Intel Arc A310E vs NVIDIA GeForce RTX 5060 Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5060

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 2497 MHz
TDP 145 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,628
geekbench_opencl
N/A
112,787
geekbench_vulkan
N/A
113,321
passmark_directx_10
N/A
127
passmark_directx_11
N/A
200
passmark_directx_12
N/A
77
passmark_directx_9
N/A
225
passmark_g2d
N/A
1,154
passmark_g3d
N/A
20,891
passmark_gpu_compute
N/A
10,899

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 5060

Intel Arc A310E versus NVIDIA GeForce RTX 5060 is not a typical head-to-head comparison. The database places them far apart in performance percentiles: the Arc A310E sits at the 50th percentile among all GPUs, while the RTX 5060 reaches the 72nd percentile. The Arc A310E has no recorded benchmark scores and no nearest rivals, whereas the RTX 5060 carries a full set of measurements. This asymmetry defines the analysis: the RTX 5060 is a measured, competitive product, and the Arc A310E is a low-power embedded part with no direct performance data.

Head-to-Head Benchmarks

The RTX 5060 delivers recorded scores across ten tests. Its 3DMark Steel Nomad DX12 result is 3628. In Geekbench, it scores 112787 in OpenCL and 113321 in Vulkan. PassMark tests show 127 in DirectX 10, 200 in DirectX 11, 77 in DirectX 12, 225 in DirectX 9, 1154 in G2D, 20891 in G3D, and 10899 in GPU Compute. The average benchmark score is 26331.

The Arc A310E has zero benchmark entries in the database. No wins are recorded for either side, and the head-to-head benchmark array is empty. The only quantitative comparison available is the percentile gap: 50 for the Arc A310E versus 72 for the RTX 5060. That 22-point percentile difference indicates the RTX 5060 sits well above the median GPU, while the Arc A310E sits exactly at the median.

The RTX 5060’s nearest rivals provide context. The AMD Radeon 860M averages 26401, a delta of -0.3% from the RTX 5060’s average of 26331. The NVIDIA GeForce MX550 averages 26421, also -0.3%. The AMD Radeon RX 5700 XT 50th Anniversary averages 26553, a -0.8% delta. The AMD Radeon RX 6750 XT averages 26011, a +1.2% delta. These numbers show the RTX 5060 performs within a narrow band of these four rivals, slightly behind three of them and slightly ahead of one. The largest gap is 1.2% ahead of the RX 6750 XT, and the largest deficit is 0.8% behind the RX 5700 XT 50th Anniversary.

Because the Arc A310E has no benchmark scores, no direct wins can be assigned. The RTX 5060 holds the only data-driven advantage. The Arc A310E’s 50th percentile means it is not an outlier at the low end; it is a middling performer in the full GPU population, but that ranking comes from no recorded tests, so the percentile likely reflects its specifications rather than measured workloads.

FAQ

Q: Does the Intel Arc A310E have any benchmark scores in the database?

A: No. The benchmark array for the Arc A310E is empty, and its average benchmark score is 0. The RTX 5060 has ten recorded scores across 3DMark, Geekbench, and PassMark tests.

Q: How does the RTX 5060 compare to its nearest rivals in average score?

A: The RTX 5060 averages 26331. The AMD Radeon 860M scores 26401 (-0.3%), the NVIDIA GeForce MX550 scores 26421 (-0.3%), the AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (-0.8%), and the AMD Radeon RX 6750 XT scores 26011 (+1.2%). The RTX 5060 is within 1.2% of all four.

Q: What is the performance percentile difference between the two cards?

A: The Arc A310E is at the 50th percentile among all GPUs. The RTX 5060 is at the 72nd percentile. The RTX 5060 ranks 22 percentile points higher.

Q: Which card has more shading units?

A: The RTX 5060 has 3840 shading units. The Arc A310E has 768 shading units. That is a fivefold difference in shading unit count.

Q: What memory configurations do the two cards use?

A: The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth. The RTX 5060 uses 8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth.

Q: Are both cards on the same manufacturing process?

A: No. The Arc A310E uses a 6 nm process from TSMC. The RTX 5060 uses a 5 nm process from TSMC. Both are TSMC, but the node sizes differ.

Architecture Differences

The Arc A310E uses Intel’s Xe-HPG architecture, specifically the DG2-128 chip, and belongs to the Alchemist (Arc 3) generation. The RTX 5060 uses NVIDIA’s Blackwell 2.0 architecture, built on the GB206 chip, and belongs to the GeForce 50 series. The Arc A310E has 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. The RTX 5060 has 21,900 million transistors on a 181 mm² die, with a density of 121.0 million per square millimeter. The RTX 5060 packs roughly three times as many transistors into a slightly larger die.

The process nodes differ: the Arc A310E is on 6 nm, the RTX 5060 on 5 nm, both from TSMC. The Arc A310E’s base and boost clocks are both 2000 MHz. The RTX 5060’s base clock is 2280 MHz and boost clock is 2497 MHz. The RTX 5060 runs faster at base and boost, with a 497 MHz higher boost clock.

The memory subsystems diverge sharply. The Arc A310E has 4 GB of GDDR6, a 64-bit bus, and 124.0 GB/s bandwidth. The RTX 5060 has 8 GB of GDDR7, a 128-bit bus, and 448.0 GB/s bandwidth. The RTX 5060 has double the memory capacity, double the bus width, and 3.6 times the bandwidth. Memory clock rates also differ: the Arc A310E runs at 1937 MHz (15.5 Gbps effective), the RTX 5060 at 1750 MHz (28 Gbps effective).

Compute resources are massively different. The Arc A310E has 768 shading units, 32 texture mapping units, and 16 ROPs. The RTX 5060 has 3840 shading units, 120 TMUs, and 48 ROPs. Ray tracing cores number 6 on the Arc A310E and 30 on the RTX 5060. Tensor cores are absent on the Arc A310E, while the RTX 5060 has 120. Pixel rate is 32.00 GPixel/s on the Arc A310E versus 119.9 GPixel/s on the RTX 5060. Texture rate is 64.00 GTexel/s versus 299.6 GTexel/s. FP32 throughput is 3.072 TFLOPS on the Arc A310E versus 19.18 TFLOPS on the RTX 5060. FP16 is 6.144 TFLOPS (2:1) on the Arc A310E versus 19.18 TFLOPS (1:1) on the RTX 5060. The RTX 5060 delivers roughly 6.2 times the FP32 throughput.

The RTX 5060 has 120 tensor cores, which the Arc A310E lacks entirely. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RTX 5060’s FP16 runs at a 1:1 ratio, meaning it matches FP32; the Arc A310E’s FP16 runs at a 2:1 ratio, halved relative to FP32.

The Verdict

The data shows the RTX 5060 is the only one of the two with measured performance. Its average benchmark score of 26331 places it at the 72nd percentile, and its nearest rivals confirm it operates within a tight competitive band. The Arc A310E has no scores and sits at the 50th percentile, which is not a low ranking but is unverified by any workload.

For compute workloads, the RTX 5060’s FP32 of 19.18 TFLOPS exceeds the Arc A310E’s 3.072 TFLOPS by a factor of 6.2. For memory-bound tasks, the RTX 5060’s 448.0 GB/s bandwidth is 3.6 times the Arc A310E’s 124.0 GB/s. For ray tracing, the RTX 5060 has 30 RT cores versus 6. For tensor operations, the RTX 5060 has 120 tensor cores and the Arc A310E has none. Every measurable compute metric favors the RTX 5060.

The Arc A310E’s advantages are structural, not performance-based. It draws 75 W versus 145 W, uses no power connectors, is single-slot versus dual-slot, and has a 250 W suggested PSU versus 300 W. It is 168 mm long versus 241 mm, 69 mm tall versus 111 mm, and 20 mm wide versus 40 mm. It uses PCIe 4.0 x8 versus PCIe 5.0 x8. These are physical and power characteristics, not benchmark wins.

The verdict is straightforward: the RTX 5060 is the faster, more capable GPU by every recorded metric. The Arc A310E serves a different role as a low-power, compact embedded or edge card. Users who need rendering, compute, or gaming should select the RTX 5060. Users constrained by power and space, without performance requirements, may consider the Arc A310E.

Specification Differences

The two cards differ in nearly every specification field. The process node is 6 nm for the Arc A310E and 5 nm for the RTX 5060. Transistor count is 7,200 million versus 21,900 million. Die size is 157 mm² versus 181 mm². Transistor density is 45.9M per mm² versus 121.0M per mm².

Base clock is 2000 MHz versus 2280 MHz. Boost clock is 2000 MHz versus 2497 MHz. Memory clock is 1937 MHz (15.5 Gbps) versus 1750 MHz (28 Gbps). Memory size is 4 GB versus 8 GB. Memory type is GDDR6 versus GDDR7. Bus width is 64 bit versus 128 bit. Bandwidth is 124.0 GB/s versus 448.0 GB/s.

Shading units are 768 versus 3840. TMUs are 32 versus 120. ROPs are 16 versus 48. RT cores are 6 versus 30. Tensor cores are not present on the Arc A310E, while the RTX 5060 has 120. Pixel rate is 32.00 GPixel/s versus 119.9 GPixel/s. Texture rate is 64.00 GTexel/s versus 299.6 GTexel/s. FP32 is 3.072 TFLOPS versus 19.18 TFLOPS. FP16 is 6.144 TFLOPS (2:1) versus 19.18 TFLOPS (1:1).

TDP is 75 W versus 145 W. Slot width is single-slot versus dual-slot. Power connectors are none versus 1x 8-pin. Suggested PSU is 250 W versus 300 W. Bus interface is PCIe 4.0 x8 versus PCIe 5.0 x8. Display outputs are 4x mini-DisplayPort 2.0 versus 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Dimensions are 168 mm by 69 mm by 20 mm for the Arc A310E, versus 241 mm by 111 mm by 40 mm for the RTX 5060. Production status is end-of-life for the Arc A310E and active for the RTX 5060. Release dates are 2024-03-31 for the Arc A310E and 2025-05-18 for the RTX 5060. The Arc A310E’s predecessor is Xe Graphics, and its successor is Battlemage. The RTX 5060’s predecessor is GeForce 40, and its successor is GeForce 60. The RTX 5060 has a launch MSRP of 299 USD; the Arc A310E has no recorded MSRP.

Where Each One Wins

The RTX 5060 wins in every benchmark category that has data. Its 3DMark Steel Nomad score of 3628 indicates strong DX12 raster performance. Geekbench OpenCL at 112787 and Vulkan at 113321 show broad compute and graphics API capability. PassMark G3D at 20891 and GPU Compute at 10899 confirm consistent throughput across synthetic workloads. Its average score of 26331 and 72nd percentile place it above the median, and its nearest rivals are all within 1.2%, meaning it trades blows with mid-range and upper-mid-range GPUs.

The Arc A310E has no benchmark wins because it has no benchmark data. Its wins are in physical and power attributes: 75 W TDP versus 145 W, no power connector versus 1x 8-pin, single-slot versus dual-slot, and smaller dimensions. It also uses PCIe 4.0 x8, which is an older but still functional interface. For embedded systems, edge computing, or compact industrial PCs, the Arc A310E’s low power draw and small footprint are clear advantages, but the database provides no performance evidence to support use cases beyond that.

The RTX 5060’s FP16 at 19.18 TFLOPS (1:1) matches its FP32, which is useful for workloads that mix precision levels. The Arc A310E’s FP16 at 6.144 TFLOPS (2:1) is half its FP32 rate, so it is less efficient for mixed-precision work. The RTX 5060’s 120 tensor cores enable AI acceleration, a feature the Arc A310E lacks entirely. The RTX 5060’s 30 RT cores provide ray tracing capability, while the Arc A310E’s 6 RT cores offer minimal support.

In terms of memory, the RTX 5060’s 8 GB of GDDR7 on a 128-bit bus with 448.0 GB/s bandwidth supports larger textures and higher resolutions. The Arc A310E’s 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth limits it to lighter loads. The RTX 5060’s display outputs include HDMI 2.1b and DisplayPort 2.1b, while the Arc A310E uses four mini-DisplayPort 2.0 connections. The RTX 5060 is the choice for gaming, rendering, and compute. The Arc A310E is the choice for low-power, space-constrained deployments where performance is secondary.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 5060
Core Specs
Shading Units
768
3,840 +400.0%
Shaders
768
3,840 +400.0%
TMUs
32
120 +275.0%
ROPs
16
48 +200.0%
SM Count
30
Execution Units
96
Clocks
Base Clock
2000 MHz
2280 MHz
Boost Clock
2000 MHz
2497 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
124.0 GB/s
448.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
32.00 GPixel/s
119.9 GPixel/s
Texture Rate
64.00 GTexel/s
299.6 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
19.18 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
299.6 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
19.18 TFLOPS (1:1)
AI/RT
RT Cores
6
30 +400.0%
Tensor Cores
120
XMX Cores
96
Power
TDP
75 W
145 W
TDP (W)
75
145 +93.3%
Suggested PSU
250 W
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Xe-HPG
Blackwell 2.0
GPU Name
DG2-128
GB206
Generation
Alchemist (Arc 3)
GeForce 50
Process Size
6 nm
5 nm
Transistors
7,200 million
21,900 million
Die Size
157 mm²
181 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
Dual-slot
Length
168 mm 6.6 inches
241 mm 9.5 inches
Height
69 mm 2.7 inches
111 mm 4.4 inches
Outputs
4x mini-DisplayPort 2.0
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Launch Price
299 USD
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 40
Successor
Battlemage
GeForce 60
View Arc A310E Details View GeForce RTX 5060 Details