Intel Arc A310E vs NVIDIA GeForce RTX 4060 Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4060 Mobile

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1890 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
89,420
geekbench_vulkan
N/A
89,569
passmark_directx_10
N/A
107
passmark_directx_11
N/A
157
passmark_directx_12
N/A
73
passmark_directx_9
N/A
216
passmark_g2d
N/A
730
passmark_g3d
N/A
17,469
passmark_gpu_compute
N/A
6,816

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 4060 Mobile

Where Each One Wins

The recorded data shows a complete asymmetry between these two mobile graphics solutions. The Intel Arc A310E has no benchmark entries in the database, while the NVIDIA GeForce RTX 4060 Mobile carries nine separate benchmark scores across DirectX 9, 10, 11, 12, OpenCL, Vulkan, and general compute workloads. This means every recorded performance comparison favors the NVIDIA part by default, though the Intel part's absence from testing leaves its actual capabilities unquantified.

The Arc A310E occupies a different market position entirely. It is a single-slot, 75 W, PCIe 4.0 x8 card with 4 GB of GDDR6 memory on a 64-bit bus. The RTX 4060 Mobile is an IGP (integrated graphics processor) with a 115 W TDP, 8 GB of GDDR6 on a 128-bit bus, and portable-device-dependent display outputs. The use-case split is clear from the specifications: the A310E targets compact desktop or workstation builds where a low-profile, power-constrained add-in card is needed, while the RTX 4060 Mobile is designed for laptops and portable devices where the GPU is soldered directly to the motherboard.

The RTX 4060 Mobile wins every recorded workload category. Its Passmark G3D score of 17469 places it at the 67th percentile among all GPUs in the database. The Arc A310E sits at the 50th percentile with an average benchmark score of zero, meaning it has no measured performance data at all. The compute-oriented Passmark GPU Compute score of 6816 for the NVIDIA part exceeds its own DirectX 12 score of 73 by a factor of roughly 93, indicating that the Ada Lovelace architecture's compute throughput vastly outstrips its legacy rasterization performance in these specific tests.

For the Intel part, the absence of benchmark data means the database cannot attest to any workload where it would win. The A310E's 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16 (2:1 ratio) suggest it can handle light graphics tasks, but no recorded scores confirm this. The RTX 4060 Mobile's 11.61 TFLOPS FP32 and 11.61 TFLOPS FP16 (1:1 ratio) show a different compute philosophy: full-rate FP16, which doubles the Intel part's FP16 throughput when normalized per clock.

Architecture Differences

The two chips come from different foundries and process nodes. The Arc A310E uses Intel's DG2-128 chip on TSMC's 6 nm process, while the RTX 4060 Mobile uses NVIDIA's AD107 chip on TSMC's 5 nm process. The transistor counts differ dramatically: 7,200 million for the DG2-128 versus 18,900 million for the AD107. Die sizes are nearly identical at 157 mm² and 159 mm² respectively, which produces a stark transistor density difference: 45.9 million transistors per square millimeter for Intel versus 118.9 million for NVIDIA. The 5 nm node packs more than two and a half times the transistors into essentially the same area.

The architectural families are also different generations. Intel uses Xe-HPG architecture from the Alchemist (Arc 3) generation, while NVIDIA uses Ada Lovelace from the GeForce 40 Mobile series. Intel's predecessor is Xe Graphics with Battlemage as the successor. NVIDIA's predecessor is GeForce 30 Mobile with GeForce 50 Mobile as the successor. The RTX 4060 Mobile is still in active production, whereas the Arc A310E is marked as end-of-life.

Execution resources differ by a factor of four in most units. The Arc A310E has 768 shading units, 32 texture mapping units, and 16 render output units. The RTX 4060 Mobile has 3072 shaders, 96 TMUs, and 48 ROPs. That is exactly 4x in each category. Ray tracing cores follow the same pattern: 6 for Intel versus 24 for NVIDIA. The NVIDIA part also includes 96 tensor cores, while the Intel part has no tensor core field recorded at all. This indicates the A310E lacks dedicated AI acceleration hardware, or at least the database does not list any.

Memory architecture differs fundamentally. The Intel card uses a 64-bit bus with 4 GB GDDR6 and 124.0 GB/s bandwidth. The NVIDIA IGP uses a 128-bit bus with 8 GB GDDR6 and 256.0 GB/s bandwidth. The NVIDIA part has exactly twice the bus width, twice the capacity, and twice the bandwidth. Clock speeds tell a different story: the Intel part runs at a flat 2000 MHz base and boost, while the NVIDIA part runs at 1545 MHz base and 1890 MHz boost. The Intel chip is clocked higher but has far fewer execution units, so its peak fill rates are much lower: 32.00 GPixel/s and 64.00 GTexel/s versus 90.72 GPixel/s and 181.4 GTexel/s for NVIDIA.

Head-to-Head Benchmarks

The database contains no head-to-head benchmark entries between these two products. The wins counter shows 0 for each. However, the RTX 4060 Mobile's individual benchmark scores provide a complete picture of its performance profile, and the Arc A310E's lack of scores means it cannot contest any of them.

The RTX 4060 Mobile records a Passmark G3D score of 17469. Its nearest rivals in the database are the NVIDIA GeForce RTX 2080 with an average score of 22895 (0.7% higher), the AMD Radeon RX 7700 XT with 22549 (0.8% lower), the Intel Arc B580 with 23021 (1.3% higher), and the NVIDIA GeForce RTX 5060 Mobile with 22435 (1.3% higher). These delta percentages are all within 1.3 points, indicating the RTX 4060 Mobile sits in a tight performance cluster around the 22400 to 23000 average score range. Its own average benchmark score of 22729 is nearly identical to the RTX 2080's 22895, just 0.7% behind.

The Passmark DirectX 9 score of 216 is the highest among the DirectX tests for the NVIDIA part. DirectX 10 scores 107, DirectX 11 scores 157, and DirectX 12 scores 73. This ordering suggests the Ada Lovelace architecture's legacy DirectX 9 performance is nearly three times its DirectX 12 performance in these specific tests, which is an unusual profile. The Geekbench OpenCL score of 89420 and Vulkan score of 89569 are nearly identical, differing by less than 0.2%. The Passmark G2D score of 730 is modest compared to the compute scores.

The Arc A310E has no scores to compare. Its FP32 throughput of 3.072 TFLOPS is roughly 26.5% of the RTX 4060 Mobile's 11.61 TFLOPS, but this is a theoretical peak, not a measured benchmark. The Intel part's pixel rate of 32.00 GPixel/s is 35.3% of NVIDIA's 90.72 GPixel/s. Its texture rate of 64.00 GTexel/s is 35.3% of NVIDIA's 181.4 GTexel/s. These ratios all reflect the 4x difference in execution units, moderated by the Intel part's higher 2000 MHz clock versus NVIDIA's 1890 MHz boost.

FAQ

Q: Which GPU has a higher boost clock?

A: The Intel Arc A310E runs at a flat 2000 MHz for both base and boost. The NVIDIA GeForce RTX 4060 Mobile runs at 1545 MHz base and 1890 MHz boost. The Intel part is clocked 110 MHz higher at boost.

Q: How do their memory bandwidths compare?

A: The RTX 4060 Mobile has 256.0 GB/s bandwidth from 8 GB GDDR6 on a 128-bit bus. The Arc A310E has 124.0 GB/s from 4 GB GDDR6 on a 64-bit bus. The NVIDIA part delivers exactly double the bandwidth.

Q: Are both GPUs compatible with DirectX 12 Ultimate?

A: Yes. Both the Intel Arc A310E and the NVIDIA GeForce RTX 4060 Mobile support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 according to the database.

Q: What is the transistor density difference between the two chips?

A: The Intel DG2-128 has a density of 45.9 million transistors per square millimeter, while the NVIDIA AD107 has 118.9 million per square millimeter. Despite similar die sizes (157 mm² versus 159 mm²), the NVIDIA chip packs 18,900 million transistors versus Intel's 7,200 million.

Q: Does the Intel part have tensor cores?

A: The database records no tensor cores for the Intel Arc A310E. The RTX 4060 Mobile has 96 tensor cores.

Q: Which GPU has a higher average benchmark score?

A: The RTX 4060 Mobile has an average benchmark score of 22729 and sits at the 67th percentile among all GPUs. The Arc A310E has an average benchmark score of 0 and sits at the 50th percentile, with no recorded benchmark entries.

Specification Differences

The two products differ across nearly every recorded specification field. Process node: 6 nm for Intel versus 5 nm for NVIDIA. Transistors: 7,200 million versus 18,900 million. Die size: 157 mm² versus 159 mm². Transistor density: 45.9M per mm² versus 118.9M per mm². Base clock: 2000 MHz versus 1545 MHz. Boost clock: 2000 MHz versus 1890 MHz. Memory clock: 1937 MHz (15.5 Gbps effective) versus 2000 MHz (16 Gbps effective). Memory size: 4 GB versus 8 GB. Memory type: both GDDR6. Bus width: 64 bit versus 128 bit. Bandwidth: 124.0 GB/s versus 256.0 GB/s.

Shading units: 768 versus 3072. TMUs: 32 versus 96. ROPs: 16 versus 48. Ray tracing cores: 6 versus 24. Tensor cores: none recorded versus 96. Pixel rate: 32.00 GPixel/s versus 90.72 GPixel/s. Texture rate: 64.00 GTexel/s versus 181.4 GTexel/s. FP32: 3.072 TFLOPS versus 11.61 TFLOPS. FP16: 6.144 TFLOPS (2:1) versus 11.61 TFLOPS (1:1). TDP: 75 W versus 115 W. Slot width: single-slot versus IGP. Power connectors: none for both. Suggested PSU: 250 W for Intel, none recorded for NVIDIA. Bus interface: both PCIe 4.0 x8. Display outputs: 4x mini-DisplayPort 2.0 versus portable device dependent.

Dimensions: Intel has 168 mm length, 69 mm height, 20 mm width. NVIDIA has no recorded dimensions. Production status: end-of-life versus active. Release date: 2024-03-31 versus 2023-01-02. Predecessor: Xe Graphics versus GeForce 30 Mobile. Successor: Battlemage versus GeForce 50 Mobile. Launch MSRP: none recorded for either.

The Verdict

The data indicates a complete performance separation. The RTX 4060 Mobile delivers measured benchmark results across all nine recorded tests, with an average score of 22729 and a 67th percentile ranking. The Arc A310E has no recorded benchmark scores, an average score of zero, and a 50th percentile ranking that reflects its unmeasured status rather than actual performance.

From the specifications alone, the RTX 4060 Mobile should be chosen for any workload requiring computational throughput. Its 11.61 TFLOPS FP32 and FP16 (1:1) performance, 256.0 GB/s memory bandwidth, 8 GB capacity, and 96 tensor cores make it suitable for compute-heavy applications, modern DirectX 12 workloads, and ray tracing. The 24 ray tracing cores and 48 ROPs provide a hardware foundation for contemporary graphics features. Its active production status and position as the successor to GeForce 30 Mobile indicate ongoing support.

The Arc A310E serves a narrower purpose. Its 75 W TDP, single-slot design, and 4x mini-DisplayPort 2.0 outputs make it a fit for compact systems requiring multiple high-bandwidth display connections. The 2000 MHz flat clock is higher than the NVIDIA part's boost, and the 2:1 FP16 ratio means its 6.144 TFLOPS FP16 is exactly double its FP32, which could benefit specific mixed-precision workloads. However, its end-of-life status, 4 GB memory capacity, 64-bit bus, and lack of tensor cores limit its future utility.

The recorded database positions the RTX 4060 Mobile within 1.3% of the RTX 2080, RX 7700 XT, Arc B580, and RTX 5060 Mobile. The Arc A310E has no such competitive context. For any user comparing these two, the benchmark evidence and specification sheet both point to the NVIDIA part as the higher-performing option. The Intel part's strengths lie in its compact physical footprint, lower power envelope, and multi-display capability, none of which are captured in the performance benchmarks.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 4060 Mobile
Core Specs
Shading Units
768
3,072 +300.0%
Shaders
768
3,072 +300.0%
TMUs
32
96 +200.0%
ROPs
16
48 +200.0%
SM Count
24
Execution Units
96
Clocks
Base Clock
2000 MHz
1545 MHz
Boost Clock
2000 MHz
1890 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
128 bit
Bandwidth
124.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
32.00 GPixel/s
90.72 GPixel/s
Texture Rate
64.00 GTexel/s
181.4 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
11.61 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
181.4 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
11.61 TFLOPS (1:1)
AI/RT
RT Cores
6
24 +300.0%
Tensor Cores
96
XMX Cores
96
Power
TDP
75 W
115 W
TDP (W)
75
115 +53.3%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Ada Lovelace
GPU Name
DG2-128
AD107
Generation
Alchemist (Arc 3)
GeForce 40 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
18,900 million
Die Size
157 mm²
159 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 30 Mobile
Successor
Battlemage
GeForce 50 Mobile
View Arc A310E Details View GeForce RTX 4060 Mobile Details