GPU Comparison
RADEON
AMD Xbox Series S GPU
CORE STATE
Lockhart
VRAM
8 GB
CLOCK SPEED
—
TDP
100 W
BUS WIDTH
128 bit
ARCHITECTURE
RDNA 2.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce RTX 3050 Ti Max-Q
CORE STATE
GA107
VRAM
4 GB
CLOCK SPEED
1035 MHz
TDP
75 W
BUS WIDTH
128 bit
ARCHITECTURE
Ampere
PROCESS
8 nm
LAUNCH DATE
2021
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox Series S GPU
RTX 3050 Ti Max-Q
Core Specs
Shading Units
1,280
2,560
+100.0%
Shaders
1,280
2,560
+100.0%
TMUs
80
80
0.0%
ROPs
32
32
0.0%
Compute Units
20
—
SM Count
—
20
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1035 MHz
GPU Clock
1565 MHz
—
Memory Clock
1750 MHz
14 Gbps effective
1375 MHz
11 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
176.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
50.08 GPixel/s
33.12 GPixel/s
Texture Rate
125.2 GTexel/s
82.80 GTexel/s
FP32 (TFLOPS)
4.006 TFLOPS
5.299 TFLOPS
FP64 (TFLOPS)
250.4 GFLOPS (1:16)
82.80 GFLOPS (1:64)
FP16 (TFLOPS)
8.013 TFLOPS (2:1)
5.299 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
100 W
75 W
TDP (W)
100
75
-25.0%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Ampere
GPU Name
Lockhart
GA107
Generation
Console GPU
(Microsoft)
GeForce 30 Mobile
Process Size
7 nm
8 nm
Transistors
8,000 million
8,700 million
Die Size
197 mm²
200 mm²
Foundry
TSMC
Samsung
Density
40.6M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
8.6
Shader Model
6.8
6.8
Physical
Slot Width
—
IGP
Length
274 mm
10.8 inches
—
Height
151 mm
5.9 inches
—
Outputs
1x HDMI 2.1
Portable Device Dependent
Bus Interface
—
PCIe 4.0 x8
Other
Launch Price
299 USD
—
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile