Intel Arc A310E vs Intel UHD Graphics 710 Mobile Comparison
Intel Arc A310E
UHD Graphics 710 Mobile
Analysis: Intel Arc A310E vs Intel UHD Graphics 710 Mobile
FAQ
Q: What are the core architectural differences between the Intel Arc A310E and the Intel UHD Graphics 710 Mobile?
A: The Arc A310E uses the Xe-HPG architecture on a 6 nm TSMC process with the DG2-128 chip, while the UHD Graphics 710 Mobile uses Generation 12.2 on a 10 nm Intel process with the Raptor Lake chip. The Arc A310E is part of the Alchemist (Arc 3) generation, whereas the UHD 710 belongs to the HD Graphics-M (Raptor Lake) generation.
Q: How do the two GPUs differ in memory configuration?
A: The Arc A310E has 4 GB of dedicated GDDR6 memory on a 64-bit bus with 124.0 GB/s bandwidth. The UHD Graphics 710 Mobile uses System Shared memory, with its bus width and bandwidth listed as System Dependent. The Arc also has a dedicated memory clock of 1937 MHz (15.5 Gbps effective), while the UHD 710 relies on shared system memory.
Q: What is the difference in shading unit count?
A: The Arc A310E has 768 shading units, 32 texture mapping units, and 16 raster operation units. The UHD Graphics 710 Mobile has 128 shading units, 8 TMUs, and 4 ROPs. The Arc also includes 6 ray tracing cores, while the UHD 710 has no ray tracing cores listed.
Q: How do the clock speeds compare?
A: The Arc A310E runs at a base and boost clock of 2000 MHz. The UHD Graphics 710 Mobile has a base clock of 300 MHz and a boost clock of 1200 MHz, significantly lower than the Arc.
Q: What are the power and interface differences?
A: The Arc A310E has a 75 W TDP, is a single-slot card with no power connectors, and uses a PCIe 4.0 x8 interface. The UHD Graphics 710 Mobile has a 15 W TDP, is an integrated graphics processor (IGP), and uses a Ring Bus interface.
Q: What is the production status and release timing for each?
A: The Arc A310E is end-of-life and was released on 2024-03-31, with its predecessor listed as Xe Graphics and successor as Battlemage. The UHD Graphics 710 Mobile is active and was released on 2023-01-03, with its successor listed as Arc Graphics-M.
Architecture Differences
The Intel Arc A310E and Intel UHD Graphics 710 Mobile represent two fundamentally different approaches to graphics processing. The Arc A310E is a discrete GPU built on the Xe-HPG architecture, specifically the DG2-128 chip, fabricated on TSMC's 6 nm process. It belongs to the Alchemist (Arc 3) generation, which targets dedicated graphics workloads. The UHD Graphics 710 Mobile, by contrast, uses the Generation 12.2 architecture with the Raptor Lake chip, fabricated on Intel's 10 nm process, and belongs to the HD Graphics-M (Raptor Lake) generation. This places it as an integrated solution designed for mobile processors.
The transistor count and die size further illustrate the scale difference. The Arc A310E contains 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million per mm². The UHD Graphics 710 Mobile has no recorded transistor count, die size, or density, reflecting its integration into a larger processor package rather than being a standalone chip.
The compute resources diverge sharply. The Arc A310E provides 768 shading units, 32 TMUs, and 16 ROPs, along with 6 dedicated ray tracing cores. The UHD 710 offers 128 shading units, 8 TMUs, and 4 ROPs, with no ray tracing cores. This 6:1 ratio in shading units and 4:1 in TMUs and ROPs establishes the Arc as a substantially more capable compute engine.
Clock behavior also differs significantly. The Arc A310E holds a constant 2000 MHz across both base and boost states. The UHD 710 starts at 300 MHz base and reaches 1200 MHz boost, a fourfold increase from base to boost but still well below the Arc's sustained frequency. Memory architecture is another differentiator: the Arc uses dedicated 4 GB GDDR6 with a 64-bit bus and 124.0 GB/s bandwidth, while the UHD 710 depends entirely on System Shared memory with System Dependent bandwidth.
The API support shows generational advancement. The Arc A310E supports DirectX 12 Ultimate (12_2), while the UHD 710 supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Arc's support for the 12_2 feature level enables advanced rendering features that the UHD 710 cannot access.
Physical and power characteristics also separate the two. The Arc A310E is a 75 W discrete card measuring 168 mm in length, 69 mm in height, and 20 mm in width, with a single-slot form factor and no power connectors. It requires a 250 W suggested PSU. The UHD 710 is an IGP with a 15 W TDP, no dimensions recorded, and no power connector or PSU requirements, as it draws power through the host processor's platform.
The Verdict
The recorded data shows a decisive capability gap between these two Intel graphics solutions. The Arc A310E delivers 3.072 TFLOPS of FP32 compute, exactly ten times the 307.2 GFLOPS of the UHD Graphics 710 Mobile. Pixel and texture rates follow suit: the Arc achieves 32.00 GPixel/s and 64.00 GTexel/s, while the UHD 710 manages 4.800 GPixel/s and 9.600 GTexel/s, representing a 6.67x advantage in pixel throughput and a 6.67x advantage in texture throughput.
For users requiring dedicated graphics performance with ray tracing support, the Arc A310E is the only option that provides those capabilities. Its 6 ray tracing cores, 4 GB of dedicated GDDR6 memory, and 2000 MHz sustained clock make it suitable for workloads that demand consistent throughput. The UHD 710, with its 128 shading units and shared memory architecture, serves a different purpose entirely: basic display output and light 2D workloads within a low-power integrated environment.
The production status reinforces this split. The Arc A310E is end-of-life, released in 2024, while the UHD 710 remains active, released in 2023. The Arc's successor is listed as Battlemage, and the UHD 710's successor is Arc Graphics-M, indicating Intel's roadmap moves both product lines toward the Arc family. The data suggests the Arc A310E targets users who need discrete performance now, while the UHD 710 serves as a baseline integrated solution.
Specification Differences
The two GPUs differ across nearly every recorded specification. The Arc A310E uses the DG2-128 chip with Xe-HPG architecture on a 6 nm TSMC process, while the UHD 710 uses the Raptor Lake chip with Generation 12.2 architecture on a 10 nm Intel process. The Arc's generation is Alchemist (Arc 3), while the UHD 710's generation is HD Graphics-M (Raptor Lake).
Memory specifications show the most fundamental divergence. The Arc has 4 GB of GDDR6 with a 64-bit bus, 124.0 GB/s bandwidth, and a memory clock of 1937 MHz (15.5 Gbps effective). The UHD 710 lists System Shared for size, type, bus width, and bandwidth as System Dependent.
Compute unit counts differ substantially: 768 shading units versus 128, 32 TMUs versus 8, and 16 ROPs versus 4. The Arc includes 6 ray tracing cores; the UHD 710 has none. The Arc's FP32 output is 3.072 TFLOPS versus 307.2 GFLOPS, and FP16 is 6.144 TFLOPS versus 614.4 GFLOPS, both at a 2:1 ratio.
Clock speeds: the Arc runs at 2000 MHz base and boost; the UHD 710 runs at 300 MHz base and 1200 MHz boost. The Arc achieves 32.00 GPixel/s pixel rate and 64.00 GTexel/s texture rate; the UHD 710 achieves 4.800 GPixel/s and 9.600 GTexel/s.
Power and form factor differ completely. The Arc has a 75 W TDP, single-slot width, no power connectors, and a 250 W suggested PSU. The UHD 710 has a 15 W TDP and is classified as IGP. The Arc uses PCIe 4.0 x8; the UHD 710 uses Ring Bus. The Arc has 4x mini-DisplayPort 2.0 outputs; the UHD 710's outputs are Portable Device Dependent.
API support differs only in DirectX level: 12 Ultimate (12_2) for the Arc versus 12 (12_1) for the UHD 710. Both support OpenGL 4.6 and Vulkan 1.4. Production status, release date, and successor differ as well: the Arc is end-of-life from 2024 with Battlemage as successor; the UHD 710 is active from 2023 with Arc Graphics-M as successor.
Head-to-Head Benchmarks
The benchmark database contains no recorded head-to-head benchmark results for these two GPUs. Both have an empty benchmarks array, zero average benchmark scores, and no nearest rivals listed. Their percentile ranks against all GPUs are identical at 50, indicating the database has not yet classified either product with a performance percentile.
The absence of measured benchmark data does not prevent a specification-based comparison. The FP32 compute rates provide a direct mathematical comparison: the Arc A310E's 3.072 TFLOPS is exactly 10x the UHD 710's 307.2 GFLOPS. The FP16 rates follow the same 10x ratio, with 6.144 TFLOPS versus 614.4 GFLOPS.
Pixel and texture throughput show a 6.67x advantage for the Arc. The Arc processes 32.00 GPixel/s versus 4.800 GPixel/s for the UHD 710, and 64.00 GTexel/s versus 9.600 GTexel/s. These ratios derive from the shading unit and TMU counts, where the Arc holds a 6:1 advantage in shading units and a 4:1 advantage in TMUs and ROPs, combined with the Arc's higher clock speed.
The clock speed difference compounds the compute advantage. The Arc sustains 2000 MHz continuously, while the UHD 710 reaches only 1200 MHz at boost and 300 MHz at base. At base clock, the UHD 710 operates at 15% of the Arc's frequency. Even at boost, the UHD 710 reaches only 60% of the Arc's frequency.
Memory bandwidth presents the largest relative gap. The Arc's 124.0 GB/s dedicated bandwidth contrasts with the UHD 710's System Dependent bandwidth, which shares the host memory subsystem. For memory-intensive workloads, the Arc's dedicated GDDR6 avoids contention with CPU memory access, a structural advantage that the shared-memory UHD 710 cannot overcome.
The ray tracing support adds another dimension. The Arc's 6 ray tracing cores enable hardware-accelerated ray tracing, while the UHD 710 has no such cores. This is a categorical difference rather than a numerical one: the UHD 710 cannot perform hardware ray tracing regardless of workload.
Where Each One Wins
The Arc A310E wins in every specification category where a direct numerical comparison exists. It is 10x faster in FP32 and FP16 compute, 6.67x faster in pixel and texture throughput, has 6x more shading units, 4x more TMUs and ROPs, a 6.67x higher sustained clock speed, and 4 GB of dedicated GDDR6 memory versus shared system memory. It also supports DirectX 12 Ultimate (12_2) and includes 6 ray tracing cores, features entirely absent from the UHD 710.
The UHD Graphics 710 Mobile wins in power efficiency and integration. Its 15 W TDP is one-fifth of the Arc's 75 W TDP. As an IGP with a Ring Bus interface, it requires no additional board space, no power connectors, and no suggested PSU. Its Portable Device Dependent display outputs indicate it is designed for mobile platforms where discrete graphics are impractical. The UHD 710's active production status and earlier release date also suggest it remains a current product for its intended segment.
The use-case split follows these strengths. The Arc A310E suits workloads that require sustained compute throughput: applications that benefit from 3.072 TFLOPS of FP32 performance, 124.0 GB/s of dedicated memory bandwidth, and hardware ray tracing. Its 4x mini-DisplayPort 2.0 outputs support multi-display configurations. The UHD 710 suits power-constrained mobile devices where 15 W total graphics power is the ceiling and the Ring Bus integration eliminates separate memory allocation.
The data indicates the Arc A310E is the performance choice, and the UHD 710 is the efficiency and integration choice. The Arc's end-of-life status with a Battlemage successor suggests it represents the tail of the Alchemist generation. The UHD 710's active status with an Arc Graphics-M successor indicates it remains in production while Intel transitions its integrated graphics toward the Arc family. The 10x compute gap and 6.67x throughput gap establish the performance hierarchy, while the 5x power gap establishes the efficiency hierarchy.