RADEON

AMD Xbox Series S GPU

AMD graphics card specifications and benchmark scores

8 GB
VRAM
MHz Boost
100W
TDP
128
Bus Width

AMD Xbox Series S GPU Specifications

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Xbox Series S GPU GPU Core

Shader units and compute resources

The AMD Xbox Series S GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,280
Shaders
1,280
TMUs
80
ROPs
32
Compute Units
20
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Xbox Series S GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Xbox Series S GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Xbox Series S GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1565 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

AMD's Xbox Series S GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Xbox Series S GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
224.0 GB/s
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Xbox Series S GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Xbox Series S GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
2 MB
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Xbox Series S GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Xbox Series S GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.006 TFLOPS
FP64 (Double)
250.4 GFLOPS (1:16)
FP16 (Half)
8.013 TFLOPS (2:1)
Pixel Rate
50.08 GPixel/s
Texture Rate
125.2 GTexel/s
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RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Xbox Series S GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Xbox Series S GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Lockhart
Process Node
7 nm
Foundry
TSMC
Transistors
8,000 million
Die Size
197 mm²
Density
40.6M / mm²
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AMD's Xbox Series S GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Xbox Series S GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Xbox Series S GPU to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
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Xbox Series S GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Xbox Series S GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
274 mm 10.8 inches
Height
151 mm 5.9 inches
Display Outputs
1x HDMI 2.1
Display Outputs
1x HDMI 2.1
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Xbox Series S GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2
Vulkan
1.2
OpenCL
1.2
Shader Model
6.8
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Xbox Series S GPU Product Information

Release and pricing details

The AMD Xbox Series S GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Xbox Series S GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2020
Launch Price
299 USD
Production
Active

Xbox Series S GPU Benchmark Scores

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No benchmark data available for this GPU.

About AMD Xbox Series S GPU

The AMD Xbox Series S GPU is a custom RDNA 2.0 graphics solution designed to deliver efficient 1080p and 1440p gaming in a compact console. Built on a 7 nm process, this silicon balances performance and power draw with a console-tuned TDP of 100 W. It pairs with 8 GB of GDDR6 memory to sustain modern game assets and streaming workloads. AMD's architecture provides hardware-accelerated ray tracing, mesh shaders, and variable rate shading for next-gen visuals. At its $299 launch price, the Xbox Series S implementation targets cost-effective entry into current-generation gaming. While it does not carry a typical desktop GPU name, its engineering roots trace to AMD's RDNA family. Frame rate targets for the AMD Xbox Series S GPU typically focus on 60 fps at 1080p and up to 120 Hz in supported esports or lighter titles. Many games use dynamic resolution scaling to maintain smooth performance under heavy scenes. The RDNA 2.0 feature set enables advanced rendering pipelines, including ray-traced lighting and VRS for better efficiency. The 8 GB GDDR6 allocation offers sufficient headroom for high-quality textures at 1080p, though 1440p scenarios may require careful asset management. Memory bandwidth is tuned to the console's SoC, minimizing bottlenecks for streaming-heavy open worlds. As a result, the Series S GPU delivers responsive gameplay while preserving visual fidelity within its power envelope. Thermals and cooling are optimized for a small chassis, with the AMD Xbox Series S GPU relying on a vapor chamber and a high-static-pressure fan. This design keeps clocks stable under sustained load, maintaining consistent frame pacing. The 100 W power budget enables the silicon to boost aggressively when thermal headroom exists, then throttle sensibly to avoid spikes. Acoustics are tuned for living-room environments, so noise remains subdued even during intensive scenes. For extended sessions, ensure the intake and exhaust are unobstructed to prevent heat buildup. In practical terms, the cooling solution sustains the expected performance profile without excessive noise. Use cases for the AMD Xbox Series S GPU include 1080p TV gaming, 120 Hz monitors for competitive titles, and cloud-aware setups that lean on fast storage. It excels in Game Pass libraries, where quick resume and fast load times complement the memory subsystem. The RDNA 2.0 hardware also supports modern features like HDR10 and Auto Low Latency Mode for responsive play. For creators, the console can capture clips and stream at 1080p without major frame drops, thanks to efficient encoding paths. Compared to higher-end desktop cards, the Series S GPU is a targeted solution for smooth console gaming rather than raw throughput. If you prioritize value, consistent performance, and next-gen features, this AMD graphics implementation remains a compelling choice.

The NVIDIA Equivalent of Xbox Series S GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3060 Ti offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3060 Ti

NVIDIA • 8 GB VRAM

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