GPU Comparison
RADEON
AMD Xbox Series S GPU
CORE STATE
Lockhart
VRAM
8 GB
CLOCK SPEED
—
TDP
100 W
BUS WIDTH
128 bit
ARCHITECTURE
RDNA 2.0
PROCESS
7 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce GTX 1650 Max-Q
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1125 MHz
TDP
30 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2020
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox Series S GPU
GTX 1650 Max-Q
Core Specs
Shading Units
1,280
1,024
-20.0%
Shaders
1,280
1,024
-20.0%
TMUs
80
64
-20.0%
ROPs
32
32
0.0%
Compute Units
20
—
SM Count
—
16
Clocks
Base Clock
—
930 MHz
Boost Clock
—
1125 MHz
GPU Clock
1565 MHz
—
Memory Clock
1750 MHz
14 Gbps effective
1250 MHz
10 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
224.0 GB/s
160.0 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
2 MB
1024 KB
Performance
Pixel Rate
50.08 GPixel/s
36.00 GPixel/s
Texture Rate
125.2 GTexel/s
72.00 GTexel/s
FP32 (TFLOPS)
4.006 TFLOPS
2.304 TFLOPS
FP64 (TFLOPS)
250.4 GFLOPS (1:16)
72.00 GFLOPS (1:32)
FP16 (TFLOPS)
8.013 TFLOPS (2:1)
4.608 TFLOPS (2:1)
Power
TDP
100 W
30 W
TDP (W)
100
30
-70.0%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Turing
GPU Name
Lockhart
TU117
Generation
Console GPU
(Microsoft)
GeForce 16 Mobile
Process Size
7 nm
12 nm
Transistors
8,000 million
4,700 million
Die Size
197 mm²
200 mm²
Foundry
TSMC
TSMC
Density
40.6M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
6.8
6.8
Physical
Length
274 mm
10.8 inches
—
Height
151 mm
5.9 inches
—
Outputs
1x HDMI 2.1
Portable Device Dependent
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
299 USD
—
Production
Active
End-of-life
Predecessor
—
GeForce 10 Mobile
Successor
—
GeForce 20 Mobile