draw is critical, the MX570 might be the practical choice. For anything else, the Arc A530M is the stronger part.

Architecture Differences

The two GPUs come from different architectural lineages. The Intel Arc A530M is built on Intel's Xe-HPG architecture, specifically the DG2-256 chip, which belongs to the Alchemist generation, marketed as Arc 5 Mobile. The NVIDIA GeForce MX570 uses the Ampere architecture on the GA107S chip, part of the GeForce MX 5xx generation.

The manufacturing processes differ significantly. Intel uses a 6 nm process from TSMC, while NVIDIA uses an 8 nm process from Samsung. The smaller node gives Intel a density advantage in some respects, though the raw numbers are close: the Intel chip has a transistor density of 42.8M per mm², while the NVIDIA chip is slightly higher at 43.5M per mm². The Intel die is larger at 269 mm² with 11,500 million transistors, while the NVIDIA die is 200 mm² with 8,700 million transistors.

Memory architecture diverges sharply. The Intel card uses an 8 GB GDDR6 pool on a 128-bit bus, yielding 224.0 GB/s of bandwidth. The NVIDIA card uses 2 GB GDDR6 on a 64-bit bus, yielding 96.00 GB/s. The Arc A530M has four times the memory capacity and more than double the bandwidth. This is a fundamental difference in how much data each GPU can hold locally, which matters for larger textures, datasets, and frame buffers.

Compute resources are arranged differently as well. The Intel chip has 1,536 shading units, 96 texture mapping units, and 48 ROPs. It also includes 12 ray tracing cores. The NVIDIA chip has more shading units at 2,048, but fewer TMUs at 64 and fewer ROPs at 32. It includes 16 ray tracing cores and, notably, 64 tensor cores, which the Intel part does not list at all. The NVIDIA GPU also has a higher raw FP32 throughput at 4.731 TFLOPS versus 3.994 TFLOPS for Intel. However, the Intel part achieves 7.987 TFLOPS in FP16 with a 2:1 ratio, while the NVIDIA part only manages 4.731 TFLOPS in FP16 with a 1:1 ratio. So the Intel card has a distinct advantage in half-precision workloads.

Clock speeds are also different. The Intel part runs at a 900 MHz base and 1300 MHz boost, while the NVIDIA part runs at 832 MHz base and 1155 MHz boost. The Intel card draws more power to hit those clocks, with a 65 W TDP versus 15 W for NVIDIA. Both use PCIe 4.0 x8 interfaces, and both are integrated into portable devices with display outputs described as "Portable Device Dependent."

Specification Differences

The two cards differ across nearly every specification field in the database.

The Intel Arc A530M uses the DG2-256 chip on a 6 nm TSMC process, while the NVIDIA GeForce MX570 uses the GA107S chip on an 8 nm Samsung process. The Intel card is built on Xe-HPG architecture from the Alchemist generation, while the NVIDIA card uses Ampere from the GeForce MX 5xx generation.

Memory is a major differentiator: the Intel card has 8 GB of GDDR6 with a 128-bit bus and 224.0 GB/s bandwidth, while the NVIDIA card has 2 GB of GDDR6 with a 64-bit bus and 96.00 GB/s bandwidth. Memory clocks also differ, with Intel at 1750 MHz (14 Gbps effective) and NVIDIA at 1500 MHz (12 Gbps effective).

Compute units differ: Intel has 1,536 shading units, 96 TMUs, and 48 ROPs, while NVIDIA has 2,048 shading units, 64 TMUs, and 32 ROPs. Intel has 12 ray tracing cores, while NVIDIA has 16. NVIDIA has 64 tensor cores; Intel lists none. Pixel rate is 62.40 GPixel/s for Intel versus 36.96 GPixel/s for NVIDIA. Texture rate is 124.8 GTexel/s for Intel versus 73.92 GTexel/s for NVIDIA. FP32 throughput is 3.994 TFLOPS for Intel versus 4.731 TFLOPS for NVIDIA. FP16 throughput is 7.987 TFLOPS (2:1) for Intel versus 4.731 TFLOPS (1:1) for NVIDIA.

Power is a stark contrast: Intel has a 65 W TDP, while NVIDIA is rated at 15 W. The NVIDIA card requires no power connectors, while the Intel card lists none. Both are IGP slot width and use PCIe 4.0 x8. Production status differs: the Intel card is Active, while the NVIDIA card is End-of-life. The Intel card was released later, on 2023-07-31, versus 2021-12-16 for NVIDIA.

FAQ

Q: Which GPU has higher raw compute performance in the recorded benchmarks?

A: The Intel Arc A530M wins the only direct comparison, scoring 49,735 in Geekbench OpenCL versus 38,299 for the NVIDIA GeForce MX570, a 29.9% lead.

Q: How much memory does each card have?

A: The Intel Arc A530M has 8 GB of GDDR6 on a 128-bit bus, while the NVIDIA GeForce MX570 has 2 GB of GDDR6 on a 64-bit bus.

Q: Which card is more power efficient?

A: The NVIDIA GeForce MX570 has a 15 W TDP, while the Intel Arc A530M is rated at 65 W. The NVIDIA card also requires no power connectors.

Q: Are both cards still in production?

A: No. The Intel Arc A530M is listed as Active, while the NVIDIA GeForce MX570 is listed as End-of-life.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce MX570 has 2,048 shading units, while the Intel Arc A530M has 1,536. Despite fewer units, the Intel card wins the OpenCL benchmark.

Q: Does either card support ray tracing?

A: Both support ray tracing. The Intel Arc A530M has 12 ray tracing cores, and the NVIDIA GeForce MX570 has 16.

Where Each One Wins

The Intel Arc A530M wins in every recorded performance metric. Its 29.9% lead in the Geekbench OpenCL test is the headline number, but the supporting data reinforces the same conclusion. It has 8 GB of memory versus 2 GB, 224.0 GB/s of bandwidth versus 96.00 GB/s, a higher pixel rate of 62.40 GPixel/s versus 36.96 GPixel/s, and a higher texture rate of 124.8 GTexel/s versus 73.92 GTexel/s. It also has double the FP16 throughput at 7.987 TFLOPS versus 4.731 TFLOPS, which matters for AI workloads and certain compute tasks that use half precision. The Arc A530M is the clear choice for any workload where GPU compute power, memory capacity, or memory bandwidth is the limiting factor. That includes larger game textures, higher-resolution rendering, video editing, and any OpenCL-accelerated application.

The NVIDIA GeForce MX570 wins in power efficiency and thermal envelope. Its 15 W TDP is less than a quarter of the Intel card's 65 W TDP, making it suitable for ultra-thin laptops where cooling and battery life are priorities. It also has a higher FP32 throughput at 4.731 TFLOPS versus 3.994 TFLOPS, so in tasks that are strictly FP32-bound and not limited by memory bandwidth, the NVIDIA card could offer a slight edge. It also includes 64 tensor cores, which the Intel card does not list, potentially giving it an advantage in applications that leverage tensor core acceleration, though the database does not include a benchmark to confirm this. The MX570 is also listed as end-of-life, so it may be available at lower prices in existing inventory, though the database does not record pricing.

For a practical builder, the choice depends on the laptop's intended role. If the machine needs to handle demanding compute tasks, larger datasets, or modern games with high-resolution textures, the Intel Arc A530M is the better part, despite its higher power draw. If the machine is a slim ultraportable where the GPU is rarely stressed and battery life is paramount, the NVIDIA GeForce MX570 is the safer pick. The data does not support choosing the MX570 for raw performance, but it does support choosing it for power-conscious designs.

DETAILED SPECIFICATIONS

SPECIFICATION
A530M
MX570
Core Specs
Shading Units
1,536
2,048 +33.3%
Shaders
1,536
2,048 +33.3%
TMUs
96
64 -33.3%
ROPs
48
32 -33.3%
SM Count
16
Execution Units
192
Clocks
Base Clock
900 MHz
832 MHz
Boost Clock
1300 MHz
1155 MHz
Memory Clock
1750 MHz 14 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
2 GB
VRAM (MB)
8,192
2,048 -75.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
224.0 GB/s
96.00 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
8 MB
2 MB
Performance
Pixel Rate
62.40 GPixel/s
36.96 GPixel/s
Texture Rate
124.8 GTexel/s
73.92 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
4.731 TFLOPS
FP64 (TFLOPS)
73.92 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
4.731 TFLOPS (1:1)
AI/RT
RT Cores
12
16 +33.3%
Tensor Cores
64
XMX Cores
192
Power
TDP
65 W
15 W
TDP (W)
65
15 -76.9%
Power Connectors
None
Architecture
Architecture
Xe-HPG
Ampere
GPU Name
DG2-256
GA107S
Generation
Alchemist (Arc 5 Mobile)
GeForce MX (5xx)
Process Size
6 nm
8 nm
Transistors
11,500 million
8,700 million
Die Size
269 mm²
200 mm²
Foundry
TSMC
Samsung
Density
42.8M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
Active
End-of-life
View Arc A530M Details View GeForce MX570 Details