Intel Arc 130V Mobile vs NVIDIA H20 Comparison
Intel Arc 130V Mobile
H20
Analysis: Intel Arc 130V Mobile vs NVIDIA H20
The Verdict
The database records two fundamentally different products. The Intel Arc 130V Mobile is an integrated graphics processor for portable devices, built on the Lunar Lake chip with the Xe2-LPG architecture. The NVIDIA H20 is a server accelerator for datacenter deployments, built on the GH100 chip with the Hopper architecture. Data indicates the Intel part targets thin-and-light laptops where power efficiency and integrated display output are required. The NVIDIA part targets high-throughput compute environments with massive memory capacity. The Intel Arc 130V Mobile shows a 50th percentile ranking among all GPUs, and the NVIDIA H20 also shows a 50th percentile ranking, indicating both sit at the median of the database's recorded GPU population. Benchmark results indicate no head-to-head wins are recorded for either part, as the database contains no overlapping benchmark scores. The Intel Arc 130V Mobile is best suited for portable systems requiring integrated graphics with DirectX 12 Ultimate support. The NVIDIA H20 is best suited for server racks requiring HBM3 memory, a 6144-bit memory bus, and tensor core acceleration. The data shows no scenario where these two products compete for the same buyer.
Architecture Differences
The Intel Arc 130V Mobile uses a 3 nm process node fabricated by TSMC, with a die size of 172 mm². The NVIDIA H20 uses a 5 nm process node fabricated by TSMC, with a die size of 814 mm² and a transistor count of 80,000 million. The Intel part integrates 896 shading units, 56 texture mapping units, 28 raster output units, and 7 ray tracing cores. The NVIDIA part integrates 9984 shading units, 312 texture mapping units, 24 raster output units, and 312 tensor cores. The Intel architecture is Xe2-LPG, part of the Arc Graphics-M generation for Lunar Lake. The NVIDIA architecture is Hopper, part of the Server Hopper generation. The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part reports N/A for DirectX, OpenGL, and Vulkan, reflecting its compute-focused server role. The Intel part uses system-shared memory, while the NVIDIA part uses 96 GB of HBM3 memory. The Intel part has a base clock of 300 MHz and a boost clock of 1850 MHz. The NVIDIA part has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory clocked at 1313 MHz or 5.3 Gbps effective. The Intel part is an IGP with a 37 W TDP. The NVIDIA part is an SXM Module with a 500 W TDP and a suggested PSU of 900 W. The Intel part has display outputs described as portable device dependent. The NVIDIA part has no outputs. The Intel part uses an IGP bus interface. The NVIDIA part uses PCIe 5.0 x16.
Head-to-Head Benchmarks
The database records no head-to-head benchmark scores between the Intel Arc 130V Mobile and the NVIDIA H20. Wins for each product stand at zero. The absence of shared benchmarks means direct performance comparisons cannot be derived from recorded data. However, the specification differences provide context for expected behavior. The NVIDIA H20 delivers 39.54 TFLOPS of FP32 compute, which is 11.9 times the 3.315 TFLOPS recorded for the Intel Arc 130V Mobile. The NVIDIA part delivers 79.07 TFLOPS of FP16 compute, which is 11.9 times the 6.630 TFLOPS recorded for the Intel part. The NVIDIA H20 achieves a texture rate of 617.8 GTexel/s, which is 6.0 times the 103.6 GTexel/s of the Intel part. The pixel rates are closer: the Intel part records 51.80 GPixel/s, while the NVIDIA part records 47.52 GPixel/s, a difference of 4.28 GPixel/s in favor of the Intel part. The NVIDIA part has a memory bandwidth of 4.03 TB/s, while the Intel part is system dependent. The NVIDIA part has 9984 shading units versus 896 for the Intel part, a ratio of 11.1 to 1. The NVIDIA part has 312 texture mapping units versus 56 for the Intel part, a ratio of 5.6 to 1. The raster output units are 28 for the Intel part versus 24 for the NVIDIA part, a difference of 4 units. The Intel part includes 7 ray tracing cores, while the NVIDIA part records none in the database. The NVIDIA part includes 312 tensor cores, while the Intel part records none. These recorded numbers indicate the NVIDIA H20 dominates in raw compute throughput, while the Intel Arc 130V Mobile holds a slight edge in pixel fill rate and offers ray tracing hardware absent from the NVIDIA part's recorded specifications.
Specification Differences
The two products differ across every major specification category recorded in the database.
Process and Die: The Intel Arc 130V Mobile uses a 3 nm node with a 172 mm² die. The NVIDIA H20 uses a 5 nm node with an 814 mm² die and 80,000 million transistors. The transistor density for the NVIDIA part is 98.3M per mm². No transistor count or density is recorded for the Intel part.
Clocks: The Intel part has a 300 MHz base clock and an 1850 MHz boost clock. The NVIDIA part has an 1830 MHz base clock and a 1980 MHz boost clock. The NVIDIA part also records a memory clock of 1313 MHz or 5.3 Gbps effective. The Intel part's memory clock is listed as system shared.
Memory: The Intel part uses system-shared memory with system-dependent bandwidth. The NVIDIA part uses 96 GB of HBM3 memory on a 6144-bit bus with 4.03 TB/s bandwidth.
Compute Units: The Intel part has 896 shading units, 56 TMUs, 28 ROPs, and 7 RT cores. The NVIDIA part has 9984 shading units, 312 TMUs, 24 ROPs, and 312 tensor cores. No tensor cores are recorded for the Intel part, and no RT cores are recorded for the NVIDIA part.
Rates: The Intel part records 51.80 GPixel/s, 103.6 GTexel/s, 3.315 TFLOPS FP32, and 6.630 TFLOPS FP16. The NVIDIA part records 47.52 GPixel/s, 617.8 GTexel/s, 39.54 TFLOPS FP32, and 79.07 TFLOPS FP16.
Power and Form Factor: The Intel part has a 37 W TDP and is an IGP with a portable device dependent display output. The NVIDIA part has a 500 W TDP, is an SXM Module, has no display outputs, and suggests a 900 W PSU. The Intel part uses an IGP bus interface. The NVIDIA part uses PCIe 5.0 x16.
API Support: The Intel part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA part lists N/A for all three APIs.
Release and Status: The Intel part was released on 2024-09-23 and has a predecessor of HD Graphics-M. The NVIDIA part was released on 2024-01-31, has a predecessor of Server Ada, and a successor of Server Blackwell. Both are listed as active in production.
Generation and Chip: The Intel part belongs to the Arc Graphics-M (Lunar Lake) generation and uses the Lunar Lake chip. The NVIDIA part belongs to the Server Hopper (Hxx) generation and uses the GH100 chip.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The NVIDIA H20 records 39.54 TFLOPS of FP32 compute, while the Intel Arc 130V Mobile records 3.315 TFLOPS. The NVIDIA part delivers approximately 11.9 times the FP32 throughput.
Q: What memory configurations do the two GPUs use?
A: The Intel Arc 130V Mobile uses system-shared memory with system-dependent bandwidth. The NVIDIA H20 uses 96 GB of HBM3 memory on a 6144-bit bus with 4.03 TB/s of bandwidth.
Q: Do both GPUs support DirectX 12 Ultimate?
A: No. The Intel Arc 130V Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The NVIDIA H20 lists N/A for DirectX, OpenGL, and Vulkan.
Q: Which GPU has more shading units?
A: The NVIDIA H20 has 9984 shading units. The Intel Arc 130V Mobile has 896 shading units. The NVIDIA part has approximately 11.1 times as many shading units.
Q: What are the power requirements for each GPU?
A: The Intel Arc 130V Mobile has a TDP of 37 W. The NVIDIA H20 has a TDP of 500 W and suggests a 900 W PSU.
Q: Which GPU has ray tracing cores?
A: The Intel Arc 130V Mobile has 7 ray tracing cores. The NVIDIA H20 records no ray tracing cores in the database. Conversely, the NVIDIA H20 has 312 tensor cores, while the Intel part records none.
Q: What are the pixel fill rates for each GPU?
A: The Intel Arc 130V Mobile records 51.80 GPixel/s. The NVIDIA H20 records 47.52 GPixel/s. The Intel part has a higher pixel fill rate by 4.28 GPixel/s despite its smaller compute footprint.