Intel Arc 130V Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc 130V Mobile
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc 130V Mobile vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded database contains benchmark results for the NVIDIA GeForce RTX 3050 A Mobile, while the Intel Arc 130V Mobile has no benchmark scores listed. This absence of data for the Intel part means the direct comparison is one-sided: the NVIDIA GPU delivers measurable performance across multiple DirectX and compute workloads, while the Intel iGPU has no recorded scores to place alongside them.
The RTX 3050 A Mobile posts a PassMark G3D score of 11,664, which places it at the 44th percentile of all GPUs in the database. Its average benchmark score is 8,746, a figure that sits nearly exactly at the level of the NVIDIA GeForce GTX 460 v2, which scores 8,743, a delta of 0%. The Quadro P2200 is 0.7% behind at 8,686, while the AMD Radeon R9 M265X leads the RTX 3050 A Mobile by 1.2% with a score of 8,851. The AMD Radeon Pro WX 5100 is 1.3% ahead at 8,863. These narrow margins indicate the RTX 3050 A Mobile is clustered tightly with a set of older desktop and professional cards, none of which are more than a couple of percentage points apart in aggregate performance.
In compute-oriented workloads, the RTX 3050 A Mobile achieves a PassMark GPU Compute score of 4,419. Its Geekbench OpenCL score is 52,998, a substantial figure that reflects the GPU's parallel throughput capabilities. The DirectX legacy tests show a wide spread: DirectX 9 scores 152, DirectX 11 scores 94, DirectX 10 scores 61, and DirectX 12 scores 55. The G2D score of 526 indicates modest 2D graphics throughput. These numbers reveal a pattern: the GPU performs proportionally better in older DirectX APIs and compute tasks than in newer DirectX 12 workloads, where its score drops to roughly one-third of the DirectX 9 result.
Because the Intel Arc 130V Mobile has no benchmark entries, there are no wins for either side in the head-to-head table. The wins counters stand at zero for both products. The data cannot establish any performance superiority for the Intel part, and the NVIDIA GPU's scores stand as the only quantitative evidence available for comparison.
Where Each One Wins
The RTX 3050 A Mobile wins in every measurable category, simply because it is the only one of the two with recorded benchmark data. Its PassMark G3D score of 11,664 and average score of 8,746 place it in a competitive tier near the GTX 460 v2 and Quadro P2200, with deltas of 0% and 0.7% respectively. The two AMD rivals, the R9 M265X and Pro WX 5100, are slightly ahead at 1.2% and 1.3%, but the margins are small enough that the RTX 3050 A Mobile is effectively in the same performance class.
For users prioritizing compute throughput, the Geekbench OpenCL score of 52,998 is the strongest single result in the dataset. The PassMark GPU Compute score of 4,419 reinforces this strength. For legacy DirectX compatibility, the DirectX 9 score of 152 is more than 2.5 times the DirectX 12 score of 55, suggesting the architecture favors older rendering paths.
The Intel Arc 130V Mobile cannot claim any benchmark-based advantage. Its architecture differs fundamentally: it uses the Xe2-LPG architecture on a 3 nm TSMC process, while the NVIDIA part uses Ampere on an 8 nm Samsung process. The Intel chip has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. The NVIDIA GPU has 1,792 shading units, 56 TMUs, 32 ROPs, and 14 ray tracing cores. These hardware differences suggest the NVIDIA part has double the shading units and ray tracing cores, but without benchmark scores for the Intel iGPU, the practical impact of those differences cannot be quantified.
The Verdict
The data supports selecting the NVIDIA GeForce RTX 3050 A Mobile for any workload where measured performance matters. It is the only product in this comparison with benchmark results, and those results place it in a recognizable performance tier. The Intel Arc 130V Mobile, despite its newer 3 nm process and Lunar Lake chip, has no recorded scores, making it impossible to verify its performance against the NVIDIA part.
The RTX 3050 A Mobile's average score of 8,746 matches the GTX 460 v2 almost exactly, with a 0% delta, and trails the R9 M265X by just 1.2%. This tight clustering means the NVIDIA mobile GPU delivers performance comparable to those established desktop parts. Its percentile ranking of 44 places it in the lower half of all GPUs in the database, but still ahead of roughly 44% of the field.
For users who need DirectX 12 Ultimate support, both products list this API in their specifications. Both also support OpenGL 4.6 and Vulkan 1.4. The NVIDIA GPU's 4 GB of GDDR6 memory with 192.0 GB/s bandwidth and 128-bit bus provides dedicated memory resources, whereas the Intel iGPU relies on system-shared memory with system-dependent bandwidth. In a mobile context, the dedicated VRAM of the NVIDIA part is a structural advantage, though its performance is capped by the 45 W TDP compared to the Intel part's 37 W TDP.
The production status differs: the RTX 3050 A Mobile is marked end-of-life, while the Intel Arc 130V Mobile is active. This favors the Intel part for ongoing availability, but the absence of benchmark data means its performance remains unverified. The verdict from the database is clear: the NVIDIA GPU is the only one with proven, measurable results, and those results define its performance class.
FAQ
Q: How does the Intel Arc 130V Mobile compare to the NVIDIA RTX 3050 A Mobile in benchmarks?
A: The database contains no benchmark scores for the Intel Arc 130V Mobile. The NVIDIA RTX 3050 A Mobile has multiple scores, including a PassMark G3D score of 11,664 and an average benchmark score of 8,746.
Q: What is the RTX 3050 A Mobile's performance relative to its nearest rivals?
A: Its average score of 8,746 matches the GTX 460 v2 at 8,743 with a 0% delta. The Quadro P2200 is 0.7% behind, while the R9 M265X is 1.2% ahead and the Pro WX 5100 is 1.3% ahead.
Q: Which GPU has more shading units?
A: The NVIDIA RTX 3050 A Mobile has 1,792 shading units, while the Intel Arc 130V Mobile has 896 shading units. The NVIDIA part also has 14 ray tracing cores versus 7 for the Intel part.
Q: What memory configurations do the two GPUs use?
A: The RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The Intel Arc 130V Mobile uses system-shared memory with system-dependent bandwidth.
Q: Are both GPUs compatible with DirectX 12 Ultimate?
A: Yes, both the Intel Arc 130V Mobile and the NVIDIA RTX 3050 A Mobile list DirectX 12 Ultimate (12_2) support. Both also support OpenGL 4.6 and Vulkan 1.4.
Q: What are the production statuses of the two GPUs?
A: The Intel Arc 130V Mobile is listed as active, while the NVIDIA RTX 3050 A Mobile is listed as end-of-life. The NVIDIA part was released on 2023-12-31, and the Intel part was released on 2024-09-23.
Architecture Differences
The two GPUs represent fundamentally different design philosophies. The Intel Arc 130V Mobile uses the Xe2-LPG architecture on a 3 nm TSMC process, built on the Lunar Lake chip. The NVIDIA RTX 3050 A Mobile uses the Ampere architecture on an 8 nm Samsung process, built on the GA106 chip. The Intel part belongs to the Arc Graphics-M (Lunar Lake) generation, while the NVIDIA part belongs to the GeForce 30 Mobile generation.
The process node difference is substantial: 3 nm versus 8 nm. This gives the Intel chip a significant manufacturing advantage in terms of transistor density potential, though the Intel die size is 172 mm² compared to the NVIDIA die size of 276 mm². The NVIDIA chip contains 12,000 million transistors with a density of 43.5 million per mm². The Intel transistor count is listed as unknown.
The Intel iGPU has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. It has no tensor cores listed. The NVIDIA GPU has 1,792 shading units, 56 TMUs, 32 ROPs, and 14 ray tracing cores, plus 56 tensor cores. The shading unit count is exactly double on the NVIDIA side, and the ray tracing core count is also double. The TMU count is identical at 56.
Clock behavior differs markedly. The Intel part has a base clock of 300 MHz and a boost clock of 1850 MHz. The NVIDIA part has a base clock of 1065 MHz and a boost clock of 1343 MHz. The Intel boost clock is substantially higher, but its base clock is much lower, indicating a wider dynamic range.
The pixel rate for the Intel part is 51.80 GPixel/s, and its texture rate is 103.6 GTexel/s. The NVIDIA part has a pixel rate of 42.98 GPixel/s and a texture rate of 75.21 GTexel/s. Despite the Intel part's higher rates, its FP32 throughput is 3.315 TFLOPS versus 4.813 TFLOPS for the NVIDIA part. The FP16 figures also differ: the Intel part delivers 6.630 TFLOPS with a 2:1 ratio, while the NVIDIA part delivers 4.813 TFLOPS with a 1:1 ratio.
Specification Differences
The TDP figures differ: the Intel Arc 130V Mobile draws 37 W, while the NVIDIA RTX 3050 A Mobile draws 45 W. Both are listed as IGP slot width, meaning they are integrated or embedded parts. The NVIDIA GPU uses a PCIe 4.0 x8 bus interface, while the Intel part uses an IGP bus interface. The NVIDIA part has no power connectors, and the Intel part also lists none.
Memory specifications diverge completely. The Intel part uses system-shared memory with system-shared type, bus width, and system-dependent bandwidth. The NVIDIA part uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The NVIDIA memory clock is listed as 1500 MHz with 12 Gbps effective.
The release dates differ by roughly nine months. The NVIDIA RTX 3050 A Mobile was released on 2023-12-31, and the Intel Arc 130V Mobile was released on 2024-09-23. The NVIDIA part is end-of-life, while the Intel part is active. The NVIDIA predecessor is the GeForce 20 Mobile series, and the Intel predecessor is HD Graphics-M.
Both GPUs share the same API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs for both are listed as portable device dependent. Neither has dimensions listed, and neither has a launch MSRP in the database. The Intel part has a percentile ranking of 50 among all GPUs, while the NVIDIA part sits at 44, though this percentile for the Intel part is derived from no benchmark scores.