Intel Arc A310E vs Intel Data Center GPU Max Subsystem Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
Intel
GPU

Data Center GPU Max Subsystem

CORE STATE Ponte Vecchio
VRAM 128 GB
CLOCK SPEED 1600 MHz
TDP 2400 W
BUS WIDTH 8192 bit
ARCHITECTURE Generation 12.5
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: Intel Arc A310E vs Intel Data Center GPU Max Subsystem

Head-to-Head Benchmarks

The database contains no recorded benchmark scores for either the Intel Arc A310E or the Intel Data Center GPU Max Subsystem. Both entries report an average benchmark score of 0, and the head-to-head benchmark array is empty. Consequently, there are no measured wins for either product, and the wins tally stands at 0 for both. The absence of data means no direct performance comparison can be drawn from benchmark results alone. Instead, the comparison must rely on the architectural and specification differences recorded in the database.

The Intel Arc A310E is positioned as an entry-level discrete graphics solution from the Alchemist (Arc 3) generation. Its recorded specifications indicate a compact design tailored for low-power environments. The Intel Data Center GPU Max Subsystem, by contrast, is a massive accelerator built on the Ponte Vecchio chip, designed for high-throughput compute workloads. The two products share the same manufacturer but occupy entirely different segments of the market. Without benchmark scores, the analysis shifts to what the recorded hardware data reveals about their respective capabilities.

The most striking numerical difference lies in raw compute throughput. The Intel Data Center GPU Max Subsystem delivers 52.43 TFLOPS of FP32 performance, while the Intel Arc A310E provides 3.072 TFLOPS. That is a factor of roughly 17 in favor of the data center part. In FP16, the gap narrows somewhat in relative terms but remains enormous in absolute terms: the Max Subsystem sustains 52.43 TFLOPS with a 1:1 ratio, while the A310E reaches 6.144 TFLOPS via a 2:1 ratio. These figures indicate that the data center product is engineered for sustained heavy computation, whereas the Arc part targets much lighter workloads.

Memory capacity and bandwidth reinforce the divide. The Max Subsystem carries 128 GB of HBM2e memory across an 8192-bit bus, yielding 3.21 TB/s of bandwidth. The A310E has 4 GB of GDDR6 on a 64-bit bus, producing 124.0 GB/s. The data center accelerator offers over 25 times the memory capacity and roughly 26 times the memory bandwidth. These are not incremental differences; they represent wholly different performance classes. Texture rate follows the same pattern: the Max Subsystem reaches 1,638.4 GTexel/s with 1024 TMUs, while the A310E manages 64.00 GTexel/s with 32 TMUs. The pixel rate, however, is a notable anomaly. The Max Subsystem records 0 MPixel/s with 0 ROPs, while the A310E delivers 32.00 GPixel/s from 16 ROPs. This reflects the data center part's lack of traditional rasterization output, a feature that is irrelevant to its intended compute-focused role.

The Verdict

The recorded data makes the choice straightforward for any workload that requires massive parallel compute, large memory capacity, or extreme bandwidth: the Intel Data Center GPU Max Subsystem is the only viable option. Its 52.43 TFLOPS FP32, 128 GB HBM2e, and 3.21 TB/s bandwidth place it in a performance stratum that the Arc A310E cannot approach. The Arc part is limited to 3.072 TFLOPS FP32, 4 GB GDDR6, and 124.0 GB/s. Any application that needs to hold large datasets in GPU memory or process tensors at scale will require the Max Subsystem.

For use cases involving standard display output, traditional rasterization, or low power consumption, the Arc A310E is the appropriate choice. It supports 4x mini-DisplayPort 2.0 outputs, has a 75 W TDP, and requires no power connectors. The Max Subsystem has no display outputs, consumes 2400 W, and needs a 2800 W suggested power supply plus a 16-pin connector. The Arc A310E also supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Max Subsystem only reaches DirectX 12 (12_1) and has no recorded Vulkan support. For graphics rendering, gaming, or any visual output task, the Arc A310E is the only product with the necessary features.

The data also shows a production status difference. The Arc A310E is marked as end-of-life, while the Max Subsystem remains active. The Arc part's successor is Battlemage, whereas the Max Subsystem's successor is listed as H3C Graphics. This suggests the A310E is a legacy product in the database, while the Max Subsystem is still a current offering. Neither product has a recorded launch MSRP, so no pricing comparison is possible from the data.

Architecture Differences

The two GPUs share the Intel manufacturer but diverge completely in architecture. The Arc A310E uses the Xe-HPG architecture with the DG2-128 chip, part of the Alchemist (Arc 3) generation. It is fabricated on a 6 nm process at TSMC, with 7,200 million transistors on a 157 mm² die. The transistor density is 45.9M per mm². The Max Subsystem uses the Generation 12.5 architecture with the Ponte Vecchio chip, from the Data Center GPU (Ponte Vecchio) generation. It is built on Intel's 10 nm process, with 100,000 million transistors across a 1280 mm² die. The transistor density is 78.1M per mm². The data center part packs over 13 times more transistors into a die that is roughly 8 times larger, with a higher transistor density despite the older process node.

Shader core counts differ massively. The Arc A310E has 768 shading units, 32 TMUs, 16 ROPs, and 6 ray tracing cores. The Max Subsystem has 16,384 shading units, 1024 TMUs, 0 ROPs, and 128 ray tracing cores. The data center part offers 21 times the shading units and 32 times the TMUs. Neither product lists tensor cores in the database, so any AI accelerator hardware is unrecorded. Clock speeds show the Arc A310E running at a fixed 2000 MHz for both base and boost, while the Max Subsystem ranges from 900 MHz base to 1600 MHz boost. The Arc part's higher clocks reflect its smaller, lower-power design, while the Max Subsystem relies on massive parallelism rather than clock speed.

Memory architecture is another fundamental split. The Arc A310E uses 4 GB of GDDR6 with a 64-bit bus and 124.0 GB/s bandwidth. The Max Subsystem uses 128 GB of HBM2e with an 8192-bit bus and 3.21 TB/s bandwidth. The memory clock is 1937 MHz (15.5 Gbps effective) for the Arc part and 1565 MHz (3.1 Gbps effective) for the Max Subsystem. The data center part's advantage comes from the enormous bus width and HBM2e technology, not from higher memory clocks. The physical size difference is also recorded: the A310E measures 168 mm in length, 69 mm in height, and 20 mm in width, while the Max Subsystem is 267 mm long with no recorded height or width. The A310E is single-slot with no power connectors; the Max Subsystem is dual-slot with a single 16-pin connector.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The Intel Data Center GPU Max Subsystem delivers 52.43 TFLOPS FP32, while the Intel Arc A310E provides 3.072 TFLOPS FP32. The Max Subsystem is roughly 17 times more powerful in this metric.

Q: Does the Intel Arc A310E support display outputs?

A: Yes, the Arc A310E has 4x mini-DisplayPort 2.0 outputs. The Intel Data Center GPU Max Subsystem records no display outputs at all.

Q: What memory types do these GPUs use?

A: The Arc A310E uses 4 GB of GDDR6 with a 64-bit bus and 124.0 GB/s bandwidth. The Max Subsystem uses 128 GB of HBM2e with an 8192-bit bus and 3.21 TB/s bandwidth.

Q: Which product supports DirectX 12 Ultimate?

A: The Intel Arc A310E supports DirectX 12 Ultimate (12_2) and Vulkan 1.4. The Intel Data Center GPU Max Subsystem only supports DirectX 12 (12_1) and has no recorded Vulkan support.

Q: What is the power consumption difference?

A: The Arc A310E has a 75 W TDP with no power connectors and a 250 W suggested PSU. The Max Subsystem has a 2400 W TDP, requires a 16-pin connector, and needs a 2800 W suggested PSU.

Q: Are either of these products still in production?

A: The Intel Arc A310E is recorded as end-of-life, with Battlemage as its successor. The Intel Data Center GPU Max Subsystem is active, with H3C Graphics listed as its successor.

Where Each One Wins

The Intel Arc A310E wins in scenarios that require display connectivity. Its 4x mini-DisplayPort 2.0 outputs make it suitable for multi-monitor setups, while the Max Subsystem has no outputs at all. The Arc part also wins on power efficiency: 75 W TDP versus 2400 W, no power connectors versus a 16-pin connector, and a 250 W suggested PSU versus 2800 W. Its fixed 2000 MHz clocks are higher than the Max Subsystem's 900 MHz base and 1600 MHz boost. For traditional graphics rendering, the Arc A310E's 32.00 GPixel/s pixel rate and DirectX 12 Ultimate support give it an advantage over the Max Subsystem's 0 MPixel/s and DirectX 12 (12_1). The Arc part is also smaller at 168 mm length and single-slot width, versus 267 mm and dual-slot for the data center part.

The Intel Data Center GPU Max Subsystem wins in raw compute and memory metrics. Its 52.43 TFLOPS FP32 dwarfs the Arc A310E's 3.072 TFLOPS. FP16 performance is also far higher at 52.43 TFLOPS versus 6.144 TFLOPS. Memory capacity is 128 GB versus 4 GB, and bandwidth is 3.21 TB/s versus 124.0 GB/s. The Max Subsystem's 16,384 shading units and 1024 TMUs are an order of magnitude beyond the Arc part's 768 and 32. The 128 ray tracing cores also exceed the Arc part's 6. The Max Subsystem uses a PCIe 5.0 x16 interface, while the Arc A310E uses PCIe 4.0 x8. The data center part's 100,000 million transistors and 1280 mm² die size reflect its scale, and its 78.1M per mm² transistor density is higher than the Arc part's 45.9M per mm². For compute workloads, data processing, or any application that needs massive memory and bandwidth, the Max Subsystem is the clear winner.

Specification Differences

The two products differ in nearly every recorded specification. The Arc A310E uses the DG2-128 chip on Xe-HPG architecture from the Alchemist (Arc 3) generation, fabricated on TSMC's 6 nm process. The Max Subsystem uses Ponte Vecchio on Generation 12.5 architecture from the Data Center GPU (Ponte Vecchio) generation, fabricated on Intel's 10 nm process. Transistor count is 7,200 million for the Arc part and 100,000 million for the Max Subsystem. Die size is 157 mm² versus 1280 mm². Transistor density is 45.9M per mm² versus 78.1M per mm².

Clock speeds differ: the Arc A310E runs at 2000 MHz base and boost, while the Max Subsystem runs at 900 MHz base and 1600 MHz boost. Memory clocks are 1937 MHz (15.5 Gbps effective) versus 1565 MHz (3.1 Gbps effective). Memory size is 4 GB GDDR6 versus 128 GB HBM2e. Bus width is 64 bit versus 8192 bit. Bandwidth is 124.0 GB/s versus 3.21 TB/s. Shading units are 768 versus 16,384. TMUs are 32 versus 1024. ROPs are 16 versus 0. Ray tracing cores are 6 versus 128. Pixel rate is 32.00 GPixel/s versus 0 MPixel/s. Texture rate is 64.00 GTexel/s versus 1,638.4 GTexel/s. FP32 is 3.072 TFLOPS versus 52.43 TFLOPS. FP16 is 6.144 TFLOPS (2:1) versus 52.43 TFLOPS (1:1).

Power and physical specs differ as well. TDP is 75 W versus 2400 W. Slot width is single-slot versus dual-slot. Power connectors are none versus 1x 16-pin. Suggested PSU is 250 W versus 2800 W. Bus interface is PCIe 4.0 x8 versus PCIe 5.0 x16. Display outputs are 4x mini-DisplayPort 2.0 versus no outputs. API support differs: DirectX 12 Ultimate (12_2) and Vulkan 1.4 for the Arc part, DirectX 12 (12_1) and no Vulkan for the Max Subsystem. Both support OpenGL 4.6. Length is 168 mm versus 267 mm. Production status is end-of-life versus active. Release dates are 2024-03-31 for the Arc part and 2023-01-09 for the Max Subsystem. The Arc part's predecessor is Xe Graphics and successor is Battlemage; the Max Subsystem has no predecessor and lists H3C Graphics as successor. Neither product has a recorded launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
Data Center GPU Max Subsystem
Core Specs
Shading Units
768
16,384 +2033.3%
Shaders
768
16,384 +2033.3%
TMUs
32
1,024 +3100.0%
ROPs
16
0 -100.0%
Execution Units
96
1,024 +966.7%
Clocks
Base Clock
2000 MHz
900 MHz
Boost Clock
2000 MHz
1600 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1565 MHz 3.1 Gbps effective
Memory
Memory Size
4 GB
128 GB
VRAM (MB)
4,096
131,072 +3100.0%
Memory Type
GDDR6
HBM2e
Memory Bus
64 bit
8192 bit
Bandwidth
124.0 GB/s
3.21 TB/s
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
408 MB
Performance
Pixel Rate
32.00 GPixel/s
0 MPixel/s
Texture Rate
64.00 GTexel/s
1,638.4 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
52.43 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
52.43 TFLOPS (1:1)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
52.43 TFLOPS (1:1)
AI/RT
RT Cores
6
128 +2033.3%
XMX Cores
96
1,024 +966.7%
Power
TDP
75 W
2400 W
TDP (W)
75
2,400 +3100.0%
Suggested PSU
250 W
2800 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe-HPG
Generation 12.5
GPU Name
DG2-128
Ponte Vecchio
Generation
Alchemist (Arc 3)
Data Center GPU (Ponte Vecchio)
Process Size
6 nm
10 nm
Transistors
7,200 million
100,000 million
Die Size
157 mm²
1280 mm²
Foundry
TSMC
Intel
Density
45.9M / mm²
78.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Single-slot
Dual-slot
Length
168 mm 6.6 inches
267 mm 10.5 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
No outputs
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
Successor
Battlemage
H3C Graphics
View Arc A310E Details View Data Center GPU Max Subsystem Details