AMD Xbox Series S GPU
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Xbox Series S GPU Specifications
Xbox Series S GPU GPU Core
Shader units and compute resources
The AMD Xbox Series S GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Xbox Series S GPU Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Xbox Series S GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Xbox Series S GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Xbox Series S GPU Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Xbox Series S GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Xbox Series S GPU by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Xbox Series S GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Xbox Series S GPU Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Xbox Series S GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 2.0 Architecture & Process
Manufacturing and design details
The AMD Xbox Series S GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Xbox Series S GPU will perform in GPU benchmarks compared to previous generations.
AMD's Xbox Series S GPU Power & Thermal
TDP and power requirements
Power specifications for the AMD Xbox Series S GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Xbox Series S GPU to maintain boost clocks without throttling.
Xbox Series S GPU by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Xbox Series S GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Xbox Series S GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Xbox Series S GPU Product Information
Release and pricing details
The AMD Xbox Series S GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Xbox Series S GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Xbox Series S GPU Benchmark Scores
No benchmark data available for this GPU.
About AMD Xbox Series S GPU
The AMD Xbox Series S GPU is a console-class graphics processor built on the RDNA 2.0 architecture and manufactured by TSMC on a 7 nm process. The die measures 197 mm² and contains 8,000 million transistors, yielding a transistor density of 40.6M per square millimeter. The GPU is equipped with 1,280 shading units, 80 texture mapping units, and 32 raster operation units, paired with 8 GB of GDDR6 memory on a 128-bit bus. Released on 2020-11-09 with a launch MSRP of 299 USD, this chip occupies the 50th percentile of all GPUs tracked in the database, placing it at the median of the performance distribution.
Benchmark Performance
The FP32 compute capability stands at 4.006 TFLOPS, derived from the 1,280 shading units. In FP16 workloads, the GPU doubles its throughput to 8.013 TFLOPS through the 2:1 packed math path that RDNA 2.0 exposes to developers. This ratio is significant for compute-heavy shaders that operate in half precision, providing a second performance tier for compatible workloads.
The texture and pixel pipelines are sized to match the compute capacity. With 80 TMUs, the GPU sustains a texture fill rate of 125.2 GTexel/s. The 32 ROPs deliver a pixel rate of 50.08 GPixel/s. These rates are consistent with a mid-tier RDNA 2.0 implementation, where the texture and pixel throughput scale with the shading unit count. For a GPU at the 50th percentile, these figures support consistent frame pacing in well-optimized titles.
The memory subsystem is the most constrained aspect. The 8 GB GDDR6 frame buffer operates at 1750 MHz, producing a 14 Gbps effective data rate over the 128-bit interface. Total bandwidth is 224.0 GB/s. When set against the 4.006 TFLOPS compute figure, the bandwidth-to-compute relationship indicates that memory throughput can become a limiting factor in bandwidth-heavy scenes. The 8 GB capacity is adequate for the target workload class, but the 128-bit bus is narrower than what higher-tier parts employ.
The 50th percentile ranking is the most telling metric. Half of all GPUs in the database outperform this chip, and half underperform it. This is a median position, not a low-end one. The dataset does not include benchmark scores for this GPU — the avgBenchmarkScore field is 0 — so the analysis relies on architectural specifications and the percentile ranking rather than direct measurements.
Ray Tracing and Feature Set
The RDNA 2.0 architecture includes hardware-accelerated ray tracing, though the dataset does not enumerate dedicated RT core counts. Ray tracing is handled within the compute units, a design choice that balances silicon area against performance. The DirectX 12 Ultimate (12_2) support confirms that the GPU meets the feature-level requirements for ray tracing, variable rate shading, mesh shaders, and sampler feedback.
The API compatibility list is comprehensive. DirectX 12 Ultimate (12_2) is the primary API and the gateway to the hardware's ray tracing capabilities. Vulkan 1.2 support provides a low-overhead cross-platform path for graphics and compute workloads. OpenGL 4.6 is present for legacy compatibility. The display output is a single HDMI 2.1 port, supporting high-bandwidth connections to modern displays.
The tensor core field in the dataset is null, indicating no dedicated tensor hardware. Machine learning or AI-accelerated features must rely on the general-purpose shading units or the FP16 packed math path, which delivers 8.013 TFLOPS. This distinguishes the GPU from architectures that include dedicated tensor cores.
How It Compares
The nearestRivals array in the dataset is empty, so direct competitor comparisons with percentage deltas are not available. The 50th percentile ranking across all GPUs is the anchor: this chip sits at the median of the tracked hardware landscape. It is neither a budget part nor a flagship, but a mainstream performer.
Within the RDNA 2.0 family, the specifications reveal a deliberately scaled-down design. The 1,280 shading units, 80 TMUs, and 32 ROPs represent a smaller configuration than a higher-tier RDNA 2.0 part, and the 128-bit memory bus with 224.0 GB/s bandwidth is correspondingly narrower. The 8 GB memory capacity matches many mid-range parts, but the bandwidth is lower than what a wider bus would provide. This is a console GPU optimized for a specific power and thermal envelope.
The 100 W TDP is the most striking differentiator. A GPU with 4.006 TFLOPS of FP32 compute drawing only 100 W achieves an efficiency profile that is a direct result of the 7 nm process and the console-optimized clock strategy. In the absence of rival data, this efficiency is the GPU's strongest comparative argument.
FAQ
Q: What architecture and process node does the AMD Xbox Series S GPU use?
A: It uses the RDNA 2.0 architecture, manufactured by TSMC on a 7 nm process, with 8,000 million transistors on a 197 mm² die.
Q: How much memory does it have and what is the memory bandwidth?
A: It has 8 GB of GDDR6 memory on a 128-bit bus, running at 1750 MHz (14 Gbps effective), providing 224.0 GB/s of bandwidth.
Q: What is the FP32 and FP16 compute performance?
A: The GPU delivers 4.006 TFLOPS in FP32 and 8.013 TFLOPS in FP16, with a 2:1 packed math ratio.
Q: Which graphics APIs are supported?
A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.2.
Q: What is the TDP and what display output does it have?
A: The TDP is 100 W, and the GPU has a single HDMI 2.1 display output.
Q: When was the GPU released and what is its percentile ranking?
A: It was released on 2020-11-09 and sits at the 50th percentile of all GPUs in the database.
Power and Cooling
The TDP is rated at 100 W, a low power envelope enabled by the 7 nm TSMC process and console-optimized design. The dataset does not specify a suggested PSU rating or power connector requirements. The physical dimensions — 274 mm in length, 151 mm in height, and 64 mm in width — describe a compact board that fits within the console chassis.
The thermal design is straightforward given the 100 W TDP. The console's integrated cooling solution is engineered to dissipate this heat within a sealed enclosure, and the low power draw means that even a modest heatsink and fan combination can maintain acceptable temperatures. The die size of 197 mm² with a transistor density of 40.6M per square millimeter is typical for the 7 nm process, and the 8,000 million transistor count is substantial for the die area.
For users considering this GPU, the 100 W TDP suggests that a capable air cooler would suffice, though the dataset does not provide specific cooler recommendations. The single HDMI 2.1 output is the only display interface. The production status is listed as Active, meaning the GPU is currently in production.
Who Should Consider It
The AMD Xbox Series S GPU is a median performer at the 50th percentile of all tracked GPUs. With 4.006 TFLOPS of FP32 compute and 224.0 GB/s of memory bandwidth, it is suited for gaming workloads that prioritize consistent frame rates over maximum visual fidelity. The 8 GB GDDR6 frame buffer provides sufficient capacity for modern game assets, though the 128-bit bus limits bandwidth in memory-intensive scenes.
The 2:1 FP16 ratio, delivering 8.013 TFLOPS, makes this GPU a reasonable option for developers working with half-precision compute shaders or machine learning inference. The DirectX 12 Ultimate (12_2) feature set ensures compatibility with modern rendering techniques, including ray-traced effects — though the 4.006 TFLOPS compute budget means ray tracing should be used selectively.
The 100 W TDP and compact dimensions (274 mm × 151 mm × 64 mm) make this an efficient choice for power-constrained environments. The Vulkan 1.2 support broadens its utility beyond gaming into compute and cross-platform development. For users who need more compute headroom or higher memory bandwidth, the 50th percentile ranking indicates that faster options exist at higher percentiles. For those seeking a power-efficient console GPU with modern API support, the specifications align with mainstream gaming needs.
The NVIDIA Equivalent of Xbox Series S GPU
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3060 Ti offers comparable performance and features in the NVIDIA lineup.
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