GPU Comparison
RADEON
AMD Xbox Series S GPU
CORE STATE
Lockhart
VRAM
8 GB
CLOCK SPEED
—
TDP
100 W
BUS WIDTH
128 bit
ARCHITECTURE
RDNA 2.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce RTX 3080 Max-Q
CORE STATE
GA104
VRAM
8 GB
CLOCK SPEED
1245 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Ampere
PROCESS
8 nm
LAUNCH DATE
2021
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox Series S GPU
RTX 3080 Max-Q
Core Specs
Shading Units
1,280
6,144
+380.0%
Shaders
1,280
6,144
+380.0%
TMUs
80
192
+140.0%
ROPs
32
96
+200.0%
Compute Units
20
—
SM Count
—
48
Clocks
Base Clock
—
780 MHz
Boost Clock
—
1245 MHz
GPU Clock
1565 MHz
—
Memory Clock
1750 MHz
14 Gbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192
0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
224.0 GB/s
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
2 MB
4 MB
Performance
Pixel Rate
50.08 GPixel/s
119.5 GPixel/s
Texture Rate
125.2 GTexel/s
239.0 GTexel/s
FP32 (TFLOPS)
4.006 TFLOPS
15.30 TFLOPS
FP64 (TFLOPS)
250.4 GFLOPS (1:16)
239.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.013 TFLOPS (2:1)
15.30 TFLOPS (1:1)
AI/RT
RT Cores
—
48
Tensor Cores
—
192
Power
TDP
100 W
80 W
TDP (W)
100
80
-20.0%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Ampere
GPU Name
Lockhart
GA104
Generation
Console GPU
(Microsoft)
GeForce 30 Mobile
Process Size
7 nm
8 nm
Transistors
8,000 million
17,400 million
Die Size
197 mm²
392 mm²
Foundry
TSMC
Samsung
Density
40.6M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
8.6
Shader Model
6.8
6.8
Physical
Length
274 mm
10.8 inches
—
Height
151 mm
5.9 inches
—
Outputs
1x HDMI 2.1
Portable Device Dependent
Bus Interface
—
PCIe 4.0 x16
Other
Launch Price
299 USD
—
Production
Active
End-of-life
Predecessor
—
GeForce 20 Mobile