Intel Arc A310E vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 4050 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive performance gap between these two mobile graphics solutions. The NVIDIA GeForce RTX 4050 Mobile delivers an average benchmark score of 19049, placing it in the 63rd percentile of all GPUs, while the Intel Arc A310E holds a 50th percentile position with no recorded benchmark scores in the database. This means the RTX 4050 Mobile outperforms the Arc A310E across every measurable workload category where data exists.

The RTX 4050 Mobile's strongest results appear in compute-oriented tests. Its PassMark G3D score of 14423 represents the highest raw graphics score in its benchmark suite, while its Geekbench Vulkan result of 75235 and Geekbench OpenCL result of 74748 indicate strong cross-API consistency. The GPU compute score of 5947 further confirms that the Ada Lovelace architecture handles parallel workloads effectively. In contrast, the Arc A310E has no benchmark entries, so the database records zero wins for Intel and one hundred percent of measurable wins for NVIDIA.

The RTX 4050 Mobile also shows competitive positioning against its nearest rivals. It sits just 0.1% ahead of the AMD Radeon RX 6600 with an average score of 19036, and 0.1% ahead of the NVIDIA Quadro K6000 at 19030. It trails the NVIDIA Tesla K20m by 0.2% (19089 vs 19049) and leads the NVIDIA RTX 2000 Ada Generation by 0.5% (18954 vs 19049). These narrow margins indicate that the RTX 4050 Mobile performs at a level consistent with established desktop-class GPUs, despite being a mobile part. The Arc A310E, with zero recorded scores, cannot be positioned relative to any rival in the database.

Looking at legacy DirectX performance, the RTX 4050 Mobile shows interesting variation. Its PassMark DirectX 9 score of 184 is the highest among its API-specific results, while DirectX 11 scores 130, DirectX 10 scores 79, and DirectX 12 scores 61. This pattern suggests strong compatibility with older APIs, which can matter for legacy applications. The 2D graphics score of 633 indicates robust desktop rendering capability. The Arc A310E offers no comparable data, so the database cannot confirm whether its Xe-HPG architecture would follow a similar pattern.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Intel Arc A310E uses the DG2-128 chip built on the Xe-HPG architecture, part of the Alchemist (Arc 3) generation, manufactured on a 6 nm process at TSMC. The NVIDIA GeForce RTX 4050 Mobile uses the AD107 chip based on Ada Lovelace architecture, part of the GeForce 40 Mobile generation, also manufactured at TSMC but on a 5 nm process. The smaller process node gives NVIDIA a transistor density advantage: 118.9M transistors per mm² versus Intel's 45.9M per mm². Total transistor counts reflect this gap, with the RTX 4050 Mobile packing 18,900 million transistors on a 159 mm² die, while the Arc A310E contains 7,200 million on a 157 mm² die. Despite nearly identical die sizes, the NVIDIA chip fits roughly 2.6 times more transistors into the same physical area.

Compute resources differ substantially. The RTX 4050 Mobile carries 2560 shading units, 80 texture mapping units, and 48 render output units, while the Arc A310E provides 768 shading units, 32 TMUs, and 16 ROPs. The NVIDIA GPU also includes 20 ray tracing cores and 80 tensor cores, whereas the Intel part lists 6 ray tracing cores and no tensor core count. These resource differences translate directly into throughput figures: the RTX 4050 Mobile achieves 8.986 TFLOPS FP32 and 8.986 TFLOPS FP16 (1:1 ratio), while the Arc A310E delivers 3.072 TFLOPS FP32 and 6.144 TFLOPS FP16 (2:1 ratio). The NVIDIA GPU sustains nearly three times the FP32 throughput, and its FP16 performance matches its FP32 rate rather than halving.

Memory subsystems also diverge. The RTX 4050 Mobile offers 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth and 16 Gbps effective memory speed. The Arc A310E provides 4 GB of GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth and 15.5 Gbps effective speed. The NVIDIA part delivers 55% more memory capacity and 55% more bandwidth, which translates into better performance in memory-heavy workloads such as high-resolution textures or large dataset processing.

Clock behavior differs as well. The Arc A310E runs a flat 2000 MHz base and boost clock, suggesting a fixed operating point with no dynamic range. The RTX 4050 Mobile has a 1455 MHz base clock and 1755 MHz boost, indicating headroom for higher performance under load. Pixel and texture rates follow the compute differences: the RTX 4050 Mobile achieves 84.24 GPixel/s and 140.4 GTexel/s, while the Arc A310E manages 32.00 GPixel/s and 64.00 GTexel/s.

FAQ

Q: Which GPU has a higher benchmark score?

A: The NVIDIA GeForce RTX 4050 Mobile has an average benchmark score of 19049, while the Intel Arc A310E has no recorded benchmark scores in the database.

Q: How does the RTX 4050 Mobile compare to its nearest rivals?

A: It sits 0.1% ahead of the AMD Radeon RX 6600 (19036) and NVIDIA Quadro K6000 (19030), 0.2% behind the NVIDIA Tesla K20m (19089), and 0.5% ahead of the NVIDIA RTX 2000 Ada Generation (18954).

Q: What are the memory specifications for each GPU?

A: The RTX 4050 Mobile has 6 GB GDDR6 on a 96-bit bus with 192.0 GB/s bandwidth. The Arc A310E has 4 GB GDDR6 on a 64-bit bus with 124.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The RTX 4050 Mobile has 2560 shading units, while the Arc A310E has 768 shading units.

Q: What is the transistor density difference?

A: The RTX 4050 Mobile achieves 118.9M transistors per mm² on a 5 nm process, while the Arc A310E achieves 45.9M per mm² on a 6 nm process.

Q: Which GPU supports ray tracing?

A: Both support ray tracing. The RTX 4050 Mobile includes 20 ray tracing cores, and the Arc A310E includes 6 ray tracing cores.

The Verdict

The data clearly favors the NVIDIA GeForce RTX 4050 Mobile for any application requiring graphics or compute performance. Its 19049 average benchmark score versus no recorded scores for the Arc A310E leaves no ambiguity: NVIDIA's part delivers measurable results across all tested APIs, while Intel's part offers no verified benchmark data. The RTX 4050 Mobile also holds a higher percentile position (63rd versus 50th), indicating better standing relative to the full GPU landscape.

The Arc A310E does retain some advantages in the specification sheet. Its 2000 MHz boost clock exceeds the RTX 4050 Mobile's 1755 MHz boost, and its 4x mini-DisplayPort 2.0 outputs provide a fixed, multi-display capability that the portable-device-dependent RTX 4050 Mobile cannot guarantee. The Arc A310E also lists a 75 W TDP with a 250 W suggested PSU, while the RTX 4050 Mobile runs at 50 W with no suggested PSU. These factors make the Intel part suitable for embedded or fixed installations where display outputs and power predictability matter more than raw throughput.

For mobile computing, the RTX 4050 Mobile is the only viable choice based on recorded data. It delivers 8.986 TFLOPS FP32 performance, 6 GB memory, and 192.0 GB/s bandwidth, all within a 50 W TDP. The Arc A310E's 3.072 TFLOPS FP32, 4 GB memory, and 124.0 GB/s bandwidth represent roughly one-third of the compute throughput and two-thirds of the memory bandwidth. The 63rd percentile ranking for NVIDIA confirms that this is not merely a spec-sheet victory but a real-world performance lead.

Specification Differences

The following fields differ between the two GPUs, based on the database records:

  • Process node: 6 nm (Intel) versus 5 nm (NVIDIA)
  • Transistor count: 7,200 million versus 18,900 million
  • Transistor density: 45.9M / mm² versus 118.9M / mm²
  • Die size: 157 mm² versus 159 mm²
  • Base clock: 2000 MHz versus 1455 MHz
  • Boost clock: 2000 MHz versus 1755 MHz
  • Memory speed: 15.5 Gbps effective versus 16 Gbps effective
  • Memory size: 4 GB versus 6 GB
  • Memory bus width: 64 bit versus 96 bit
  • Memory bandwidth: 124.0 GB/s versus 192.0 GB/s
  • Shading units: 768 versus 2560
  • Texture mapping units: 32 versus 80
  • Render output units: 16 versus 48
  • Ray tracing cores: 6 versus 20
  • Tensor cores: not listed versus 80
  • Pixel rate: 32.00 GPixel/s versus 84.24 GPixel/s
  • Texture rate: 64.00 GTexel/s versus 140.4 GTexel/s
  • FP32 performance: 3.072 TFLOPS versus 8.986 TFLOPS
  • FP16 performance: 6.144 TFLOPS (2:1) versus 8.986 TFLOPS (1:1)
  • TDP: 75 W versus 50 W
  • Slot width: Single-slot versus IGP
  • Suggested PSU: 250 W versus not listed
  • Display outputs: 4x mini-DisplayPort 2.0 versus Portable Device Dependent
  • Dimensions: 168 mm x 69 mm x 20 mm versus not listed
  • Production status: End-of-life versus Active
  • Release date: 2024-03-31 versus 2023-01-02
  • Predecessor: Xe Graphics versus GeForce 30 Mobile
  • Successor: Battlemage versus GeForce 50 Mobile

Where Each One Wins

The NVIDIA GeForce RTX 4050 Mobile wins in every recorded benchmark category, including Geekbench OpenCL (74748), Geekbench Vulkan (75235), PassMark DirectX 9 (184), DirectX 10 (79), DirectX 11 (130), DirectX 12 (61), G2D (633), G3D (14423), and GPU compute (5947). Its higher FP32 and FP16 throughput, larger memory pool, and wider memory bus make it the clear choice for gaming, content creation, machine learning inference, and any compute-heavy task. The 1:1 FP16 ratio also indicates that half-precision workloads run at full speed rather than being halved, which matters for AI applications that use FP16 tensors.

The Intel Arc A310E wins in form-factor flexibility and fixed-display capability. Its single-slot design with 4x mini-DisplayPort 2.0 outputs and no power connectors suits embedded systems, digital signage, or small-form-factor builds where space and connectivity are constrained. The 2000 MHz flat clock provides consistent performance without boost variation, and the 75 W TDP with 250 W suggested PSU gives system integrators a predictable power envelope. The end-of-life status, however, limits long-term availability, while the RTX 4050 Mobile remains active.

For workloads that prioritize multi-display output over raw compute, the Arc A310E offers a purpose-built solution. For any application where benchmark scores, API compatibility, or compute throughput matter, the RTX 4050 Mobile dominates. The database records no scenario where the Arc A310E outperforms the RTX 4050 Mobile in measured performance.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 4050 Mobile
Core Specs
Shading Units
768
2,560 +233.3%
Shaders
768
2,560 +233.3%
TMUs
32
80 +150.0%
ROPs
16
48 +200.0%
SM Count
20
Execution Units
96
Clocks
Base Clock
2000 MHz
1455 MHz
Boost Clock
2000 MHz
1755 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
6 GB
VRAM (MB)
4,096
6,144 +50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
64 bit
96 bit
Bandwidth
124.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
12 MB
Performance
Pixel Rate
32.00 GPixel/s
84.24 GPixel/s
Texture Rate
64.00 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
6
20 +233.3%
Tensor Cores
80
XMX Cores
96
Power
TDP
75 W
50 W
TDP (W)
75
50 -33.3%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Ada Lovelace
GPU Name
DG2-128
AD107
Generation
Alchemist (Arc 3)
GeForce 40 Mobile
Process Size
6 nm
5 nm
Transistors
7,200 million
18,900 million
Die Size
157 mm²
159 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
GeForce 30 Mobile
Successor
Battlemage
GeForce 50 Mobile
View Arc A310E Details View GeForce RTX 4050 Mobile Details