Intel Arc A310E vs NVIDIA RTX 500 Mobile Ada Generation Comparison
Intel Arc A310E
RTX 500 Mobile Ada Generation
Analysis: Intel Arc A310E vs NVIDIA RTX 500 Mobile Ada Generation
Where Each One Wins
The recorded data shows a clean split between the Intel Arc A310E and the NVIDIA RTX 500 Mobile Ada Generation. The Arc A310E is a discrete, single-slot desktop card built around the DG2-128 chip. It carries a 75 W TDP, uses a PCIe 4.0 x8 interface, and offers four mini-DisplayPort 2.0 outputs. The RTX 500 Mobile is an integrated-class mobile GPU (listed as IGP slot width) based on the AD107 chip, with a much lower 35 W TDP, no power connectors, and display outputs that are dependent on the portable device it is installed in. There are no head-to-head benchmark results in the database, and both parts sit at the 50th percentile among all GPUs, so the win split is determined by specification analysis rather than measured tests.
The Arc A310E wins where raw clocks and desktop flexibility matter. Its base and boost clocks are both 2000 MHz, which is higher than the RTX 500 Mobile's 1485 MHz base and 2025 MHz boost. The Intel card also has a fixed physical design: 168 mm length, 69 mm height, 20 mm width, single-slot, no power connector, and a suggested 250 W PSU. That makes it a drop-in card for systems with a spare PCIe x8 slot.
The RTX 500 Mobile wins in compute throughput and feature density. It has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores, versus the Arc A310E's 768 shading units, 32 TMUs, 16 ROPs, and 6 RT cores. The NVIDIA part also reaches 8.294 TFLOPS FP32 and 8.294 TFLOPS FP16 (1:1), while the Intel part delivers 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16 (2:1). The RTX 500 Mobile has a higher pixel rate (64.80 GPixel/s) and texture rate (129.6 GTexel/s) compared to the Arc A310E's 32.00 GPixel/s and 64.00 GTexel/s.
FAQ
Q: Which GPU has the higher boost clock?
A: The NVIDIA RTX 500 Mobile boosts to 2025 MHz, slightly higher than the Intel Arc A310E's 2000 MHz boost. The Intel card has a higher base clock at 2000 MHz versus 1485 MHz.
Q: How do the memory subsystems compare?
A: Both use 4 GB GDDR6 on a 64-bit bus. The NVIDIA part has 128.0 GB/s bandwidth from 2000 MHz (16 Gbps effective) memory, while the Intel part has 124.0 GB/s from 1937 MHz (15.5 Gbps effective) memory.
Q: Which GPU has more shading units?
A: The NVIDIA RTX 500 Mobile has 2048 shading units, which is substantially more than the Intel Arc A310E's 768 shading units.
Q: What is the power draw difference?
A: The Intel Arc A310E has a 75 W TDP and a suggested 250 W PSU. The NVIDIA RTX 500 Mobile has a 35 W TDP and no suggested PSU, since it is an IGP-class mobile part.
Q: Are both GPUs the same physical size?
A: No. The Intel card has recorded dimensions of 168 mm length, 69 mm height, and 20 mm width. The NVIDIA mobile part has no recorded dimensions, as it is designed for portable devices.
Q: Do both support the same APIs?
A: Yes. Both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 in the database.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark results for these two GPUs, and neither part has recorded average benchmark scores. Both are listed at the 50th percentile against all GPUs, and neither has nearest rival entries. The comparison therefore relies on the recorded specification fields.
The largest win for the NVIDIA RTX 500 Mobile is in FP32 compute. It delivers 8.294 TFLOPS, which is 2.7 times the Arc A310E's 3.072 TFLOPS. In FP16, the NVIDIA part again delivers 8.294 TFLOPS at a 1:1 ratio, while the Intel part reaches 6.144 TFLOPS at a 2:1 ratio. The RTX 500 Mobile also doubles the Intel card in texture rate (129.6 GTexel/s versus 64.00 GTexel/s) and just about doubles the pixel rate (64.80 GPixel/s versus 32.00 GPixel/s). The NVIDIA part has 64 tensor cores, a feature the Arc A310E does not list at all.
The Intel Arc A310E wins on clocks and power delivery simplicity. Its base clock of 2000 MHz is 515 MHz higher than the RTX 500 Mobile's 1485 MHz base. The Intel card also has a defined desktop form factor with a single-slot width, no power connector, and a suggested 250 W PSU. The NVIDIA part has no dimensions and no suggested PSU, which reflects its mobile-only design.
In transistor counts, the NVIDIA AD107 chip packs 18,900 million transistors on a 159 mm² die, giving a density of 118.9M transistors per mm². The Intel DG2-128 chip has 7,200 million transistors on a 157 mm² die, for a density of 45.9M per mm². The NVIDIA chip is built on a 5 nm process, while the Intel chip uses 6 nm, both from TSMC.
Specification Differences
The two GPUs differ in nearly every compute resource. The Intel Arc A310E has 768 shading units, 32 TMUs, 16 ROPs, and 6 RT cores. The NVIDIA RTX 500 Mobile has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores. The Intel part has no tensor core count listed.
Clock behavior differs too. The Arc A310E runs at 2000 MHz base and 2000 MHz boost. The RTX 500 Mobile runs at 1485 MHz base and 2025 MHz boost. Memory clocks are close: 1937 MHz (15.5 Gbps effective) for Intel versus 2000 MHz (16 Gbps effective) for NVIDIA. Bandwidth is 124.0 GB/s versus 128.0 GB/s, both over a 64-bit bus with 4 GB GDDR6.
The power envelope is a major divider. The Intel card is rated at 75 W TDP with a 250 W suggested PSU. The NVIDIA mobile part is rated at 35 W TDP with no suggested PSU. The Intel card is single-slot with no power connector and dimensions of 168 mm by 69 mm by 20 mm. The NVIDIA part is listed as IGP slot width, no power connector, and no dimensions. Both use PCIe 4.0 x8.
Display outputs also split the pair. The Arc A310E provides 4x mini-DisplayPort 2.0. The RTX 500 Mobile's outputs are described as "Portable Device Dependent." Both GPUs share the same API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Production status and release dates differ. The Arc A310E is end-of-life, released 2024-03-31, with predecessor Xe Graphics and successor Battlemage. The RTX 500 Mobile is active, released 2024-02-25, with predecessor Ampere-MW and successor Blackwell-MW. Neither part has a launch MSRP in the database.
Architecture Differences
The Intel Arc A310E uses the Xe-HPG architecture, specifically the Alchemist (Arc 3) generation, built on the DG2-128 chip. It is fabricated on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die, giving a transistor density of 45.9M per mm². The architecture supports FP16 at a 2:1 ratio, meaning FP16 throughput is double the FP32 rate. It has 6 RT cores for ray tracing, but no tensor core count is recorded.
The NVIDIA RTX 500 Mobile uses the Ada Lovelace architecture, specifically the Ada-MW (x000A) generation, built on the AD107 chip. It is fabricated on TSMC's 5 nm process with 18,900 million transistors on a 159 mm² die, giving a transistor density of 118.9M per mm². The architecture supports FP16 at a 1:1 ratio, so FP16 throughput matches FP32. It has 16 RT cores and 64 tensor cores, giving it dedicated hardware for both ray tracing and AI workloads.
The node difference is small in process name (6 nm versus 5 nm) but large in transistor density. The NVIDIA chip crams 2.6 times more transistors into nearly the same die area. The Intel chip is smaller in transistor count but uses a larger relative portion of its die for the same 4 GB GDDR6 memory interface.
The Arc A310E's architecture is built for a fixed desktop card with a 75 W TDP and a 250 W suggested PSU. The RTX 500 Mobile's architecture is built for a 35 W mobile IGP, with no power connector and no suggested PSU. This explains the clock strategy: Intel uses a flat 2000 MHz across base and boost, while NVIDIA uses a low 1485 MHz base that boosts to 2025 MHz under load.
Both architectures support the same modern API set, including DirectX 12 Ultimate and Vulkan 1.4. The key architectural difference is the presence of tensor cores on the NVIDIA part, which the Intel part does not list, and the FP16 ratio difference (2:1 on Intel, 1:1 on NVIDIA).
The Verdict
The data points to two different tools. The Intel Arc A310E is a low-profile discrete desktop card for systems that need a standard slot-mounted GPU with mini-DisplayPort 2.0 outputs. It has a higher base clock, a defined physical footprint, and a simple power path with no connector required. Its compute resources are limited: 768 shading units, 32 TMUs, 16 ROPs, and 3.072 TFLOPS FP32. It targets basic rendering, display output, and light workloads where its 75 W TDP and 250 W suggested PSU fit a desktop chassis.
The NVIDIA RTX 500 Mobile Ada Generation is a mobile IGP-class part with far more compute density. It has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, 64 tensor cores, and 8.294 TFLOPS FP32. It also has a higher boost clock (2025 MHz) and slightly higher memory bandwidth (128.0 GB/s). Its 35 W TDP makes it suited to portable devices, and its display outputs depend on the host device. The trade-off is that it cannot be installed as a standalone card; it is tied to a portable platform.
The Intel card wins on base clock and desktop integration. The NVIDIA part wins on raw throughput, ray tracing cores, tensor cores, and efficiency per watt. Neither GPU has recorded benchmark scores or nearest rival data, so the verdict is based purely on the specification sheet.
Choose the Intel Arc A310E for a desktop build that needs a discrete, single-slot GPU with no power connector and four mini-DisplayPort 2.0 outputs. Choose the NVIDIA RTX 500 Mobile for a portable system where 35 W power draw, 2048 shading units, and 64 tensor cores matter more than a fixed physical form factor. The Intel part is end-of-life, while the NVIDIA part remains active in production.