Intel Arc A310E vs Intel Arc Graphics 1 Xe Mobile Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
Intel
GPU

Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: Intel Arc A310E vs Intel Arc Graphics 1 Xe Mobile

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark results between the Intel Arc A310E and the Intel Arc Graphics 1 Xe Mobile. Both GPUs have an average benchmark score of zero in the database, and neither has a list of nearest rivals with comparative scores. The wins column stands at zero for each part, meaning no benchmark win can be attributed to either product in the current dataset.

What the database does provide is a full set of raw specifications, and those reveal a massive performance separation on paper. The Arc A310E delivers 3.072 TFLOPS of FP32 compute, while the Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS. That is a 5.2x gap in raw shader throughput. The A310E sustains a texture rate of 64.00 GTexel/s versus 18.40 GTexel/s for the mobile part, a 3.5x difference. Pixel throughput similarly favors the discrete card: 32.00 GPixel/s versus 9.200 GPixel/s, a 3.5x margin.

Memory bandwidth shows the largest relative difference. The A310E uses 4 GB of GDDR6 across a 64-bit bus, yielding 124.0 GB/s. The mobile GPU relies on system shared memory, with bandwidth listed as system dependent, so no fixed number exists for direct comparison. The absence of a fixed bandwidth figure means the A310E has a deterministic bandwidth advantage, while the integrated part's performance will vary with the host platform's memory configuration.

Clock behavior also diverges sharply. The A310E runs at a constant 2000 MHz for both base and boost, with no frequency fluctuation. The Arc Graphics 1 Xe Mobile has a base clock of 300 MHz and a boost clock of 2300 MHz, a 7.7x range between idle and peak. That wide boost range suggests the mobile GPU scales aggressively under load, but the sustained frequency depends entirely on thermal and power headroom in the host device, which the database does not quantify.

Shading resources favor the A310E by a factor of six: 768 shading units versus 128, 32 texture mapping units versus 8, and 16 ROPs versus 4. Ray tracing hardware shows 6 RT cores in the A310E versus 1 in the mobile part. The A310E also has a distinct transistor budget: 7,200 million on a 157 mm² die, while the mobile GPU's transistor count and die size are listed as unknown.

Both parts support the same API feature set: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means any software that requires those APIs will run on either GPU, but the framerate and resolution headroom will be vastly different given the compute and memory differences.

The A310E carries a 75 W TDP and requires a 250 W suggested power supply. The mobile part has a 25 W TDP and requires no external power supply, as it is an integrated graphics processor. The power envelope difference is exactly 50 W, which directly explains the performance gap: the discrete card consumes three times the power budget of the integrated solution.

The Verdict

From the recorded data alone, the Intel Arc A310E is the stronger GPU in every measurable compute category. The database shows it has 6x the shading units, 4x the texture units, 4x the ROPs, 6x the RT cores, and 5.2x the FP32 throughput of the Arc Graphics 1 Xe Mobile. The pixel and texture rates are each 3.5x higher. The A310E also has a fixed 124.0 GB/s of dedicated memory bandwidth, whereas the mobile GPU's bandwidth is system dependent, meaning it cannot guarantee any specific throughput level.

The Arc Graphics 1 Xe Mobile wins in efficiency and integration. Its 25 W TDP makes it suitable for portable devices where the A310E's 75 W TDP would be impractical. It is an IGP with no slot width, no power connectors, and no physical dimensions, meaning it fits into any device that hosts the Wildcat Lake processor. The A310E is a single-slot, 168 mm long, 69 mm tall, 20 mm wide expansion card requiring a PCIe 4.0 x8 slot. The mobile GPU uses a 3 nm process node from Intel, while the A310E uses a 6 nm TSMC node, but the database does not provide transistor counts for the mobile part, so density comparisons are not possible.

For users who need a discrete GPU with dedicated memory and known performance, the A310E is the only option in this pair. For users who require a GPU built into a processor with minimal power draw, the Arc Graphics 1 Xe Mobile is the only viable choice. Neither product has any benchmark scores or rival comparisons in the database, so the verdict rests entirely on the specification sheet. The data indicates the A310E is designed for desktop workloads that demand sustained throughput, while the mobile GPU is designed for basic graphics acceleration in compact devices where power limits are strict.

Architecture Differences

The two GPUs come from different Intel architectures and generations. The A310E uses the Xe-HPG architecture, part of the Alchemist generation, specifically branded as Alchemist (Arc 3). Its chip is DG2-128. The Arc Graphics 1 Xe Mobile uses the Xe3-LPG architecture, part of the Arc Graphics-M generation, specifically Wildcat Lake, with the chip named Wildcat Lake. These are separated by two full architecture generations.

The process nodes differ significantly. The A310E is fabricated on a 6 nm process at TSMC. The mobile part uses a 3 nm process at Intel. The A310E has a known transistor count of 7,200 million on a 157 mm² die, giving a density of 45.9M per mm². The mobile part's transistor count and die size are listed as unknown, so density cannot be calculated. The smaller node generally enables higher transistor density and lower power per transistor, but without the transistor count, the database cannot confirm that benefit for the mobile GPU.

Memory architecture is fundamentally different. The A310E has 4 GB of dedicated GDDR6 memory on a 64-bit bus, with a fixed 124.0 GB/s bandwidth. The mobile GPU uses system shared memory, with type, bus width, and bandwidth all listed as system dependent. This means the A310E has predictable memory performance, while the mobile GPU's memory performance varies with the host system's RAM speed and configuration.

Compute resource distribution differs by a factor of six in shading units and TMUs, and by four in ROPs. The A310E has 768 shading units, 32 TMUs, and 16 ROPs. The mobile part has 128 shading units, 8 TMUs, and 4 ROPs. Ray tracing hardware shows 6 RT cores on the A310E versus 1 on the mobile GPU. FP16 compute follows the same 2:1 ratio as FP32 on both parts: 6.144 TFLOPS for the A310E and 1,177.6 GFLOPS for the mobile GPU.

Clock behavior is another architectural distinction. The A310E has a fixed 2000 MHz base and boost clock, with no dynamic range. The mobile GPU has a 300 MHz base clock and a 2300 MHz boost clock, a 7.7x multiplier. This suggests the mobile part is designed to idle at very low power and scale up under load, while the A310E runs at a constant frequency regardless of workload.

Power delivery separates the two completely. The A310E has a 75 W TDP, requires a 250 W suggested power supply, uses a single-slot form factor, and has no power connectors, meaning it draws power from the PCIe slot. The mobile part has a 25 W TDP, is an IGP with no slot width, no power connectors, and no suggested PSU. The A310E is 168 mm long, 69 mm tall, and 20 mm wide. The mobile GPU has no listed dimensions because it is integrated into a processor.

The A310E has 4x mini-DisplayPort 2.0 outputs, while the mobile GPU's display outputs are listed as portable device dependent. The bus interface is PCIe 4.0 x8 for the A310E and IGP for the mobile part. The A310E's memory clock is 1937 MHz with 15.5 Gbps effective data rate; the mobile GPU's memory clock is system shared with no fixed value.

Production status and release timing also differ. The A310E is end-of-life, released on 2024-03-31, with a predecessor of Xe Graphics and a successor of Battlemage. The mobile GPU is active, released on 2026-04-15, with a predecessor of HD Graphics-M and no successor listed. The A310E is a finished product that has exited production, while the mobile GPU is still in production.

FAQ

Q: Which GPU has higher raw compute performance?

A: The Intel Arc A310E delivers 3.072 TFLOPS of FP32 compute, which is 5.2x the 588.8 GFLOPS of the Arc Graphics 1 Xe Mobile. The A310E also has 768 shading units versus 128, and 32 TMUs versus 8.

Q: What are the memory configurations?

A: The A310E has 4 GB of dedicated GDDR6 memory on a 64-bit bus with a fixed 124.0 GB/s bandwidth. The Arc Graphics 1 Xe Mobile uses system shared memory, with type, bus width, and bandwidth all listed as system dependent.

Q: How do the power requirements compare?

A: The A310E has a 75 W TDP and a suggested power supply of 250 W. The Arc Graphics 1 Xe Mobile has a 25 W TDP and no suggested power supply listed. The A310E requires a PCIe 4.0 x8 slot, while the mobile GPU is an IGP with no slot or power connectors.

Q: Do both GPUs support the same APIs?

A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A310E supports these in a discrete card, while the mobile GPU supports them in an integrated processor.

Q: What are the clock speeds?

A: The A310E has a fixed base and boost clock of 2000 MHz. The Arc Graphics 1 Xe Mobile has a base clock of 300 MHz and a boost clock of 2300 MHz. The mobile GPU's memory clock is system shared, while the A310E's memory clock is 1937 MHz (15.5 Gbps effective).

Q: Which GPU is currently in production?

A: The Arc Graphics 1 Xe Mobile is listed as active, released on 2026-04-15. The A310E is end-of-life, released on 2024-03-31, with a successor of Battlemage already named.

Where Each One Wins

The Intel Arc A310E wins in every fixed performance metric recorded in the database. Its 3.072 TFLOPS FP32 output, 64.00 GTexel/s texture rate, and 32.00 GPixel/s pixel rate are all unmatched by the mobile GPU. The 124.0 GB/s dedicated bandwidth is a hard guarantee, whereas the mobile part's system dependent bandwidth offers no fixed figure. The 6 RT cores provide six times the ray tracing hardware of the mobile GPU's single core. The A310E also has a constant 2000 MHz clock, meaning no frequency dips under sustained load. Its 4 GB of GDDR6 memory is dedicated and does not compete with the host system's RAM. The A310E is the choice for any workload that needs predictable, high-throughput graphics, such as rendering, compute tasks, or gaming at moderate settings, given its 75 W TDP and 250 W suggested PSU.

The Intel Arc Graphics 1 Xe Mobile wins in portability and power efficiency. Its 25 W TDP is one-third of the A310E's 75 W, making it suitable for battery-powered devices where the A310E cannot physically fit. It has no slot width, no dimensions, no power connectors, and no suggested PSU, meaning it is integrated into the Wildcat Lake processor and requires no separate installation. Its 2300 MHz boost clock is 300 MHz higher than the A310E's 2000 MHz maximum, though base clocks are far lower at 300 MHz. The 3 nm Intel process node is smaller than the 6 nm TSMC node of the A310E, potentially allowing lower power per operation, though the database does not provide transistor counts to confirm this. The mobile GPU is active in production, while the A310E is end-of-life, so the mobile part has a longer expected availability window. It is the choice for basic graphics, video decode, and light 2D workloads in ultraportable devices where the 25 W power budget is the binding constraint.

The database shows zero benchmark wins for either part, so the split is based entirely on specification dominance. The A310E dominates all absolute performance metrics. The mobile GPU dominates all integration and efficiency metrics. Users who need a discrete, slot-mounted GPU with dedicated memory should select the A310E. Users who need an embedded GPU with minimal power draw and no physical footprint should select the Arc Graphics 1 Xe Mobile. The data does not support any other conclusion.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
Graphics 1 Xe Mobile
Core Specs
Shading Units
768
128 -83.3%
Shaders
768
128 -83.3%
TMUs
32
8 -75.0%
ROPs
16
4 -75.0%
Execution Units
96
2 -97.9%
Clocks
Base Clock
2000 MHz
300 MHz
Boost Clock
2000 MHz
2300 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
System Shared
Memory
Memory Size
4 GB
System Shared
VRAM (MB)
4,096
Memory Type
GDDR6
System Shared
Memory Bus
64 bit
System Shared
Bandwidth
124.0 GB/s
System Dependent
Cache
L1 Cache
64 KB (per EU)
L2 Cache
4 MB
16 MB
Performance
Pixel Rate
32.00 GPixel/s
9.200 GPixel/s
Texture Rate
64.00 GTexel/s
18.40 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
588.8 GFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
1,177.6 GFLOPS (2:1)
AI/RT
RT Cores
6
1 -83.3%
XMX Cores
96
32 -66.7%
Power
TDP
75 W
25 W
TDP (W)
75
25 -66.7%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Xe-HPG
Xe3-LPG
GPU Name
DG2-128
Wildcat Lake
Generation
Alchemist (Arc 3)
Arc Graphics-M (Wildcat Lake)
Process Size
6 nm
3 nm
Transistors
7,200 million
unknown
Die Size
157 mm²
unknown
Foundry
TSMC
Intel
Density
45.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
IGP
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
4x mini-DisplayPort 2.0
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
IGP
Other
Production
End-of-life
Active
Predecessor
Xe Graphics
HD Graphics-M
Successor
Battlemage
View Arc A310E Details View Arc Graphics 1 Xe Mobile Details