GEFORCE

NVIDIA GeForce RTX 3050 Ti Max-Q

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1035
MHz Boost
75W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,035 MHz
Shaders 2,560
Bus Width 128-bit
TDP 75W
Memory Type GDDR6
RT Cores 20
Architecture Ampere
nm
Process 8 nm
Released May 2021

NVIDIA GeForce RTX 3050 Ti Max-Q Specifications

GeForce RTX 3050 Ti Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3050 Ti Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
80
ROPs
32
SM Count
20

RTX 3050 Ti Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3050 Ti Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3050 Ti Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
735 MHz
Base Clock
735 MHz
Boost Clock
1035 MHz
Boost Clock
1,035 MHz
Memory Clock
1375 MHz 11 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3050 Ti Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3050 Ti Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
176.0 GB/s

GeForce RTX 3050 Ti Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3050 Ti Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX 3050 Ti Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3050 Ti Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.299 TFLOPS
FP64 (Double)
82.80 GFLOPS (1:64)
FP16 (Half)
5.299 TFLOPS (1:1)
Pixel Rate
33.12 GPixel/s
Texture Rate
82.80 GTexel/s

GeForce RTX 3050 Ti Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3050 Ti Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3050 Ti Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
20
Tensor Cores
80

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3050 Ti Max-Q is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3050 Ti Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

NVIDIA's GeForce RTX 3050 Ti Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3050 Ti Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3050 Ti Max-Q to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce RTX 3050 Ti Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3050 Ti Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3050 Ti Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3050 Ti Max-Q Product Information

Release and pricing details

The NVIDIA GeForce RTX 3050 Ti Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3050 Ti Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2021
Production
End-of-life
Predecessor
GeForce 20 Mobile

GeForce RTX 3050 Ti Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 3050 Ti Max-Q

# NVIDIA GeForce RTX 3050 Ti Max-Q

The NVIDIA GeForce RTX 3050 Ti Max-Q is an Ampere-architecture mobile GPU built on the GA107 chip using Samsung's 8 nm process, packing 8,700 million transistors into a 200 mm² die. It sits in the 50th percentile of all GPUs, indicating a squarely mid-range position in the mobile graphics landscape. With 2,560 shading units, 80 texture mapping units, and 32 raster output pipelines, this Max-Q variant is designed for thin-and-light laptops, as evidenced by its 75 W TDP, IGP slot width, and absence of power connectors. The chip supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it feature-complete for modern gaming APIs. Production status is end-of-life, with a release date of May 10, 2021, succeeding the GeForce 20 Mobile series.

How It Compares

The RTX 3050 Ti Max-Q has no nearest rivals listed in the benchmark database, which is unusual for a GPU of this tier. This absence of direct comparative data means the percentile ranking of 50 must be interpreted against the broader GPU landscape rather than specific competitors. Positioned at the median of all GPUs, it outperforms roughly half of the database's entries while trailing the other half. For a mobile chip with a 75 W power envelope, this suggests it delivers balanced performance that is neither exceptional nor underwhelming within the full spectrum of graphics hardware. The lack of rival data also implies that its closest competitors, likely other low-power Ampere or Turing mobile parts, have not been benchmarked in the same dataset context. Consequently, the RTX 3050 Ti Max-Q's mid-pack standing is a general indicator rather than a precise competitive measurement.

Without nearestRivals data, the analysis relies on internal specifications to contextualize its position. The 5.299 TFLOPS FP32 throughput and 82.80 GTexel/s texture rate are respectable for a 75 W part, but the 33.12 GPixel/s pixel rate indicates modest fill-rate capabilities. These figures place it in the same performance envelope as other entry-level ray-tracing-capable mobile GPUs from the same generation. The 50th percentile suggests it is the baseline against which both weaker integrated solutions and stronger discrete GPUs are measured. For gamers, this means the RTX 3050 Ti Max-Q will handle esports titles and older AAA games at medium-to-high settings, but it will struggle with the latest demanding releases at maximum quality. The data does not support claims of superiority or inferiority to specific rivals, only that it occupies the exact middle of the performance distribution.

Ray Tracing and Feature Set

The RTX 3050 Ti Max-Q includes 20 RT cores and 80 tensor cores, which are the dedicated hardware blocks for ray tracing and AI-accelerated workloads respectively. This is a first-generation implementation of ray tracing in the mainstream mobile segment, following the GeForce 20 Mobile predecessor. The presence of RT cores enables hardware-accelerated ray-traced lighting, shadows, and reflections in supported titles, though the modest 5.299 TFLOPS FP32 compute means ray-traced scenes will require significant compromise on resolution or settings. The tensor cores, meanwhile, support DLSS and other AI-based features, which can offset the performance cost of ray tracing by rendering at lower resolutions and upscaling.

In terms of API support, the card is fully compliant with DirectX 12 Ultimate (12_2), which includes ray tracing, variable rate shading, and mesh shaders as core features. OpenGL 4.6 and Vulkan 1.4 are also supported, ensuring broad compatibility across legacy and modern titles. The architecture is Ampere, which is NVIDIA's second-generation ray-tracing design, improving on the Turing-based GeForce 20 Mobile predecessor. Display outputs are listed as "Portable Device Dependent," meaning the actual ports vary by laptop implementation. The 80 tensor cores are the same count as the shading units divided by 32, which is typical for Ampere's design ratio. This feature set makes the card capable of running ray-traced games, but the performance will be limited by the 5.299 TFLOPS compute throughput and the 75 W power budget.

Memory Subsystem

The RTX 3050 Ti Max-Q is equipped with 4 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 176.0 GB/s. The memory clock runs at 1375 MHz, translating to 11 Gbps effective transfer rate. This configuration is a common entry-level spec for mobile GPUs, but it presents a clear bottleneck for high-resolution gaming. At 1080p, 4 GB of VRAM is sufficient for most titles at medium settings, but textures and geometry in modern AAA games often exceed this capacity, leading to stuttering or reduced texture quality. The 176.0 GB/s bandwidth is adequate for the card's compute capabilities, but it is not generous enough to support high-resolution texture packs or future game releases that demand more memory.

For high-resolution workloads, the 128-bit bus and 4 GB capacity will be limiting factors. At 1440p or above, the card's 5.299 TFLOPS compute is already marginal, but the memory subsystem compounds the issue by restricting data throughput. The 33.12 GPixel/s pixel rate, which depends on memory bandwidth, further underscores that this GPU is not designed for high-resolution rendering. The 11 Gbps effective memory speed is standard for GDDR6, but the 128-bit interface halves the bandwidth compared to 256-bit parts. This makes the RTX 3050 Ti Max-Q best suited for 1080p gaming, where the 176.0 GB/s bandwidth can be utilized effectively without exceeding the 4 GB frame buffer. Users targeting higher resolutions will need to reduce texture quality or rely on upscaling technologies to stay within memory limits.

Who Should Consider It

Based on the benchmark data, the RTX 3050 Ti Max-Q is intended for gamers who prioritize portability over raw performance. The 75 W TDP and IGP slot width indicate that this chip is designed for thin-and-light laptops, not gaming behemoths. With a 50th percentile ranking, it offers a baseline level of performance that is suitable for 1080p gaming at medium settings in most titles. Gamers who play esports titles like Counter-Strike or Valorant, which are not represented in the benchmark data but are known to be less demanding, will find this card more than adequate. For AAA games, the data suggests that users should expect to lower settings to high or medium to achieve playable frame rates, particularly in newer releases that leverage DirectX 12 Ultimate features.

The card is less suitable for users targeting high refresh rates at 1440p or 4K, as the 176.0 GB/s memory bandwidth and 5.299 TFLOPS compute are insufficient for those demands. Similarly, content creators who rely on GPU acceleration for rendering or video editing may find the 4 GB VRAM limiting, especially when working with large assets. The 80 tensor cores do provide AI acceleration, which can benefit creative applications that use DLSS or other neural network features, but the overall compute capacity is modest. The end-of-life production status also suggests that this is not a forward-looking purchase, but for users who already own a laptop with this GPU, it remains capable for its intended use case. The lack of nearestRivals data means there is no direct comparison to other mobile GPUs, so recommendations are based solely on the 50th percentile standing and internal specifications.

Benchmark Performance

The RTX 3050 Ti Max-Q has an average benchmark score of 0, which is an anomaly in the dataset, and its percentile ranking of 50 indicates it is exactly at the median of all GPUs. This means that in a hypothetical benchmark suite, it would outperform 50% of all GPUs and underperform the other 50%. However, the absence of nearestRivals data prevents any direct percentage comparisons to specific competitor models. The FP32 performance of 5.299 TFLOPS is the primary compute metric, and when interpreted against the 50th percentile, it suggests that this level of throughput is the midpoint for the entire GPU market. In practical terms, this translates to 1080p gaming at medium-to-high settings, but the exact frame rates depend on the title and optimization.

The texture rate of 82.80 GTexel/s and pixel rate of 33.12 GPixel/s are derived from the 2,560 shading units and 80 TMUs, but without rival comparisons, these numbers cannot be contextualized as ahead or behind any specific competitor. The FP16 performance matches FP32 at 5.299 TFLOPS, indicating a 1:1 ratio, which is typical for Ampere but means no double-rate FP16 advantage for compute workloads. The 8 nm process node and 8,700 million transistors provide a baseline efficiency metric, but no power or thermal data exists to compare against rival mobile GPUs. The 20 RT cores and 80 tensor cores are present, but their real-world performance cannot be benchmarked without comparative data. Overall, the data paints a picture of a mid-range mobile GPU that is neither a performance leader nor a budget option, but rather a balanced solution for mainstream gaming laptops. The 50th percentile is the single most telling statistic, placing it squarely in the middle of the GPU hierarchy.

The AMD Equivalent of GeForce RTX 3050 Ti Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 6600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6600M

AMD • 8 GB VRAM

View Specs Compare

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